User Panel
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I have never used MJ View Quote I was in the same camp for a long time, but at some point what do i have to prove that I can orbit a ship and rendezvous/dock every single time. With time warp and mechjeb its convenient. Plus it has nice features that auto throttle for terminal velocity, I can tell it to circularize an orbit and autotime warp and then go do something else on the comptar while I wait. It's not a substitute for a proper understanding of orbital mechanics but it is a nice tool that trims a lot of wasted time out by automating certain things. |
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I went ahead and just bought it through Steam a while back so I wouldn't have to worry about updating all the time
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Downloaded and it's running like total shit. I think either my old version of mechjeb or b9 aerospace is fucking it up.
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Where dafuq is the new jumbo RAPIER? Also disappointed by the lack of large, sturdy wings.
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Quoted: Downloaded and it's running like total shit. I think either my old version of mechjeb or b9 aerospace is fucking it up. View Quote Some times they don't... but more often then not they do. Which is my primary reason I don't use mods... The game has to get to a more stable place development wise... which it may have just done... so that mods stop breaking so much for me to really look into them. |
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it is weird that I have yet to play career? I tried it out for a bit to see the basics and the tech tree but never bothered with it. I will probably check it out with .9, I didn't have time to play last night
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Quoted: it is weird that I have yet to play career? I tried it out for a bit to see the basics and the tech tree but never bothered with it. I will probably check it out with .9, I didn't have time to play last night View Quote The new missions are a welcome thing... but also challenging... Putting satellites into specific orbits or doing science over specific spots. It's weird but good so far. |
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It's really pretty challenging. I've bumped up my science and funds rates a bunch and am on easy and I don't have nearly enough money. The new missions are a welcome thing... but also challenging... Putting satellites into specific orbits or doing science over specific spots. It's weird but good so far. View Quote View All Quotes View All Quotes Quoted:
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it is weird that I have yet to play career? I tried it out for a bit to see the basics and the tech tree but never bothered with it. I will probably check it out with .9, I didn't have time to play last night The new missions are a welcome thing... but also challenging... Putting satellites into specific orbits or doing science over specific spots. It's weird but good so far. I think I'll try it out tonight. The only reason I've never touched it is because I have no shortage of my own missions to try in sandbox. I'll get half way through a missions and think, hey I should really do this next, repeat and repeat and repeat |
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.90 really made it more difficult.
i started a new modified easy start today, took me a while to get orbit, and real orbital vehicles are harder to make since the pad can only support 18t craft and the vab can only do 30 parts to start, its made me rethink building since i have to be simplier in design. Im waiti8ng to get a stable update to a tech tree loader so i can do a plance based then rocket based tree and ill do that on a medium difficulty once it comes out. |
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.90 is interesting, its definitely hard to start, but once you can get to the Mun it gets alot easier, that first flight with no maneuver nodes and totally manual landing and return brought back some memories.
I'm not all the way through the tree/game/upgrades, but I made .5mil in one mission doing some site fly-by's on the Mun, that enabled me to get my science building to level 2, also made some insane amount of science on the same mission. I'm still a bit lost when it comes to the kerbal experinece points, I have yet to get anyone to level 2 my pilots are all still at level 1 and my scientists and engineers are all lev 0 with one xp for the scientists. |
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.90 is interesting, its definitely hard to start, but once you can get to the Mun it gets alot easier, that first flight with no maneuver nodes and totally manual landing and return brought back some memories. I'm not all the way through the tree/game/upgrades, but I made .5mil in one mission doing some site fly-by's on the Mun, that enabled me to get my science building to level 2, also made some insane amount of science on the same mission. I'm still a bit lost when it comes to the kerbal experinece points, I have yet to get anyone to level 2 my pilots are all still at level 1 and my scientists and engineers are all lev 0 with one xp for the scientists. View Quote I got to level 2 by orbiting mun and minmus. |
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Elon Musk mentioned KSP during his reddit AMA last night, the dev team and players alike were having a nerdgasm. Relevant link to discussion thread: link
Also, .90 career mode screenshots: |
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model.
