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Posted: 8/8/2011 9:38:20 AM EDT
Im creating a Zombie shootout scenario for this weekends shoot. Wont bore you with the details but wanted to share a funny. Im cutting out silhouettes of upper torsos (carboard) with a zombie head on top.

I sent out the Zombie headshot pics I wanted to use to my fellow shooters for approval. One buddy pipes up and says one is too hot to double tap in the head and he wanted to keep her as a pet.

So I obliged and photoshopped what I will make for him. I added a leg so he could practice "wounding her" in the leg.

Link Posted: 8/8/2011 9:52:36 AM EDT
Link Posted: 8/8/2011 1:45:01 PM EDT
ah the wonders of cocaine.
Link Posted: 8/8/2011 7:23:02 PM EDT
She wasnt that bad before the cocaine
Link Posted: 8/9/2011 9:00:28 AM EDT
the last stage of fire should include a hand to hand combat where you have to stab a zombie in the head ( watermelon on a post) with in so many seconds. just an idea
Link Posted: 8/9/2011 9:07:58 AM EDT
Eww great idea. Spin off of that is to throw the knife?

Here is the scenario I am laying out for us.

(5) Zombie Silhouettes scattered at different distances. Ranging from
5 to 40 yards. I will actually make cut outs with Zombie faces.

...........X.......... 40 Yards
...X............X...  20 Yards
.......X....X.......  5 Yards
..........U..........  Shooters Line

You will have 6 rounds of live 223 and one dummy round. You will not
know how your mags are loaded. This will simulate unknown mag changes and a failure to fire you have to address.

You have to double tap the head of each
target for a kill shot. I will super impose bullseye grids on each

Once you have engaged the (3) 20-40 yard targets you must switch to secondary.

You will have 2 rounds in your pistol magazine and 2 live rounds in
your second magazine to reload to. Double tap to both the 5 yard Z
Link Posted: 8/11/2011 6:10:01 PM EDT
i thought of it as a good excuse to possible have to buy a bayonet for my m4. still debating tho. last stage of fire.... zombie bayonet charge. haha
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