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Link Posted: 9/19/2004 7:32:20 PM EDT
[#1]
Including cost of dunnage

NSN DODIC ITEM NAME NOMEN UNIT PACK COST/UNIT
M9 Service Pistol (Ball)
1305011729558 A363 CTG 9MM BALL M882 2000/BOX $0.16
M16A2 Service Rifle (Ball)
1305011555462 A059 CTG 5.56MM BALL M855 1680/BOX $0.26
1305011555459 A059 CTG 5.56MM BALL M855 1680/BOX $0.37
M16A2 Service Rifle (Tracer)
1305012932132 A063 CTG 5.56MM TRACER M856 20/CARTON $0.26
1305011555457 A063 CTG 5.56MM TRACER M856 1640/BOX $0.55
M249 Squad Automatic Weapon (200 rnd drum, 4-Ball & 1 Tracer)
1305013618038 A064 CTG 5.56 LKD BALL & TRCR M855/M856 1600/BOX $0.36
1305012520153 A064 CTG 5.56 LKD BALL & TRCR M855/M856 1600/BOX $0.51
1305011567584 A064 CTG 5.56 LKD BALL & TRCR M855/M856 800/BOX $0.27
1305011315246 A064 CTG 5.56 LKD BALL & TRCR M855/M856 800/BOX $0.32
M240G Medium Machine Gun (100 rnd belt, 4-Ball & 1 Tracer)
1305008922150 A131 CTG 7.62 BALL-TR LKD 4&1 M80 /M62 800/BOX $0.54
1305004498055 A131 CTG 7.62 BALL-TR LKD 4&1 M80 /M62 600/BOX $0.43
1305001598593 A131 CTG 7.62 BALL-TR LKD 4&1 M80 /M62 800/BOX $0.37
1305001437163 A131 CTG 7.62 BALL-TR LKD 4&1 M80 /M62 600/BOX $0.43
1305000058007 A131 CTG 7.62 BALL-TR LKD 4&1 M80 /M62 800/BOX $0.37
M2HB Heavy Machine Gun (100 rnd belt, 4-Armor Piercing & 1 Armor Piercing-Tracer)
1305000286603 A576 CTG CAL.50 API -APIT LKD M8/M20 200/BOX $1.99
1305000286491 A576 CTG CAL.50 API -APIT LKD M8/M20 265/BOX $2.03
1305000286490 A576 CTG CAL.50 API -APIT LKD M8/M20 210/BOX $2.03
1305000286485 A576 CTG CAL.50 API -APIT LKD M8/M20 110/BOX $2.03
1305000286466 A576 CTG CAL.50 API -APIT LKD M8/M20 210/BOX $2.24
1305000038803 A576 CTG CAL.50 API -APIT LKD M8/M20 200/BOX $2.03
M203 Grenade Launcher (Green Star Parachute)
1310005416148 B504 CTG 40MM GRN STAR PARA M661 44/BOX $19.85
M203 Grenade Launcher (White Star Parachute)
1310009229780 B535 CTG 40MM WHT STAR PARA M583 44/BOX $11.96
1310001593198 B535 CTG 40MM WHT STAR PARA M583E1 44/BOX $23.09
M203 Grenade Launcher (Red Star Parachute)
1310005416149 B505 CTG 40MM RED STAR PARA M662 44/BOX $19.87
Mk19 Automatic Grenade Launcher (Fixed High Explosive, Dual Purpose)
1310009920451 B546 CTG 40MM FXD HEDP M433 72/BOX $14.76
Mk19 Automatic Grenade Launcher (Sensing High Explosive-Dual Purpose)
1310014209268 B542 CTG 40MM LINKED HEDP M430 48/CNTR $15.83
1310014199285 B542 CTG 40MM LINKED HEDP M430 32/CNTR $15.83
1310014198203 B542 CTG 40MM LINKED HEDP M430 32/CNTR $15.83
1310013625296 B542 CTG 40MM LINKED HEDP M430 32/CNTR $13.00
1310013625295 B542 CTG 40MM LINKED HEDP M430 32/CNTR $15.35
1310013548745 B542 CTG 40MM LINKED HEDP M430 32/CNTR $15.63
1310013500247 B542 CTG 40MM LINKED HEDP M430E2 48/CNTR $13.00
1310013191541 B542 CTG 40MM LINKED HEDP M430 32/CNTR $12.88
1310011598043 B542 CTG 40MM LINKED HEDP XM430 48/CNTR $12.94
1310008676609 B542 CTG 40MM LINKED HEDP XM430 50/CNTR $19.92


