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AR15.COM
1/13/2008 9:58:50 PM EDT
We need some motivated Arfcommers to come up with strategies for us to follow for any particular map in COD.  This way we can all be on the same page when we play together and be a more effective fighting force.
1/13/2008 10:11:25 PM EDT
[#1]
yea, but in order to do this we need to find some people who are dedicated and would put the time in playing private matches to figure "practice" and figure it out..

BTW.. fun playing with you tonight.. (im M1AHD)
1/13/2008 10:15:27 PM EDT
[#2]
Billness came up with the idea of setting up a Free for All Private Match. We can get 12 people in there. Using headsets, everyone can hear everything said.

Personally, I use UAV Jammer/Ex. Cond. and silencers. That way I never show on OPFOR radar.

I have always found success flanking. It seems everyone gets bogged down fighting and don't check their flanks.

Every part of the maps have general choke points. If you can collectively corner the other team and close off escape points, then you can keep them spawning in that same spot (generally speaking).
1/14/2008 12:04:36 PM EDT
[#3]

Quoted:
Billness came up with the idea of setting up a Free for All Private Match. We can get 12 people in there. Using headsets, everyone can hear everything said.

Personally, I use UAV Jammer/Ex. Cond. and silencers. That way I never show on OPFOR radar.

I have always found success flanking. It seems everyone gets bogged down fighting and don't check their flanks.

Every part of the maps have general choke points. If you can collectively corner the other team and close off escape points, then you can keep them spawning in that same spot (generally speaking).


+1 to all the above. I like to play Headquarters because many people rush the HQ. I usually take a roundabout route to catch guys on their flank. This is often good for 2-3 kills or more, though I often miss out on points for HQ capture. Remember to shoot and scoot, though!

The choke point strategy is valid and can be effective, with coordination. I've been on the losing side of that several times and it is a royal bitch to get out of.

I've found that any team will get a significant lift in effectiveness by just communicating.

I think a pair of guys with the kit whomper's mentioned, working together on the flanks, could really chew through the opponent. If one goes down, the other can usually finish off the enemies, and hopefully his partner will spawn right by him shortly. Bonus: it should really piss off the enemy, which is often a good thing.

Silently creeping through buildings can help in room clearing. Remember, lots of folks (especially top players) pay attention to the sounds around them. Sometimes this can lull people into a false sense of security if they've come to depend on people being loud, or rushing like crazy.

I'd be curious to know from folks with real infantry training if there are any ideas from that that have helped in the game.

I'm down to work on maps with folks anytime, though I'm usually not on until late at night and sometimes have to step away for a while. (Sorry we couldn't link up yesterday, whomper!)
1/14/2008 1:15:18 PM EDT
[#4]

Quoted:
I'd be curious to know from folks with real infantry training if there are any ideas from that that have helped in the game.


Shoot them before they shoot you.  Pretty much it.

I'm not infantry (Engineer, Navy) but I still don't think combat tactics really apply..  I've played paintball for years and every time I've played with people from any branch of the military, they're always at a disadvantage.  It's a game and there's really no penalty for death.  You have to take a risk at some point and you need to be able to do it without hesitation.  No problem in a video game but for some reason people are sometimes afraid of little gelatin pellets.  Using combat tactics in a game that only vaguely resembles combat isn't always a winning strategy.

In the case of CoD4, the best strategy I can see is for your team to stick together.  Left alone, you'll get picked off one by one.  In any one-on-one matchup, two players of approximately equal skill have about a 50/50 chance of winning.  Either one of you comes up behind the other (assumed equal probability) or one of you has better cover or starts firing first or gets a lucky headshot, etc.  There's not much you can do to improve your odds other than become more skilled or to level up and get better weapons.

