[ARCHIVED THREAD] - HALO 2 (Page 1 of 2)
Posted: 11/11/2004 12:10:17 PM EDT
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God I love this game. Just got it like 24 some hours ago and played it for about 16 of those hours. ![]() ![]() |
| i picked up m copy wednesday,and i will sell it and the game guide for $70 shipped.played ut for 5 minutes and it is just more of the same from what i can tell.i havent even opened the book.if anybody wants it let me know. [email protected] |
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I got it Monday night and I'm almost finished. Frankly I'm disappointed. It's all corridor-based and confined. I liked the wide-open spaces and battlefields of the first one. This one is too linear. The story is okay but nothing amazing. I don't care for playing as the bad guy. Meh, I guess I'm glad I bought it but it does not live up to the hype. |
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I got mine yesterday...played it last night 'til the first Elite mission. I like it a lot so far...for one thing, I think they've tightened up the vehicle controls a bit, so the damn Warthog is not such a pain in the ass to steer. Haven't really used the dual weild much yet...I like being able to use grenades with the left trigger. I dont' mind linear games; as a matter of fact, a lot of times after I come home from work, the last friggin' thing I want to have to do in a game like HALO is THINK...I want to kill shit lol. Either way, some folks might be disappointed if they've built this game up in their own minds like the Second Coming, but so far, if you like Halo, I can't see why you wouldn't like Halo 2. |
Confined? The battle areas are TEN TIMES larger than any map in the original. You rarely got a good chance to use the sniper rifle in HALO. In Halo2, the damn thing is indispensible. Weapons effects are better and the enemy is more intelligent. I'm still using the dumb-assed Marines as glorified ammunition carriers, but they've smartened up a bit. Now, when I forage their wasted carcasses for ammo, they've actually managed to shoot up most of it. |
Great, the levels are bigger but I have to walk down a narrow path to get there. Yes, I can see further and there are enemies in the distance, but there's only one way to get to them, typically. Boring. |
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I bought Halo 2 the day it came out, beat it in 7 hours, and was EXTREMELY dissapointed. It felt shorter then the first one, the end sucked, and there were WAY too many glitches. Not only the videos were glitchy but the in-game graphics on things such as the Covenant gun drop boxes would flicker uncontrollably. I've only been through the game once and have seen explosions turn into huge squares, stuff just dissappear, and I was riding a giant hovering platfrom towards the end and it just dissappeared dropping me to my death. Luckily the multiplayer made it out ok with the only glitch I've seen yet is if someone boards your vehicle and you get it, the sounds of them hitting you and pushing you out are still there, which is kinda funny. All in all this game was not as polished as it should have been, and I would have rather waited even more then get this half-assed Halo 2. Digital |
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The story sucks in this one.. It's riding on the coattails of Halo more than bringing something new or well planned to the table, graphics are down from expectations..... but what do I know, I'm just past the library part with the big plant things with a cabbage head. ![]() |
glitches I've seen - boxes surrounding the explosions from the rocket launcher when it blows up. redrawing in the middle of cut scenes There are a lot of things that the game does not explain, it just starts the action right off the back. |
Huh, and that fix's it? Must be the answer because I've been playing NCAA 2005 in Widescreen. It's awesome watching me WR's go out for a pass on 52 inches of screen. Is there a setting I need to change in the game or will it fix it's self? Thanks, Dg84 |
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I'm going to go WAY further out on a thin limb than I usually tend to venture...but a friend and I have played 2/3 of the campaign co-op since I picked it up in the wee hours of the 9th...and I have YET to see a noticeable graphical glitch. I am an admitted Halo fanboy and may be too overawed to finally be playing this to notice...but I would venture forth a wild hypotheses that those experiencing problems probably downloaded the leaked version and are running it on modded boxes. I hate to make such a wild guess since I haven't even bothered to verify that a leaked and partial version was available before launch...but with Bungie's track record of excellence, 3 years of development, and the overall level of polish I have witnessed...I can't help but call BS. If it doesn't live up to your personal hype level that is one thing, technically flawed is a whole 'nother. Maybe it was just this that planted the seed:
I support the freedom to do what you wish with the hardware you have purchased (obviously), I support you making a "personal back-up copy" of your game. I even support downloading something to try BEFORE you buy!!! But if you plan on enjoying Halo 2 (or anything for that matter) on a regular basis...don't be a tool, support quality with your wallet. Back to your regular programming. |
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Howdy GG, I guarantee you I'm playing an off-the-shelf copy on an xbox that has never been hacked in any way. My xbox is surely from the first production run so I was hoping, like you're suggesting, that it's a hardware problem in this case unique to the first generation of machines. The graphical problems described above ARE in the game, which is inexcusable for an "A-list" title so long in development. Here's my other hypothesis: Halo 3 is already deep in development and will be shown at E3 2005 in May running on xbox 2 hardware. I have not seen the H2 ending yet but I hear it's a cliffhanger. So I think H2 was developed simultaneously with H3 on two different platforms. THat would explain why H2 has these glitches--the graphics are overextending what xbox can do. I hope I'm right about this (it's a total guess). Any other excuse is just sad. |
Wait its like the first one. No new weapons or anything? |
