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Posted: 1/1/2004 4:49:08 AM EDT
- two guns are 10x better than one

- wait to lock & load until you've approached the building, or better yet until you've entered.  Extra points for waiting until you are in the elevator

- if possible, cock, decock, and recock your gun as often as possible.  You need to do this even with Glocks, though I can't tell you how.

- when someone is shooting an RPG at you, state the obligitory "Oh Shit", run 4 feet, raise your arms and fling yourself forward - the blast momentum will carry clear

- Having an M4 rifle with all the lasers and optics looks real cool, but please shoot from the hip to keep it fair

- when shooting people at close range, empty your gun(s) into them.  Yes, I know you have multiple targets, but they will wait for you to reload.  It's important to swiss cheese a couple adversaries

- always take your turn in a gun fight.  Duck, let the BG's shoot, when they stop, wait 3 seconds, raise up and take your turn shooting.  It's only common courtesy

- Union Rules - you are entitled to a 3 minute, mid-fight break.  Sit down behind cover, reload your gun, talk to your partner.  DOn't worry about the BG's, they will respect your break time.

- After shooting a BG, dont' take his gun or ammo.  Most of the time this is bad form.  Occasionally it's allowed, but not often.

- After shooting the baddest of the bad guys, let down your guard and turn your back.  This gives him a fair chance to rise up and try to kill you.  Now it's okay to finish him off.

- Remember, you have unlimited ammunition to a point.  Spray & pray is your best friend.

- But, when you get down to 1 or 2 rounds left, then you need to hit your targets and make them count

- When shot in the bullet resistant vest, remove it at once and discard.  You don't have to worry about being shot a second time.

- If possible, try and shoot while flying through the air, even rotating if possible.  Just looks better.

- Always treat your guns like you don't care about them.  Casually discard them when empty.

- You can dodge bullets.  When you see the BG's muzzleflash, yell "oh crap" and move out of the way.

- When using a sniper rifle against another, always aim for their scope.  This is the only place you can hit to kill another sniper.  Try and say something like "bye-bye) right before you pull the trigger
Link Posted: 1/1/2004 4:54:18 AM EDT
-it is possible to keep firing from slide lock so you do not need to EVER recharge your weapon.
Link Posted: 1/1/2004 5:23:08 AM EDT
[Last Edit: 1/1/2004 5:27:37 AM EDT by The_Cheat]
- If possible, rack your shotgun a few times while walking, or stalking the BG. And try to so it vertically with one hand.

- You can use thin interior doors as cover while being shot at with a AK47. Walls however, won't afford you protection.

- Don't worry about aiming. Todays modern ammunition just needs to be shot in the general direction of the BG. The bullet will find its target.
Link Posted: 1/1/2004 5:34:25 AM EDT
Yeah, and don't forget to scratch, your balls and get them ready for the scary scene.
Link Posted: 1/1/2004 6:06:43 AM EDT
- Beware! Anything struck by a bullet may explode, including but not limited to wood, concrete and metal structures.

- Cars, when hit by gunfire, will flip over. Use this to your advantage.

- Even after a 3-minute full-auto gunfight in a small room, your hearing will be fine.
Link Posted: 1/1/2004 6:10:57 AM EDT
- you can hide behind propane tanks, gas tanks and other explosive items [i]UNTIL[/i] you realize they are explosive, then you have 10 seconds to:


raise arms

fling yourself through the air

let the blast blow you clear

(and don't worry about shrapnel, the worst you'll get is a chunk in your thigh that you have to pull out - hey, it makes you look hardcore!)
Link Posted: 1/1/2004 6:13:01 AM EDT
- When the bad guy's Glock goes dry, he will point it at you and it will go "Click".  He will then look at it sideways, and then point it at you and grit his teeth and pull the trigger twice more.  It will go "Click" two more times.  He will then throw it at you.
Link Posted: 1/1/2004 6:29:18 AM EDT
-When the BG gets hit by a shotgun blast, he will always fly backwards and up into the air at least ten feet...sort of like an extra point kick.

-Holding your Glock gangsta-style, horizontal, with the mag well out and the slide in is always the preferred method.  Great for accuracy...and it looks too cool!

-Don't worry about extra magazines and where to store them.  The script says you fire 350 rounds in 30 seconds from your two Glocks...so just DO IT!

-Don't worry about that hostage that the BG is holding by the neck in front of him.  As the GG, you are such a deadeye, you can easily drill him through his eye at 50 paces...with your Glock...offhand, while walking towards him...in the dark.

