[ARCHIVED THREAD] - warhammer 40k WTF!!!!!! (Page 2 of 3)
I used to play. I have 3 kids now and no time, so I sold my stuff on Ebay last year. But I doubt those guys had thousands invested - a large tournament sized army would likely run you about $500. But you don't shell out that kind of money all at once - you start with a few squads and play small games and work up to it. I know guys who have thousands invested, but that's for a HUGE collection of a bunch of different armies. Most players have nowhere near that much. As for the how much fun it is... really depends on the players. I live near the National Ground Intelligence Center, my gaming group consisted of active and retired military who work there as analysts. They'd know what an Uzi is. I avoid playing in gaming centers because it tends to be a freakshow. |
You went by tonnage? That's totally unbalanced, you go by battle value. I'm not allowed to use artillery any more because I always use Inferno rounds for the Arrow IV and set fire to the entire map. They can't stop me from being a C3 sniper whore though. |
I completley understand becoming very involved in a hobby. I was very excited bout what I thought the game was. Sitting around drinking beer, shooting the bull, and posing scale figures from real battles seemed fun and something I may even try. If it involved dead nazis' it would make it twice as interesting. Ths whole 40k thing was just so odd to me because in the imaginary part of it and I would have never suspected lawyers, office supply reps, and a guy who owns a swimming pool construction company to be involved in such. Never do I intend to insult someones hobby unless is involves mens underwear or something to that degree. This started to seem odd to me though 5 minutes after I arrived. Someone mentions about how a round penetrated a tank but didnt explode. Apparently my knowledge of Vulcan artilery and the chemical compounds involved in the explosion were of no use in imaginationville. Thinking about it now I was probally ruining the fun part of the game by bringing real items into it because they seemed to perk up and laugh a bit more once I stepped outside. I may show up next time and drop my Slave 1 miniature on the table. |
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I've got a bunch of Space Marines and Tyranids kicking around my apartment. It was a fun game, but it's pretty damn expensive. I can't remember how much I spent on 'em, but it was probably in the ballpark of $600, probably more (over a few years). I don't play anymore because the games take too damn long to setup and play, plus there aren't many people in my area who play the game to begin with. War Machine is much easier to play and it doesn't cost nearly as much to have a decent army. ETA: if you want to try Warhammer 40k on the PC, pick up Dawn of War: Soulstorm. It's pretty cool. |
Battle value? Must be a newer thing--this was in the early 90's, about the time the Clans came back to town. Never had a problem with unbalanced--we all played diverse companies (no 12 Atlas units...). My unit was made up of Shadow Hawks, Archers, Valkries, and an Assault-class lance. Others ran everything from Elementals and Commandos to Daishis. We loved the inferno-rounds, too. But we had more fun with the minelayer rounds...('Boom! That Hatchetman just lost a leg. Can't wait to send 200 LRM's his way next round!') |
If anyone has heard of the WWII Strategy game Company of Heroes - the game Warhammer 40k is like an un-evolved version of that. Just with a different setting. I tried the game once and didn't like the whole "grim dark future" thing, but I can definately see how the computer game would be fun. Its like organizing your own kickass army, and going to destroying the shit out of the other guy. Sounds fun to me. The video game that is, Tabletop makes me go ![]() ![]()
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When I was about 12 (when NES was the cool system), a friend a nd I hoarded theses micro-machine type figures. All war vehicles like VTOL's, tanks, jets, missile launchers, etc.... We made a grid on his pool table, added some terrain (mountains, lakes and rivers), established movement ranges, weapon ranges, damage and attack ranges/values, etc.. We had som pretty fun battles. LOTS of strategy to be successful. Now I'm old, have sex and work alot. |
They've had battle value since the 1st edition boxed set in the late 80's. ![]() People hate it when I play Clan, because I totally wank out their stuff. A Bane-3 with eight LRM 15's firing Thunder-Augmented rounds, covering a total of 56 hexes with mines every turn kinda pisses people off. Especially when my artillery is either setting all their shit on fire or blowing it up. The new Total Warfare rules totally nerfed everything. Now Inferno rounds instead of setting your mech (or tank) on fire and doing 3 heat for 3 turns per Inferno round acts like the flamers do and just add 3 heat per missile for that turn alone. And you're only allowed to add a maximum of 15 heat from fires/flamers/Inferno rounds every turn, which is bullshit. TW has a few nice changes, but most of them just muck the game up. TW isn't going to last long because so many people are complaining about the retarded changes. My favorite mechs have to be the Phoenix Hawk, Marauder, Highlander IIC, Shootist, and Timber Wolf. |
There nothing like a 2-Gauss-modded Rifleman and a Raven causing hell for the other side. |
+1 I'm betting 8 out of 10 people here indulge in hollow fantasizing every time they go to the range. *bang* Take that Obama! "Here, let me show you how to hold that right Condi. Yeah, just like that... Squeeze it slow and even and let the bang surprise you..." I've played tabletop RPG/miniatures since '82 and I've found the skills and mental agility I've picked up to be useful in general. Sure a lot of socially challenged people play these games. How many freaks out there with guns and gimp suits I wonder? |
| I used to play it... probably for about a year when I was twelve or thirteen. Still have my army. It was just too expensive. I have about $150 of what was then hard-earned allowance money tied up in it, and it still fit easily into a large foam-filled pistol-case like you can buy at wal-mart. I still have better things to spend my money and time on. |
Company of heroes is great, esp if you know how to move your tanks properly. Nothing like have a Tiger be all happy to chew up my sherman just to realise he has a Wolverine in his ass
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uesd to play it it got to expensive so i ditched it btw www.games-workshop.com/gws/ |
Rifleman's too much of a light-weight, especially with a pair of gauss rifles. I like the Vanquisher; twin light gauss rifles and twin ER large lasers, plus C3i makes for one NASTY sniper.