If you stick together, though, the chances of a firefight taking out the entire squad diminishes.  Even two players working together have a huge advantage.  In a face-to-face, round the corner situation, (keeping the 50/50 probability the same for all three players) the team of two has the advantage of about 4-to-1 for the first kill and another 2-to-1 for the second man.  That makes the odds 8-to-1 against the single player of successfully killing both opponents in a head-on fight.  This is all rough, of course, and largeley dependent upon weapon loadouts, range, map type, available cover, etc. but it seems to be close enough.  Even if one guy goes down, the second usually tags the baddie.  Grenades change things because they can hit both players at once but once the bullets start flying, whipping out a grenade is usually suicide unless you can fall back quickly.


I'd say that sticking together and moving as a group is the first and best strategy for any map, any game mode.

Everything else is secondary.
1/14/2008 1:22:02 PM EDT
[#5]

Quoted:
yea, but in order to do this we need to find some people who are dedicated and would put the time in playing private matches to figure "practice" and figure it out..

BTW.. fun playing with you tonight.. (im M1AHD)


Same here ..AR10Sniper.


Me and M4real556 have discussed this before.
1/14/2008 1:22:11 PM EDT
[#6]

Quoted:
I'd say that sticking together and moving as a group is the first and best strategy for any map, any game mode.


+1 this works exceptionally well in the ground war modes (team deathmatch and domination)...

splitting up into two fireteams and working your way around the map generally yields some excellent results... especially in maps like pipeline, bog, ambush, or the missile silo one...

speaking of strategy, any tips for the TV station part of the single player on veteran...
i got stuck there pretty bad, so i've been playing multiplayer exclusively...

i just can't beat that... i've tried everything... hanging back... pushing forward aggressively... holding in the office area and clearing guys... any tips?
1/14/2008 1:31:48 PM EDT
[#7]
Are you all playing on the PC or xbox/ps3?
1/14/2008 2:01:32 PM EDT
[#8]

Quoted:
Are you all playing on the PC or xbox/ps3?


XBOX
1/14/2008 2:13:58 PM EDT
[#9]
P90, double tap  Just kidding don't do that.


Stick together, know the maps inside out and upside down, throw nades, use your stun nades, don't waste time sniping...
1/14/2008 3:03:31 PM EDT
[#10]
I would be up for some serious tactical consideration. I love playing with the Clan, but, it sucks to get raped by a clan that has their shit together. If anyone wants to set a time for planning, let me know and I'll be there.

One thing about tactics, I have found some really good choke points that get me many kills. The problem is that the other team figures it out and they flank me or come from behind and then pick me off. It would be nice to have some designated back-up for those situations. I would be happy to provide support for anyone that wants it because I don't care about getting points for myself.
1/14/2008 3:16:02 PM EDT
[#11]
man I need to get back in with you guys again
1/14/2008 3:21:13 PM EDT
[#12]

Quoted:
I would be up for some serious tactical consideration. I love playing with the Clan, but, it sucks to get raped by a clan that has their shit together. If anyone wants to set a time for planning, let me know and I'll be there.

One thing about tactics, I have found some really good choke points that get me many kills. The problem is that the other team figures it out and they flank me or come from behind and then pick me off. It would be nice to have some designated back-up for those situations. I would be happy to provide support for anyone that wants it because I don't care about getting points for myself.


I hear ya, i'd be more than happy to cover your back while you pick them off.. (M1AHD)
1/14/2008 3:41:19 PM EDT
[#13]
Camp at the choke points in Crash.  Once you own the two story with the roof access and two people covering the access points you can wipe the shit out of them.  On downpour same thing.  There are only two areas to cover the the north south attack point.
Bloc is manuever.  Be slow and work around the map to come from behind.  The buildings creep so you have to squat when you move.
Ambush you pick a side to assault and work around.  A few campers to cover your rear to stop the other team from doing it.  Stay out of the middle of the map.
Overgrown is the best map with a good opportunity to snipe.  Get on the roof top of the building with MG near the water tank using the dumpster and wall.  You can also cross the roof of the bridge and get on the building far side accessing the gully.  If you are playing hard corps, people will have no clue where the shots are coming from.  Got a mad kill streak going the other night.
Wet work, let them come to you.  claymores to protect the ladders.  You charge in, you are going to die.  A few snipers are a must to protect your ass.  Own the heights on your own side of the ship and give the rest to the enemy.  If your enemy doesn't defend well sneak to their back and knife their snipers.  Lots of fun.
1/14/2008 3:55:07 PM EDT
[#14]
I'm still pretty casual with the playing.  But, if you guys go all out ClanMatches, that would be cool.  Maybe when I get my Prestigue ranks, I'll want to do more 'official' stuff like clan matches.