-When the BG drives to turn you into road kill with his SUV, you remember to stand your ground in front of him...in the middle of the street and just shoot him (offhand and one-handed) through the windshield several times with your 9mm Glock.  Don't worry because as soon as you wipe him out, the evil SUV will swerve, hit something, flip up into the air for about 30 feet and explode like an FAE bomb.
Link Posted: 1/1/2004 6:39:05 AM EDT
- When you have fired your 30 rounds out of a flush 1911 mag and the slide is back, that clicking you hear when you pull the trigger tells you that you have to release the slide to fire 30 more.

- Wait until you have the BG covered and while gritting your teeth, then rack the slide of your shotgun to chamber a shell.
Link Posted: 1/1/2004 6:44:03 AM EDT
-Don't worry about taking multiple hits from shotguns loaded with bear slugs or Glock 9mm's loaded with armor-piercing cop-killer bullets.
They sting a little, like a flu shot or a bee sting.

-Bullets will always pass cleanly through you, they will never hit bone or anything really important.

-Bad guys will always stop and let you take them out right when they have you down.
Link Posted: 1/1/2004 6:47:14 AM EDT
[Last Edit: 1/1/2004 9:14:43 AM EDT by The_Beer_Slayer]
lets not forget that all LEOS own exotic expensive sports cars and are not worried about letting you drive while they shoot out the window in a high speed pursuit.
Link Posted: 1/1/2004 7:09:43 AM EDT
- If you are a sniper, the reticle of your scope must be extremely complicated, with various digital readouts, blinking lights, etc.  In fact, it should ideally look like the viewfinder of a submarine's periscope.

- If you are a sniper, ALWAYS make scope adjustments before taking your shot.  This is usually necessary, because you've just assembled your exotic "take-down" rifle from pieces in briefcase.

- If you are a GG, a hit to the shoulder never severs major arteries, or is life threatening.  It just hurts a little.  In fact, if a BG is standing behind the GG, its okay to shoot through the shoulder of the GG to kill the BG.

- Shotguns shot at pointblank distance through doors create two foot wide patterns, before blowing the person on the other side of the door 10 feet back.

- Handguns made in the late 1800's were much more accurate than today's guns.  They could routinely sever a rope being used to hang someone at 100 yards.

- Very highly trained elite military forces (SEALS, etc.) still spray and pray while shooting from the hip.  It's against Union rules to use all of those years of marksmanship training.

- If a BG throws a grenade into the foxhole of a GG, don't worry.  There's always more than enough time to pick it up and throw it back at the BG.  That'll teach'em!
Link Posted: 1/1/2004 7:15:56 AM EDT
keep 'em coming[rofl2]
Link Posted: 1/1/2004 7:22:53 AM EDT
You forgot my favorite!

Run up to a grass hut, throw the grenade in, and stand to the side of the window while the blast comes out the window.

Funny stuff, good thread.

Link Posted: 1/1/2004 7:26:17 AM EDT
Full-auto...full-auto...full-auto. No more than two bursts per magazine.

Office furniture is bullet proof.

Office walls are bullet proof, unless the script demands that you get clever and shoot through them.

Glass never breaks unless you aim directly at it and fire a long burst.
Link Posted: 1/1/2004 7:32:50 AM EDT
-Bullets fired through a car window NEVER harm the opposite glass.
-All bullets spark so you can tell where shots are striking.
-No weapon ever recoils in the hand of the GG.
-Always close the crane on your revolver by quickly flipping the gun sideways. It's great for the gun, and looks cool.
-Full auto sniper fire is fun!!!
Link Posted: 1/1/2004 7:34:08 AM EDT
you guys have been watching Spike again, haven't you.....
Link Posted: 1/1/2004 7:37:53 AM EDT
-If your in a sniper duel. And at your wits end about how to end it on a high note.

Have a good, yet recently stabbed you in the back friend, on hand to stick his head out and die, so the Sniper will reveal himself.

-While backtracking across a spot that has you wide open. Let your partner go first.

-After obviously shooting a manequin wearing a BG uniform. Leave one Pal outside as cannon fodder. Take the other with you to panic, cut & run. If the Sniper has you trapped.

Link Posted: 1/1/2004 7:42:31 AM EDT
-Plush chairs. Like you'd see the host of Masterpiece theatre sitting in, will get torn up on the BG's side. But not on the GG's.

