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Originally Posted By Friendly_Crusader:
Out of all the halo games, my favorite was Reach. Noble 6 felt more personable to me as i made him the way I wanted, unlike 117. Also, fighting amongst other Spartans was much more fun than the UNSC fodder that trip over rocks and die. I will still enjoy this game though I'm sure. Did you play ODST? |
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Can't decide if I want to pick this up.
I played through ODST and wasn't a huge fan of it. |
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People should not be afraid of their governments. Governments should be afraid of their people.
WWCBD? |
Originally Posted By MyName1sMud:
Can't decide if I want to pick this up. I played through ODST and wasn't a huge fan of it. You get a $25 credit from MS if you pre order from them: http://www.microsoftstore.com/store/msstore/html/pbPage.Halo4 |
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Originally Posted By 501st:
Originally Posted By Friendly_Crusader:
Out of all the halo games, my favorite was Reach. Noble 6 felt more personable to me as i made him the way I wanted, unlike 117. Also, fighting amongst other Spartans was much more fun than the UNSC fodder that trip over rocks and die. I will still enjoy this game though I'm sure. Did you play ODST? Yes I played ODST and found it underwhelming. In military style games I prefer not to just be alone 90% of the time. I did like that you weren't playing 117. |
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Politicians are the same all over. They promise to build a bridge even where there is no river.
-Nikita Khrushchev Posts dictated but not read. |
Originally Posted By Friendly_Crusader:
Out of all the halo games, my favorite was Reach. Noble 6 felt more personable to me as i made him the way I wanted, unlike 117. Also, fighting amongst other Spartans was much more fun than the UNSC fodder that trip over rocks and die. I will still enjoy this game though I'm sure. Ewww. I will admit that the reach campaign was very good, but in every other respect that was undoubtably the worst game of the series. |
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Anyone that will give you a sidearm is an ally. Anyone that wants to disarm you is not your friend.
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Originally Posted By Rob123456789:
Originally Posted By Friendly_Crusader:
Out of all the halo games, my favorite was Reach. Noble 6 felt more personable to me as i made him the way I wanted, unlike 117. Also, fighting amongst other Spartans was much more fun than the UNSC fodder that trip over rocks and die. I will still enjoy this game though I'm sure. Ewww. I will admit that the reach campaign was very good, but in every other respect that was undoubtably the worst game of the series. Not even close. Halo 2 easily holds that distinction. |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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Originally Posted By Ajek:
Originally Posted By Rob123456789:
Originally Posted By Friendly_Crusader:
Out of all the halo games, my favorite was Reach. Noble 6 felt more personable to me as i made him the way I wanted, unlike 117. Also, fighting amongst other Spartans was much more fun than the UNSC fodder that trip over rocks and die. I will still enjoy this game though I'm sure. Ewww. I will admit that the reach campaign was very good, but in every other respect that was undoubtably the worst game of the series. Not even close. Halo 2 easily holds that distinction. halo 2 MP > * |
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At the top of the mountain we are all snow leopards. -HST
WWCBD? |
Originally Posted By Ajek:
Originally Posted By Rob123456789:
Originally Posted By Friendly_Crusader:
Out of all the halo games, my favorite was Reach. Noble 6 felt more personable to me as i made him the way I wanted, unlike 117. Also, fighting amongst other Spartans was much more fun than the UNSC fodder that trip over rocks and die. I will still enjoy this game though I'm sure. Ewww. I will admit that the reach campaign was very good, but in every other respect that was undoubtably the worst game of the series. Not even close. Halo 2 easily holds that distinction. Please tell me that's a joke... H2 was the best console fps there ever was. In its time there were more players online in H2 than all other xbl games combined |
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Anyone that will give you a sidearm is an ally. Anyone that wants to disarm you is not your friend.
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Originally Posted By Rob123456789:
Please tell me that's a joke... H2 was the best console fps there ever was. In its time there were more players online in H2 than all other xbl games combined The multiplayer was good, but every aspect of the single-player campaign was terrible. |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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It wasnt the greatest, i wouldnt really call it terrible though.
Either way, I put very little value in the single player campaign. As far as I'm concerned, its not really important in the long run. For example, i still play halo 3 regularly to this day, but I accomplished everything possible in campaign within a few months and haven't played it since. |
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Anyone that will give you a sidearm is an ally. Anyone that wants to disarm you is not your friend.