It is a lot of fun playing with you all though!
1/14/2008 7:19:29 PM EDT
[#15]
Communicate with your team mates.   It is the best advantage that you will have, and it will lead to better strategy.

I play with a few old friends from my Halo 2 clan days, every now and then, and it is really amazing how much of a difference it makes when people are constantly communicating; calling out targets; where you are at on the map, and where you are being flanked.   It makes a hell of a difference.  

I was on the roof next to the propane tank on Ambush the other day covering for my team during domination.   My team mates were constantly saying "guns- left side, sneaking over." "guns-center, on 'b'"   I just kept covering targets as I was directed.   I had a hell of a streak, and we dominated to the extreme.    It was due to great communication.  

Some people probably get tired of the constant voices, but if you like to win, you get used to them.   I talk a lot, , and probably annoy the hell out of my team mates from time to time.  

I've found that ARFCOMMers are pretty good at communicating for the most part.   I love playing with you all, when I get the chance.
1/14/2008 9:14:13 PM EDT
[#16]
I like playing in some matches where there is constantly info being thrown at you.

But some times, you just want to go at it alone.  I hate when people specifically tell me to do something and are criticizing my every move.
1/14/2008 10:24:40 PM EDT
[#17]
Let me know if you set up a time to practice, lord knows I need it. Good playing with you the past week.

GT:  AiServo24
1/15/2008 7:02:03 AM EDT
[#18]
I'd like to find some overhead pics of the maps so we can label the buildings so we know wth each of us is talking about.
1/15/2008 8:34:41 AM EDT
[#19]

Quoted:
I'd like to find some overhead pics of the maps so we can label the buildings so we know wth each of us is talking about.


We did this in Halo 2 and it made a huge difference in our play, when everyone knew what the hell they were describing.  

During practices, held nightly, you had to be at 2 per week,  we would "walk" through each map describing rooms/buildings, and naming them.   Most of the buildings in COD4 already have some nicknames that people use.    If you play enough with people who talk, you will get to know most of them.  I'm still learning.
1/15/2008 11:20:58 AM EDT
[#20]





















Ask and you shall recieve

norris(NORUS)
1/15/2008 12:02:33 PM EDT
[#22]
double tap
1/15/2008 12:06:29 PM EDT
[#23]
















1/15/2008 12:44:47 PM EDT
[#24]
For larger maps in Team Deathmatch, I've found through experience that the best strategy is to flank the other team by myself.  More guys kill, and most of the time, they are looking the wrong way.  My K/D ratio is around 1.25, and over the last week, it would probably be more like 2.5.  

m16-red dot- stopping power- deep impact- 3 frag- 1 smoke.
1/15/2008 1:09:08 PM EDT
[#25]
Those maps will help a lot!  

I know I am guilty of saying stuff like 'Crap, look out, on your left, by that car!' which is totally useful information by everyone else on the team!  

1/15/2008 1:12:47 PM EDT
[#26]
In Team Deathmatch I think it is important to occupy a couple areas and hold them down.  

For example on Bog I think it is best to hold down the East half of the map.  A good setup to have is a couple guys watch the East building exit, have 2 guys floating around the pile in the middle and watching the Northside, then maybe a couple snipers in the back.  This way you know which direction the enemy is coming from.

IMHO you get in trouble when you have no idea where the enemy is going to hit you from.  Some may call this camping, but I don't beacuse it is an area not a stationary spot.


norris (NORUS)
1/15/2008 1:40:08 PM EDT
[#27]


Use smoke grenades and suppressing fire to prevent the enemy from gaining a foothold in the middle of the map.  Get to and sit on that center road and hold it, easy domination.  Be careful of your idiot teammates pushing the enemy so far back that their spawn flips and they start coming up behind you.