-No matter your nationality and accent. You can always fool the BG's by speaking one or two words in thier language.
Link Posted: 1/1/2004 7:51:18 AM EDT
- A Desert Eagle in .45ACP will be much louder than a 1911 in .45ACP. It's a combination of the size and the gold plating, I think. Very technical.

- It's OK to run through crowded streets with any type of gun in your hand and your finger on the trigger. For added effect, use a pistol in one hand to either wave people ahead of you out of the way, or to wave people behind you past.

- Real gunmen don't need no stinkin' holsters. Just shove 'em in your pants.

- Even though your pistol is a .45ACP 1911, refer to it as "Mr. Nine Millimeter," just like Jules in "Pulp Fiction."

- Bolt action sniper rifles sound just like pump action shotguns when you cycle the action.

- Even though a Chain Gun fires several thousand rounds per minute, it still makes a rat-a-tat-tat sound like an M1919.

- In aerial dogfighting, even bullets fired from behind an opponent will strike the side of the fuselage at a right angle. Always.

- A .32 Auto bullet carries enough energy to knock a 250-lb bad guy back about 10 feet, according to Bond films.
Link Posted: 1/1/2004 8:32:58 AM EDT
After reading all this stuff, I just voted.

I wanna be that guy, he's better than superman!


BTW, love the bullets always make sparks comment.
Link Posted: 1/1/2004 8:48:34 AM EDT
 And let's not forget :
  ALWAYS cock your DA revolver prior to entering a hairy situation . It looks cool and accidental discharges never happen .
 AND most revolvers can fire 8 to 10 times regardless of how many rounds the manufacturer designed it for .  GEEEEZZZ !
Link Posted: 1/1/2004 8:59:46 AM EDT
-While in the middle of a shootout with the BGs, never count on the slide to lock back after your last shot.  As is well known they always malfunction leaving you never knowing when you'll hear that infamous "click" and have to throw it at said BG.
Link Posted: 1/1/2004 9:04:10 AM EDT
While flying through the air, empty both magazines at the bad guys.  This is the most efficient and accurate method of taking them down.  If time and tactical training permits, fire both of your guns sideways.  
Link Posted: 1/1/2004 9:12:52 AM EDT
You can carry a mini-gun as a personal weapon adnsustain continuous fire from it for over a minute in spite of a cyclic rate of around 6,000 rds. a minute.  Don't worry about the ton of ammo you  should need to tote around.
Link Posted: 1/1/2004 9:16:30 AM EDT
- ND's never happen, so it is OK to walk around with your finger on the trigger.

- Never use a safety.

- Always use one hand to drop mags, even better if you can do it in slo-mo.

- Remember, you are invisible to the BG bullets. 50 people spraying your general vicinity with full-auto fire means nothing.

Link Posted: 1/1/2004 9:22:14 AM EDT
Don't forget the Westerns now!

- You can tell when your opponent is going to draw by looking him in the eye.  Never look at what his hand is doing.

- Six shot Colt, Remmington, and Schofield revlovers have at least 19 rounds in them.

- When reloading (if you go beyond the alloted 19 rounds) always turn the cylinder and shake the casings out, never, never use the extractor.

-  Shooting two handed improves accuracy.

-  Shooting two handed with your head turned to one side while running improves accuracy even more.

-  The saddle ring carbine is the ultimate long distance weapon and it is impossible to miss hanging ropes with one.
Link Posted: 1/1/2004 9:56:57 AM EDT
[Last Edit: 1/1/2004 9:57:39 AM EDT by Langadune]
-When firing full auto, listen for the for the multiple clicks meaning the ammo has run out.

-If you are the BG you can put your gun against the GG's head and he will stop and put his hands up.  Then, when you're ready to kill him, cycle the again... then GG won't know the diffence.
Link Posted: 1/1/2004 10:17:37 AM EDT
[Last Edit: 1/1/2004 10:19:31 AM EDT by -Duke-Nukem-]
I wanna be Chow Yun Fat.




Must be cool to point a Glock at someone's head and not even have to look at them.
Link Posted: 1/1/2004 10:59:35 AM EDT
- The only acceptable time to advance on the enemy is when you are down to 2 rounds of ammunition in your pistol.

- All firearms click when they are out of ammunition.  Sometimes after the heat of battle during that 5 minute lull right before you confront the BG...you know, the one with the dramatic music and slow motion sequences... he will not notice that the slide on his pistol has locked back and will subsequently point it at you and it will click.  You will probably miss him with your two shots, however, and then you will be forced to battle your foe hand-to-hand for 20 minutes at which point, your foe will remember 10 minutes into the fight that he has a knife stashed in his boot and will wildly swing it at you a few times before you take it away from him or shove him against a random sharp object sticking out of the wall.

