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I bought in on release, I played a bit when Utopia was released and I recently picked it up again last week on a whim.
I'm not too much of a fan of how they redid sectors, planet management, and resources. Seems like there is a lot of micro managing that needs to be done and setting it to auto will quickly bring your economy to ruins. Late game performance still seems to suffer on larger maps, which often means I'll abandon a game once I know I've "won" rather than slug through hours of wars at ever decreasing play speeds just to get the victory. I even overclocked my computer for the first time in a decade just to try and offset it and even 5Ghz isn't enough to keep it going. |
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Quoted: https://cdn-products.eneba.com/resized-products/Stellaris_390x400_3x-0.jpg Grand Strategy on a Galactic Scale Explore and discover a spectacular and ever-changing universe! Paradox Development Studio, makers of the Europa Universalis and Crusader Kings series, and publishers of the best-selling Cities: Skylines, presents Stellaris, advancing the genre of grand strategy to the very edges of the universe. View Quote Big pony and I play it excessively @BigPony |
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Sounds like some kind of new children's cartoon adventure. Or anime, as the Japanese call their cartoons.
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Quoted: I bought in on release, I played a bit when Utopia was released and I recently picked it up again last week on a whim. I'm not too much of a fan of how they redid sectors, planet management, and resources. Seems like there is a lot of micro managing that needs to be done and setting it to auto will quickly bring your economy to ruins. Late game performance still seems to suffer on larger maps, which often means I'll abandon a game once I know I've "won" rather than slug through hours of wars at ever decreasing play speeds just to get the victory. I even overclocked my computer for the first time in a decade just to try and offset it and even 5Ghz isn't enough to keep it going. View Quote Yep. the slow down is horriable. Also, any idea how to get the final 2 ship sizes accessable? ive researched all tech(i get the same 5 options in each field now, x% improvement in y empire wide thing) , still only able to get battleships, nothing larger. |
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The game has changed significantly since its release. Messing up in early game will cripple your mid and late game.
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Quoted: Yep. the slow down is horriable. Also, any idea how to get the final 2 ship sizes accessable? ive researched all tech(i get the same 5 options in each field now, x% improvement in y empire wide thing) , still only able to get battleships, nothing larger. View Quote You need a Citadel dockyard and build the Titan and Colossus accessory slots for it As to the late game we don't really have too many troubles with it we typically only play on small or tiny Maps, we can play both of those just fine all the way up to the year 2600 if we we're really pushed to that |
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Also rackets are fucking awesome mid to late game if you go down the genetic Ascension route
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I love it. One of the few strategy games where playing tall is genuinely a great strategy, which works for me since I'm a natural turtler. Hide behind some citadels for a couple centuries and emerge with some doomstacks.
Also, half the fun is creating the backstory to your empire. My current playthrough is as the Balance of Judgment, a sentient AI warship lost centuries ago in a titanic struggle against a hostile alien race known as the Magog. The Magog wiped out almost all civilization and drove many of the survivors into a primitive state. The Balance of Judgment, severely damaged and her crew dead, crash-landed on the planet Hera. The AI core survived and began fabricating drones, creating a centrally controlled AI race. The Balance of Judgment is determined to complete her mission to protect civilization. She plans to rediscover all the lost technology and build a massive fleet in case the Magog or any similar threat ever returns (spoiler, the game almost always ends with a massive invasion from one of three end-game threats). Inspired by Gene Rodenberry's Andromeda. Attached File |
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Quoted: I love it. One of the few strategy games where playing tall is genuinely a great strategy, which works for me since I'm a natural turtler. Hide behind some citadels for a couple centuries and emerge with some doomstacks. Also, half the fun is creating the backstory to your empire. My current playthrough is as the Balance of Judgment, a sentient AI warship lost centuries ago in a titanic struggle against a hostile alien race known as the Magog. The Magog wiped out almost all civilization and drove many of the survivors into a primitive state. The Balance of Judgment, severely damaged and her crew dead, crash-landed on the planet Hera. The AI core survived and began fabricating drones, creating a centrally controlled AI race. The Balance of Judgment is determined to complete her mission to protect civilization. She plans to rediscover all the lost technology and build a massive fleet in case the Magog or any similar threat ever returns (spoiler, the game almost always ends with a massive invasion from one of three end-game threats). Inspired by Gene Rodenberry's Andromeda. https://www.AR15.Com/media/mediaFiles/61337/20200423104730_1_jpg-1382251.JPG View Quote Most of the time we get the scourge Invasion I have to say |
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Quoted: You need a Citadel dockyard and build the Titan and Colossus accessory slots for it As to the late game we don't really have too many troubles with it we typically only play on small or tiny Maps, we can play both of those just fine all the way up to the year 2600 if we we're really pushed to that View Quote Yeah the small maps are the way to go if you truly want to “win” a game, but anything bigger or longer and it eventually comes to a crawl. Larger maps will extend long past 2600 as you wait for influence gains for claims. Thankfully they added some QoL improvements where we gain more influence now more than ever. Back during Utopia where all you would get is 5-7 influence a tick? It was absolutely killer. I’d calculate it out that I’d need to wait 40 hours just to get the influence needed to win, and at that point it was just a waiting game. Building any larger fleets or army’s at that point would only just further slow the game down. |
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Quoted: Yeah the small maps are the way to go if you truly want to "win" a game, but anything bigger or longer and it eventually comes to a crawl. Larger maps will extend long past 2600 as you wait for influence gains for claims. Thankfully they added some QoL improvements where we gain more influence now more than ever. Back during Utopia where all you would get is 5-7 influence a tick? It was absolutely killer. I'd calculate it out that I'd need to wait 40 hours just to get the influence needed to win, and at that point it was just a waiting game. Building any larger fleets or army's at that point would only just further slow the game down. View Quote |
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Quoted: I need to get that DLC View Quote Different game. https://www.matrixgames.com/game/distant-worlds-universe |
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I have played it since release. Haven't checked out the new federations expansion though.
