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6/12/2005 11:05:21 PM EDT
Assuming you have to go mobil (we all know it's usually better to bunk down and secure) what do you wear and what do you take?

Weapons and ammo are probably the most critical, then protective gear and food.

I'm torn between a MP5 with add on suppressor and a AR15 carbine with add on suppressor. Both kill zombies dead but with 9mm you carry more ammo and with .223 you get greater range and accuracy. Also suppression is better with 9mm than with .223 which means you attract fewer zombies.

Protective clothing. Two schools of thought here, 1. Heavy clothing protects against bites and 2. Light clothing lets you run faster. I think "cut proof" gloves are essential for when you have to keep biting mouths away from you. One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.

And finally gonna need to carry some food until you can find a new defendable cache.

As for strategy and ultimate destination. There are fewer zombies in rural areas but also fewer supplies. Fortified positions of defense are harder without structures as well.

Urban areas have many defensible structures and available supplies of weapons and food but are usually heavily infested by zombies.

So what is your "Bug Out" Zombie kit and where would you go?
6/12/2005 11:08:22 PM EDT
[#1]

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  
6/12/2005 11:09:57 PM EDT
[#2]

Quoted:

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  

A common misconception; zombies are no stronger than you or I but feel no pain so it often appears that they have super human strength.
6/12/2005 11:33:39 PM EDT
[#3]

Quoted:

Quoted:

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  

A common misconception; zombies are no stronger than you or I but feel no pain so it often appears that they have super human strength.



What zombie rules are we playing by?  Resident-evil type zombies do, in fact, have superhuman strength.  I'm not sure about the voodoo type zombies, however.  
6/12/2005 11:34:46 PM EDT
[#4]

Quoted:

Quoted:

Quoted:

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  

A common misconception; zombies are no stronger than you or I but feel no pain so it often appears that they have super human strength.



What zombie rules are we playing by?  Resident-evil type zombies do, in fact, have superhuman strength.  I'm not sure about the voodoo type zombies, however.  



We're talking real zombies not video games. You've seen the documentaries.
6/12/2005 11:37:15 PM EDT
[#5]

Quoted:

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  



Biting through the glove or not, the thing is cut proof, not piercing or crush proof.

Put on a glove and dite down hard, it'll hurt.

But if you want to get some platemail gloves...
6/12/2005 11:38:33 PM EDT
[#6]
I would lean towards the .223. It's better to take them out at long range, if they are in close, you've screwed up unless you are taking the fight to them. If that is the case, I'd say you need a rifle and an SMG and a ruck sack full of ammo.
6/12/2005 11:39:37 PM EDT
[#7]

Quoted:

Quoted:

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  



Biting through the glove or not, the thing is cut proof, not piercing or crush proof.

Put on a glove and dite down hard, it'll hurt.

But if you want to get some platemail gloves...



Palm the lower jaw and wedge the mouth open and control the head while you get the shot.
6/12/2005 11:43:19 PM EDT
[#8]
Isn't zombyism just a runaway form of pink eye? I would think bullets coated with a good prescription topical ointment would be a decent remedy for them.
6/12/2005 11:45:57 PM EDT
[#9]
I would carry a heavy SHTF rifle, AR15 or AK type (if I coudl find either in this socialist shithole)

but for main my 10/22 would be my go to weapon, quiet and relaible, head shots are easy

If I go mobile I owudl ahve more than those though, Hell if mobile I might as well carry everythign I own and can scrounge up.

Vehicle of choice is soemthing large, maybe even a rig of soem sort, lots of ability to carry stuff, long distance transport, and with minor Jerry rigging that can be advanced significantly as well (for amount of fuel storage) also better ability of driving over walking meat bags....


for clothing i might go with a Mad Max motif, not because it looks cool, but because football padding and leather is harder to bite or scratch through...


Food is whatever is easy to haul, canned goods and bottled water woudl be good, also Coke (there will be times when sugar and caffeine will be very very good to have in your system....


Need ot rig up  apump to pull fuel out of the filling holes at stations....

or raid farms for their overhead diesel tanks....


as for gettign more food, best bet is to have access to the roof of the cab of the truck, soem kind of fencing put on it to make it hard for walkers to climb up top, pull up next to a source for supplies, make sure the door is blocked, climb up top, and cut through the roof, roof windows being th ebest, then do the usual scan and terminate of dead......


Raid for more food, ammo, and the like, load into trailer living quarters (which have access to the sleeper, though it is secureable access).......    

voila, my plan should th eowrld go to hell.......
6/12/2005 11:46:12 PM EDT
[#10]

Quoted:

Quoted:

Quoted:

One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


Hmmm.  I don't think you've taken into account the zombie's superhuman strenth.  Might just bite right through those gloves.  



