[ARCHIVED THREAD] - weapons (Page 1 of 2)
Posted: 10/12/2009 12:25:40 PM EDT
| ok so ive read more than a few books on zombie survival and been making plans since as far back as i can remember, so whats everyones idea as too the best combat loads to have for tactical movements to gather food and what not. and what you think the best sidearm to have would be, also how much ammo for like two day to two week trips you think is necessary |
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ok so ive read more than a few books on zombie survival and been making plans since as far back as i can remember, so whats everyones idea as too the best combat loads to have for tactical movements to gather food and what not. and what you think the best sidearm to have would be, also how much ammo for like two day to two week trips you think is necessary Wow... Despite the awful grammar and the fact you should be able to figure this out after reading the survival books out there, I will give it a whirl. First you have to account for how many members are in your group. Your mode of transportation. Time you will be out scavenging / conducting recon. Scavenging missions while early on in the Z-Pocalyps should not take that long. All single day trips. Start with homes. People always have canned food, and the grocery stores will more then likely have already been picked through by looters during the initial infection wave. I would suggest 3 man teams. Small enough to fit in a single vehicle with any goods you scavenge (if the roads are clear enough to use). You can combine 3 man teams together for more protection if you feel it is necessary. A three man team also allows you one man to watch the exit (from building being scavenged to vehicle) while the 2 others clear and search buildings for supplies. The 2 man teams should always clear the open areas of a building first. If you are taking my first suggestion and scavenging a house, clear all hallways, family/living rooms and open bedrooms. At that point you can then check any rooms that have doors closed. This is where the greatest threat is, and should never be done alone. If you are after food alone, and nothing else. Then leave all shut doors shut. You have no need to risk an encouter with Zeds in rooms that won't have food. Stick to the kitchen cubbards. But if you need medication, new clothing or shoes or are looking for someone elses unused/unclaimed stache of ammo and guns, you need to risk the other rooms. Please, before you do, make some noise on the other side of the door, then listen to the room. Zombies are attracted to noise, and will move on the other side of the door. If you hear noise, well then get ready for a shot. If you don't hear noise, still be ready. Weapons. Main arm should be a high capacity magazine fed rifle. That is it. Bolt action and pump whatever hold less ammo, are slower to fire, and painfully slow to reload. Personal preference will be .223 / 5.56 for scavenging / recon. It is more then enough bullet to get the job done, has a good distance, and you don't sacrifice much as far as weight and space for the ammo. Everyone having the same caliber is always a plus, so stick with the ARs and Ruger Minis would be my suggestion. Sidearms are easy. Everyone should have one. They should all be the same caliber (easy ammo share). My preference would be high capacity 9mm. You don't need a .40 or .45 to kill a brain. 9mm will do the job fine. So you might as well take the smaller, lighter ammo so you can have more shots per mag, and more shots on your persons. My personal sidearm : Sig P226 with 18+1 flush fit mags. Melee weapons? Forget about it. This isn't a horror movie. If you can't shoot it, run. Return to your base of operations. As far as amount of ammo. For single day scavenges you don't need to bring the whole armory. Obviously you would start with ammo in your guns (For me that is 30+1 in the AR and 18+1 in the Sig). I would then have 3 AR mags on my persons as well as 2 extra mags for my sidearm. That would give me 121 rounds with my AR and 55 rounds of 9mm, that should be WAY WAY more then you would have to use as a scavenging team, but it is light enough to carry and have that extra comfortable feeling. You can have more ammo loaded in mags in the vehicle you are using if you need it. If you are outside of your facility for two weeks, then the only reason I could have to explain that is that you are moving to a new location, and you should have everything you could load and transport. Edit: Best thing you can do now is to make sure you have adequate supplies to survive at least a couple weeks into the infection (a month or two is much much better). You want to have enough time without going outside for the initial chaos to end. You don't want to be on the roads or looking around while thousands upon thousands of people are panicing. They will be just as dangerous to you as any zombie. |
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All kick ass advice. I would do all this but go with a standard combat load of 7 rifle mags(one in) and 5 pistol (one in) +1 on the standard load out. Give me my M4 w/7 mags and my M9 w/5 mags 2 AN/M83 and 2 M67 Got to keep it light if you are on recon / supplies run. |
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Vehicle: Preferably a couple of trucks/SUV"s, as well as atv's or motorcycles. Vehicles can be used as weapons and do not need ammo(just fuel). The trucks help carry supplies, can fill them with scrounged goods, and if you have someone wounded you can easily hustle them into it, and the bikes are quick scouting vehicles.
Rifles: Mostly smaller caliber, high capacity firearms that most are proficient with. I would personally stick with AR's and AK''s. Very familiar with them as most are, low weight, high mag capacity, and easy follow up shots. Have a few higher powered rifle for long range Z shots, as well as any living pests you may have to engage. Also turn cover into concealment. Pistols: High capacity, low recoil. I would go with Glock17/19 as I have quite a few and am very familiar with them. 9mm is a common round. Perfect for Z's with less recoil then other popular rounds, yet still effect on the living. Ammo: minimum 3+1 mags for rifle. Pistol minimum 3+1. I run at least 6+1 mags for my rifles, and 3+1 for the pistols. |
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I've put together 2 sets of gear for the Z Apocalypse.One is your standard high mobility rig,6-8 rifle mags, 5 pistol mags and med kit.The other is a last stand LBV, 14 rifle mags, 5 pistol mags.Both are set for the AR 15, but the LBV has some dual use Blackhawk mag pouches that also take AK mags.