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More your lack of knowledge of the game's rules, I'd say. Good thing nobody was using a psyker, you might have started going off about how "You can't blow people up with the power of your mind!" |
He obviously doesn't know that due to the vastness of mankind's empire, not to mention the age of the standard template constructs, that most of man's weapons are falling behind in quality, not to mention the insidious armored defenses of the insidious xenos. |
I've not found a Gothic player since I left Ireland eight years ago. My little Chaos fleet is gathering dust. Heck, my Dark Elves haven't seen a battle in ten years. The Imperial Guard army I have, however, is only four or five years without a fight. I can't remember the last time my 1/300 scale Panzer Division or British Armoured Regiment took to the field. It's a bit of fun. The joy of playing a tabletop game isn't so much the game itself, it's the social interaction and the modelling. NTM |
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Warhammer 40,000 is much like Risk, except much more detailed and tactically engrossing. You have to make strategic battlefield decisions and must adapt your battle plan to your opponents. In order to win you need to be intelligent, flexible, and of course a little lucky. You collect tiny 28mm sized models which have to be assembled and painted just like model cars or planes. The models are simply used to represent the army being played with, just as the pieces in Risk do the same. Also regular dice are used, just like in Risk. All it really is a complex table top battlefield game. You can take it the extreme and become involved in the background material and create scenarios, such as a special forces team has to capture an enemy air field.
As an avid player myself I am not surprised in the least. The relatively high cost to play usually eliminates the rift raft that accompanies other hobbies. The people you meet are not your everyday people. They are usually upper middle class, with an open mind, and enjoy tackling challenging situations to exercise the mind. Yes, anyone can play, but to be good at it you'll need half a brain. For those uninitiated: (Simply select your country: USA) WARHAMMER 40K |
I've heard, over and over, from folks who play other tabletop strategy games, that 40k players have almost no grasp of tactics whatsoever and nearly always get raped if they play an actual strategy game. I'm wondering if that's because of how 40k is played or because of the people it attracts. |
You're correct and I didn't elaborate anough. Add 15 tons for ammo, armor and a C3 unit. I used one of the DOS mech creators I snaged off a BBS and creatively named the pair 'Scout' and 'Sniper'. ![]() We used to have "Gumby games" where we make up the most outragrous shit and waste an evening blasting away with Long Toms, Swarm LRMs, Arrow IVs and Ultra AC20s on mechs with minimal engines and armor. |
you make my point, exactly... except that thi sis the year 2008 and we have WoW... you can go farther back and get mech warriors, etc... but yea, it's people using their imagination, instead of having info beamed into their brain, they hav eto use their one brain to make story!!! |
It's because of the rules of the game. There is no concept of suppression by fire in 40k |
The former. 40K operates on the principle of "because it's awesome" rather than "because it's realistic." Also, these "actual strategy games" you mention - does skill with one automatically transfer into skill with another that has a completely different set of rules, implying there is a universal underpinning of tactics/strategy, or is it simply that the 40K players don't have any experience with the other games' rules? |
I have never played the table top or Dawn of War ......I have however been reading the books for a while. Of course....this looks pretty damn bad ass. Link
Exactly what got me hooked on reading the Black Library....Gaunts Ghost. |
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Ibram Gaunt for the win! How can anyone not like a game where the good guys solve almost all problems by killing 'em all and letting (the) God (Emperor of Mankind) sort it out? I have never played the game, but I own quite a few of the novels. Gaunts Ghosts and the Space Wolf books got me hooked. Bought the Last Chancers & Eisenhorn omnibus recently, which will soon be at the top of the reading pile. |
"you fucking weirdo, you're only into real guns! You must be a psychopath!" Different strokes for different folks. America is a big place, people are different. |
IMHO Battletech is one of the best strategy sci-fi games ever created . WE usually play all canon units only . If we are using mods,I'll take my own modded NON-XL Engine Marauder-D . If they wouldn't have made so many I/S designs with that damn XL Engine in 3050 a LOT more players would have stayed in the game . Taking on the Clans superior tech was difficult enough without being hamstrung with XL in everything . I prefer 3025 Era play . Not as much for the tech differences and clans,but because all of my favorites became XL Engine death traps . I'll take a 5/8/5 medium like the Wolverine 6M over an assault any day in 3025. |
Yeah, but you're talking to a guy who (with his weekend crew) "corrected" the Twilight 2000 weapons charts for damage, rate of fire, reload speed and accuracy based on our myriad assortment of experience. Steam powered Abrams FT(post apocalyptic)W! |
Oh...Damn... Forgot about Car Wars. Great freakin game. I think I still have mine somewhere but it's been probably 25 yrs since i played. May have to show the kids that one. |
+1 I have my kit back in storage somewhere. I really enjoyed Car Wars. I actually used it for vehicle combat in other games when they sucked. |
The great thing about 40K is that the 'Cool' factor sucks them into gaming. Eventually, many 40K gamers migrate to other games that they see at conventions. It seems a fair path is something like 40K - Flames of War (WWII using 40K rules, almost) - Command Decision or whatever. NTM |
Loved Gaunt's Ghosts. I have two old first printings of the first two books that a friend gave me. Not in perfect condition, but good nonetheless. I actually went to Games Day just to get those two signed (and buy the next two books). It was the Space Wolf series that got me into the actual stories. Eisenhorn's good too. Just finished the Ravenor Trilogy, also by Abnett. Damn good. Anyone else read the Horus Heresy novels? Some really good twists in the stories, such as the end of Legion. |
They can't stop me from being a C3 sniper whore though. 