Biting through the glove or not, the thing is cut proof, not piercing or crush proof.

Put on a glove and dite down hard, it'll hurt.

But if you want to get some platemail gloves...



Palm the lower jaw and wedge the mouth open and control the head while you get the shot.



Probably end up with a bullet hole in your hand and a laughing zombie.

I have grim news for you all: We are the crazy militant zombie-killers that never make it through the movie.

 It is our lot in life to just kill enough zombies so that the hero can survive. At best, we get a good death scene, but don't count on it. And all that training we undertake? Pffft. The n00b chick with a .44 Automag will be popping headshots at 150 meters, while we will be reduced to dumping a whole mag at pointblank and still not getting a fatal hit.

6/12/2005 11:46:31 PM EDT
[#11]

Quoted:
Isn't zombyism just a runaway form of pink eye? I would think bullets coated with a good prescription topical ointment would be a decent remedy for them.





Well the pink eye seems to be clearing up, but damn if it wasn't for the lead poisoning and brain hemmorhages!
6/12/2005 11:50:58 PM EDT
[#12]
Note to hurricane prone areas: Qaulity hurricane shutters should secure your home.
6/13/2005 12:18:36 AM EDT
[#13]
Motorcycle gear--leather jacket, leather pants, gloves. Putting your hand in the mouth of a zombie
seems to me to be an extremely bad idea.

10/22 does not have reliable penetration of the skull.

I'd go for rural areas. Even one abandoned farm house is likely to have enough food for
two or three days, and rural america is infested with Wally Worlds. In a pinch you can
go days without food. Plus with lack of fire services it's likely that there will be uncontrolled
urban fires.
6/13/2005 12:36:24 AM EDT
[#14]

Quoted:
We're talking real zombies not video games. You've seen the documentaries.

 

What?  What documentaries?  Did I miss them?    

Colt_SBR  
6/13/2005 12:40:00 AM EDT
[#15]
I'm takin a pack a smokes and a cold soda.
Course, the BushHog is gonna be runnin full bore on the Case IH, and provided I dont blow the gearbox up the turbo's gonna be whining like a bitch on that Case.

6/13/2005 1:03:38 AM EDT
[#16]
Get away from the police becaue they will be setting up moble feeding stations. Take enough supplys with you to get out of the cities. And your chances of not being rushed will be better. I personally would have to load up on .22's just for the fact that they are lighter and you can carry more. If the first shot doen't take them down then the second and third will. If we are going by damn of the dead rules. You better not let them get close. The AK on the other hand would go thru many heads with one shot so you if you could line them all up somehow you would be ok. The AR-15 would be with my brothers for long shots. My dad or sisters would have the shotty for close range and I would be driving mad max style to get us out of there. This reminds me of my last trip to Boulder. Allot of zombies up there.
6/13/2005 1:08:59 AM EDT
[#17]

Quoted:
Also suppression is better with 9mm than with .223 which means you attract fewer zombies.



The zombies of the 1980s were attracked to the smell of a living brain, not necessarily sound. Are modern zombies playing by a different set of rules?
6/13/2005 1:10:32 AM EDT
[#18]

Quoted:
[What?  What documentaries?  Did I miss them?    

Colt_SBR  



Dawn of the Dead,Day of the Dead,28 Days Later etc etc.
6/13/2005 1:13:59 AM EDT
[#19]
You forgot Resident Evil.
6/13/2005 1:14:15 AM EDT
[#20]
Don't forget claymores.
They ALWAYS forget the claymores.
6/13/2005 1:17:26 AM EDT
[#21]
Where am I suppost to get claymores at this time of night?
6/13/2005 1:21:06 AM EDT
[#22]
My first priority would be transportation, so I better get an order in for an IFV of some sort (more room for passengers & some supplies in the back compared to a tank). If I found a bunch of zombies out in the open I'd probably waste time & fuel driving around in circles running over them.

Now for personal equipment, body protection first. Maybe a full set of motorbike leathers with built in hard reinforcement for elbows, knees, shoulders, forearms and a back protector (sufficiently biteproof), surplus combat boots and some kind of surplus military grade helmet. Hand protection is a bit more difficult. I don't want gloves that are too bulky, have to give that a little more thought for now. The neck/throat is still exposed, maybe a gorget (a piece of historical armour that covers the neck/throat) made from reinforced leather.