Rifles: gotta go with the AR, but the AK is also a good choice.5.56 for caliber. light recoil,light weight, easy to find.7.62x39 also a good choice. Handguns: I favor Glocks, but this is personal preference.For slow movers, I'll stick with 9mm, but in the more likely event of rage type Zeds, I probably would favor a .40.A 357 revolver also makes a good back-up/second handgun. If I were moving on foot for 2 weeks, I wouldn't carry more than 300-400 rounds.Water would be the big concern, how much food to carry would depend on the type of terrain, urban or rural area, time of year.You want to travel light, but foraging means possible contact. In a vehicle you can carry more, obviously, but I'd personally go on the lighter side to reduce fuel consumption.And you still might have to ditch it and travel on foot. Most everybody in this forum seems to be on the same page with regards to equipment. |
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All kick ass advice. I would do all this but go with a standard combat load of 7 rifle mags(one in) and 5 pistol (one in) +1 on the standard load out. Give me my M4 w/7 mags and my M9 w/5 mags 2 AN/M83 and 2 M67 Got to keep it light if you are on recon / supplies run. What on God's Green Earth are you going to need grenades and smoke grenades for? Smoke grenades are visible for MILES under the right condition, and you may not be the only survivors! And Zombies don't rely entirely on vision, so they would be more of a deterrent to you then to the zeds. And Grenades? Really rambo? Really? The hell good are those gonna do? Zeds operating MG Pillboxes I don't know about? 3 Mags I agree with. Again, your going house-to-house and if in a 3 man team your exit is covered, and therefore so is your supply of more ammo. Is it going to take you 120 shots to clear a house? Why carry the extra crap. I'd also suggest basic gear of course...flashlights, spare flashlights, some water. I'd also recommend some non-obvious way of marking houses you've cleared. Primarily so you don't waste your time, but also so any other survivors don't know your in that area. Maybe put the flag up on the mailbox, or tie the curtains in a window in a knot. |
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All kick ass advice. I would do all this but go with a standard combat load of 7 rifle mags(one in) and 5 pistol (one in) +1 on the standard load out. Give me my M4 w/7 mags and my M9 w/5 mags 2 AN/M83 and 2 M67 Got to keep it light if you are on recon / supplies run. What on God's Green Earth are you going to need grenades and smoke grenades for? Smoke grenades are visible for MILES under the right condition, and you may not be the only survivors! And Zombies don't rely entirely on vision, so they would be more of a deterrent to you then to the zeds. And Grenades? Really rambo? Really? The hell good are those gonna do? Zeds operating MG Pillboxes I don't know about? 3 Mags I agree with. Again, your going house-to-house and if in a 3 man team your exit is covered, and therefore so is your supply of more ammo. Is it going to take you 120 shots to clear a house? Why carry the extra crap. I'd also suggest basic gear of course...flashlights, spare flashlights, some water. I'd also recommend some non-obvious way of marking houses you've cleared. Primarily so you don't waste your time, but also so any other survivors don't know your in that area. Maybe put the flag up on the mailbox, or tie the curtains in a window in a knot. Bold: So when you get cut off and the SHTF what do you do, choke the zombies out? Or club them with your plastic stocked AR? How do you figure your ammo supply is a given when you have someone cover the exit? You think each of the neibhooring houses is stocked to the gills with food and the owner just left it? If it ever does hit the fan all the obvious stuff will be gone. You might have to scrounge further and further away. That is why most people prepare. |
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3 Mags I agree with. Again, your going house-to-house and if in a 3 man team your exit is covered, and therefore so is your supply of more ammo. Is it going to take you 120 shots to clear a house[/span]? Why carry the extra crap. I'd also suggest basic gear of course...flashlights, spare flashlights, some water. I'd also recommend some non-obvious way of marking houses you've cleared. Primarily so you don't waste your time, but also so any other survivors don't know your in that area. Maybe put the flag up on the mailbox, or tie the curtains in a window in a knot. So when you get cut off and the SHTF what do you do, choke the zombies out? Or club them with your plastic stocked AR? How do you figure your ammo supply is a given when you have someone cover the exit? You think each of the neibhooring houses is stocked to the gills with food and the owner just left it? If it ever does hit the fan all the obvious stuff will be gone. You might have to scrounge further and further away. That is why most people prepare. 3 people with 1 mag in rifle 3 back up. 1 mag in hand gun and 3 back up. That would be 582 rounds of ammunition (with the rifle and sidearm suggested in my original post). If you can not get back to your vehicle, which should be right in front of the doorway you are using to search a building, then there is something wrong with you. This is not search and destroy missions where firepower is number one. This is recon and scavenge, you want to be fast and light while still being safe. I don't know what the heck you could encounter where 500 rounds wouldn't get the job done, but if you did you should be leaving the area, not fighting. |