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. View Quote I have heard both of those are in the works, but not many other details. The new editor worked wonders for gear placement. The aerodynamic model changes could be tricky, something like FAR is much more accurate, but not as forgiving. Perhaps it is something that could be tweaked in the difficulty settings. |
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I have heard both of those are in the works, but not many other details. The new editor worked wonders for gear placement. The aerodynamic model changes could be tricky, something like FAR is much more accurate, but not as forgiving. Perhaps it is something that could be tweaked in the difficulty settings. View Quote View All Quotes View All Quotes Quoted:
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. I have heard both of those are in the works, but not many other details. The new editor worked wonders for gear placement. The aerodynamic model changes could be tricky, something like FAR is much more accurate, but not as forgiving. Perhaps it is something that could be tweaked in the difficulty settings. It doesn't need to be ultra accurate... adding lift to wings/lifting bodies would do the trick. Would also be nice to work with big sturdy wing blocks that don't need to be strutted together. B9 is nice, but always slow to update. |
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B9 Just released a preview of some nice procedural wings. Just now trying them out. I would like to see Squad take that approach. http://i.imgur.com/4Md1LP0.jpg View Quote View All Quotes View All Quotes Quoted:
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. I have heard both of those are in the works, but not many other details. The new editor worked wonders for gear placement. The aerodynamic model changes could be tricky, something like FAR is much more accurate, but not as forgiving. Perhaps it is something that could be tweaked in the difficulty settings. It doesn't need to be ultra accurate... adding lift to wings/lifting bodies would do the trick. Would also be nice to work with big sturdy wing blocks that don't need to be strutted together. B9 is nice, but always slow to update. B9 Just released a preview of some nice procedural wings. Just now trying them out. I would like to see Squad take that approach. http://i.imgur.com/4Md1LP0.jpg They won't do anything procedural, as they have stated repeatedly. Too hard for new folks. |
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Elon Musk mentioned KSP during his reddit AMA last night, the dev team and players alike were having a nerdgasm. Relevant link to discussion thread: link Also, .90 career mode screenshots: http://i.imgur.com/psqLvPvh.jpg http://i.imgur.com/MBJD3Skh.jpg View Quote Can you post some pics of your nuke ship, particularly the back end? |
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Can you post some pics of your nuke ship, particularly the back end? View Quote View All Quotes View All Quotes Quoted:
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Elon Musk mentioned KSP during his reddit AMA last night, the dev team and players alike were having a nerdgasm. Relevant link to discussion thread: link Also, .90 career mode screenshots: http://i.imgur.com/psqLvPvh.jpg http://i.imgur.com/MBJD3Skh.jpg Can you post some pics of your nuke ship, particularly the back end? My pleasure, I have been looking for an excuse to use Kronal Vessel Viewer. |
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Quoted: Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. View Quote |
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My pleasure, I have been looking for an excuse to use Kronal Vessel Viewer. http://i.imgur.com/EzwBWGRh.png http://i.imgur.com/3hVjORfh.png View Quote View All Quotes View All Quotes Quoted:
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Elon Musk mentioned KSP during his reddit AMA last night, the dev team and players alike were having a nerdgasm. Relevant link to discussion thread: link Also, .90 career mode screenshots: http://i.imgur.com/psqLvPvh.jpg http://i.imgur.com/MBJD3Skh.jpg Can you post some pics of your nuke ship, particularly the back end? My pleasure, I have been looking for an excuse to use Kronal Vessel Viewer. http://i.imgur.com/EzwBWGRh.png http://i.imgur.com/3hVjORfh.png how far will that ship get you? I like it |
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My pleasure, I have been looking for an excuse to use Kronal Vessel Viewer. http://i.imgur.com/EzwBWGRh.png http://i.imgur.com/3hVjORfh.png View Quote View All Quotes View All Quotes Quoted:
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Elon Musk mentioned KSP during his reddit AMA last night, the dev team and players alike were having a nerdgasm. Relevant link to discussion thread: link Also, .90 career mode screenshots: http://i.imgur.com/psqLvPvh.jpg http://i.imgur.com/MBJD3Skh.jpg Can you post some pics of your nuke ship, particularly the back end? My pleasure, I have been looking for an excuse to use Kronal Vessel Viewer. http://i.imgur.com/EzwBWGRh.png http://i.imgur.com/3hVjORfh.png Is that another ship nestled inbetween the engines? Also are those all stock parts or a mod? |
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how far will that ship get you? I like it View Quote View All Quotes View All Quotes Delta V from the launch pad is 9,900 m/s according to Kerbal Engineer. That leaves me over 5,000 m/s in low orbit, so it can get pretty much anywhere. My station is at 650 km, which is where I refuel, pick up a payload and transfer. So far it is being used for transport to Duna/Eve stations and back. A career mode ship, so I refuel and keep on space trucking. Quoted:Is that another ship nestled inbetween the engines? Also are those all stock parts or a mod?
