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The Laurea Prime emblem and year one Moments of Triumph were much cooler to me.
Year two Moments of Triumph for the most part aren't really all that special, IMO. If you put a couple hours a day into the game, PVE and PVP, you'll probably get most of them completed anyways. The feeling of exhilaration after surviving Skolas in the level 35 POE for the first time, or beating Atheon on hard, or Crota, that has yet to be matched in year two IMO, apart from clearing King's Fall for the first time. |
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The Laurea Prime emblem and year one Moments of Triumph were much cooler to me. Year two Moments of Triumph for the most part aren't really all that special, IMO. If you put a couple hours a day into the game, PVE and PVP, you'll probably get most of them completed anyways. The feeling of exhilaration after surviving Skolas in the level 35 POE for the first time, or beating Atheon on hard, or Crota, that has yet to be matched in year two IMO, apart from clearing King's Fall for the first time. View Quote The only part that is "hard" is getting all 50 fragments. That really wasn't hard really just required you to actually do all the COO stuff and the raid chellenges. |
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Quoted: The only part that is "hard" is getting all 50 fragments. That really wasn't hard really just required you to actually do all the COO stuff and the raid chellenges. View Quote View All Quotes View All Quotes Quoted: Quoted: The Laurea Prime emblem and year one Moments of Triumph were much cooler to me. Year two Moments of Triumph for the most part aren't really all that special, IMO. If you put a couple hours a day into the game, PVE and PVP, you'll probably get most of them completed anyways. The feeling of exhilaration after surviving Skolas in the level 35 POE for the first time, or beating Atheon on hard, or Crota, that has yet to be matched in year two IMO, apart from clearing King's Fall for the first time. The only part that is "hard" is getting all 50 fragments. That really wasn't hard really just required you to actually do all the COO stuff and the raid chellenges. Yeah, and if you consider that a lot of people have a Touch of Malice, which means they've already got at least 45 of the fragments well before the year two Moments of Triumph were announced, along with a lot of people doing the challenge modes in the opening weeks they were available getting the remaining fragments from the raid, even the 50 fragments isn't that huge a deal. The crucible quest line is probably the most intensive for all but the hardcore, since a lot of folks hate PVP, and those who play it usually only play control or clash, maybe rift from time to time. |
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Yeah, and if you consider that a lot of people have a Touch of Malice, which means they've already got at least 45 of the fragments well before the year two Moments of Triumph were announced, along with a lot of people doing the challenge modes in the opening weeks they were available getting the remaining fragments from the raid, even the 50 fragments isn't that huge a deal. The crucible quest line is probably the most intensive for all but the hardcore, since a lot of folks hate PVP, and those who play it usually only play control or clash, maybe rift from time to time. View Quote View All Quotes View All Quotes Quoted:
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The Laurea Prime emblem and year one Moments of Triumph were much cooler to me. Year two Moments of Triumph for the most part aren't really all that special, IMO. If you put a couple hours a day into the game, PVE and PVP, you'll probably get most of them completed anyways. The feeling of exhilaration after surviving Skolas in the level 35 POE for the first time, or beating Atheon on hard, or Crota, that has yet to be matched in year two IMO, apart from clearing King's Fall for the first time. The only part that is "hard" is getting all 50 fragments. That really wasn't hard really just required you to actually do all the COO stuff and the raid chellenges. Yeah, and if you consider that a lot of people have a Touch of Malice, which means they've already got at least 45 of the fragments well before the year two Moments of Triumph were announced, along with a lot of people doing the challenge modes in the opening weeks they were available getting the remaining fragments from the raid, even the 50 fragments isn't that huge a deal. The crucible quest line is probably the most intensive for all but the hardcore, since a lot of folks hate PVP, and those who play it usually only play control or clash, maybe rift from time to time. I am terrible and almost never play pvp and I did that entire questline in less than 48 hours. Granted I had a little help but overall it wasn't really very hard. It mostly just requires you to play different stuff and use some different weapons. There's really nothing much to be proud of in the year 2 MoT. Year 1 was much better imho. |