| Perhaps you'd encounter a zombie horde and three mags would go by pretty quick. I agree that you will most likely never ever need more than that on a scavenging run in this situation, BUT it doesn't take a rocket scientist to realize that being overprepared is better than being underprepared. |
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Perhaps you'd encounter a zombie horde and three mags would go by pretty quick. I agree that you will most likely never ever need more than that on a scavenging run in this situation, BUT it doesn't take a rocket scientist to realize that being overprepared is better than being underprepared. First: I refer you to the second reply of the thread where at the end of my ammo conversation I stated "You can have more ammo loaded in mags in the vehicle you are using if you need it" Secondly: As far as a zombie horde, A. It would have to be a huge ass horde of zombies to require more then 500 rounds. B. As a scavenge crew roaming in a vehicle, you simply see horde, turn around, drive the other way. Make note to other survivors in group when and where the horde was spotted, and any potential direction of travel. At that point I would personally lock down my base of operations for a couple days with no people going in or out until I know for certain that horde doesn't end up following us all the way back. And if it does, we will take the time to eliminate the threat from the safety of my walled perimeter. |
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All kick ass advice. I would do all this but go with a standard combat load of 7 rifle mags(one in) and 5 pistol (one in) +1 on the standard load out. Give me my M4 w/7 mags and my M9 w/5 mags 2 AN/M83 and 2 M67 Got to keep it light if you are on recon / supplies run. What on God's Green Earth are you going to need grenades and smoke grenades for? Smoke grenades are visible for MILES under the right condition, and you may not be the only survivors! And Zombies don't rely entirely on vision, so they would be more of a deterrent to you then to the zeds. And Grenades? Really rambo? Really? The hell good are those gonna do? Zeds operating MG Pillboxes I don't know about? 3 Mags I agree with. Again, your going house-to-house and if in a 3 man team your exit is covered, and therefore so is your supply of more ammo. Is it going to take you 120 shots to clear a house? Why carry the extra crap. I'd also suggest basic gear of course...flashlights, spare flashlights, some water. I'd also recommend some non-obvious way of marking houses you've cleared. Primarily so you don't waste your time, but also so any other survivors don't know your in that area. Maybe put the flag up on the mailbox, or tie the curtains in a window in a knot. Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. |
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All kick ass advice. I would do all this but go with a standard combat load of 7 rifle mags(one in) and 5 pistol (one in) +1 on the standard load out. Give me my M4 w/7 mags and my M9 w/5 mags 2 AN/M83 and 2 M67 Got to keep it light if you are on recon / supplies run. What on God's Green Earth are you going to need grenades and smoke grenades for? Smoke grenades are visible for MILES under the right condition, and you may not be the only survivors! And Zombies don't rely entirely on vision, so they would be more of a deterrent to you then to the zeds. And Grenades? Really rambo? Really? The hell good are those gonna do? Zeds operating MG Pillboxes I don't know about? 3 Mags I agree with. Again, your going house-to-house and if in a 3 man team your exit is covered, and therefore so is your supply of more ammo. Is it going to take you 120 shots to clear a house? Why carry the extra crap. I'd also suggest basic gear of course...flashlights, spare flashlights, some water. I'd also recommend some non-obvious way of marking houses you've cleared. Primarily so you don't waste your time, but also so any other survivors don't know your in that area. Maybe put the flag up on the mailbox, or tie the curtains in a window in a knot. this guy is obviously a n00b |
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I would like to have at least 4 or 5 spares for my AR, and 1 or 2 spares for the sidearm. Keeping extra ammo in the Z.E.V. (Zombie Elimination Vehicle) is a great idea, I'd mount mag pouches on the doors and dashboard. For scavenging/resupply a shotgun wouldn't be a bad thing for indoors/close range engagement, though I wouldn't want to rely on it as my sole long-gun. As for handguns, while I would prefer a 9mm, it wouldn't hurt to have a 40S&W available for use since it is the single most popular available ammo used in law enforcement. 38 special would make for a good sidearm later on when it becomes necessary to reload your own ammo (you can make a workable 38 special load out of just about any kind of powder you can get your hands on if you have a decent supply of primers, and can cast your own bullets).
