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AR15.COM
3/24/2007 7:02:09 PM EDT
I need to make a screw, but im having trouble with the threads.  I know I need to use the sweep command to make a helix, but how do I get it to follow along the edge of the screw shaft?
3/24/2007 7:05:09 PM EDT
[#1]
One of the local 4X4 shops I go to uses it.

Do you do any 4-wheeling?  If you do and know the guys at Slee Off-Road or want to get some work done there I bet they could shoot you a tip or two.
3/24/2007 7:06:18 PM EDT
[#2]
You should be able to rotate the drawing so you are looking at the bottom of the shaft then select the points.  There should be little boxes at the top of the screen that guide you through a function.

I've done a littw work with it, but on Monday I'll talk to one of the guys that works one it daily.  See if they can help ya.
3/24/2007 7:10:48 PM EDT
[#3]
Never done much 4 wheeling.  I have to get this done by monday.  I'll figure this out eventually, but i'll probably spend half the night on it
3/24/2007 8:02:58 PM EDT
[#4]
Again, follow the prompts in the functions.  It should get you through.  I don't have a copy on my home computer or I'd be more help.
3/24/2007 9:07:44 PM EDT
[#5]
well it took me 2 hours but i finally got it

3/24/2007 9:20:18 PM EDT
[#6]
I'm working on learning some solid works myself. Would you mind sharing how you figured it out?
3/24/2007 9:23:37 PM EDT
[#7]
That looks pathetic.  Those threads are not to spec either.  
3/24/2007 9:26:04 PM EDT
[#8]

Quoted:
That looks pathetic.  Those threads are not to spec either.  


quiet you silly Mech E, after this class I will probably never need to use solidworks again

I made a helix, made a rectangle going from the shaft of the screw to the helix, and made a swept boss/base of the rectangle along the path of the helix.
3/24/2007 9:28:41 PM EDT
[#9]

Quoted:

Quoted:
That looks pathetic.  Those threads are not to spec either.  


quiet you silly Mech E, after this class I will probably never need to use solidworks again

I made a helix, made a rectangle going from the shaft of the screw to the helix, and made a swept boss/base of the rectangle along the path of the helix.


Those are SQUARE THREADS?  Pfffff.  F  

I am going to beat it with a rock when you build it.  
3/24/2007 9:34:11 PM EDT
[#10]
I will be in the lab tomorrow if you need help...  
3/24/2007 9:35:28 PM EDT
[#11]
its ok, I think this is good enough by EPICS I standards....
3/25/2007 4:28:14 AM EDT
[#12]
sorry guys,

i was sleeping,

<< Solidworks certified support tech / trainer
3/25/2007 4:41:30 AM EDT
[#13]
When I was first learing Solidworks, I really wanted to challenge myself, so a made a threaded tap, complete with spiral flutes.  This was several years ago, and my computer cried every time I loaded that file.
3/25/2007 4:19:27 PM EDT
[#14]

Quoted:
sorry guys,

i was sleeping,

<< Solidworks certified support tech / trainer


You are so going onto my list of people with answers.
3/25/2007 4:38:03 PM EDT
[#15]
You probably don't really need to do the helix screw...

I did a sten gun in solidworks a couple years ago, rifling, helixed screws, everything.
It was terrible, the file took ~5 or 6 minutes to open.

I got to sit and wait a minute every time I made a change to a part or did anything that got  solidworks to rebuild a part.
Rotating the assembly view was like watching a slideshow.


ETA:
What's the screw for?  Larger assembly or a small school assignment?
3/25/2007 4:42:46 PM EDT
[#16]
it's part of a larger assembly we're doing for an assignment, we have to design an adaptor system for attaching an incompatible firefighter's helmet and mask.
3/25/2007 4:52:49 PM EDT
[#17]
I'd need to check, but I think the Solidworks library screws "simulate" threading by using a revolved thread shape, so it looks like a thread, but isn't actually helixed along the screw shaft.

You might want to consider doing something like that if you start running into performance issues with the helixes.  It's also easier to get the thread profile correct that way.  Sweeping a thread profile along the helix will give a lot of errors if the profile and helix pitch aren't exactly right.
3/25/2007 4:56:55 PM EDT
[#18]
i'm using the educational version of solidworks, apparently the full version has a library with a lot of premade screws and advanced tools, but i don't have it.  It's fine though, I haven't run into any performance issues, and getting the threads exactly correct isn't very important for this model.
3/25/2007 6:07:30 PM EDT
[#19]
The toolbox is available at school, also sign up at 3dcontentcentral.com, they have alot of free .sldprts for download.  
3/26/2007 12:56:57 AM EDT
[#20]
Most people just apply a Texture to simulate the thread,
It takes little to no memory up, and looks fine,

the way the tool box does it is to revolve a cut of triangular cuts, even they dont use the helix,  
3/26/2007 3:11:30 AM EDT
[#21]
these days if you're running into performance issues on a screw you're either running garbage for a PC or doing something completely wrong ... we're running 1000's of parts (upwards of a million once all is said and done, but our simplified configurations are running smooth as hell and are tons more complicated than a screw.
3/26/2007 4:52:56 AM EDT
[#22]

Quoted:
these days if you're running into performance issues on a screw you're either running garbage for a PC or doing something completely wrong ... we're running 1000's of parts (upwards of a million once all is said and done, but our simplified configurations are running smooth as hell and are tons more complicated than a screw.


I got a some slowdown when I put several threaded parts together in an assembly.  There was many overlaps/collisions of the threads through, so that might have had something to do with it.
3/26/2007 5:02:47 AM EDT
[#23]
creating the screw head and shaft and applying a cosmetic thread is the prescribed method.
especially when its a common thread type.