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AR15.COM
5/26/2016 10:21:53 PM EDT
Seems fairly unbalanced depending on who you play.  In an offensive player, I'm getting one shotted by enemies while they are moving.  It it handy to have the kill cam b/c I'm like "did that really happen?" and yea it did.

Hanzo is OP, and the tanks are OP, the offensive players need more punch as they are pretty squishy.  

A good game, needs some improvements.  I like it better than TF.
5/26/2016 10:25:21 PM EDT
[#1]
I'll wait for it to get much cheaper. Currently playing Heros of the storm after spending the last 4 years of my life addicted to League of Legends.

5/26/2016 10:38:55 PM EDT
[#2]
Its pretty good overall.  I bought the 40 dollar edition.  It is worth about that, but not more.
5/27/2016 6:17:18 AM EDT
[#3]
Quoted:
Seems fairly unbalanced depending on who you play.  In an offensive player, I'm getting one shotted by enemies while they are moving.  It it handy to have the kill cam b/c I'm like "did that really happen?" and yea it did.

Hanzo is OP, and the tanks are OP, the offensive players need more punch as they are pretty squishy.  

A good game, needs some improvements.  I like it better than TF.
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Offensive players are supposed to be squishy. If I play offense I stick behind Reinhardt or stay near mercy or lucio. The shield generating support guys also negate the squishiness. I'm a fan of the low health on offensive players personally. It isn't meant to play like CoD, if offensive players had more health you'd have nothing but lone wolves every game and the other heros would be pointless. The only one I have trouble with playing is mccree since he isn't as mobile as reaper, pharah, or genji, and doesn't get health regen like tracer... but he can stun which will negate most of the tanks and more mobile players. Just got to get a solid strategy down
5/27/2016 12:54:56 PM EDT
[#4]
I said this over on reddit during the first beta and was downvoted to hell. I said it again during the second beta and was downvoted to hell. I said it at launch and was downvoted to hell.



Essentially any tank other than reinhardt is redundant and choosing them is a mistake. His shield recharge rate and his shield numbers are too high and dictates the game too much. He also has no counter.




Mercys ultimate is not only the most powerful in the game, completely able to counter 6 ults at once, but it might have the fastest charge rate in the game. Not only that but it doesn't require line of sight (once you have ult just play around the corner) and has a massive radius.




These two characters completely dictate the flow of the game. Their strength alone is the reason why difficult choke points become impossible to breach.




The importance and power of ults is a bit overstated, too. Needing ults to breach an enemy defense is overkill and just makes most of the game a wait fest.




The game is very fun but it's troubling that Blizzard has taken so long to address these issues.
5/27/2016 1:21:13 PM EDT
[#5]
Quote History
Quoted:
I said this over on reddit during the first beta and was downvoted to hell. I said it again during the second beta and was downvoted to hell. I said it at launch and was downvoted to hell.

Essentially any tank other than reinhardt is redundant and choosing them is a mistake. His shield recharge rate and his shield numbers are too high and dictates the game too much. He also has no counter.


Mercys ultimate is not only the most powerful in the game, completely able to counter 6 ults at once, but it might have the fastest charge rate in the game. Not only that but it doesn't require line of sight (once you have ult just play around the corner) and has a massive radius.


These two characters completely dictate the flow of the game. Their strength alone is the reason why difficult choke points become impossible to breach.


The importance and power of ults is a bit overstated, too. Needing ults to breach an enemy defense is overkill and just makes most of the game a wait fest.


The game is very fun but it's troubling that Blizzard has taken so long to address these issues.
View Quote


I think they'll keep tweaking it. Symmetra's orb goes through reinhardt's shield btw, pharah's knockback will kick him behind whoever is hiding behind him, and mccree can stun him pretty easily. Also, I believe another reinhardt can pin him. Mercy's ult is pretty ridiculous though, I guess it's balanced by her having essentially no offense or group heal. Idk, haven't had any losses yet that felt cheap to me, but I have seen those points before so maybe they'll push some tweaks out
5/27/2016 3:26:38 PM EDT
[#6]

Quote History
Quoted:
I think they'll keep tweaking it. Symmetra's orb goes through reinhardt's shield btw, pharah's knockback will kick him behind whoever is hiding behind him, and mccree can stun him pretty easily. Also, I believe another reinhardt can pin him. Mercy's ult is pretty ridiculous though, I guess it's balanced by her having essentially no offense or group heal. Idk, haven't had any losses yet that felt cheap to me, but I have seen those points before so maybe they'll push some tweaks out
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Quote History
Quoted:



Quoted:

I said this over on reddit during the first beta and was downvoted to hell. I said it again during the second beta and was downvoted to hell. I said it at launch and was downvoted to hell.