JMHO ML |
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? Are you properly trained in their use? Its not as simple as pull the pin! Put a m67 anywhere near your typical wood-frame house and there WONT be much left in that part of the house. Not to mention the shrapnel, spalling, and debris flying around. Isn't the zombie cause/virus transmitted by fluid contact? So when a spinter covered in zombie blood lodges itself in you, then what? And if it starts a fire? Your screwed buddy. Oh, smoke grenades are a great way to signal aircraft. You have a 'base'? They know where you are. Escape, evade, and hunker down in the first reasonable place and then identify it...toilet paper out the window, your rifle that is out of ammo propped against the door or pointing towards you. Or get on the roof. Smoke can be unpredictable with wind changes, what if it blinds YOU to approaching threats? We're talking about scrounging for food and supplies, more likely than not in a residential area. You have a team with you (in this scenario), you only need enough to escape the premises and get clear, after clearing a building or the first time you expend ammo, David stated there is MORE IN THE VEHICLE. Short term, humans can ALWAYS outrun zombies. Shit, a brisk walk to the vehicle is faster than a zombie. The policy on other survivors is always to hide, observe, and if you have no other choice engage. If you are in a situation that warrants a freaking grenade then there are enough of "them" to get you. Careful tactics and good marksmanship are way better any day of the week then blowing the crap out of things. |
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? –– Are you properly trained in their use? Its not as simple as pull the pin! –– Put a m67 anywhere near your typical wood-frame house and there WONT be much left in that part of the house. Not to mention the shrapnel, spalling, and debris flying around. Isn't the zombie cause/virus transmitted by fluid contact? So when a spinter covered in zombie blood lodges itself in you, then what? And if it starts a fire? Your screwed buddy. –– Oh, smoke grenades are a great way to signal aircraft. You have a 'base'? They know where you are. Escape, evade, and hunker down in the first reasonable place and then identify it...toilet paper out the window, your rifle that is out of ammo propped against the door or pointing towards you. Or get on the roof. Smoke can be unpredictable with wind changes, what if it blinds YOU to approaching threats? –– We're talking about scrounging for food and supplies, more likely than not in a residential area. You have a team with you (in this scenario), you only need enough to escape the premises and get clear, after clearing a building or the first time you expend ammo, David stated there is MORE IN THE VEHICLE. Short term, humans can ALWAYS outrun zombies. Shit, a brisk walk to the vehicle is faster than a zombie. –– The policy on other survivors is always to hide, observe, and if you have no other choice engage. If you are in a situation that warrants a freaking grenade then there are enough of "them" to get you. Careful tactics and good marksmanship are way better any day of the week then blowing the crap out of things. –– |
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? –– Wow. I wish I was stupid enough to be able to post that I know a guy who will sell me illegal frag grenades in an attempt to impress people on an internet forum.
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? –– Wow. I wish I was stupid enough to be able to post that I know a guy who will sell me illegal frag grenades in an attempt to impress people on an internet forum.
never know his guy could be a legit class 3 dealer or deal in those types of munitions its not illegal if you do it the right way.....not saying his story isnt BS but still |
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? –– Wow. I wish I was stupid enough to be able to post that I know a guy who will sell me illegal frag grenades in an attempt to impress people on an internet forum.
Your about as dense as they come huh... PFC Solodevice - out |
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? –– Wow. I wish I was stupid enough to be able to post that I know a guy who will sell me illegal frag grenades in an attempt to impress people on an internet forum.
Your about as dense as they come huh... PFC Solodevice - out
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never know his guy could be a legit class 3 dealer or deal in those types of munitions its not illegal if you do it the right way.....not saying his story isnt BS but still Class 3 dealers can legally purchase M67s? If so, I'll be starting my journey in that direction. Otherwise, if SHTF or Z-day, make-shift frags and incendiaries are easy enough to make. ![]() |
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Yea smart ass, smoke and frags. If I am stuck in a building and I have no communication with base / other survivors toss a smoke. Say you are on the run with low or no ammo. Toss the frag and watch them get knocked on their asses opening up a nice path for you to make tracks through. Also, didn't you just say you were worried about other survivors? I would imagine a M67 would handle them pretty well sitting up in their pill box. Moral of the story is, better to much than not enough and there is always multiple uses for everything. Do you happen to HAVE frags? Are you properly trained in their use? Its not as simple as pull the pin! 1. Grenades are pretty simple to use.. Rules for the M67 as follows: proper grip, thumb the clip, twist pull pin...throw grenade.... It wouldn't hurt having some -if you could get them- ...because you never know when something like that could come in handy for evasion/distraction/living hostiles. Someone crafty with a little time could make a similar equivalent..which once again might come in handy. |
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Unfortunately I don't see much benefit to grenades with true Zombies... With Ragers they could be great, but for shambling hordes of undead I just don't see them as something I need at all.
Personally I would want to limit all spraying of infected blood matter and tissue to a minimum... Grenades can sling that crap a long ways... |
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3 Mags I agree with. Again, your going house-to-house and if in a 3 man team your exit is covered, and therefore so is your supply of more ammo. Is it going to take you 120 shots to clear a house[/span]? Why carry the extra crap. I'd also suggest basic gear of course...flashlights, spare flashlights, some water. I'd also recommend some non-obvious way of marking houses you've cleared. Primarily so you don't waste your time, but also so any other survivors don't know your in that area. Maybe put the flag up on the mailbox, or tie the curtains in a window in a knot. So when you get cut off and the SHTF what do you do, choke the zombies out? Or club them with your plastic stocked AR? How do you figure your ammo supply is a given when you have someone cover the exit? You think each of the neibhooring houses is stocked to the gills with food and the owner just left it? If it ever does hit the fan all the obvious stuff will be gone. You might have to scrounge further and further away. That is why most people prepare. 3 people with 1 mag in rifle 3 back up. 1 mag in hand gun and 3 back up. That would be 582 rounds of ammunition (with the rifle and sidearm suggested in my original post). If you can not get back to your vehicle, which should be right in front of the doorway you are using to search a building, then there is something wrong with you. This is not search and destroy missions where firepower is number one. This is recon and scavenge, you want to be fast and light while still being safe. I don't know what the heck you could encounter where 500 rounds wouldn't get the job done, but if you did you should be leaving the area, not fighting. You completely leave out the threat of the living. You think that you just drive your vehicle right up to a house and search it. That might work great for the living dead, but the living would not take kindly to those kind of tactics. A lone gunman defending his home only has to lean out of the second story window and your 3 man team is completely wiped out after he empties the mag of his MBR into your vehicle. |
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I'm going to have to go with Rock River with 27+1.