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Quoted: I am terrible and almost never play pvp and I did that entire questline in less than 48 hours. Granted I had a little help but overall it wasn't really very hard. It mostly just requires you to play different stuff and use some different weapons. There's really nothing much to be proud of in the year 2 MoT. Year 1 was much better imho. View Quote View All Quotes View All Quotes Quoted: Quoted: Quoted: Quoted: The Laurea Prime emblem and year one Moments of Triumph were much cooler to me. Year two Moments of Triumph for the most part aren't really all that special, IMO. If you put a couple hours a day into the game, PVE and PVP, you'll probably get most of them completed anyways. The feeling of exhilaration after surviving Skolas in the level 35 POE for the first time, or beating Atheon on hard, or Crota, that has yet to be matched in year two IMO, apart from clearing King's Fall for the first time. The only part that is "hard" is getting all 50 fragments. That really wasn't hard really just required you to actually do all the COO stuff and the raid chellenges. Yeah, and if you consider that a lot of people have a Touch of Malice, which means they've already got at least 45 of the fragments well before the year two Moments of Triumph were announced, along with a lot of people doing the challenge modes in the opening weeks they were available getting the remaining fragments from the raid, even the 50 fragments isn't that huge a deal. The crucible quest line is probably the most intensive for all but the hardcore, since a lot of folks hate PVP, and those who play it usually only play control or clash, maybe rift from time to time. I am terrible and almost never play pvp and I did that entire questline in less than 48 hours. Granted I had a little help but overall it wasn't really very hard. It mostly just requires you to play different stuff and use some different weapons. There's really nothing much to be proud of in the year 2 MoT. Year 1 was much better imho. I agree. The triumphs in year one felt just like that, triumphs. Most of the Moment of Triumph things in year two, you get just playing the game as usual. |
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I'll be coming off my xbox hiatus this week if all goes well. Just had a rough patch and then couldn't really give a fuck for a bit.
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Me and a buddy two-manned CoE, twice this week. Pretty easy to get to 30K, as long as you are spreading your supers out for reinforcements. I played as a bladedancer, because I didn't figured I'd get many super kills as a gunslinger or nightstalker. Those guys on the weekly update that get close to 60-80K points have my respect, I have no idea how they do it. I think our high score for one game was 38K. Hopefully the modifiers won't be to bad in the future with two of them.
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So they just released info on the artifact changes. They are actually useful. You have to quest to unlock them and there are 8 universal ones that sound awesome and supposedly represent the iron lords.
From Game Informer A new character named Tyra Karn is the centerpiece for Guardians looking to acquire the new Iron Lord artifacts. She sends players out into the Plaguelands to commit mighty deeds in memory of the Iron Lords – a task that should be pretty straightforward for anyone who engages with the new content. Upon completing that task, you gain an item called the Iron Lords’ Legacy, which in turn can be used to acquire one of three artifacts Tyra has on offer in any given week. Over the course of eight weeks or more of play, you should be able to acquire all eight new artifacts. Each of these artifacts has a game-changing ability attached to it. One offers the option to melee enemy units and gain their allegiance for a short time. A second artifact eliminates your super, but gives you two grenades, two melees, and an increase in all your stats. Each of the artifacts can be combined with exotic weapons and armor, as well as subclasses, to create new and interesting build options. Moreover, every one of the new artifacts is meant to evoke the character of the Iron Lord for which it is named. For instance, Jolder tended to charge headlong into danger, so her artifact eliminates the sprint recharge delay. |
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Thorn and a few other exotics are coming forward
Shaders will effect class items again The new raid is called Wrath of the Machine The max light level will be 385, with the cap escalating to 400 once Hard Mode of the raid becomes available. Said crucible design lead Lars Bakken: “Rise of Iron includes the introduction of a long-awaited feature our community has been clamoring for.” Festival of the Lost is coming back in October, and the Sparrow Racing League will fly once again in December. No word on what’s coming in 2017 before Destiny 2, though. There’s a new Crucible mode called Supremacy (which we’ll see at Gamescom) and what appears to be a new Horde mode called Archon’s Forge. Old strikes Devil’s Lair and The Summoning Pits are revamped and will reappear in Rise of Iron. |
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Sounds like some good stuff in there although I can't say I'm pleased with Thorn coming back.
Is it available for preorder yet? |
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So long as it operates basically the same as it does now, Thorn won't be the pain in the ass it was in year one. There are (and I imagine will be in Rise of Iron) weapons in the crucible right now that'll challenge and beat Thorn easily. PDX45/Hawksaw, Grasp of Malok/Aegis of the Reef, TLW, Mida, Hawkmoon, TLW, a well rolled Eyasluna, etc.
