Quoted:
Although most 1st person shooters are pretty much run n gun, there are a few tactics that tranlsate over to the real world. In these games failure to tac reload, usually means running out when there is still a bad guy standing in front of you....so I would say this is a plus for good training and something that carries over to the real world. Another is corners, I can't think of how many times I get the jump on some 12 year just by pie'ing corners! When I hook up with friends from work on call of duty, we usually wipe the board clean. Not cuz we are hardcore gamers with millions of hours logged in, but becuase we move as a team, communicate and work together as a team to achieve whatever the objective is. In most of these games folks split up and go the lone wolf route....when u are moving as a unit, you tend to be more effective...utilizing cover fire, and just all out room domination when u come into a room with 3+ guys all taking care of their corners.
I think there is more that can be achieved from playing video games and, contrary to popular belief, I dont think they rot the brain. I think they help hand eye coordination as well as observational skills. yer brain is taking in alot of info, and yer being required to process this info and make sense of it very quickly.
Similar thing here. When I play UT2004, I tend to shoot from whatever cover I can, focus on weak areas, and, when using a sniper rifle, staying to the high ground. Or finding my next target by seeing where the weapons fire is coming from, where the rounds are richorchetting. Among other things, that can indicate that he is engaged to front, so I can come from the rear.
But there are differences, of course. First of all, in a game, if I am wrong, no big deal. In reality, if for whatever reason he isn't engaged to the front when I think I am sneaking in on his backside, I'm dead. A game encourages one to rush into battle. Secondly, that zoom of the sight cuts out the side vision....and that's not the way I shoot. Both eyes open, sighting eye active on target, other eye open and aware of the surroundings. Finally, it's great that at the hip one has a "HUDs" cross hair telling them where the gun is pointing for quick off the hip shots, but I don't have that skill yet. Further, one gets an understanding to the way things work. Hit the enemy, they will try to engage, instead of running away.
I don't like dying. I want to be best and I want to be perfect. But in the game, if one dies, not only is it oh well, but something of a badge of honor to show how much of a shredded corpse they can leave. In reality, we have that constant fear of death, being shot hanging over our heads. So the question is, how do we get more of that sweat into the game....or should we?
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("Now, pay attention, 007. I've always tried to teach you two things. First, never let them see you bleed."––Q
"And second?"––Bond
"Always have an escape route.", (w,stte), "TWINE")