Two belt-mounted mags. 28 ea. Three mags of 28 in chest rig. Glock 17 or 19 sidearm, depending on day of week and relative humidity and temp and mood. Two spare mags on belt. 17 ea. Belt mounted light plus spare in pocket. Probably a BUG as well. Kel-Tec 9. So that's what, 230ish rounds. If I thought there was any chance I'd be meeting unfriendly living types, I'd carry a min. of 9 spare AR mags. John |
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All kick ass advice. I would do all this but go with a standard combat load of 7 rifle mags(one in) and 5 pistol (one in) Agreed! I think I would want a little extra ammo in case I run into a hord of Zeds or a home owner or living crazy asshole and have to shoot my way out. but all the other advise is fantastic! |
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Vehicle: Preferably a couple of trucks/SUV"s, as well as atv's or motorcycles. Vehicles can be used as weapons and do not need ammo(just fuel). . I wouldn't recommend this!!!!! Modern highway vehicles (trucks, SUV's, and cars) are made to "crumple" when they hit something. I've been to a couple of accidents where a person was hit, and the car doesn't usually look too good. A couple of Zeds and your truck is done!!! Not even mentioning the airbags. Have you even seen a car vs. deer accident? A person isn't much different. A semi or Hummer H1 (definitely not the H2 or H3), or an old (70's or earlier) truck might be okay as well. Even attaching a brush guard to a modern truck won't work, cause its the "uni-body" that will crumple. |
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Vehicle: Preferably a couple of trucks/SUV"s, as well as atv's or motorcycles. Vehicles can be used as weapons and do not need ammo(just fuel). . I wouldn't recommend this!!!!! Modern highway vehicles (trucks, SUV's, and cars) are made to "crumple" when they hit something. I've been to a couple of accidents where a person was hit, and the car doesn't usually look too good. A couple of Zeds and your truck is done!!! Not even mentioning the airbags. Have you even seen a car vs. deer accident? A person isn't much different. A semi or Hummer H1 (definitely not the H2 or H3), or an old (70's or earlier) truck might be okay as well. Even attaching a brush guard to a modern truck won't work, cause its the "uni-body" that will crumple. Uh, Modern trucks don't have a uni-body. SOME "Suv" vehicles do. All 1500+ tucks are still rolling on frames. Also, most trucks are able to easily survive a front end with a dear as long as the radiator doesn't crack. Even if it does, you could still get out of the immediate area. As for air bags? They NEVER deploy when a deer is the only collision object. For an airbag to deploy the vehicle has to decelerate to a sudden near stop. A deer won't cut it. Hell, my tiny little import nailed a dear last year and it only took out the headlights hood and bumper. Most deer crashes with airbags are because someone went off the road and hit something hard enough. Modern trucks (or any truck actually) do not have crumple zones. Some of them have notches in the front of the frame that will allow it to bend in a very severe crash, but this is different from a 'crumple zone'. Additionally, with the whole world gone to hell in a zombie apocalypse there is no need to drive 60mph. 20 or 30 is more than enough to out run any zombie. |
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Vehicle: Preferably a couple of trucks/SUV"s, as well as atv's or motorcycles. Vehicles can be used as weapons and do not need ammo(just fuel). . I wouldn't recommend this!!!!! Modern highway vehicles (trucks, SUV's, and cars) are made to "crumple" when they hit something. I've been to a couple of accidents where a person was hit, and the car doesn't usually look too good. A couple of Zeds and your truck is done!!! Not even mentioning the airbags. Have you even seen a car vs. deer accident? A person isn't much different. A semi or Hummer H1 (definitely not the H2 or H3), or an old (70's or earlier) truck might be okay as well. Even attaching a brush guard to a modern truck won't work, cause its the "uni-body" that will crumple. Uh, Modern trucks don't have a uni-body. SOME "Suv" vehicles do. All 1500+ tucks are still rolling on frames. Also, most trucks are able to easily survive a front end with a dear as long as the radiator doesn't crack. Even if it does, you could still get out of the immediate area. As for air bags? They NEVER deploy when a deer is the only collision object. For an airbag to deploy the vehicle has to decelerate to a sudden near stop. A deer won't cut it. Hell, my tiny little import nailed a dear last year and it only took out the headlights hood and bumper. Most deer crashes with airbags are because someone went off the road and hit something hard enough. Modern trucks (or any truck actually) do not have crumple zones. Some of them have notches in the front of the frame that will allow it to bend in a very severe crash, but this is different from a 'crumple zone'. Additionally, with the whole world gone to hell in a zombie apocalypse there is no need to drive 60mph. 20 or 30 is more than enough to out run any zombie. Where in the world are you getting this information... Just cause your car's airbag didn't go off when you hit a deer, doesn't mean that it can't. How many accidents have you seen in person? I've gone to my fair share, and modern trucks DO have crumple zones! The crash test for DOT required makes modern trucks less "tough" than the trucks from the past. Its a fact. The vehicle is designed to "absorb" impacts, to lessen the blow and shock to the passengers. Modern trucks are not designed to be "weapons", or to hit many objects. Even with a good sturdy vehicle at slower speeds, your probably not going to get more than 10 to 20 zombies with it.... and if you don't hit their head hard enough (which is probably not going to happen all the time, (as a lot or victims of car vs. pedestrian accidents, have internal bleeding and other injuries that contribute to their demise, and not only brain trauma), and its not going to kill the zombie and your weapon is useless. A weapon that only hits (but not kill) 10 to 20 zeds and then is not longer useful is junk compared to a gun, or bow. I will agree that 1 zombie hit may not kill your truck. If you hit a body, of lets say 200 lbs it alone may not "kill" your ride, but using a truck as a weapon, and hitting many of them???? your truck isn't going to last long.