The center of this map contains a number of sneaky access avenues.  In the northeast corner of the walled in center, there's a small hole in the east wall.  Same in the northwest corner, west wall.  On the east side, on the south side of the two story building, there's a dumpster you can climb to climb over the fence.  On the west side, there's a door with a small hallway through the garage.  On the south side, there's no easy access, but it's wide open and there's a lot of cover.

Locate the enemy center on your radar, then attempt to penetrate their position using one of those access avenues.  Get to it, toss a smoke grenade through, wait a second, then crawl through under the smoke cover.  Sprint out of the smoke and you can get behind the enemy at least half the time.  This might put you in the two story building with the machine gun nest in the northeast side, or the sniper building on the north side, or the two story construction building on the south side, each of which are great for harassing the enemy from.

Also note that the two story building in the center does have roof access; run up to the second floor, climb halfway out the northernmost east facing window, and turn and climb onto the balcony there, then up the ladder.



As always, use smoke grenades and UAV jamming to slip into the enemy's position.  Smoke their most heavily controlled corner, then sprint up to it, or to the center door of the building on the same side, and destroy the enemy from their flanks, while they focus their attention on the other side of the map.



I find this map boring, but the hallway and deli in the center of the south side dictate the entire map.  If your team breaks through that and holds the other side for a minute, you will swap spawns with the enemy due to that superior position.  Smoke once again is very handy, as well for giving your team an avenue of advance through the bog itself.



This is a very circle-ey map, you won't find it easy to break into the other team's position.  Just push them hard at one end or the other.

One good trick is to equip a stealth sniping kit (uav jammer, suppressed M-14, G3, or M-16, suppressed USP, bandolier), run to the enemy's side, and climb up one of their open silo doors.  Prone near the top, and it'll be several minutes before they figure out you're there.  In the meantime, go to town on their flankers.



The two story building with roof access in the northwest dictates the entire map.  If you can capture and hold that building, your team can snipe from it and pulverize the enemy.  To capture it, equip an SMG kit (for fastest running) and run to it at round start.  HEx3 perk can be useful; pause a moment before you go inside it to carpet bomb the enemy's approach to it.  You will kill some of them, stun others, and force many others to hold back due to the grenade indicator.  Take UAV jamming to insure they can't easily assault your ambush position, and just camp on the stairs or on the ladder on the south wall.  You won't need a suppressed weapon, just take something that can destroy any stair climbers before they get a shot off.

If the enemy holds the position, and you're spawning in the southwest corner, smoke the ground floor of that tower, then run THROUGH it, not to the inside stairs.  Run through to the outside stairs on the south side, run up those, and you'll have gained access to the second floor and the south wall ladder, giving you a dominant position on the enemy's flank; they're all looking west and south, not east.  Just be careful of claymores; predetonate them, or just sprint over them so they detonate after you pass.



It's easiest to attack along the north interior route on this one.  One way or another, the sandwich shop at the east end of that route, on the northwest corner of the east intersection, will usually be the point of contact.  So smoke the crap out of it, and sprint through.  Ignore enemies inside it, and focus on preventing more enemies from getting into it.  You can deal with the ones you passed when you get a moment's break.  Take UAV jamming and a suppressor so the enemy doesn't anticipate your ambush.  Don't shoot randomly, either.  If one guy runs in from the northeast, and you're standing on the table in the far northeast corner, he probably won't see you.  But if you shoot him, his teammate following him will see you.  It might be better to wait and kill the second one first, then the first at your leisure.

If you can make it across the road (or through the buildings to the west) to the enemy's sniping positions, then you've got a buffet laid out for you.  Just be careful slipping up to that; try not to attack enemies until you've broken through their lines.  Even if you kill two, and no more are around, those two will know where you're going when they respawn.  Sprint from cover to cover, and always try to be somewhere the enemy won't look.  Let them pass you, then sprint out behind them to your next spot.
1/15/2008 2:02:15 PM EDT
[#28]


This map bores me a little because you can't enter most of the buildings.  All the stairs and arches give you plenty of access avenues to the enemy's position, though, if you bring smoke.  Also remember that you don't have to take the stairs when you go down; you're perfectly capable of climbing over railings and short walls and jumping down in unexpected spots.