Weapons: If I have to get somewhere on foot I don't want to be carrying half an arsenal, and I don't want something too large.  I'm inclined to go for a Thompson SMG and a 1911 so I can use the same ammo for both, and the .45 has a reasonable amount of power behind it. If I run out of ammo I want some kind of backup weapon and while I like swords I think I'd prefer an axe or a mace. I don't see much point stabbing holes in a zombie but completely severing/crushing limbs is going to be more productive. A shield would be really handy as well if things reach that point but carrying an SMG and sidearm and axe/mace and shield may not be so easy. I'll keep it in the IFV and decide if I need it when I dismount on a case by case basis.

Where to bug out to? To SteyrAUG's place of course, leading a pack of hungry zombies behind me (I'm a firm believer in sharing the joy around).  
6/13/2005 1:54:08 AM EDT
[#23]
Ooohh--the shield is a pretty good idea. Doesn't need to be big, a targe would probably work well.
6/13/2005 2:12:45 AM EDT
[#24]
The critical point I think we have all missed so far is being prepared at a moment's notice.

Zombies can and will strike at a moments no.... seconds notice.

Anti zombie equipment must be on your person or within arm's reach 24/7. No execptions. A high capacity 9mm (or better yet two or more) absolutely needs to be on your person at all times. I'll repeat that -  AT ALL TIMES. Why the 9mm? Capacity, capacity, capacity. A good 9mm hollowpoint will easily violate the brain box of a "Z" and even with marginal expansion make scrambled mush of the "Z"'s neural control centers.

For a long arm, I would recommend an AK-74 variant. The 5.45 x .39 mm round has actually proven to be one of the top choices of "Z" stoppers during the very long lasting Balkan Zombie Conflict of the mid to late 90's. The AK-74 is rugged and surprisingly accurate at "Z" combat range. The low recoil impulse is an added plus for multiple shots and the air pocket in the tip of the 5.45mm round will really do a number on a Zombie brain stem. The light wieght of the rifle and ammunition is also very attractive for scenarios requiring mobility.

More information on ammo effectivity can be found in the highly secretive Assbourg Test results document (We all remember thta don't we? When numerous zombies were shot w/various loads and thier reactions were recorded). Admittedly, only very few people have access to this document, but it can be found somewhere on the internet.

As far as protective clothing goes, leather is your friend. Studded leather is the best. Jackets, gloves, chaps and a cod piece is a requirement. Cod piece should be studded. Zombies never fight fair and you can bet the dirty bastards will go for the family jewels. Never forget the steel toe boots. Once a "Z" is on the deck, you can always go for the brain punt. Steel toes are great for this.

Vehicles are good. Must have spikes. 'Nuff said.

Static defense vs. mobility. Hmmm..... Got to plan for both. You don't want to be static in zombie dense locales, but in low zombie density locations static defenses work well. Again spikes are your friends. Dogs are good too. Dogs will warn of any and all zombie incursions. Even from a great distance a dog can smell the fetid rot of a zombie. One point of caution - do not allow yourself to become emotionally attached to any dog. You my have to put your beloved Rover down if they become one of the undead. Any hesitation when killing a Zombie, human or canine, can be disastrous.

Food...must be canned.

Well, that's all I got for now. Good hunting gents.

6/13/2005 3:10:05 AM EDT
[#25]
ill sit and wait till after  the curfew the jbts have insated  is lifted and they will come save me

im old fashion,,, so ill go with the zombie classic weapons,
baseball bat
12g pump
357mag smith/wesson
and some form of assualt rifle
i could go 1985ish uzi's or m16's
but figure in todays high tech world, id have to use a mp5 or similar  9mm sub gun, with a 9mm side arm( sig or Hk)
and swap out the bat for a short sword
6/13/2005 3:42:55 AM EDT
[#26]
Don't forget the hot black chick for backup...


6/13/2005 4:28:19 AM EDT
[#27]
http://www.unimog.net/

You need one of these if you want to go mobile.


6/13/2005 4:34:40 AM EDT
[#28]

Quoted:
Where am I suppost to get claymores at this time of night?



Shop Smart, shop S-mart!

ETA: Aisle 3!
6/13/2005 4:46:27 AM EDT
[#29]

We're talking real zombies not video games. You've seen the documentaries.

hahahahahahahahaha

not a mil helmet, too much exposure. you need a fully enclosed motorcycle helmet. plus, if you get the winter kit, you get the leather neck protector you can tuck into your kevalr/leather jacket!

what about a .22lr rifle? you can carry several thousand rounds on your body with no prob, easily suppressed, not too bad range, easily controlled in rapid fire for when they swarm. the only drawback is penetration at any distance past 25-30 meters...but since it's accurate and controllable 4-5 rds pumped into the same general area of the brain housing group will put a pill in...