After a few Zeds your ride will be disabled. And I hope you have a back-up plan for that! good luck with that as your "weapon"
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First, I am not the one suggesting it as a weapon. Secondly, modern crash requirements are much more strict than in decades past. This makes Trucks actually much more rigid. Trucks do not have what you would call "crumple zones". Crumple zones are ONLY found on uni-body vehicles. Some (repeat Some) trucks have a section of the frame forward of the radiator support that is partially cut away like Louvres to allow the bumper to crumple back towards the frame. But not the frame itself.
On the subject of airbags, you have to have a incredible force to activate them. The min crash speed at a barrier for a airbag is a deceleration of 14mph near instantly. This quote I've copied from Modern Automotive Technology Shop Manual Link I tried not to make to many transcribing errors. Airbags are designed to deploy in frontal and near-frontal collisions more severe than a threshold defined by the regulations governing vehicle construction in whatever particular market the vehicle is intended for. U.S. regulations require deployment in crashes at least equivalent in deceleration to a 23 km/h(14 mph) barrier collision, or similarly, striking a parked car of similar size across the full front of each vehicle at about twice the speed.... Unlike crash tests into barriers, real-world crashes typically occur at angles other than directly into the front of the vehicle, and the crash forces usually are not evenly distributed across the front of the vehicle. Consequently, the relative speed between a striking and struck vehicle required to deploy the airbag in a real-world crash can be much higher than an equivalent barrier crash. Because airbag sensors measure deceleration, vehicle speed and damage are not good indicators of whether an airbag should have deployed. Airbags can deploy due to the vehicle's undercarriage striking a low object protruding above the roadway due to the resulting deceleration. A dead human is only going to weigh, what? 160lbs or so? The truck is going to weigh at least 5500lbs. That 160lbs is not going to produce enough deceleration even if you slam on the brakes before you hit to deploy a bag. In some extreme cases - cars, most notably Fords - have a inertial fuel switch which can sometimes cut off even without airbag deployment. Lastly I address you to my previous quote: ...with the whole world gone to hell in a zombie apocalypse there is no need to drive 60mph. 20 or 30 is more than enough to out run any zombie.
Where, oh were did I say "weapon" |
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Trucks do not have what you would call "crumple zones". Crumple zones are ONLY found on uni-body vehicles. Some (repeat Some) trucks have a section of the frame forward of the radiator support that is partially cut away like Louvres to allow the bumper to crumple back towards the frame. But not the frame itself. Hmmm.... could this be called a "crumple zone"?
2. If the trucks mechanics die the truck dies. I don't care if the "frame" is intact.... even though the big 3 usually call the modern trucks "frame" a sled (similar to a uni-body). 3. The original post that YOU quoted me from was about a truck being used as a weapon. What else were we talking about......Quoted: Vehicle: Preferably a couple of trucks/SUV"s, as well as atv's or motorcycles. Vehicles can be used as weapons and do not need ammo(just fuel). . this is what I was commenting about... In a pinch or to get away in a bad situation, you could hit a zombie and probably get away. Duh! (what other choice would you have in that situation) but hitting many and using it as a weapon is not a good idea.... what the hell were you talking about?
If you want to argue with someone mabe you should read what my comment was about first....... This was the post that I disagreed with.......(just cause you can't hit the back button yourself and read something before you get your panties in a bunch....... Quoted:
Vehicle: Preferably a couple of trucks/SUV"s, as well as atv's or motorcycles. Vehicles can be used as weapons and do not need ammo(just fuel). The trucks help carry supplies, can fill them with scrounged goods, and if you have someone wounded you can easily hustle them into it, and the bikes are quick scouting vehicles. Rifles: Mostly smaller caliber, high capacity firearms that most are proficient with. I would personally stick with AR's and AK''s. Very familiar with them as most are, low weight, high mag capacity, and easy follow up shots. Have a few higher powered rifle for long range Z shots, as well as any living pests you may have to engage. Also turn cover into concealment. Pistols: High capacity, low recoil. I would go with Glock17/19 as I have quite a few and am very familiar with them. 9mm is a common round. Perfect for Z's with less recoil then other popular rounds, yet still effect on the living. Ammo: minimum 3+1 mags for rifle. Pistol minimum 3+1. I run at least 6+1 mags for my rifles, and 3+1 for the pistols. agree or disagree, I don't really care. But that was what I commented about. go argue with someone else. Oh, and by the way I agreed with everything else that nobodyg had to say, other than a truck as a weapon, the post was very well thought out. |
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For my primary weapon I'd go with an AR-15 with an aimpoint on it. As of now it would be my M&P15T with an aimpoint on its larue mount. I'd carry 4 extra mags.