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Originally Posted By Rob123456789:
It wasnt the greatest, i wouldnt really call it terrible though. Yeah, it's not terrible (sorry for the hyperbole), but it is my least favorite Halo game by a good margin. Either way, I put very little value in the single player campaign. As far as I'm concerned, its not really important in the long run. For example, i still play halo 3 regularly to this day, but I accomplished everything possible in campaign within a few months and haven't played it since. I know I'm in the minority these days, but my main consideration is the single player. Additionally, Halo was made with a lot of emphasis on story. |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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Originally Posted By Ajek:
Originally Posted By Rob123456789:
It wasnt the greatest, i wouldnt really call it terrible though. Yeah, it's not terrible (sorry for the hyperbole), but it is my least favorite Halo game by a good margin. Either way, I put very little value in the single player campaign. As far as I'm concerned, its not really important in the long run. For example, i still play halo 3 regularly to this day, but I accomplished everything possible in campaign within a few months and haven't played it since. I know I'm in the minority these days, but my main consideration is the single player. Additionally, Halo was made with a lot of emphasis on story. Well I can agree with that, it got pushed back like 4 times and then when it was released there was some shitty cliffhanger ending. Don't get me wrong, I do enjoy single player and I can't wait to see where they take H4, and if they incorporate stuff from the books. What I do know however, is that the quality of the multiplayer will determine if I'm still playing online a year from now. I played H2 from the midnight release till the day it died, and I'm still working on H3. I really hope I can say the same about H4, Reach was a letdown and I owned it for less than a year. |
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Anyone that will give you a sidearm is an ally. Anyone that wants to disarm you is not your friend.
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Nice article regarding the development/playtesting of Halo 4:
http://www.polygon.com/2012/10/24/3538296/data-entry-risk-management-and-tacos-inside-halo-4s-playtest-labs |
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Brilliant strategy by 343 and MS to keep the Demtards at home instead of voting.
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Posted byconservativeblkfem The GaGa Law: (RAH)² (AH)³ + RO (MA + MAMA) + (GA)² + OOH(LA)² =Bad Romance
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Originally Posted By Rob123456789:
Originally Posted By 501st:
Originally Posted By Rob123456789:
I was getting real excited, until I heard about this killcam shit. Man that pisses me off Well, I'm still excited, just a little less hopeful that the multiplayer will live up to H2/3. I'm pretty interested to see where they're taking the campaign storyline as well. Pretty sure killcam's are optional/only in certain playlists. I haven't been able to determine if they're only in certain playlists yet, and I know you can skip them and respawn, but that's not what bothers me about them. To me, killcams are just useless, I can tell how I died 99% of the time, I really don't feel like watching it again. What I do want is the normal third person view of my body just after death, so I can call out to my team where the enemy is headed, if they took my power weapon, etc. To me, the old style death cam is infinitely more useful. BTW, this is by no means a dealbreaker for me, it just pisses me off when devs put stupid shit like this and armor abilities in the games to appeal to the Cod 12 year olds. Some things just don't need to be changed. I agree. How are they supossed to see me Tbag them? I hope they look at the numbers for FUD and make a the real deal movie. |
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Posted byconservativeblkfem The GaGa Law: (RAH)² (AH)³ + RO (MA + MAMA) + (GA)² + OOH(LA)² =Bad Romance
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Originally Posted By Kodiak-AK:
Brilliant strategy by 343 and MS to keep the Demtards at home instead of voting. if only it worked on the electoral college |
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Politicians are the same all over. They promise to build a bridge even where there is no river.
-Nikita Khrushchev Posts dictated but not read. |
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From the live feed, it appears that the kill cam is easily skippable |
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Politicians are the same all over. They promise to build a bridge even where there is no river.
-Nikita Khrushchev Posts dictated but not read. |
Originally Posted By Friendly_Crusader:
From the live feed, it appears that the kill cam is easily skippable I really just want a global option to turn it off. I want to be able to see what people are doing after they kill me, not before... |
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Anyone that will give you a sidearm is an ally. Anyone that wants to disarm you is not your friend.
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Season 1 Spartan Ops Trailer:
http://www.youtube.com/watch?v=aK9f8-LSqcg&feature=plcp And an early impression of Halo 4: Click To View Spoiler The Reclamation has begun. #9801
9 Hours. The culmination of years of curiosity, anticipation, excitement, and longing, all wrapped up in 9 Hours. I just played and completed Halo 4 on Heroic in almost exactly 9 Hours. And after playing it, I can say one thing for sure, everything important about Halo 4 is the Master Chief and Cortana. Let's face it, they are the reason we've all been so hyped for this game. Their story is why we've been hooked to this series. Their ongoing journey is why we keep coming back again and again. As a fan of Halo, I divide Halo in to two forms, the gameplay and the fiction. We haven't had a lack of Halo Gameplay. ODST and Reach (no matter what anyone says), have given us a healthy dose of the classic Halo gameplay that makes these games so great; the encounters are great, the gunplay is great, and the sandbox is unparalleled. But what has been missing for over 5 years has been the story of the Master Chief and Cortana; their journey, their interactions, their effect on each other, and their effect on us as players. In that regard, Halo 4 delivers in spades and is probably everything you could've hoped for and more. From the very start of the game, the emotional cues will hit you hard. It will be like coming back to old friends, reliving the best moments, and by the time you leave them again, you'll realize that these moments will resonate with you as much as any (if not more than) you've had before. The Chief and Cortana talk and interact with each other more than any previous Halo. At times it feels like Prince of Persia Sands of Time in the way the two stars interact with each other. The Chief doesn't go on rants, but he definitely talks more and says the things that he should be saying. Things that previously we as the player wanted to ask Cortana or other characters in the game are now done by the Chief himself. Now that I've gotten that out of the way, let me talk a little more concretely about the game. The very first thing you will notice are the graphics. The opening CG will