Essentially any tank other than reinhardt is redundant and choosing them is a mistake. His shield recharge rate and his shield numbers are too high and dictates the game too much. He also has no counter.





Mercys ultimate is not only the most powerful in the game, completely able to counter 6 ults at once, but it might have the fastest charge rate in the game. Not only that but it doesn't require line of sight (once you have ult just play around the corner) and has a massive radius.





These two characters completely dictate the flow of the game. Their strength alone is the reason why difficult choke points become impossible to breach.





The importance and power of ults is a bit overstated, too. Needing ults to breach an enemy defense is overkill and just makes most of the game a wait fest.





The game is very fun but it's troubling that Blizzard has taken so long to address these issues.





I think they'll keep tweaking it. Symmetra's orb goes through reinhardt's shield btw, pharah's knockback will kick him behind whoever is hiding behind him, and mccree can stun him pretty easily. Also, I believe another reinhardt can pin him. Mercy's ult is pretty ridiculous though, I guess it's balanced by her having essentially no offense or group heal. Idk, haven't had any losses yet that felt cheap to me, but I have seen those points before so maybe they'll push some tweaks out




 
Just some quick points:



Symmetra's orb is dodged easily. It travels slightly slower than the base move speed. It also does almost no damage. Pharah's knockback will only knock him back if it actually hits him. If it hits the shield, it does nothing. McCree's stun is short range and doesn't guarantee anything. And a character that is only really countered by itself is broken.



The problem isn't that Reinhardt is hard to counter. Almost no exchange in this game revolves around a 1v1 scenario. Mei completely dominates Reinhardt, however, all the characters that stand behind Reinhardt counter her soundly. And that's sort of the issue with the character. He amplifies the survivability of every single person on the other team while also being insanely hard to kill. The shields that other characters with shields provide are woefully inadequate.



For example, why would anybody go Winston? The only benefit he has is vertical mobility... something that isn't terribly important for the role he fills.
5/27/2016 9:48:54 PM EDT
[#7]
Quote History
Quoted:

  Just some quick points:

Symmetra's orb is dodged easily. It travels slightly slower than the base move speed. It also does almost no damage. Pharah's knockback will only knock him back if it actually hits him. If it hits the shield, it does nothing. McCree's stun is short range and doesn't guarantee anything. And a character that is only really countered by itself is broken.

The problem isn't that Reinhardt is hard to counter. Almost no exchange in this game revolves around a 1v1 scenario. Mei completely dominates Reinhardt, however, all the characters that stand behind Reinhardt counter her soundly. And that's sort of the issue with the character. He amplifies the survivability of every single person on the other team while also being insanely hard to kill. The shields that other characters with shields provide are woefully inadequate.

For example, why would anybody go Winston? The only benefit he has is vertical mobility... something that isn't terribly important for the role he fills.
View Quote View All Quotes
View All Quotes
Quote History
Quoted:
Quoted:
Quoted:
I said this over on reddit during the first beta and was downvoted to hell. I said it again during the second beta and was downvoted to hell. I said it at launch and was downvoted to hell.

Essentially any tank other than reinhardt is redundant and choosing them is a mistake. His shield recharge rate and his shield numbers are too high and dictates the game too much. He also has no counter.


Mercys ultimate is not only the most powerful in the game, completely able to counter 6 ults at once, but it might have the fastest charge rate in the game. Not only that but it doesn't require line of sight (once you have ult just play around the corner) and has a massive radius.


These two characters completely dictate the flow of the game. Their strength alone is the reason why difficult choke points become impossible to breach.


The importance and power of ults is a bit overstated, too. Needing ults to breach an enemy defense is overkill and just makes most of the game a wait fest.


The game is very fun but it's troubling that Blizzard has taken so long to address these issues.


I think they'll keep tweaking it. Symmetra's orb goes through reinhardt's shield btw, pharah's knockback will kick him behind whoever is hiding behind him, and mccree can stun him pretty easily. Also, I believe another reinhardt can pin him. Mercy's ult is pretty ridiculous though, I guess it's balanced by her having essentially no offense or group heal. Idk, haven't had any losses yet that felt cheap to me, but I have seen those points before so maybe they'll push some tweaks out

  Just some quick points:

Symmetra's orb is dodged easily. It travels slightly slower than the base move speed. It also does almost no damage. Pharah's knockback will only knock him back if it actually hits him. If it hits the shield, it does nothing. McCree's stun is short range and doesn't guarantee anything. And a character that is only really countered by itself is broken.