                                               
6/13/2005 5:50:40 AM EDT
[#30]
tag
6/13/2005 5:53:25 AM EDT
[#31]
I like the .22 idea, but you're going to have to upgrade to the .22 Magnum for good skull penetration at any sort of distance.

Your bug-out kit is only good if you can get to it.  I second the idea that you should always have a hi-cap 9mm on your person.  I try to maintain a NAA .22mag mini-revolver and a Glock 26 or 17 with extra 17rd magazines on my person.

Not sure, but do we expect the zombies to eat other animals?  I like the idea of rural escape, but only if there's an abundance of fish and game available.  If they're getting chomp'd by the zombies you might as well stay in a developed area.
6/13/2005 6:11:04 AM EDT
[#32]

Quoted:
but with 9mm you carry more ammo and with .223 you get greater range and accuracy.



Weight per round is roughly equaly if I remember correctly.

I can't find a link that compares the number of rounds per X pounds.  I remember seeing to somewhere.

I am not sure what weight bullets had weight per round the same.
6/13/2005 6:41:19 AM EDT
[#33]

Quoted:

 It is our lot in life to just kill enough zombies so that the hero can survive. At best, we get a good death scene, but don't count on it. And all that training we undertake? Pffft. The n00b chick with a .44 Automag will be popping headshots at 150 meters, while we will be reduced to dumping a whole mag at pointblank and still not getting a fatal hit.





 IF THERE IS A CHICK WITH AN ORIGINAL .44 AUTOMAG AROUND HERE POINT HER MY WAY, NOW!!!
6/13/2005 6:49:27 AM EDT
[#34]
As I already stated in another thread I'm getting more and more prepared for a zombie attack.  I'm going to have to hurry and get picks of my full body chain mail/mesh suit.


Digital
6/13/2005 6:56:46 AM EDT
[#35]
Most definately an MP-5/ M9 Beretta combo. Both will need to be suppressed. Zombies don't have a whole lot going for them except hearing. You start popping off rounds and you will attract unwanted attention.

A vehicle? Probably get an H2 from a Caddy dealer. Not the greatest for off road, but it will get you around in the urban areas while hunting more supplies. And what better time to hit WalMart and get all the free shit you can cart off.

I will keep my M4geries, but I'll snag one of the bosses MP-5's for Z eradication.

Clothing, I'll go with the majority here and use mtorcycle leathers and chaps. A good pair of your favorite boots, Altima for me and a good set of the kevlar gloves that are all the rage today.

Barricading a Wally World sounds like a good idea if you can swing it. Not a lot of doors. Just blockade the glass fronts and lock up the dock/rear doors and you're good to go for awhile. A long while.
6/13/2005 7:07:10 AM EDT
[#36]
With what i have at the moment:

.22 DPS M4 Semi-Auto
12G P/A shotty
Taurus .45ACP Long Barelled Revolver (only handguns allowed in UK as classified as carbines)

Wishful thinking :)

MP5
AR15 with short barrel
Daysack full o' handgrenades


Flamethrower anyone??

Clothingwise it would have to be;

DPM combat trousers
wifebeater
aviator shades
jungle hat
Cohiba siglio VI cigar
combat boots

Why not go out is style?
6/13/2005 7:35:22 AM EDT
[#37]
Head north.  They can possibly do well in the extreme cold.  Plus lower populations will keep things a little less complicated.

6/13/2005 7:38:24 AM EDT
[#38]
What no mention of a hand ax or e-tool for CQB?

What about a Beta-C mag?

6/13/2005 7:39:55 AM EDT
[#39]

Quoted:
What no mention of a hand ax or e-tool for CQB




If you let them get danger close, you are screwed.
6/13/2005 7:50:21 AM EDT
[#40]
Some good anti-zombie info here...

Me, I'll start with an AR with all the mags I can carry. EOtech on top. 1911 as backup. I'll be the one wearing hockey helmet and shin guards, regular elbow pads, and either jeans or cargo pants. Steel toed workboots. Vest with mags/BUG.

I'd hunker down at my house as long as possible... Perhaps running out only to scavenge food and perhaps to check on family in case comms were down. This is where run flat tires would come in handy I think.

Gotta remember, once the zombies rot to a point where their muscles are gone, they won't be able to move much.