blow your mind. You will sit there, confused as to why they decided to incorporate live action scenes in to the game until you finally realize you’re looking at CG. It is phenomenal. This game itself is gorgeous in EVERY way, and it will consistently wow you. There is nothing else to be said about graphics. They are the cream of the crop and seeing Halo in all its glory is incredibly satisfying. There is not a single part of the game where I thought the game was lacking technically. The game is polished to perfection. Not a single instance of slowdown. The only time you'll ever hit a hitch is the classic "Loading ...Done", but that lasts only for a split second, and when transitioning to the next part of the level, so it's never in the middle of combat. No issues such as the Reach frame rate drops, no consistently low frame rate from CEA. Just buttery smooth. Scenario wise this game throws at you every type of encounter you can think of. With every Halo game there is always a great appreciation of a game's highest highs, but always a slight (if not frustrating) disappointment at the inevitable lows. Halo 4 does not have lows. It's as if 343 looked at the past 5 Halo games, and took from them every exciting scenario, every combat setup and packaged it all into one campaign. No Library. No Sacred Icon. No Quarantine Zone. No Cortana. At worst you're seeing some slight and deliberate toned down moments, only to finding yourself grinning at the next big moment that 343 throws at you. Even with all that, it feels like 343 held back a little with Halo 4 due to its nature of being the start of a trilogy. If Halo 2 and Halo 3 are more "epic" in scope to Halo 1, then I can only imagine where 343 plans on taking the next games in this trilogy. The Sandbox is where the new elements of Halo 4 get to shine. If Halo 4 is about meeting old friends, then a big part of the excitement is the new stories and new experiences they have to share. In this case, that’s the new enemies, guns and vehicles. The Promethean Knights have been very well examined in the Vidocs and they play as you can imagine. They are a great new addition to the Halo sandbox, but in this game at least, they are only that, an addition. While 343 are right when they say that the Covenant is no longer the main threat, they still have a large part to play in the game. Strictly game play wise, I would say that the Covenant and Forerunner Prometheans are divided 50/50. So keep that expectation in check. You'll be seeing both throughout the game pretty equally. This is why I mentioned before that it feels like 343 held back a little and Halo 4 shows it in its enemy variety. Just like Halo 1 established the Covenant, and then introduced more variations of enemies and newer foes in the next games (Wild Halo 2 Brutes, Halo 3 Brute packs, Brute Chieftains, Drones, grunts driving vehicles in Halo 2, suicide grunts, etc...), in that same way I think 343 has made a good start at establishing the Prometheans. But in the next games, there does need to be work put in to make a more comprehensive enemy sandbox for the Prometheans. Most of you already know everything you need to about the Promethean weapons. The dual firing mode is great and useful, and they weapons look and sound great. The only exception is the Promethean Suppressor. That gun sounds like a toy and plays like one too. Light Rifle and Scattershot are fantastic. The human shotgun is probably the best looking Halo gun ever. The Pistol, BR and DMR are all great and have their own place in the sandbox. Using them is so satisfying, but that is partly due to the fact that every grunt, jackal and crawler is 1-shot headshot. You cannot understand how much more enjoyable that makes this game. Thank you Halo overlords! I wanted to quickly mention QTE’s. Do not worry about them. QTE’s are extremely rare. That’s all. For fans of exploration, you should be happy to hear that you will have to do some hunting for the Terminals. I played the game fairly thoroughly and I only found 2 terminals. For reference, I found all the terminals in CEA on the first play through. So, you do have something to look forward to, now that all the skulls are unlocked from the beginning. By now all of you have heard the music of Halo 4. You will never understand that importance of a game's score until you've played Halo 4. I think 50% of the way that I felt while playing (and feel now that I'm sorting out my thoughts) has to do with the impression the music left on me. While there is a lot that makes it "just another Halo" for the casual observer, I guarantee you that every one of you will understand that this is a different trilogy; a new story and a new emotional journey. All of that is tied to the music. It is different and amazing. Different and amazing but also very appropriate. All that talk of the "tone" of this game being different, "the more personal story", all of that is conveyed through the music. This music is grandiose, and industrial, and bombastic, and sinister, and ethereal. Believe me, by the time the credits roll and you start reflecting on this game, the music will be a huge architect of shaping those thoughts. A small contingent of people will surely be disappointed that it isn't Marty's classic Halo score, (and even I hope that it makes a little more of an appearance in future games) but this score truly is a big part of what makes Halo 4 so unique and distinctly new. So for anyone that's loved Halo before, you will love it now. For many others, there have been some barriers to Halo which 343 has put great effort in to breaking down. The graphics are breath taking. The story, especially due to the characters, is A LOT more engaging. The game's pacing is absolutely brilliant, with none of the crippling lows that previous games were hindered by. Of course, if you didn't like Halo's gameplay before then you won't like it now. If you didn't like the controls, or didn't like the sandbox then you won't like it now. But if you were ever interested in Halo before and believed that it had more potential than some of the games were doing justice, than you will be extremely pleased by Halo 4. Halo 4 is consistent in a way that no other Halo is. It has graphics like no other Halo. It has character interaction like no other Halo. It polishes the best of the past, and brings with it exciting and interesting new elements, and it's a wonderful promise for everything that is to come in this new trilogy. All of that wrapped in a heroic 9 Hours. * I'm conveying my general feelings about this game, that's why I haven't dwelled in to many specifics. Of course like with any game, that are tiny things that you wish were a little bit different (legendary logo for example), but that those small quirks and nitpicks are what you all should discover for yourself. I'm not going to taint your image or your view of this game by overlaying what I think should be different or not be different. ** I'm not going to get into a billion replies of the legitimacy of how I played the game. I didn't pirate it. I played a legitimate retail copy. I love Halo and respect 343 far too much to do otherwise. So that's all I'll say about that. http://www.neogaf.com/forum/showpost.php?p=43775842&postcount=9801 General sentiment: Honestly? Halo 4>Halo CE>ODST>Halo 3>Halo 2>Reach
Story just took it to a whole new level and all the levels are extremely well designed for exploration and enemy encounters. |
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Dammit, why did I click on this thread?