Get the grain of sand out of your mangina and +1 for the first part that I didn't quote. |
bblake00 - OK I rinsed...should be grit-free now I'm sure you got my drift and hopefully agree...I love "relaxed" distribution and the creativity of modders...but when you enjoy a product you need to make sure you are helping the creator(s) pay their bills. And the folks at Bungie are cool shit, some of the last people I would want to see deprived of their rightful payday. BTW - sorry for the sort of thread jack, but for the record my jaw has dropped on Halo 2 more than enough to keep me faithful.JCKnife - I see a first-generation hardware exclusive problem as highly unlikely, but not impossible. I had a first-batch Xbox initially, but returned it (along with many other paranoid folks) during the "dirty-disc error craze." Current box is just 1 revision newer IIRC. With the only contributable difference being BIOS revisions, I just don't see this being the culprit. I agree the graphical problems would be inexcuseable for a title so long in development, and more importantly, with so much time into the system's lifespan. Any respectable Xbox developer should know the tools by now. That makes your other hypothesis quite intriguing indeed. Haven't seen the ending myself, but have read the fiction books (no closet fanboy here!) and a Halo 3 on Xbox 2 has been a given in my book for awhile now. But I'm not sure I follow you on the idea of co-development somehow leading to a cross-contamination of sort, the software developer kits would be independent for each project. I do follow you on the overextending of the Xbox, and I'm almost willing to place my bets there. Considering the game looks just as beautiful as Far Cry or Doom 3 (which had quite a bit of ATI exclusive artifacting upon release) on my Radeon 9800XT, I'd be curious to know how close they are pushing the maximum fill rate. I think the most likely culprit if this proves to be a randomly occuring problem is simply heat. The Xbox always runs a bit toasty for my liking and depending on current load/uptime, some people may be running into issues with heat-related artifacting. ETA - I'm still running a 1.0 box for the record. MFG. DATE YYYY-MM-DD (Year-Month-Day) SERIAL NO. LNNNNNN YWWFF L the number of the production line within the factory NNNNNN the number of the Xbox within this week Y the last digit of the production year WW the number of the week of the production year FF is the code of the factory your xbox was made (02=Mexico, 03:=Hungary, 05=China, 06=China2) Xbox Version ? * If xbox was made in Hungary (FF==03) Your xbox is a v1.0 * If xbox was made in Mexico (FF==02) If MFG. DATE is November 2002 or later you have a xbox v1.1, else you have a xbox v1.0 * If xbox was made in China (FF==05 || FF==06) |
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Me and my roomates have been playing it pretty much around the clock for the last 3 days including co-op mode and with 4 players in split screen. We havent experienced ANY of the glitches that have been reported here. i think it may be a hardware issue for those who are having problems. Halo 2 is pushing the Xbox about as hard as it can be pushed so it isnt suprising that some of the earlier machines are having trouble. The graphical problems that have been described sound a lot like the problems I have had with some sub-par video cards on my PC. |
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Well I was worried it was just my xbox, but I've gone around and seen the glitches happen on FOUR xbox's with FOUR different copies of Halo 2, both limited and non-limited editions. One of the xbox's was only a couple weeks old. I've since seen 2 more major glitches, one was a rocket explosion turning into giant squares, and another where i hit a wall with the plasma sword and it shot me about 50 feet into the air. Weird stuff. For those who haven't seen glitches, most of them are in the last 2 levels of the game. I'm going through it a second time, this time on Heroic and haven't seen as many glitches, but I'm not back to the last 2 levels yet. Digital |
Played through and beaten on Normal, my buddy and I DID notice some rare instances of cutscene artifacting and I believe one instance of a dropped texture on the Scarab. No giant explosions turning to squares, but this is still disappointing to see in such a AAA title. I am now confident in my belief that it has nothing to do with Xbox versions, but that the last two or three levels were simply rushed and not as thoroughly debugged. If I find the time I might check into it more at the Bungie forums. I was "lost" and confused a bit more with this storyline than the first, played from the Covenant side more than I cared for, and VERY annoyed by the couple of "too-dark" levels...but with all that stated...the single player campaign is still less monotonous and repetitive than the original. I feel even with it's problems, it still exceeds the original, but just has a hard time living up to the "hype." Multiplayer will keep me playing this game until Halo 3. It is better than the original's in everyway. It just seems like 2 trips through Campaign might be enough for me, rather than the obligatory 4-5 of the first. And oh yeah...THE ENDING SUCKS!!! edit - typo |
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I haven't gotten that far into it yet, but I've noticed the cut scenes seem to run at about 15fps in a lot of places. I did see one of the "square" explosions as well. I'm enjoying this a little more than the first one, but I really was pissed off at the first Elite level...not enough friggin' ammo to get the job done. I'm seeing this a lot in video games these days...I guess the designers must think it makes the game more exciting, but damn it annoys me. What's the friggin' point of an FPS style of game if there's not enough ammo around to get the job done w/o constantly having to swap/drop weapons? |
I can only play it for 2 hours at a time... [jerky boys]my eyes is going crazy[/jerky boys] At least the game last longer that way.
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Huh? did you like Halo? If so, then how the hell can you be disappointed with this game. It's crisper, faster, has more toys and, unlike the first game, actually HAS a story line. I hope the ending really doesn't suck, 'cause I'm liking the story. |