6/13/2005 8:01:39 AM EDT
[#41]
Really annoying Rap/volksmusik tunes combo for zombie situational awareness scrambling-> check
a lot of frag /smoke/flash/ incend nades -> check
Suppressed ar15 and .308 rifles - check
12gauge auto-check
a nifty little subgun->check
Snow plow truck for transport, with Ben Hur ? ankle choppers installed,inlcuding new and improved dual mounted 50 cals->check
Someone willing to handle the 50.cal , and carry all this shit - > check
a map -> check
some food -> check
some BEER -> check
toilet paper->check
night vision googles- check
Super sexy studded leather village people biker outfit , with MOLLE webbing-> check
Call Ahnold to tell him his grandmas apfelstrudel ist under attack->check

So now lets get to getting that stuff together, in Vienna Austria.Land of the Wiener Schnitzel.
6/13/2005 8:12:26 AM EDT
[#42]

Quoted:


Where to bug out to? To SteyrAUG's place of course, leading a pack of hungry zombies behind me (I'm a firm believer in sharing the joy around).  



That's gonna be a long swim.

But if you are bringing an IFV you are welcome.
6/13/2005 8:15:48 AM EDT
[#43]

Quoted:
Don't forget the hot black chick for backup...

www.worldoflongmire.com/dailycomment/omega_man.jpg



Crap now I gotta pick up Beyonce'.
6/13/2005 8:25:37 AM EDT
[#44]
Dont forget to set your perimeter up with a nice choke point and a huge wood chipper with a piece of meat hanging in front of it.  Never forget the woodchipper.
6/13/2005 8:28:14 AM EDT
[#45]

Quoted:
Dont forget to set your perimeter up with a nice choke point and a huge wood chipper with a piece of meat hanging in front of it.  Never forget the woodchipper.



They don't go for food. You are gonna have to bait them into the chipper with a live person. Thank god there will still be people on death row for that purpose.
6/13/2005 8:37:08 AM EDT
[#46]

Protective clothing. Two schools of thought here, 1. Heavy clothing protects against bites and 2. Light clothing lets you run faster. I think "cut proof" gloves are essential for when you have to keep biting mouths away from you. One hand in their mouth (to keep them from biting you elsewhere) and the other hand on a pistol is probably the best CQB tactic I can think of.


buy a shark suit :)
6/13/2005 8:37:29 AM EDT
[#47]

Quoted:

Quoted:
Also suppression is better with 9mm than with .223 which means you attract fewer zombies.



The zombies of the 1980s were attracked to the smell of a living brain, not necessarily sound. Are modern zombies playing by a different set of rules?



Day of the Dead...they get on the bullhorn, calling for live people and the Zombies come out of the buildings and cars. I'm leaning towards a high cap centerfire pistol, .380 or better. .22LR isn't going to scramble enough brains to be sure of a clean kill. Ya wanna pistol round that goes in and bounces around inside the skull, or blows the whole mess clear out the back. I still don't see why we couldn't just bulldoze the lot of them into pits and drive over them until they're all squished.

Also, every tactical run I've seen in the documentaries has been a clusterfuck. No team work. Where are the fire teams and maneuver squads? Three or four guys with 870 slug guns and drop bags full of ammo could clear out a path through the zombies for the maneuver elements.....but no, it's always ARs or birdshot from the hip or without aiming. Talk about wasting precious ammo. You need to make sure every member of your fireteam has a speaking roll as well. That's always good for a few seconds when they get taken out, since zombies seem to be camera hogs.
6/13/2005 8:41:57 AM EDT
[#48]

Quoted:

Quoted:

Quoted:
Also suppression is better with 9mm than with .223 which means you attract fewer zombies.



The zombies of the 1980s were attracked to the smell of a living brain, not necessarily sound. Are modern zombies playing by a different set of rules?



Day of the Dead...they get on the bullhorn, calling for live people and the Zombies come out of the buildings and cars. I'm leaning towards a high cap centerfire pistol, .380 or better. .22LR isn't going to scramble enough brains to be sure of a clean kill. Ya wanna pistol round that goes in and bounces around inside the skull, or blows the whole mess clear out the back. I still don't see why we couldn't just bulldoze the lot of them into pits and drive over them until they're all squished.

Also, every tactical run I've seen in the documentaries has been a clusterfuck. No team work. Where are the fire teams and maneuver squads? Three or four guys with 870 slug guns and drop bags full of ammo could clear out a path through the zombies for the maneuver elements.....but no, it's always ARs or birdshot from the hip or without aiming. Talk about wasting precious ammo. You need to make sure every member of your fireteam has a speaking roll as well. That's always good for a few seconds when they get taken out, since zombies seem to be camera hogs.



Just don't be the likeable funny/doughy guy. He always gets it.
6/13/2005 8:43:44 AM EDT
[#49]

10/22 does not have reliable penetration of the skul


ultamit zombie head gun.. A-180 full auto 22 with 200round drums...

6/13/2005 8:44:43 AM EDT
[#50]
Lotsa good info here.

when are they expected to rise again?
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