Pre-ordered. |
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Proud Member of Team Ranstad
Tennessee Squire "Fully-loaded, safety off. This here is a recipe for unpleasantness." - Malcom Reynolds |
Halo 4 Waypoint Trailer:
http://www.youtube.com/watch?v=VqOuJ6zbv5g&feature=plcp Review embargo was lifted today: The Verdict
Cortana once asked Master Chief what would happen if he missed his target, and in the single greatest line of dialogue in Halo history, Chief replied with the coolest, calmest confidence, "I won’t." With Halo 4, he doesn't. http://www.ign.com/articles/2012/11/01/halo-4-review http://www.polygon.com/game/halo-4/2204 http://www.gamerankings.com/xbox360/632877-halo-4/articles.html |
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gonna pre order this weekend. can not wait!!! also thank you op for compiling all this here in this thread.
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Nobody said it was a good plan. It's like somebody went through an actual strategy and replaced every instance of the word "tactical" with "balls out."
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For anyone who hasn't ordered yet... I just ordered from the Microsoft Store. I can wait a few extra hours for the $25 coupon on your next order they are offering.
LINK |
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I want to freaking play but they won't release this crap on PC besides halo 1
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There is one certain means by which I can be sure to never see my country's ruin; I will die in the last ditch!
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Originally Posted By Swoosh101:
I want to freaking play but they won't release this crap on PC besides halo 1 Halo 2 is on PC as well, but the series sells Xbox's, so I doubt they plan on releasing it on anything else. I mean I remember buying an og Xbox pretty much because I played Halo and liked it. If you really want to play it, you can find older gen 360s for like 50 bucks nowadays. I can't guarantee they wont red ring in a day but still |
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Anyone that will give you a sidearm is an ally. Anyone that wants to disarm you is not your friend.
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Originally Posted By 501st:
Forward Unto Dawn part 5: http://www.youtube.com/watch?v=gULQ5GFIkcA&feature=plcp It was a great video, and a killer ending. Hell I would of paid to see this. I hope the halo movie comes out |
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Originally Posted By ArmedSerenity:
Originally Posted By 501st:
Forward Unto Dawn part 5: http://www.youtube.com/watch?v=gULQ5GFIkcA&feature=plcp It was a great video, and a killer ending. Hell I would of paid to see this. I hope the halo movie comes out +1. Come one fuckers , You did this for free. WE WILL PAY MONEY TO SEE THE DAMN MOVIE. |
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Posted byconservativeblkfem The GaGa Law: (RAH)² (AH)³ + RO (MA + MAMA) + (GA)² + OOH(LA)² =Bad Romance
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Originally Posted By Kodiak-AK:
Originally Posted By ArmedSerenity:
Originally Posted By 501st:
Forward Unto Dawn part 5: http://www.youtube.com/watch?v=gULQ5GFIkcA&feature=plcp It was a great video, and a killer ending. Hell I would of paid to see this. I hope the halo movie comes out +1. Come one fuckers , You did this for free. WE WILL PAY MONEY TO SEE THE DAMN MOVIE. Hell yeah! |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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So is anybody playing the single player first or just straight to multiplayer ?
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Politicians are the same all over. They promise to build a bridge even where there is no river.
-Nikita Khrushchev Posts dictated but not read. |
Originally Posted By Friendly_Crusader:
So is anybody playing the single player first or just straight to multiplayer ? Single player first. I will be afraid of the multiplayer disappointing me. |
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Originally Posted By Friendly_Crusader:
So is anybody playing the single player first or just straight to multiplayer ? I may not play multiplayer at all... |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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Originally Posted By Ajek: Originally Posted By Friendly_Crusader: So is anybody playing the single player first or just straight to multiplayer ? I may not play multiplayer at all... This. |
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Proud Member of Team Ranstad
Tennessee Squire "Fully-loaded, safety off. This here is a recipe for unpleasantness." - Malcom Reynolds |
Oh wow that's different... I usually can't find anyone interested in single player/co-op.. I always play the single player first for a while on halo games.