People think this map has two avenues between the two teams, but it doesn't.  It has 4-6, depending on how you count.  All on the north-south line just east of the two oil tanks.  At the very least, there's the door to the north, the open corridor south of it, the open corridor between the water tank south of that and the fence south of it, the open corridor between that fence and the wall east of the large oil tanks, and the hole in that wall.  If you can break out of one of those using smoke, for just a few feet, your options improve even more, with numerous corridors and little buildings and fences.  Find one to slip through and you're gold.

Or just defend the hell out of all of them, particularly the area around the oil tanks for the west spawning team, which doesn't have an MG covering it, and the area to the north for the east spawning team, which has to go up against the enemy's MG.



This is a great map, because there's no perfect stronghold, but a lot of very good ones.  It's the opposite of District.  Just remember to look for unexpected avenues of attack.  For instance, in the center of the north riverbank is a ramp leading up to the L shaped building.  If you go up that ramp, but turn west at the top rather than going into the building, you can follow the very narrow riverbank to the smaller building to the west, where you can toss a grenade inside the window, then climb in after it, to assault the enemy in the northwest corner without having to kill yourself crossing the bridge or attacking from the south or from the obvious riverbank ramp nearby.

There are several places where similar approaches will work well.



Ignore the ground floor on this map.  If you're fighting on the ground floor, it's because you're clueless.  There are numerous entrances to the underground; memorize them so you know how to get behind and into the enemy's position.  Of note is the culvert exit in the small area under the train platform south of the rails; often overlooked by your enemy, this is a great place to hide while their spawn moves over you.

In addition to the underground areas, the north building has three floors; the ground floor, then an intermediate floor you can climb to from a room on the first floor, then a grated third floor you can climb to from the intermediate floor.  But that's not all!  From the third floor you can access both sides of the roof, and from those you can access the east and west roofs.  Most importantly, in the northeast corner, the same building by the water tank that has an entrance to the underground, has a ladder on the north side to its roof.  Climb the ladder, and from the roof you can jump to the side roof of the large north building.  From there you can jump to the north roof, and from there you can get inside the third floor of that building.  If the enemy is spawning in that corner of the map, you'll be able to annihilate them from their rear; they'll be focused on the ladders to the first floor.



3xFrag, Juggernaut, LMG, steady aim.



In the northeast and southwest corners of the center courtyard are stairs to the second floor.  Run to the nearest one at round start, get to the second floor, and kill the enemy as they foolishly try to access the second floor from the very exposed exterior stairway.  A .50 rifle would not go amiss there; you can see the enemy's exterior approach to the second floor from almost anywhere on it, so just pick a nice spot and bang away for a few hours.  Grenade launchers are also handy there.

Always respect the importance of high ground and being able to control and limit the enemy's avenues of advance.

On that first run at round start, as I enter the courtyard and run to the closest corner stairway, I usually toss a smoke grenade out between that exposed corner and the enemy's center courtyard entrance, so they can't get an easy shot off at teammates following me to those stairs.



This is a cool map.  The two story building in the southwest affords a dominant and readily defensible sniping position.  Take it with a UAV jammer, suppressed weapons, and smoke grenades to cover your advance into the enemy's lines, hold it against enemy counterassaults, and wait for your teammates to get in there and snipe.

The whole map is basically king of the hill, centering on that two story building.



This one isn't too interesting, but smoke grenades can do a lot of good, as most of the corridors and exits/entrances are narrow and lead to small rooms and platforms.  If you get pinned down, use smoke to escape through the enemy lines and then destroy them.