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Sounds like some good stuff in there although I can't say I'm pleased with Thorn coming back. Is it available for preorder yet? View Quote Through Gamestop so far. Weirdly, Microsoft hasn't approved it through their store yet. Seems to me the code hasn't gone gold yet. Other new stuff: Archon's Forge unlocks after completing the campaign. Shorter than POE but harder than CoO, drops exclusive loot and requires fallen splicer kills to use as tribute. The flaming axe relic regains ammo with light attacks but uses a lot with heavy. Keeping above X% ammo count will have it do 2x damage Memory of Radegast artifact adds an ability to swords that lets you deflect energy-based projectiles Ornaments are the new cosmetic on top of chroma. Texture skins you can add on top of everything. |
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Iron Banana is getting an overhaul on damn near everything. Shaders/gear won't be required for bonuses. The buff is disappearing and instead levels will be easier to get. Every bounty will have the ability to drop weapons/gear.
Khvostov is back as a weird hybrid exotic that you can adjust the rate of fire and trigger type, so it can be an auto/pulse/scout depending on options picked. Strikes drop a key for chests that will spawn at the end. Could have strike exclusive loot or upgrades. Warlocks get exotic boots (finally) Robocop esk sidearm (not really sure on details yet) Exotic pulse rifle that chains SIVA to nearby enemies to damage them with headshots. (appears to be the r/ destiny Price of Exile weapon that Cosmo_BNG referred to their weapon design guys) New Jellyhorn and Thorn will have quests to get them. The Forge is a 5 minute timer Horde Defense and the SIVA used is world spawn "offerings" you have to find. Record book for the expansion will unlock the Lord of Iron gear set as you complete it. Iron Banner, Iron Lords, Trials, new raid and Forge all have completely new weapon/armor sets. Artifacts Memory of Radeghast: adds a new ability for sword heavy weapons to reflect projectiles, including ogre blasts and crucible rockets. Memory of Perun: adds ability to highlight guardians with full super in yellow, and guardians with low health in red. Memory of Jolder: removes sprint cooldown Memory of Silmar: dramatically reduces any damage dealt by DoT effects (such as Thorn poison). Memory of Felwinter: lose your super, but gain an extra grenade and melee, and boost to all stats. Memory of Gheleon: gain detailed radar at all times, including when aiming a primary (grants precision radar and third eye). Memory of Skorri: speeds super recharge for all nearby allies. Memory of Timur: Melee an enemy for a chance to make them an ally for a short time. Sterling treasures are replaced with Radiant Treasures, so the Taken set may be short term to get. Still free to get 3x per week though. FWC, DO, and NM are all getting new sets of gear including weapons, armor, sparrows, ships, ghost shells, etc. Sepiks Prime is back as Sepiks Perfected. The Super Ogre strike is getting reused for something called The Abomination Heist. New Cruicible mode - "Supremacy" - kill enemies to make them drop a crest. Your team only scores if someone (you or a teammate) picks up that crest. Enemy team members can also pick up the crest to deny your score, but they won’t gain any points themselves. Minus raid items, every class item is returning with y2 stats and can change color from shaders. All Y2 gear can get upgraded to Y3 stats After you finish the campaign there are unlockable missions going into strikes. |
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World of Warcraft is making a Xur joke (text below condensed to Destiny related stuff)
Xur'ios has two types of inventory items; some items are fixed, and are always available, but ONE item each day is a variable, randomly rotating item that will change from day to day in trade for curious coins. Krota's Shield - Cost: 50 Curious Coins Gjallar's "Horn" - Cost: 50 Curious Coins Mote of Light - Cost: ? Court of Farondis Vendor List - Cost: 100g Nightfallen Vendor List - Cost: 100g |
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Opening the loot pool up even more for Iron Banner is cool. More goodies is more better. Kinda cool that you don't need shader/emblem/class item for rep boost anymore.
I like the Iron Lord artifacts and that they do something, that's pretty cool, with some really neat bonuses in there. Like perks in COD games. Factions getting new stuff is good, more goodies is more better. The Supremacy game mode sounds alright in theory, but from playing a lot of kill confirmed in Call of Duty, what tends to happen in those games is everything is fine and dandy until the matchmaking pairs you up against a murder squad full team who are just out for kills, and the game turns into like a 15 minute TDM session. Now Destiny doesn't have kill streaks or MOABs or KEMs or anything like that, so theoretically people won't play like shitheads. But I guess we'll see. Having a game mode where you've actually got to play the objective to win has always been my jam - the objective based game modes in Destiny right now are kinda silly in that you don't really even have to play the objective to win, just out-kill the other team. I wish they would let my hunter wear the Shattered Vault Cloak into year three; best cloak in the game, like, forevar. |
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All of the changes sound pretty interesting. I'm looking forward to it big time. Anyone else thinking about taking off work on release day or maybe the day after?