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Politicians are the same all over. They promise to build a bridge even where there is no river.
-Nikita Khrushchev Posts dictated but not read. |
Originally Posted By Friendly_Crusader:
Oh wow that's different... I usually can't find anyone interested in single player/co-op.. I always play the single player first for a while on halo games. Halo is all about the story. IMHO its got one of the best story lines |
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Always play campaign first.
The Halo Bulletin: http://blogs.halowaypoint.com/Headlines/post/2012/11/01/The-Halo-Bulletin-11112-.aspx Halo 4 Review Round-up
The accelerated ticking of our internal clocks can only mean one thing: the big day is almost here. Our bodies are ready. Is yours? Instead of the traditional nine months, it’s taken us more than three years to create (what we hope you will find to be) our masterpiece, and in a mere four days, we will hand our baby over to you. It’s been a long and arduous journey, full of grueling days and sleepless nights, and the fact that we’re so close to launch is nothing short of surreal. Butterflies are flying laps around our stomachs, and we anxiously wait to hear what you, the Halo community, think of the newest title in your beloved franchise. As the clock struck midnight last night, reviews began pouring in. The majority of us at the studio stayed up all night reading them, and we’ve been overwhelmed and humbled by the response. As we prepare for the masses to begin populating Halo 4’s virtual battlefields, we’d like to offer you a brief review round-up, brought to you by your friendly neighborhood media outlets. There are too many to include here, so we trust that you know how to find the rest. Every day I get to experience Halo. Tuesday, though, thanks to the EMEA Xbox team, I got to do it like never before. I was recently whisked away to Liechtenstein, a beautiful country lying entirely within the Alps. For one day only, the mountainous landscapes of the normally tranquil countryside became the stage for a real-life experience set in (a replica of) the Halo universe. Taking over some of the country’s most iconic landmarks, including a 13th century castle and a working mine, fans and worldwide media from 16 different countries were catapulted into this off-world environment to take part in a theatrical experience which saw them travel to a top secret location before being unexpectedly thrust into a war zone which re-created brutal battle grounds through pyrotechnic explosions, thunderous sound effects and cinematic set builds. The experience started with a deceptively uneventful bus ride from Switzerland to Liechtenstein. To fill the time spent in transit, we were treated to a viewing of Halo 4: Forward Unto Dawn (Yes, I saw the ending. No, I will not tell you what happens.). Then, the bus pulled off into a deserted area, with nothing but patches of dirt, clumps of trees and the cover of darkness to greet us. Well, nothing but the aforementioned things if you weren’t to count the dozen or so military vehicles, downed helicopter and 15 soldiers mingling suspiciously in the distance. The second the bus rolled to a stop, the soldiers welcomed us, asking us nicely to exit that vehicle and get on a different one. And by asking us nicely, I mean yelling at us at their top of their lungs while delivering small amounts of spittle to our frightened and confused faces. I might have pooped my pants. Several different times. After climbing into the back of an unlit military vehicle, I chattered nervously with the others temporarily trapped there with me about what could be coming next. The windows were blacked out, as was the barrier between the back and the front, so we huddled together in a cramped, dark space lit only by adrenaline and the soft glow of mobile devices. Ten minutes later, we were delivered to a military camp in the countryside, which was actually a local farmer’s field that had been transformed into a post-apocalyptic battle ground (a total of 280 props, three makeshift tents and one helicopter helped complete the transformation). Smoke and the bark of soldiers’ orders filled the air as we scurried to pick up supply bags and find a seat in one of the tents. Once everybody was situated, Dr. Halsey (played by none other than Jen Taylor) came out to debrief us on the current situation. Our help was needed to decode a series of cryptic clues. If we were successful, we would save mankind from extinction by fighting off the threat of an attack. If we weren’t, well… that wasn’t an option. We were divided into three different groups, each of which was assigned to a leader, and then off we went, deep into a working mine (that was turned into a movie film set for the day with a team of six pyrotechnic specialists re-creating explosions with fire balls and sound effects). I had several near death experiences, one of which involved my attempt to get a poncho on. Helpful hint: If you’re wearing an adorably fluffy coat with a hood, remove said coat before attempting to put on a poncho. Otherwise you’ll flail around like an idiot for an extended length of time, much to the chagrin of every single soldier, the rest of the participants and your lady boss that is of course standing right behind you. As we went deeper and deeper into the quarry, explosions rocked the walls and smoke filled the tunnel. After encountering a distraught doctor, we began sifting through the dirt in an attempt to find a glyph. After unearthing one (it’s worth noting Frankie delicately used a spade while everybody else dug around frantically with their hands), we ran out of the mine, driven to a frantic pace by both the soldiers and a series of thunderous explosions. Upon safely reaching the entrance, we breathed a sigh of relief and delivered our glyph into the hands of an awaiting doctor. The other two teams also found glyphs, so Dr. Halsey talked us through piecing them