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View Quote View All Quotes View All Quotes Quoted: Quoted: I need to get that DLC Different game. https://www.matrixgames.com/game/distant-worlds-universe Oh ok I thought you meant this dlc. Stellaris: Distant Stars Story Pack |
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Also if you have never heard of Xenonian news Network you need to their videos are absolutely hilarious
Giant Asteroid Enters Race for UNE Presidency |
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We have gotten all of them (Paradox frequently has them on sale on Steam) but 1 or 2 of them are just things like portrait packs for more species. You can def skip those until later.
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Don't quote me, but I think just the one who creates the game. Again, I would look that up online first tho.
Also note, the game is fairly complicated to learn as the economy is VERY in depth so watch some yt vids or play with someone already familiar with the game are easiest. Once you get it down, if space empire building games with lots of combat are your thing, this game will keep you satisfied for many hundreds/thousands of hours and is well worth the cost. I know Little Pony just constantly builds new empires to try or tweaks his current ones, and roleplaying your empire is quite fun. |
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THE FALL OF EARTH - Stellaris Cinematic Trailer Apocalypse/Distant Stars |
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Did they make some changes, used to be if a game grew large and complicated it slowed to a crawl. I haven't played in a long time.
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To play the largest maps you need a beefy computer still, but they have improved performance a lot from previous releases.
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Stellaris: Villain Bar |
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Its been a year or so now but been meaning to dust it off with the new expansion out. Definitely a fun game but never actually best it. Usually reach a point where I'm so dominant over everyone (coupled with the late-game CPU slowdown) that I usually quit as opposed to grind out the last 1/2 or so of the map
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Well we were doing soo good untill "The Contingency" wiped us out.
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I already bought most of the DLC's on sale but thought this was interesting.
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View Quote That meme would be perfect if the picture on the right was at "fastest" game speed. |
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hey @Commando223
whats your preferred government type anyway? ethics and traits that is. |
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Quoted: Still experimenting with different ones I can tell you I don't like fanatic pacifists I had an awesome army I couldn't even use. View Quote You'd be surprised I have a fanatical pacifist plant species people But most of the time I either play as my snail people which are fanatical authoritarian and xenophile, with a hereditary government type, a traditional top-down Empire you could say, I also use the Byzantine bureaucracy an environmentalist trait, the snail people themselves are also conservationists so overall in the beginning coupled with a bonuses from authoritarian my Empire uses around 25% less consumer goods than others Or I play my fox people which are fanatical xenophiles and spiritual, they are a Theocratic oligarchy and I use the free Haven and meritocracy traits, I Xeno compatibility with them to the absolute maximum And then finally I have my gecko people They are a hidden government type that is tricky to make, their governments is called a "Celestial Empire" basically think of the late Ming Chinese Empire before the Manchurian Qing took over To able to make the celestial Empire you have to take spiritualist pacifist and xenophobe, along with hereditary government and then you have to take inward perfection, you have to do all of that otherwise you will not get it. If you then combine it with agrarian idyll and make your species have the intelligent trait you can break the game in many ways, it's not totally overpowered as say a technocracy starting with a ring world but it is quite potent. Sure you might not be able to do any diplomacy at all with inward Perfection, but why even bother when everyone else is beneath your notice, it's not like they would even be able it's not like they would even be able to understand your culture or people anyway |
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