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Quoted: All of the changes sound pretty interesting. I'm looking forward to it big time. Anyone else thinking about taking off work on release day or maybe the day after? View Quote I went on vacation last year the week the Taken King released. I can't do that this year, got too much shit going on at work otherwise. |
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I think the only other time I've taken a vacation day for a video game was for Diablo 3. I used to have better things to do with my vacation days, but now I'm a parent with a 2 year old and haven't been on a real vacation in 3 years.
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In the tower, over by the Speaker.
No Backup Plans - pair these up with a Universal Remote and commence to piss everyone off in the crucible. Gravititon - meh. Use it if you like shadestep. Veil - meh. Zhalo Legacy primary. |
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So it's been 6 months since I last played Xbox. Really feeling the urge of getting the new S and playing some Destiny again...
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Come on back. We left the light on for ya. View Quote View All Quotes View All Quotes Quoted:
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So it's been 6 months since I last played Xbox. Really feeling the urge of getting the new S and playing some Destiny again... Come on back. We left the light on for ya. thought we like him with the lights off? I plan on trying to do something tonight, raid, pvp w/e just picked me up a bottle of apple pie shine |
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Expansion is now live on the xbox store for preorder
https://store.xbox.com/en-US/Xbox-One/Bundle/Destiny-Rise-of-Iron/672fb55c-db78-4800-b394-bf02ab83962a |
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Missed you guys too much. Let's just say I'm quite rusty and trying to figure out what has changed the last 6 months.
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Missed you guys too much. Let's just say I'm quite rusty and trying to figure out what has changed the last 6 months. View Quote I think this sums it up: Rep gains are increased so you get packages more often, and they have better loot. Legendary drops from packages could be up to 5 pts higher than your current light level. Certain weapons and armor can drop with "chroma" glow effects. Challenge of Elders and 2 new strikes were added. High rate of fire stuff (Last Word, Grasp of Malok, MIDA, etc.) are generally best in PvP. Sniper rifles got nerfed slightly so they zoom slower. Fusion rifles got a stability buff, making them somewhat viable in PvP now. Year 2 Moments of Triumph book started a couple weeks or so ago. |
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Quoted: Missed you guys too much. Let's just say I'm quite rusty and trying to figure out what has changed the last 6 months. View Quote Jeanyus covered most of the main things. I know you main hunters, and hunters got a lot of changes in the April update. Nothing really changed with Nightstalkers too much. Envenomed smokes got a pretty good damage boost, but they don't trap and slow targets now. But they still do a lot of damage and it's very easy to kill people in PVP with them, and they're even better than they were in PVE. Golden gun got a damage boost, and one of the perks in the Gunslinger tree, Deadeye, increases damage on top of that. What does that mean? With Celestial Nighthawk, at 330ish light, you can one shot stagger Oryx on hard mode with a Deadeye golden gun shot. Without Celestial Nighthawk and just with Deadeye, golden gun is capable of killing any PVP guardian, any class, in any situation with one shot - max armor Radiance Sunsingers with the ram, Striker titans mid-Fist of Havoc, Hammerbros, Bladedancers, anything. Bladedancers got nerfed and buffed at the same time. Each swipe with arc blade consumes super energy now, and there's a cooldown between swings, so you can't really blade across big gaps like the jumping puzzle in VOG or the bridge in Crota's End. But, the duration of arc blade overall has increased by a few seconds, and it does significantly more damage. The Encore talent has changed as well - it still gives you increased duration to arc blade for a kill, but it also increases the damage on top of that. Arc burn/brawler heroics belong to Bladedancers now, arc blade just shreds and kills *everything* with those modifiers in PVE. The hit detection is a little wonky in PVP, but it's good in PVE. |
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I made it to the mountaintop over the weekend. What a grind. I'll never get it complete on my warlock and titan before the deadline, but I guess completing the questline is at least something to work towards overall.