together. As that was happening, a nearby disturbance turned our attention back to the mine, where we saw a faint glimmer of light that could only mean one thing: Something (or someone) was coming out of the tunnel. The lights got brighter, shining directly into our eyes and rendering us temporarily blind. Before our vision cleared, we could barely make out a puma-shaped outline, and then we caught sight of the Master Chief, riding in the back of a Warthog. As his chariot of choice came to a stop, a series of pyrotechnic explosions at first startled us, but then caused an eruption of cheers. Our hero had arrived. Now that we were officially safe, we were transferred to the Gutenberg Castle, one of the most important historical landmarks of Liechtenstein, which had taken on a new guise as a futuristic military fortification. There, with the Master Chief in tow, Cortana congratulated us on our success and briefed us on our next mission (which you’ll be tackling on November 6). Then we played Halo 4 until the wee hours of the morning. If you’re on Twitter, keep an eye on the #ExperienceHalo hashtag for more coverage from the attendees. A little birdie tells me Nak3d Eli is working on a video as we speak, that he’s recounting his experience at this event via Twitter, so that’s a good place to start should you desire additional coverage. Here’s the official wrap-up video, to give you a small visual taste of what actually went down. Enough about that particular experience, though. Let’s chat a bit about the one you’ll soon be having, come November 6, shall we? Halo 4 Pre-launch Q&A https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/11/2/04_provenance.pdf As this is the last Bulletin before Halo 4 launches, I thought we would continue our customary tradition of Q&A sessions with Frankie. Kevin Franklin, Humberto Castaneda, Chris Davidson and Brad Welch also provided some of the following answers to your numerous game-related queries. So, without further ado, here is one last Q&A, the Q of which were provided by you, and the A of which were provided by us. Will Spartan Ops have consecutive seasons, and when can we expect their release? - GristlyStew721 Spartan Ops is being treated just like any other "TV show" and we'll wait and see how it's received and digested before moving forward. We have some very cool story ideas and some ways to continue the arc of the Spartan Ops series, but it's a pretty grand experiment and we will apply our learnings from that experience in appropriate ways. Will there be a skill-based ranking system? - xBrutaIity We are tracking all player skill data and while it will not be exposed in the game UI at launch, we have some ideas about how to give players access to that information, in a useful way, in the not-so-distant future. Halo 4 Screenshot What playlists are going to be available at launch? - SensoryFour34 Infinity Slayer – 4 v. 4 The newly introduced Infinity Slayer variant allows Spartans to earn points during the course of a match, which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter of which can alter a Spartan’s speed, shielding or ability to issue damage. Big Team Infinity Slayer – 8 v. 8 Same as above, in an 8 v. 8 setting Dominion – 6 v. 6 Teams are pitted against each other to capture, fortify and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle. Regicide – 6-player FFA The Spartan in first place is the King. As the King racks up kills, their bounty increases, thereby increasing the points other Spartans gain from killing the King. All other Spartans’ heads-up displays and motion sensors give away the King’s location at all times during the match, aggressively focusing combat wherever the point leader happens to be. Flood – 10 players Within this War Games simulation, the deadly parasite has returned – a group of Spartans have been transformed into incredibly fast and deadly Flood combat forms. As the Flood, players are forced to destroy uninfected Spartans, converting them into Flood combat form allies. As an uninfected Spartan, the player’s goal is to survive the seemingly never-ending Flood onslaught, staving off transformation into the parasite. Capture the Flag – 5 v. 5 Played with up to four teams, each of which has their own Flag. The goal of each team is to steal an enemy team’s Flag, while protecting their own. Once a team has grabbed a Flag, they must return it to their own capture point to score. Flag carriers are only able to use a Magnum or the Flag itself as a weapon. Oddball – 5 v. 5 With up to eight teams in combat, the goal of the War Games simulation called Oddball is to hold onto the ball the longest. While holding the ball, a player or team will gain points, but the player holding the ball is unable to defend themselves with their weapon. Players are also able throw the ball or use it as a weapon for close-range melee attacks. King of the Hill – 5 v. 5 Reminiscent of schoolyard skirmishes, the War Games competition known as King of the Hill pits up to eight teams against each other in a struggle to hold a specific territory. While this is a classic game type, its most recent iteration offers a variety of new scoring methods, including a focus on individual performance in addition to the team’s collective effort. Team Slayer Pro – 4 v. 4 This playlist features the following settings: No Radar, 3 Loadouts (DMR, AR or BR with 1 grenade and Resupply Tactical Package), Player Movement Speed, Reload Speed and Weapon Swap Speed set to 110%, Friendly Fire ON, Score to win Round 60 Kills, No Map Loadouts, and No Custom Loadouts. I was thinking about starting Spartan Ops with my friend before starting the campaign. Will the first episode spoil the campaign? Major spoilers? Mild spoilers? - Superman x JLA There are a couple of big ideas that are obvious, and don't read any further if you don't want those spoiled, such as the fact that a couple of characters and ships have "made it" but beyond that it won't necessarily spoil or ruin the