For pistol I'd go with my 1911. Big reason is I shoot i the best and have a good amount of 45 stocked up. I really need to get a better 40sw at some point(have an xd5 that I don't really like). Reason I'd pick 40 over 9mm is simple. The cops use 40sw. Get a glock 40 and you have a chance of not just finding ammo but loaded mags spread around town from cop cars you might be able to loot. Really just depends on how fast everything went down to see if they have already been looted. |
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For my primary weapon I'd go with an AR-15 with an aimpoint on it. As of now it would be my M&P15T with an aimpoint on its larue mount. I'd carry 4 extra mags. For pistol I'd go with my 1911. Big reason is I shoot i the best and have a good amount of 45 stocked up. I really need to get a better 40sw at some point(have an xd5 that I don't really like). Reason I'd pick 40 over 9mm is simple. The cops use 40sw. Get a glock 40 and you have a chance of not just finding ammo but loaded mags spread around town from cop cars you might be able to loot. Really just depends on how fast everything went down to see if they have already been looted. ! Hey, don't be looting my car! Just kidding, but seriously I agree with your reasoning. I'd like a few more AR mags, but I'm not a s good with a 9mm than a 40 or 45. Plus my loadout is ready for zombies or civil unrest/home invasion, so I'm more comfortable having 40 or 45 |
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Well I hit a Golden (maybe 70lbs) about 5 years back in my 2000 Tahoe. My airbag deployed. I was goin right around 40mph.
Then again I rolled my 96' camaro 3 times and the air bags didn't deploy. You would be a tool if you thought using your vehicle to hit ANYTHING was smart. Even IF you were smart enough to remove the airbag you would still have to worry about the fuel cut off switch, which I am not sure what all makes and models have then, I know my new f-150 does. If you removed the airbag and knew the vehicle didn't have a fuel shut off then reinforced the radiator (or relocated it) and reinforced the oil pan you might be able to use it more like a battering ram. |
| In any vehicle vs object (read zombie) encounter, the "golden BB" rule applies. The "golden BB' is that object that my seem harmless, but if it impacts in the right place, the vehicle is toast. My Dodge Powerwagon was taken out by a Dove in the radiator, hit while driving at highway speeds. Who would have thunk it? That same Dodge had several deer strikes to it's credit with no ill effects besides some minor cosmetic blemishes. |
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Well I hit a Golden (maybe 70lbs) about 5 years back in my 2000 Tahoe. My airbag deployed. I was goin right around 40mph. Then again I rolled my 96' camaro 3 times and the air bags didn't deploy. You would be a tool if you thought using your vehicle to hit ANYTHING was smart. Even IF you were smart enough to remove the airbag you would still have to worry about the fuel cut off switch, which I am not sure what all makes and models have then, I know my new f-150 does. If you removed the airbag and knew the vehicle didn't have a fuel shut off then reinforced the radiator (or relocated it) and reinforced the oil pan you might be able to use it more like a battering ram. This is true.... using a vehicle as a weapon is not a good idea, unless you REALLY know what your doing and modify it........ or you own a H1 or a Tank/APC or something. |
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I have a question for you guys, All of the plans, load outs and tactics here are really good reads and all have excellent advice...but they all assume that you're in a team of 3+...what if that isn't the case and you're alone or you have one other person with you (a loved one or significant other) that doesn't really know how to fire a weapon proficiently but is more than capable of taking care of everything else to the point that all you have to be concerned with is security, scavenging and Zed elimination? Just a thought that crossed my mind considering that in my experience, plans rarely unfold exactly as they are supposed to. /Activate Flamesuit because my wife doesn't know how to shoot a gun yet
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I have a question for you guys, All of the plans, load outs and tactics here are really good reads and all have excellent advice...but they all assume that you're in a team of 3+...what if that isn't the case and you're alone or you have one other person with you (a loved one or significant other) that doesn't really know how to fire a weapon proficiently but is more than capable of taking care of everything else to the point that all you have to be concerned with is security, scavenging and Zed elimination? Just a thought that crossed my mind considering that in my experience, plans rarely unfold exactly as they are supposed to. /Activate Flamesuit because my wife doesn't know how to shoot a gun yet ![]() My loadout won't change whether I am in a group or bymyself. I will always have my AR with extra mags, and always have a high capacity 9mm sidearm with extra mags. As far as a significant other that is proficient? Well get her proficient Anyways, same rules apply as for normal world experience. Low proficiency means they need simple firearms that are easy to learn with and easy to operate. Semi Auto shotgun would be nice as long as they don't complain constantly about its size or weight. Revolvers are always great for first timers since you don't have to worry about clearing a round or other malfunctions.