Also ran about 7 heroic strikes in a row last night. I got a Stolen Will shotgun from one of the strikes. Went into the crucible with it, and that thing has range in there better than any other shotgun I've tried out. I know its probably not the best out there, but I seemed to really like it. I guess some of the reviews it got didn't seem to perform well in pvp, but I'm going to try it out a little more before. |
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Quoted: I made it to the mountaintop over the weekend. What a grind. I'll never get it complete on my warlock and titan before the deadline, but I guess completing the questline is at least something to work towards overall. Also ran about 7 heroic strikes in a row last night. I got a Stolen Will shotgun from one of the strikes. Went into the crucible with it, and that thing has range in there better than any other shotgun I've tried out. I know its probably not the best out there, but I seemed to really like it. I guess some of the reviews it got didn't seem to perform well in pvp, but I'm going to try it out a little more before. View Quote Stolen Will is the Found Verdict style shotgun - low impact, high ROF. I've been trying to get one with full auto so I can have a year two Found Verdict, something where I can muzzle stuff a major and hold the trigger down till it dies. I get a lot of hit markers with it in PVP. It's really only a consistent one hitter quitter at really close range. Party Crasher and Conspiracy Theory are way more forgiving with the one hit kill, but at least with Stolen Will, if the first shot doesn't kill them, it fires fast enough where you can usually get a second or third shot off to finish the job, or melee and finish them off. |
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I'll be up for a COE run later this week to go towards Triumph. I've hardly made any progress on the Mountain Top quest so I don't know about that one.
I'm going to try and keep my FOMO in check this time around. Using 3 characters will be highly unlikely and just the thought of the HM Oryx raid brings back nightmares. I'm going to be a filthy casual. I'm looking forward to Rise of Iron strike/key system for targeting the strike exclusive loot. |
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I'm going to try and keep my FOMO in check this time around. Using 3 characters will be highly unlikely and just the thought of the HM Oryx raid brings back nightmares. I'm going to be a filthy casual. View Quote If these guys can carry my sorry ass through a hard mode Oryx challenge, they can carry anyone. |
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Quoted: If these guys can carry my sorry ass through a hard mode Oryx challenge, they can carry anyone. View Quote View All Quotes View All Quotes Quoted: Quoted: I'm going to try and keep my FOMO in check this time around. Using 3 characters will be highly unlikely and just the thought of the HM Oryx raid brings back nightmares. I'm going to be a filthy casual. If these guys can carry my sorry ass through a hard mode Oryx challenge, they can carry anyone. The light level increase makes hard mode Oryx for the most part a breeze. We've got enough 330+ players now to make the whole thing a comedy. There are still some frustrating glitches here and there, but it ain't nothing like doing hard mode prior to the April update. |
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Quoted: The light level increase makes hard mode Oryx for the most part a breeze. We've got enough 330+ players now to make the whole thing a comedy. There are still some frustrating glitches here and there, but it ain't nothing like doing hard mode prior to the April update. View Quote View All Quotes View All Quotes Quoted: Quoted: Quoted: I'm going to try and keep my FOMO in check this time around. Using 3 characters will be highly unlikely and just the thought of the HM Oryx raid brings back nightmares. I'm going to be a filthy casual. If these guys can carry my sorry ass through a hard mode Oryx challenge, they can carry anyone. The light level increase makes hard mode Oryx for the most part a breeze. We've got enough 330+ players now to make the whole thing a comedy. There are still some frustrating glitches here and there, but it ain't nothing like doing hard mode prior to the April update. Never thought I'd hear HM Oryx and comedy in same sentence. I had one HM clear back in the day and that was enough for me. Countless times I ran up to Oryx but rarely did I have the stomach to see him again. I know on one occasion we spent about 4 hours on challenge mode Oryx alone. That pretty much took away my appetite for KF. |
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Quoted: Never thought I'd hear HM Oryx and comedy in same sentence. I had one HM clear back in the day and that was enough for me. Countless times I ran up to Oryx but rarely did I have the stomach to see him again. I know on one occasion we spent about 4 hours on challenge mode Oryx alone. That pretty much took away my appetite for KF. View Quote View All Quotes View All Quotes Quoted: Quoted: Quoted: Quoted: I'm going to try and keep my FOMO in check this time around. Using 3 characters will be highly unlikely and just the thought of the HM Oryx raid brings back nightmares. I'm going to be a filthy casual. If these guys can carry my sorry ass through a hard mode Oryx challenge, they can carry anyone. The light level increase makes hard mode Oryx for the most part a breeze. We've got