It is a fuel tank, a little clipping to make things pretty, but nothing hidden away. All stock parts on this career save, only engineer for info and Procedural Fairing later on because I need pretty rockets. Also using Alarm Clock and ScienceAlert make multiple missions at one time easier. I am really trying to avoid wasting time in game from long time warps, my Jool missions are still en route. |
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Lol, someone embed this for me.
https://www.youtube.com/watch?v=oVJQoy9-nLg&feature=youtu.be ETA: The first two minutes or so of this had me Pacific Rim! Jebsy Danger, lmao. https://www.youtube.com/watch?v=Sus6X0w1Zow |
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Who is this, with the Space Shuttle Door Gunner?
Also, Unity 5 is out, but looks like it will not be used in 1.0. |
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I don't do mods...
But the mod should have a thread in the Mods section of the KSP forums which should be full of people more capable of helping. here this thread should be the place: http://forum.kerbalspaceprogram.com/threads/92630-0-25-B9-Aerospace-Release-5-2-6-%28updated-22-10-14%29 |
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I don't do mods... But the mod should have a thread in the Mods section of the KSP forums which should be full of people more capable of helping. here this thread should be the place: http://forum.kerbalspaceprogram.com/threads/92630-0-25-B9-Aerospace-Release-5-2-6-%28updated-22-10-14%29 View Quote Thanks for the quick reply |
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While i've got you here how do I upload a .txt log so the forum can diagnose the problem?
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Quoted: While i've got you here how do I upload a .txt log so the forum can diagnose the problem? View Quote http://pastebin.com/ |
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While i've got you here how do I upload a .txt log so the forum can diagnose the problem? http://pastebin.com/ Done and done! Thanks for your help MoO My game log |
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Unless I'm misinterpreting something... KSP 1.0 comes out in 7 days.
Kerbal Space Program ?@KerbalSpaceP Just 7 days til launch! Watch the first preview video of 1.0 #KerbalCountdown https://www.youtube.com/watch?v=VuZRHGIvWho&feature=youtu.be … Has embeding changed? I can't seem to embed videos anymore... https://youtu.be/VuZRHGIvWho Kerbal Space Program ?@KerbalSpaceP Kerbal Space Program 1.0 comes out 04/27/2015 Win something super cool the same day by tweeting your most Kerbal pic using #KerbalCountdown |
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I wish they would hurry up and add multiplayer.
It's a great game but it would help keep my interest from occasionally waning if there was a persistent environment that multiple friends could build and contribute too. That's gonna turn the game into crack for me. |
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Unless I'm misinterpreting something... KSP 1.0 comes out in 7 days. Kerbal Space Program ?@KerbalSpaceP Just 7 days til launch! Watch the first preview video of 1.0 #KerbalCountdown https://www.youtube.com/watch?v=VuZRHGIvWho&feature=youtu.be … Has embeding changed? I can't seem to embed videos anymore... https://youtu.be/VuZRHGIvWho Kerbal Space Program ?@KerbalSpaceP Kerbal Space Program 1.0 comes out 04/27/2015 Win something super cool the same day by tweeting your most Kerbal pic using #KerbalCountdown View Quote I use the "Share" link, with the 's' removed from the 'https' portion http://youtu.be/VuZRHGIvWho ETA: Saw the cross word puzzle they posted, but not the later tweets, so yay! |
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They need to add part scaling functionality. There is a mod that does this and it's amazing. It's such a brain dead simple feature that you would think they would have. So if there's a 1m part you wish you had a larger or smaller version of for some purpose, you can just scale it up and the game makes the necessary calculations for the mass, thrust, etc. View Quote View All Quotes View All Quotes Quoted:
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. What mod allows you to do this? |
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. What mod allows you to do this? TweakScale |
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Stickingwith. 23 for now. I like the Magnetic Modular Modules too much to give them up!
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Wish they would add some parts to stock (bigger freaking landing gear!!!) and fix the aerodynamic model. What mod allows you to do this? TweakScale Thanks scul! |
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No idea.
http://forum.kerbalspaceprogram.com/threads/28273-0-25-M-M-M-(Modular-Magnetic-Module)-0-3-3 |
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