I still say train them with what you got before hand. My girlfriend can fire my AR and sidearm no problem. She doesn't really like them... But she can fire them. On the other hand she loves shooting the 10/22 and wants a revolver. Which could make her helpful if I put her in some place where she doesn't need to run and gun. Frankly there aren't many people locally I would trust to run as part of a team. I have friends with firearms... But they are much more the sit in a stand and hunt type firearm owners. None of them carry a firearm for defense or that sort... I guess that means I could rule with an iron fist if they did join me
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I have a question for you guys, All of the plans, load outs and tactics here are really good reads and all have excellent advice...but they all assume that you're in a team of 3+...what if that isn't the case and you're alone or you have one other person with you (a loved one or significant other) that doesn't really know how to fire a weapon proficiently but is more than capable of taking care of everything else to the point that all you have to be concerned with is security, scavenging and Zed elimination? Just a thought that crossed my mind considering that in my experience, plans rarely unfold exactly as they are supposed to. /Activate Flamesuit because my wife doesn't know how to shoot a gun yet ![]() My loadout won't change whether I am in a group or bymyself. I will always have my AR with extra mags, and always have a high capacity 9mm sidearm with extra mags. As far as a significant other that is proficient? Well get her proficient Anyways, same rules apply as for normal world experience. Low proficiency means they need simple firearms that are easy to learn with and easy to operate. Semi Auto shotgun would be nice as long as they don't complain constantly about its size or weight. Revolvers are always great for first timers since you don't have to worry about clearing a round or other malfunctions.
I still say train them with what you got before hand. My girlfriend can fire my AR and sidearm no problem. She doesn't really like them... But she can fire them. On the other hand she loves shooting the 10/22 and wants a revolver. Which could make her helpful if I put her in some place where she doesn't need to run and gun. Frankly there aren't many people locally I would trust to run as part of a team. I have friends with firearms... But they are much more the sit in a stand and hunt type firearm owners. None of them carry a firearm for defense or that sort... I guess that means I could rule with an iron fist if they did join me ![]() I have the same situation. I don't know anyone in the immediate local area so there's no one I can rely on in a bind. I have a couple friends from work that own handguns but they're scattered across the Wichita area and only a couple of them own Rifles. In all honesty after working with them for so long I really wouldn't trust my life with any of them except for one really good friend...but he owns a .22 pistol and a .22 break barrel air rifle I guess I'll have to hurry and spin her up on using my AR and .40 G22
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I have the same situation. I don't know anyone in the immediate local area so there's no one I can rely on in a bind. I have a couple friends from work that own handguns but they're scattered across the Wichita area and only a couple of them own Rifles. In all honesty after working with them for so long I really wouldn't trust my life with any of them except for one really good friend...but he owns a .22 pistol and a .22 break barrel air rifle I guess I'll have to hurry and spin her up on using my AR and .40 G22![]() People I don't trust a lot or don't have their own weapons get 91/30's. I have a ton of ammo and 3-4 of these rifles... They will have to make do
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So if we're pretending to be alone, or in a small group on a recon mission doesn't anyone consider ONE melee weapon? Most locked houses may have 1-4 zombies based on average size of American household.
Why attract a horde of zeds, or possible "unfriendlies" in order to dispatch a single zombie? Not everyone lives in a state where suppressors are allowed. Some sort of breeching tool whether an axe, large crowbar, or maul will likely be needed as many houses, if not left open by fleeing owners would most likely be locked up tight. Think the young firefighter in "Quarantine." The maul he carried was quite an effective melee tool for opening doors, and parrying oncoming zeds––knocking them back, or over, for silent dispatch. Not as optimal as a suppressed pistol or rifle, but effective. In true arfcom fashion wouldn't one team member be more heavily geared (armor/biker suit/etc, face or gas mask/etc) to protect from fluids from close combat? What about fashioning a small (4-5') spear? Stabbing a few zeds in the eye if you get trapped in an attic would be a better option than attracting 100 more with gunfire. I agree that anyone planning to go "full ninja" is a guaranteed fail. But if SHTF turns into TEOTWAWKI eventually ammo supplies WILL run low, and melee combat will be necessary in some situations. |
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So if we're pretending to be alone, or in a small group on a recon mission doesn't anyone consider ONE melee weapon? Most locked houses may have 1-4 zombies based on average size of American household. Why attract a horde of zeds, or possible "unfriendlies" in order to dispatch a single zombie? Not everyone lives in a state where suppressors are allowed. Some sort of breeching tool whether an axe, large crowbar, or maul will likely be needed as many houses, if not left open by fleeing owners would most likely be locked up tight. Think the young firefighter in "Quarantine." The maul he carried was quite an effective melee tool for opening doors, and parrying oncoming zeds––knocking them back, or over, for silent dispatch. Not as optimal as a suppressed pistol or rifle, but effective. In true arfcom fashion wouldn't one team member be more heavily geared (armor/biker suit/etc, face or gas mask/etc) to protect from fluids from close combat? What about fashioning a small (4-5') spear? Stabbing a few zeds in the eye if you get trapped in an attic would be a better option than attracting 100 more with gunfire. I agree that anyone planning to go "full ninja" is a guaranteed fail. But if SHTF turns into TEOTWAWKI eventually ammo supplies WILL run low, and melee combat will be necessary in some situations. If your plan involves getting within arms reach of zombies on a regular basis you have already failed... |


your truck isn't going to last long.
I guess I'll have to hurry and spin her up on using my AR and .40 G22