enough 330+ players now to make the whole thing a comedy. There are still some frustrating glitches here and there, but it ain't nothing like doing hard mode prior to the April update. Never thought I'd hear HM Oryx and comedy in same sentence. I had one HM clear back in the day and that was enough for me. Countless times I ran up to Oryx but rarely did I have the stomach to see him again. I know on one occasion we spent about 4 hours on challenge mode Oryx alone. That pretty much took away my appetite for KF. Well, before what was holding us back was light level. Especially at Oryx, even at 320 light, it was very easy for something to kill you in an instant. Plus the random glitches, mostly with teleporting ogres, made for a frustrating experience. Now at 330+ light, plus some hot fixes from Bungie, it's much easier to kill stuff, and it's much easier it is to survive in general. All of the high end PVE in the game has been like that - the difficult part is that the scaling is messed up and you're under leveled for whatever you're doing. It was like that for hard mode VOG, hard mode Crota, Skolas, etc. |
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Quoted: Well, before what was holding us back was light level. Especially at Oryx, even at 320 light, it was very easy for something to kill you in an instant. Plus the random glitches, mostly with teleporting ogres, made for a frustrating experience. Now at 330+ light, plus some hot fixes from Bungie, it's much easier to kill stuff, and it's much easier it is to survive in general. All of the high end PVE in the game has been like that - the difficult part is that the scaling is messed up and you're under leveled for whatever you're doing. It was like that for hard mode VOG, hard mode Crota, Skolas, etc. View Quote Very true. I know Destiny will have the best rewards for hardest content. KF really exhausted me. I hated how ONE mistake caused a wipe. It demanded perfection. It was rewarding no doubt but the stress wore me out. I kind of forgot why I enjoyed the game and was getting caught up in feeling the need for the best gear (or chance at the best gear). And the time commitment was brutal. Part of the reason I stopped playing was how much my wife hated my dedication to the game (cue the jokes). I'll be interested in seeing how demanding the new raid will be but my focus for the immediate future will be crucible and strikes. At it's core this game is a phenomenal experience. Graphics are beautiful, controls are tight, and it plays smooth. I enjoy hopping on to pop coins during strikes, knock out some bounties, or mess around in patrol. |
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That's kind of the mode I'm in right now - nothing too serious or sweaty, at the moment I'm just playing to get ready for Rise of Iron. Buying weapon parts, buying planetary materials, tidying up my inventory. I had fun just running strikes this past weekend.
I'll play an hour or two of PVP, and I'll raid. But right now I'm just taking it easy. |
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The Challenge of Elders modifiers suck this week. Trickle just needs to be taken out of the game entirely.
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Quoted: I saw that Trickle is both on NF and COE. I also see bonus points for grenade kills which is GREAT with trickle. Not looking forward to it. View Quote View All Quotes View All Quotes Quoted: Quoted: The Challenge of Elders modifiers suck this week. Trickle just needs to be taken out of the game entirely. I saw that Trickle is both on NF and COE. I also see bonus points for grenade kills which is GREAT with trickle. Not looking forward to it. The Nightfall modifiers suck. Also note that it's the Shadow Thief, and while lightswitch isn't on, a lot of the Fallen melee attacks also do arc damage so they'll basically kill you in one shot. I was using my max armor Striker Titan PVP setup and one swipe from a vandal would just about kill me. I also tried shoulder charging the walker tank thingy with Peregrine Greaves; I know I've seen Goose one shot that thing before with arc burn/brawler and the Greaves, I just kept bouncing off it. Very frustrating. |
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Iron Porkchop is back next week. But it's fucking clash. I hate Iron Banner clash.
Helms and chest pieces, Finnala's Peril and Dedris' Retort. |
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In the tower by the Speaker.
Taikonaut, Ahamkara's Spine, Starfire, SGA, legacy special. Other than Young Ahamkara's Spine, save your coins. |
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CoE wasn't as bad with trickle as I thought it would be, but we barely made it about 30,000. I was on my warlock with two fusion grenades and just used my super to refill those if it was up. Precisions and melee's if we could and once we hit 30K on final boss, we burned him quick just so we didn't lose many more points. Trickle is still a bitch.
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Trickle seems like a game mechanic that only exists to make weapons with grenadier/army of one somewhat desireable for the min/maxers who chase after perfect rolls for every different modifier.
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Looking for help at some point with Kings Fall normal for my ToM. I have golgorath CP in normal. Beyond that I just need the two CF after golgy
PS4 add me xXTheGing3rManXx |
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