For all those loving the whole post appocolyptic zombie stories this is for yall. i have personally read 27 of them and cant get enough of em. they have it on Amazon.com www.amazon.com/gp/product/1582403589/sr=8-1/qid=1144862631/ref=sr_1_1/104-5400065-5381521?%5Fencoding=UTF8
Let's talk, for a second or two, about the coming Zombie Apocalypse, the subject of Robert Kirkman and Tony Moore's ambitious and brutally beautiful graphic novel series "The Walking Dead".
Let me break the bad news to ya, big guy. You're not going to survive it.
Everyone watches zombie flicks with the notion that they'll survive. They're going to be one of the shotgun-toting mall-rustling heroes when it dawns on everybody that the Army ain't showing up.
Well let's put it to you this way: the Zombie Apocalypse is coming, and you're not going to make it. You're going to go get your mail, or be carrying your groceries out of the supermarket, and that's when you're going to meet your first Zombie. You've got a billion things flying through your noggin, Champ: pick up the kids, college tuition, your crazy stock portfolio, war and rumors of war, bio-terrorism, the big presentation at the Office tomorrow.
The Zombie is very Zen. It clears its mind. It has one single, driving purpose: it wants to sink its yellow tusks into your flesh and sample a little human pad thai.
Isn't that the way it always is---these things, like summer guests, always occur when you're just not prepared?
That's the guts of "The Walking Dead". Writer Kirkman states out front that he's less interested in a straight-out horror story---zombies springing out of the darkened woods and chowing down on some filet-au-Bob---than he is in exploring the dark thickets of the human brain exposed to what Kirkman calls "Extreme Situations".
The story follows Kentucky police officer Rick Grimes, thrown into a coma after a routine traffic stop goes bad. Just like "28 Days Later" he wakes up in an empty hospital. He buzzes on the nurse call-button; nobody shows up to help him. Which is, as we will shortly find out, probably a good thing.
Why? Because the hospital---most of it, anyway---is a tomb. Dead. Silent. There's a corpse, supine, fallen between elevator doors, his guts exposed, partially devoured. But for that single dead man, Grimes finds, to his horror, the hospital is deserted.
Of course, there's the matter of the lunchroom, stuffed to the grills with the Living Dead.
You could call it "While you were Sleeping", but it's not romantic, and it certainly isn't a comedy. While Grimes was out cold, the World Ended. The Dead Walked, and ate, and infected. Civilization ground to a halt. His town is dead; his house, run down; his wife and son, missing. The neighbor's house claimed by squatters. Word is everyone has gone to Atlanta, where the military has cordoned off the city and is protecting civilians. Grimes, in search of his family, in search of answers, takes a police cruiser and heads South.
To be sure, in zombie flicks I always root for the flesh-eaters, and here, whatever Kirkman says, you're reading "The Walking Dead" to see zombies, not follow a soap opera. But happily, Rackerton invests enough details in these characters to make them compelling: each has an agenda, obsessions, private vices, prejudices.
In other words, real people.
It certainly doesn't hurt Kirkman's story to have an artist as fine as Tony Moore bringing his vision to life. The black & white panels, the shadings, the crispness of the art---all of it is gorgeous, helping to accentuate the horror, but also to highlight the brutal beauty of a world gone feral.
Life, say the Buddhists and Christians, is Suffering. Suffering shapes us, molds us, ennobles us or breaks us apart. This is what is at work in "The Walking Dead: Days Gone Bye": you see the characters change, shift, mutate, evolve---into stronger creatures, true, and into weaker, viler, sneakier creatures as well.
But if this is a hard world, Tony Moore's artwork makes it a bleakly gorgeous one. Take a hard look at the scene around a campfire in a wintery wood, seconds before horror intrudes: the downy snow, the shaded woods of the thicket, the faces sunk in shadow, backlit by the fire.
Some scholar once said that the Living can never stand up to the Dead: they are too many, and their hungry, avid minds are not freighted with the conscience of the Living.
Kirkman and Moore have put that contention into question in their first auspicious volume of the "Walking Dead". Doubtless the Dead will Walk, and the Walking will die---but who will survive, and what will become of them?
I'm hungry for more.
The Walking Dead is, without a doubt, the finest ongoing Zombie fiction out there. It reads and feels like a well-thought-out soap opera and adventure film, it remains consistent to itself, and maintains a sense of fear and dread that few Zombie comics or movies ever seem to get.
Issue 25 brought the survivors to the literal edge of mental collapse, and revealed teh true meaning of the term The Walking Dead. The last three pages of that issue alone do more to show just what a Zombie Apocalypse would really mean to the survivors; probably the most powerful and insightful Zombie Fiction statement I have ever seen.
There is a massive compilation out now in hardback of issues 1 to 25, with some extra features. Its a $100 book, but worth every cent.
(PS - as you can tell, I am nigh-fanatical about this title. If Dawn of the Dead is a training film, this comic is like a year at the National Training Center, except the 11th ACR OPFOR are all Zombies)
I'll have to check this out.
hehe it is one of the best ive ever readon the whole zombie end of the world image ive ever seen and read. i also am waiting on every comic hehe