- A bolt action rifle is capable of firing up to 3 shots between each manipulation of the bolt.

- If you are carrying a shotgun, you must rack the slide each time you see your enemy even if the gun is already loaded.  Sure, you're ejecting a loaded shell but that's alright since your shotgun has a 35 round capacity.

- Full-auto weapons, no matter what caliber, have little to no recoil during sustained fire.

- Shooting a vehicle more than 5 times in any location will cause the vehicle to fly through the air, flip over, and explode...usually all at the same time.

- The bad guys may be shooting up the back glass of your getaway vehicle, but don't worry your seat's cushion will stop the bullets.  Also, make sure you lean out the side window and expose yourself during a getaway instead of firing back through the shattered back glass.

- The only person who is capable of occassional accurate fire is the main character of the movie.  He is able to fire at pursuing vehicles and hit the tire by aiming with his sideview mirror.  He is also able to hit a wire or chain at 50 yards with his .38 snub-nose revolver.

- Your partner is not that good at shooting; however, if you are about to be killed and he cracks his neck and aims with his left eye and says something to the effect of "you're mine mother f*cker" then he can drill a bad guy in the eye at 300 yds with his revolver.
Link Posted: 1/1/2004 11:10:56 AM EDT
The  police issued 2 inch .38 special snub nose revolver is the most accurate long range weapon ever made, based on old police shows from the 60's and 70's. Who needs SWAT teams or bolt guns when the .38 armed detectives can routinely pick off concealed, rifle armed gunmen at ranges usually exceeding 100 yards.  
Link Posted: 1/1/2004 11:17:20 AM EDT
[Last Edit: 1/1/2004 11:18:02 AM EDT by gamesniper]
(Applause) You guys are not only great, but so thorough that I couldn't add anything to the list.
Bravo [ROFL2]
Link Posted: 1/1/2004 11:31:13 AM EDT
- when in large crowds of civilians, shoot wildly, you will not hit them

Link Posted: 1/1/2004 11:34:47 AM EDT
Hey-I got one, for the westerns-both old and new.
-No matter how much gunfire there is, the horses NEVER get shot or wounded.
Link Posted: 1/1/2004 11:37:03 AM EDT
Originally Posted By -Duke-Nukem-:
I wanna be Chow Yun Fat.

View Quote

Funny scene.

about the only time that a revolver is OUT of ammo in a movie.
Link Posted: 1/1/2004 11:43:28 AM EDT
- While clearing a house or building, always hold your handgun right next to the side of your face.  That way, it will block your view to one side, and if you have an ND (after all, your finger is on the trigger), you will permanently lose all hearing in that ear.

- if you almost shoot your partner, make an exasperated sound and snap the gun up to the side of your head.  Don't take your finger off the trigger.
Link Posted: 1/1/2004 11:53:40 AM EDT
If you have an MP5 or AK, you can switch between live ammo and blanks with ease.
No need to remove the BFA.
Link Posted: 1/1/2004 12:24:45 PM EDT
When your full auto weapon runs out of ammo merely recock it.
This will provide you with an additional 30,000 rounds.
This can be repeated as needed.
Link Posted: 1/1/2004 12:31:45 PM EDT
all 1911 pattern firearms are double action.
Dont worry about the hammer not being cocked.
Link Posted: 1/1/2004 12:41:43 PM EDT
It's okay for cops to point a loaded weapon (finger on trigger) at an innocent, as long as it is part of a joke to put the annoying sidekick in his place, or a gag to scare the new boyfried of your partner's daughter.

And if a police officer is in a gunfight, he is allowed to immediately leave the scene to try to intercept the remaining bad guys at their hideout.  Paperwork can wait for later.
Link Posted: 1/1/2004 12:51:14 PM EDT
whenever you pick up a weapon- just assume it has a loaded chamber and magazine!!
Never check!!!
That would violate your tv/movie gunfighter oath.

and only inflict 'tv shoulder wounds'

silencers are more effective on revolvers.
Link Posted: 1/1/2004 4:21:10 PM EDT
- breaking the rules is required to catch the really bad guys.  The laws are just there to interfere with you doing your job as a cop
Link Posted: 1/1/2004 6:14:59 PM EDT
Damn......Chuck Norris got a new movie out?
Link Posted: 1/1/2004 6:26:06 PM EDT
I believe that charlie's angels did the early developmental work on the 'hold you wrist' stance for extra steadyness- later proved to be vastly superior to the over-rated weaver stance or the  Isosoleces triangle nonsense. May also be used in conjucntion with ghetto/homeboy sideways slanger stance.
Link Posted: 1/1/2004 6:52:42 PM EDT
[Last Edit: 1/1/2004 6:54:59 PM EDT by limaxray]
No matter how many times the BG has thumped you in the head with a rifle butt or his boot, you can still see and think clearly enough to cleverly ice him with a nearby chain/pencil/crane/espresso machine/fencepost or other sharp object, but you can only do it after he's beaten you to within an inch of your life.