campaign. However we still advise people to play them in the correct chronological order. Will there be a UNSC flying vehicle (Falcon, Hornet, etc.) on the multiplayer side of the game (excluding Spartan Ops)? - Phat M0nk3y4 Not in Multiplayer but there are some interesting options available in Campaign. Will your Halo 4 milestone unlock exclusive armor for Halo 4? - MSchnelkz 17 There will be an armor set and some emblem unlocks available in the CLASSIFIED section of Waypoint. You will need to find codes (hint: Check the Bulletins) and play Campaign, Spartan Ops and War Games in Halo 4 in order to unlock. We recently got our first look at the Crimson, Majestic and Castle Map packs, expected to be out in December, February and April respectively. Can we expect any more map packs after these, and at what frequency? - GristlyStew721 We are obviously still working on those maps, some of them playable now, although not polished and some (the more distant ones) are basically concept art and geometry at this time. We will ultimately have to put sensible limits on how much DLC we create to prevent too much splintering of content and playlists. So, while some of that can be done via playlist and hopper management, the reality is that whatever we do on top of the announced maps will have to offer something logical to the existing suite. Can Sprint be disabled? - Buffdaddy Jama Sprint is a base trait for all Spartans, but you can, as always, adjust the upper limit of your Spartan's speed in custom game player traits. In the “Traits” section of the custom game menu, players can tune a Spartan’s movement speed from 0% of default to 300%. When tuning a player’s movement speed, Sprint scales as well. Sprint itself cannot be disabled, but there are many other ways to modify player speeds, including power-ups and trait zones. Is it true that Theater isn't available in Campaign and Opartan ops? If so, what was the reasoning behind this and will there be a future patch or download to fix this? - unip8 Theater Mode in Campaign did not make the cut for launch for various reasons of scheduling, rendering issues and some significant engine changes. However, we are treating Title Updates very differently for Halo 4 and rather than simply using them as opportunities for simple big fixes, we are thinking of them as a way to sustain and grow features and options, so it is possible you could see Saved Films made available for Campaign (as well as some other significant features) at some time in the not-too-distant future, but that's yet to be determined. At what SR rank will the BR be unlocked? - Ommageden The BR and DMR are unlocked VERY quickly. Unless you wear a blindfold and earmuffs, you should have both unlocked before the plastic wrap from your packaging hits the floor. It's also vital to note that they are unlocked for you to customize your Spartan with. There are plenty of playlists that will make default loadouts that include those weapons, available to people with no Spartan Rank whatsoever, including guests. How many slots will we get in Halo 4's File Share? More importantly, is there going to be a Bungie Pro equivalent? - Jeff McRae There will not be a Bungie Pro equivalent, but all users will have 25 slots for their personal catalog. How does the install process for Disk 2 work? Can we play off Disk 2 without installing it? And if we do install Disk 2, can we play all that content while using Disk 1? - IIBloodDaggerII Disc 2 contains largely multiplayer content. You can put it in at any time, even before Disc 1, and install the content. You will get a nice slideshow, some pretty music and a gradual progress bar. After a few minutes, you can remove that disc and never deal with it again. Everythingmultiplayer, including Spartan Ops, Forge and Campaign can then be launched from Disc 1. You can, of course, also install Disc 1 to your storage device to make loading quicker and reduce wear and tear on your optical drive, but that's optional and is a 360 system feature, not a necessity. If you preorder weapon skins (e.g., Arctic BR from GameStop), will they unlock the weapon as soon as you redeem the code, or will you have to unlock the weapon before you get the weapon skin? - a zoojoo You'll get immediate access to that weapon (or armor for that matter) with that skin; you don't have to rank up or spend Spartan Points. For weapons this is mostly a fairly small head start, since the skinned pre-order weapons are low in the ranks, but some of the armor skins will definitely give you earlier access to that type of armor. How will Split Screen work in Halo 4? - The Little Moa Split Screen support in Halo 4 is identical in most respects to Halo: Reach. Two player split in Campaign and Spartan Ops, and four player split in War Games and Forge, although we may restrict this in some matchmaking playlists. Clan support was a feature that got many players into the competitive spirit of Halo Multiplayer in a challenging-yet-rewarding way. Why has this feature died, or rather been missing in action, since Halo 2? Was it ever considered for implementation in Halo 4, and what was the deciding factor in it not being included? - u4iX As we mentioned before, we plan to continue consistent and meaningful sustainment updates to improve and enhance player experience. Social constructs are something we too have missed since Halo 2, and we're looking at interesting ways to improve those experiences in the not-too-distant future. I will be using that expression a lot. Get used to it. Will the Mammoth be featured in Multiplayer? - TheLateLateShow The Mammoth is currently only used in Campaign. Can you talk about what criteria matchmaking uses to find suitable teammates and opponents? What does the system prioritize? Location, connection, skill, etc.? - NYSTOFMIND23 Matchmaking will use geography, connection data, history and skill to determine player populations per game. Skill and connection get very high priority, but there will be other