3xHE, smoke, pray.  Sometimes it can be very effective to stake out a spot on a side of your team's side of the map from which you can only see the opposite side of the enemy's side of the map; their guys going up their right flank will have to run through your fire arc, while their guys in the middle and left won't be able to attack you except with grenades.  A .50 rifle or other sniping tool can be handy there.  If a teammate does the same thing on the other side of the ship's deck from you, you can control the enemy's right and left flanks, and allow your team to concentrate on their center.
1/15/2008 2:06:43 PM EDT
[#29]
As a general rule, if you find yourself being pinned down the enemy, you have only yourself to blame.  You should throw out smoke to block their visibility, then maneuver under cover of it into or around their positions.

If you don't want them to regroup and gang up on you once you're back there, bring a UAV jammer and suppressed weapon.

Such a position becomes similar to having a rook on the enemy's 7th rank.  And just as in chess, don't forget that the enemy can't shoot through his teammates.  So if you find yourself in a room with three enemies, two of whom are oblivious to your presence, use them as cover while you fight the third, without attracting their attention.

Remember also, your in-game radar has a compass around it.  Use that when communicating with your team, or directions relative to your team's spawn center.  "Go left" from a spawn position on the west side means work clockwise to the north from the spawn.  "Watch out for the guy heading up the stairs in the building on the east" is pretty clear if you glance at your radar compass.


One more thing.  Learn exactly how the spawn system works in TDM.  Your teammates spawn as far from the enemy as possible, which means that you can manipulate your spawn position, and the enemy's, through maneuver and control of dominant map positions.  If your team all runs the same way, even if they get slaughtered they will likely shift the spawn position.  If they run both ways, even if they're very successful, you will continue to spawn in the same spot.

On maps like Crash, where the southwest spawn position is a slaughterhouse, this can be devastating.  If need be, change your plans to include advancing in the same direction as your team, when the situation requires it, and vice versa.  
1/15/2008 8:45:57 PM EDT
[#30]
I just had one of my best games yet...

AK47 (trying to beat challenges)
Desert Eagle
Triple Frag
Stopping Power
Martyrdom




It was a hardcore server, but oh well it was really fun and I played great.  Don't give up hope if you're just starting, it's an awesome game!
1/16/2008 3:56:54 AM EDT
[#31]

Quoted:
As a general rule, ...  


Awesome thread. Thanks for taking the time to convey all this info.

1/16/2008 9:53:16 AM EDT
[#32]
Good stuff.

UAV jammer with a suppressed gun just creates havoc.  But you have to work alone or your teammates give you away.
The other night had a guy try to kick me for cheating.
I only have a few challenges left on elite and humiliation and I will take them if they come, but I am not working for them anymore.  I haven't use smoke because I want to fishish think fast flash (my only think fast left) just to do it.  Dying by having a grenade thump your head is just funny.
now i work headshots or having fun.
Starting out, I was 1:1 on kill rations.  Now i am pretty steady on 3:1.  Though I do drop, especially if I join a game in the middle.

1/16/2008 12:40:21 PM EDT
[#33]
I love nothing more than having 100% of a certain challenge completed.

And why is that when you're trying for only head shots, it seems that you can never get them.
1/17/2008 7:13:22 PM EDT
[#34]

On this one...my friends and I have a fairly decent strategy that seems to work for us every time no matter who we play..you need a 4 man team to really work it..more is better though.

No matter which side you are on, push up to the concrete looking decks in the middle with the stairs on them.

-One man each on the far right and left covering those lanes.
- One covering the middle lane.
-Last guy works as a runner and fills gaps when someone is killed and then the dead player will return and fill the runner role. It works as a cycle

You work this untill you can push up to the second one of these "decks" and you hold that sucker as long as you can. If you go any farther...you'll switch the spawn. using these positions also counteracts their snipers' ability to get shots on you because you aren't visible from the ship's bridge.

Let me know if you guys have success with this or not, if you want more info...IM me and I'll hook you up
1/18/2008 12:03:18 PM EDT
[#35]
With three well organized teammates, you should be able to advance under smoke up one side to the bridge or forecastle.  Figure a 1.5/1 kill ratio, you'd have to run into four aware opponents on that one side to fail, and that shouldn't happen too often.  

Stage on your side of the enemy's overlook thing, and pop smoke just past it when ready to conceal your advance from their middle and opposite flank.