Warning

 

Close
Confirm Action

Are you sure you wish to do this?

Cancel Confirm
AR15.COM
5/14/2006 11:14:16 AM EDT
Does anyone practice moving as they fire? I was introduced to this a few weeks ago and agree with the instructor: If you stand still, you are making it far, far easier for the BG to attack/finisn you off.

He has me walking across the target, with a timer around my neck. The timer starts at random times (2 through 5 seconds, I believe) and after the first beep, I have 2 seconds to recognize the threat and fire at the target. The timer then records and displays the time between the first & second shots and the end of the 2 sec. interval.

Anyone else have any other ideas about realistic practice?
5/15/2006 11:12:53 AM EDT
[#1]
Yeah drive through the ghetto at 1:00am with a Rebel flag draped around you car blasting Billy Ray Cirus. Just kidding. Realistic practice. Yeah shooting on the move (preferably to and from cover). Failure to neutralize drills. Malfunction drills. Strong hand & weak hand shooting. Shooting from awkward positions. Multiple target engagement in tactical priority. It goes on and on. Shooting IDPA teaches you some of these. I'm not trying to advocate it as training, but it's better than shooting bullseye all day.
5/15/2006 12:30:28 PM EDT
[#2]
Here's an archive thread with some good info: archive.ar15.com/forums/topic.html?b=5&f=10&t=27187
5/15/2006 1:11:30 PM EDT
[#3]
I had a class on moving forward back, sideways, and having someone comming at you and firing.

I have an XD so whenever I want to reach out and touch someone it isnt a problem, doesnt matter how fast I am going, what direction, or if I am on the ground or not.
5/15/2006 1:26:37 PM EDT
[#4]
Seriously?

Practice moving to your right while going down to a almost a squat position very quickly while firing and hitting the target.

Most opponents will have their addreniline flowing and will shoot high and to the thier right.  It follows you will too and why most recommend you aim center mass.  

Keep in mind, we're not cops and the badguy gets the first move.  

Tj
5/17/2006 10:56:07 AM EDT
[#5]
Movement should be a part of every gun carriers tool kit.  I've taught it as a basic part of handgun skills for almost two decades now ever since some of the early research showed how much it increased survival chances.  
5/17/2006 11:17:02 AM EDT
[#6]

Quoted:
Seriously?

Practice moving to your right while going down to a almost a squat position very quickly while firing and hitting the target.

Most opponents will have their addreniline flowing and will shoot high and to the thier right.  It follows you will too and why most recommend you aim center mass.  

Keep in mind, we're not cops and the badguy gets the first move.  

Tj

I was taught in a handgun course that inexperienced shooters slap the shot low and left, so move to your left while drawing/shooting.
5/17/2006 11:54:30 AM EDT
[#7]

Quoted:

Quoted:
Seriously?

Practice moving to your right while going down to a almost a squat position very quickly while firing and hitting the target.

Most opponents will have their addreniline flowing and will shoot high and to the thier right.  It follows you will too and why most recommend you aim center mass.  

Keep in mind, we're not cops and the badguy gets the first move.  

Tj

I was taught in a handgun course that inexperienced shooters slap the shot low and left, so move to your left while drawing/shooting.



Actually both is true to an extent.  In a fast draw the inexperience shoot will shoot low and left but in an aimed shot even a more experience shooter will shoot high and right.   It's whay since the gun was invented officers have instructed their riflemen to aim low in combat.  

In a draw down, the left would be best.  Thanks for pointing that out and allowing the clarification.

Tj
5/28/2006 5:10:10 AM EDT
[#8]
Look into IDPA. It is geared towards Concealed Carry.

idpa.com

Also, guns are funny in that they launch bullets in the same place they are aimed or pointed if not aimed. Remember a fast miss is still a miss, take the extra few hundredths of a second to aim if it is not at point blank range. All is possible with practice, just watch a Master class shooter at an IDPA event.

I am working my way there, SSP SS / CDP MM / ESP MM / SSR NV. Istarted IDPA last year. Don't get caught up in the game and use it as a training and practice tool. Shoot what you  carry and use the same power loads you carry (do not download to just above the power floor).

Example: If you are in a gun fight and you have a 10mm and the bad guy has a 380 and you shoot first but miss and he shoots and hits, that 380 had much more firepower than the 10mm that missed.

5/28/2006 3:52:12 PM EDT
[#9]
Here's another vote for IDPA.  Go compete IDPA, and take some of the scenarios / movements it requires and make them part of your range time.  At the last match I attended we had to move right while shooting at two hostile targets which were placed behind two no-shoot targets.  You had to move the whole time and the trick was shooting in the small windows where you had a clear shot between the no-shoots.

I take a lot of the IDPA scenarios and set up my own range time on my own to work on the same skills; drawing and shooting while backpedaling, sidestepping, etc.

I'm pretty new to IDPA, but I think I'm turning out to be pretty good at it.  It's fun!
5/28/2006 7:36:14 PM EDT
[#10]
IDPA is great.  Moving and shooting is great.  Anything you can add is unlikely to hurt.

I have the advantage of being in LE but if you ever get the chance to do some force on force training jump on it.  Simunitions, paintball and even the much scoffed airsoft is used for force on force.

I generally qualify 280-285 out of 285 in our quals.  Sim senarios is about 40% hits at best.  Much harder to hit something with a handgun when they are shooting back.  hock.gif

Joe
5/30/2006 12:59:03 AM EDT
[#11]
If you don't have a range that you can move and shoot at, practice shooting multiple targets, not just straight ahead the same target over and over.