The problem isn't that Reinhardt is hard to counter. Almost no exchange in this game revolves around a 1v1 scenario. Mei completely dominates Reinhardt, however, all the characters that stand behind Reinhardt counter her soundly. And that's sort of the issue with the character. He amplifies the survivability of every single person on the other team while also being insanely hard to kill. The shields that other characters with shields provide are woefully inadequate.

For example, why would anybody go Winston? The only benefit he has is vertical mobility... something that isn't terribly important for the role he fills.

That's because you're playing Winston incorrectly.  His vertical jump is for entering and leaving (At roughly 200hp) a fight to deploy his shield (protect DPS) or break up groups (rage mode). If you're looking to kill with him, find another character.  Not my design, but it came from the pro player community.
5/28/2016 4:41:36 AM EDT
[#8]
Quote History
Quoted:

  Just some quick points:

Symmetra's orb is dodged easily. It travels slightly slower than the base move speed. It also does almost no damage. Pharah's knockback will only knock him back if it actually hits him. If it hits the shield, it does nothing. McCree's stun is short range and doesn't guarantee anything. And a character that is only really countered by itself is broken.

The problem isn't that Reinhardt is hard to counter. Almost no exchange in this game revolves around a 1v1 scenario. Mei completely dominates Reinhardt, however, all the characters that stand behind Reinhardt counter her soundly. And that's sort of the issue with the character. He amplifies the survivability of every single person on the other team while also being insanely hard to kill. The shields that other characters with shields provide are woefully inadequate.

For example, why would anybody go Winston? The only benefit he has is vertical mobility... something that isn't terribly important for the role he fills.
View Quote View All Quotes
View All Quotes
Quote History
Quoted:
Quoted:
Quoted:
I said this over on reddit during the first beta and was downvoted to hell. I said it again during the second beta and was downvoted to hell. I said it at launch and was downvoted to hell.

Essentially any tank other than reinhardt is redundant and choosing them is a mistake. His shield recharge rate and his shield numbers are too high and dictates the game too much. He also has no counter.


Mercys ultimate is not only the most powerful in the game, completely able to counter 6 ults at once, but it might have the fastest charge rate in the game. Not only that but it doesn't require line of sight (once you have ult just play around the corner) and has a massive radius.


These two characters completely dictate the flow of the game. Their strength alone is the reason why difficult choke points become impossible to breach.


The importance and power of ults is a bit overstated, too. Needing ults to breach an enemy defense is overkill and just makes most of the game a wait fest.


The game is very fun but it's troubling that Blizzard has taken so long to address these issues.


I think they'll keep tweaking it. Symmetra's orb goes through reinhardt's shield btw, pharah's knockback will kick him behind whoever is hiding behind him, and mccree can stun him pretty easily. Also, I believe another reinhardt can pin him. Mercy's ult is pretty ridiculous though, I guess it's balanced by her having essentially no offense or group heal. Idk, haven't had any losses yet that felt cheap to me, but I have seen those points before so maybe they'll push some tweaks out

  Just some quick points:

Symmetra's orb is dodged easily. It travels slightly slower than the base move speed. It also does almost no damage. Pharah's knockback will only knock him back if it actually hits him. If it hits the shield, it does nothing. McCree's stun is short range and doesn't guarantee anything. And a character that is only really countered by itself is broken.

The problem isn't that Reinhardt is hard to counter. Almost no exchange in this game revolves around a 1v1 scenario. Mei completely dominates Reinhardt, however, all the characters that stand behind Reinhardt counter her soundly. And that's sort of the issue with the character. He amplifies the survivability of every single person on the other team while also being insanely hard to kill. The shields that other characters with shields provide are woefully inadequate.

For example, why would anybody go Winston? The only benefit he has is vertical mobility... something that isn't terribly important for the role he fills.


Idk man, guess we're just having different experiences. I have encountered reinhardts that are near impossible to counter because the whole team worked better than ours. Another game with the same strategy and my team has completely crushed them just with some tweaks. If the whole team is hiding behind him usually the only way about it is to get everyone grouped up and focus fire. Bastion melts the shield pretty quickly. If you're playing solo and nobody is communicating, then ya, there is no hope