No injury to your shoulder or leg will prevent you from doing a Double Sumatran Flying Wheel Kick with a double back flip to the BG's head.

No matter how much blood you've got running down your arm from your incredibly painful shoulder wound, you will never lose your grip on your weapon.

Every blow to your head will draw blood, but don't worry, it will NEVER be enough blood to block your vision.

No matter the size of the office building, you will not get cut with flying glass after the 62 pounds of C4 goes off.  If you do, it will be a head wound, but see above.

Make sure the script calls for a female partner--they will always wind up in your bed for at least one night of great sex.

Never, ever worry about slipping on all the loose brass under your feet, or all those extra shells you ejected trying to use your firearm as an exclamation point.

No matter how many times you've been rammed or sideswiped, the car you are driving is still capable of 75 mph and hairpin turns.

No woman you are trying to protect is ever smart enough to do exactly what you tell her.  Get used to it, because you are going to be beaten and/or shot because of it.

Link Posted: 1/1/2004 7:22:31 PM EDT
Originally Posted By DzlBenz:
- A .32 Auto bullet carries enough energy to knock a 250-lb bad guy back about 10 feet, according to Bond films.
View Quote

Didn't Bond use a .380? Dat wut da homies be packin', must be good. [;)]

I love you guys' lists.
Link Posted: 1/1/2004 7:28:51 PM EDT
- Silencers make pistols even more effective, accurate, and higher-capacity, so be careful

- Whenever your longarm runs out of ammo (at a critical moment, such as when you have the boss in your sights), throw it down, do a roll, and draw your pistol.

- One-handed anything looks cooler
Link Posted: 1/1/2004 7:35:45 PM EDT
Originally Posted By Valkyre:
- Silencers make pistols even more effective, accurate, and higher-capacity, so be careful

- Whenever your longarm runs out of ammo (at a critical moment, such as when you have the boss in your sights), throw it down, do a roll, and draw your pistol.

- [red]One-handed anything looks cooler[/red]
View Quote

I don't know, I can think of a few things that look cooler using two hands... [naughty]
Link Posted: 1/1/2004 8:05:02 PM EDT
Originally Posted By Valkyre:
- Whenever your longarm runs out of ammo (at a critical moment, such as when you have the boss in your sights), throw it down, do a roll, and draw your pistol.
View Quote

Don't forget, after the roll/draw you should be pointing the pistols at each others' faces!
Link Posted: 1/1/2004 8:15:33 PM EDT
[Last Edit: 1/1/2004 8:31:52 PM EDT by GiggleSmith]
Originally Posted By Sniper_Wolfe:
Originally Posted By DzlBenz:
- A .32 Auto bullet carries enough energy to knock a 250-lb bad guy back about 10 feet, according to Bond films.
View Quote

Didn't Bond use a .380? Dat wut da homies be packin', must be good. [;)]

I love you guys' lists.
View Quote

In the books he started out with a .25 Beretta.
In the novel “Doctor No” - which is about halfway of all Fleming’s Bond novels - he switched to the .32 PPK.

But to the original subject of this thread;
If you use a scope, there will be no crosshairs when the camera looks through the scope.*
And any time the camera looks through a telescopic lens, the view will always be rock solid.  There will be no jittering caused by the heart or the shooters breathing.
When shooting at a person 800 yards away, you will be able to shoot them directly between the eyes.  No “Minute of Angle” troubles here!#
And if you are sitting on top of a horse, shooting with iron sights from at least 100 yards away, even though you blink when you squeeze the trigger, you will still shoot the rope that you have strung your former partner up with.

*This happened in a Kojak episode!
#CSI Miami this season.

Edited to include Eastwoods final shot in "The Good, the Bad, and the Ugly".
Link Posted: 1/1/2004 8:40:37 PM EDT
When using a pistol, it's always kewl to "fling" the gun - that is, flick it with your wrist while shooting, like you are flinging the bullets out of the barrel.
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