factors involved. I should also note that the simplification of our hoppers and playlists means that the quality of those matchmaking criteria will be improved through population density and that alone will make a huge difference. Have you guys come across any hilarious bugs/glitches in earlier builds of the game that you'd like to share? - Plain Ben We collected a ton of "best bug ever" stuff including movies and animated gifs. It would be fun to make some of those available in the future. We have some pretty funny Derptana faces caused by animation and mo-cap bits that are horrific and hilarious. What is Extraction? - DR ROCKSO 721 In the game type Extraction, Spartan teams are tasked with the retrieval of assets from various sites using prototype translocation technology. Once a team has found a viable site, they must initiate the extraction process with a quantum marker and its spherical translocation beacon. As the extraction process occurs, teams must defend their beacon in order to prevent others from converting the existing extraction process into their own favor. What can you tell us about the betrayal booting system in Halo 4? - omarlotrc Betrayal booting takes game type and "deliberateness" into account and while in a lot of ways it's similar to the prior incarnations, we've tried to be cleverer about what the game thinks is deliberate versus accidental. And Join In Progress should help ameliorate the negative impacts for everyone involved. How awesome will Halo 4 be? On a scale between 1-343. - Dont pass gass I will answer this when players give us their impressions in less than a week. Speaking of which, see you then! Through the scope of my Battle Rifle, of course… |
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Originally Posted By Kodiak-AK: Originally Posted By ArmedSerenity: Originally Posted By 501st: Forward Unto Dawn part 5: http://www.youtube.com/watch?v=gULQ5GFIkcA&feature=plcp It was a great video, and a killer ending. Hell I would of paid to see this. I hope the halo movie comes out +1. Come one fuckers , You did this for free. WE WILL PAY MONEY TO SEE THE DAMN MOVIE. Take a long hard look at the new enemy design. You can't make a movie about the first ones. The story was great, but grunts and flood look like muppets in space. They would suck for anyone who isn't a fanboy or knew the mythology. Just explaining the mythology alone would make it amost impossible to tell a decent story that appeased the fanboys and new viewers. New enemies? High contrast and they would look great on the big screen. I would guess that 343 got the order to design every new detail to mesh with a larger universe. |
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Just paid off my Limited edition Halo 4 Xbox today.
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"The greatest danger to American freedom is a government that ignores the Constitution."
Thomas Jefferson Thanks for the membership jixxerbeast |
Originally Posted By millfire517:
Just paid off my Limited edition Halo 4 Xbox today. Too bad my current Xbox is working fine. Where's a RRoD when you need one. |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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Originally Posted By InfiniteGrim:
Originally Posted By Friendly_Crusader:
Oh wow that's different... I usually can't find anyone interested in single player/co-op.. I always play the single player first for a while on halo games. Halo is all about the story. IMHO its got one of the best story lines This. I don't play Halo multiplayer. |
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"She drove past, backed up, ran over and did cookies on 'flirty' when she let her hair down, dropped her drawers, smiled suggestively and stuck her panty-clad ass in my direction." Evil_ATF
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Anyone else replaying Halo 3 prior to getting 4?
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Proud Member of Team Ranstad
Tennessee Squire "Fully-loaded, safety off. This here is a recipe for unpleasantness." - Malcom Reynolds |
Originally Posted By VacaDuck:
Anyone else replaying Halo 3 prior to getting 4? I replayed Reach, ODST and 3. |
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No man knows the hour of his ending, nor can he choose the place or the manner of his going. To each it is given to die proudly, to die well, and this is, indeed, the final measure of the man.
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Originally Posted By Ajek:
Originally Posted By millfire517:
Just paid off my Limited edition Halo 4 Xbox today. Too bad my current Xbox is working fine. Where's a RRoD when you need one. Don't joke about that. |
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alright...
if obama wins no halo 4, will buy real ammo instead. :D if romney wins ill see if i can get halo 4. |
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Vortex MP map walkthrough:
http://www.youtube.com/watch?v=CUkUryrjaCo Gamestop midnight launch locations: http://www.businesswire.com/news/home/20121102005754/en/GameStop-Welcomes-Return-Master-Chief-Midnight-Opening So far the halo franchise has made 3 billion dollars and sold 46 million games. Halo 2 generated 125 million in its first 24 hours. Halo 3 broke that record with 170 million in its first 24 hours. Halo Reach went even further and generated 200 million in 24 hours. It will be interesting to see what Halo 4 does. |
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Originally Posted By AgentDavis:
Originally Posted By InfiniteGrim:
Originally Posted By Friendly_Crusader:
Oh wow that's different... I usually can't find anyone interested in single player/co-op.. I always play the single player first for a while on halo games. Halo is all about the story. IMHO its got one of the best story lines This. I don't play Halo multiplayer. I'll be going straight to co-op campaign. |
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