Anti-Tank, Hand Grenades, Signals and Pyrotechnics

NSN DODIC ITEM NAME NOMEN UNIT PACK COST/UNIT
Disposable Anti-Tank Rocket Launcher (AT-4)
1315013243055 C995 LNCHER & CTG 84MM AT-4 M136 5/PALLET $800.00
1315012454950 C995 LNCHER & CTG 84MM AT-4 M136 5/PALLET $1028.00

Fragmentation Hand Grenade
1330001338244 G881 GREN HND FRAG M67 30/BOX $12.36
Incendiary Hand Grenade
1330002198557 G900 GREN HND INCENDIARY AN-M14 16/BOX $18.71
Riot Control Hand Grenade (CS Gas)
1330009650802 G963 GREN HND RIOT CS M7A3 16/BOX $25.41
1330007998816 G963 GREN HND RIOT CS M7A2 16/BOX $17.65
1330001281027 G963 GREN HND RIOT CS M7A3 16/BOX $17.65
White (HC) Smoke Hand Grenade (Signal)
1330002198511 G930 GREN HND SMK HC AN-M8 16/BOX $19.19
Green Smoke Hand Grenade (Signal)
1330005409147 G940 GREN HND SMK GREEN M18 16/BOX $15.73
1330002896851 G940 GREN HND SMK GREEN M18 16/BOX $21.19
Yellow Smoke Hand Grenade (Signal)
1330005409145 G945 GREN HND SMK YELLOW M18 16/BOX $16.92
1330002896854 G945 GREN HND SMK YELLOW M18 16/BOX $20.47
Red Smoke Hand Grenade (Signal)
1330002896852 G950 GREN HND SMK RED M18 16/BOX $29.51
Red Star Parachute (Hand Pop-up Signal)
1370013431965 L311 SIG ILLUM GRND RED STAR M126A1 24/BOX $55.09
1370006292336 L311 SIG ILLUM GRND RED STAR M126A1 36/BOX $33.97
1370000963132 L311 SIG ILLUM GRND RED STAR M126 36/BOX $33.45
White Star Parachute (Hand Pop-up Signal)
1370013415159 L312 SIG ILLUM GRND WHITE STAR M127A1 24/BOX $47.55
1370008924815 L312 SIG ILLUM GRND WHITE STAR M127A1 30/BOX $28.52
1370007531859 L312 SIG ILLUM GRND WHITE STAR M127A1 36/BOX $35.36
1370003012029 L312 SIG ILLUM GRND WHITE STAR M127 36/BOX $28.52
Red Star Cluster (Hand Pop-up Signal)
1370013431966 L306 SIG ILLUM GRND RED STAR M158 24/BOX $27.70
1370007562591 L306 SIG ILLUM GRND RED STAR M158 36/BOX $29.11
White Star Cluster (Hand Pop-up Signal)
1370013454300 L307 SIG ILLULM GRND WHITE STAR M159 24/BOX $28.69
1370007562588 L307 SIG ILLULM GRND WHITE STAR M159 36/BOX $34.39
Green Star Cluster (Hand Pop-up Signal)
1370013416282 L314 SIG ILLUM GRND GREEN STAR M125A1 24/BOX $39.09
1370006292335 L314 SIG ILLUM GRND GREEN STAR M125A1,E1 36/BOX $38.72
Red Smoke Parachute (Hand Pop-up Signal)
1370013423842 L323 SIG SMOKE GRND RED M129A1 24/BOX $40.20
1370003011132 L323 SIG SMOKE GRND RED M129A1 36/BOX $41.73
Green Smoke Parachute (Hand Pop-up Signal)
1370013416283 L324 SIG SMOKE GRND GREEN M128A1 24/BOX $40.20
1370003011131 L324 SIG SMOKE GRND GREEN M128A1 36/BOX $34.40
Illuminating Trip Flare
1370007528060 L495 FLARE SURF TRIP YEL M49A1 32/BOX $27.66
1370005541147 L495 FLARE SURF TRIP YEL M49 16/BOX $17.22
1370005420027 L495 FLARE SURF TRIP YEL M49 16/BOX $17.22
1370000285944 L495 FLARE SURF TRIP YEL M49 16/BOX $17.22
1370000285943 L495 FLARE SURF TRIP YEL M49 16/BOX $17.22

Sorry no cost on HEDP or HEAA MK153 rounds
Link Posted: 9/19/2004 9:36:40 PM EDT
[#2]
For the bulk of 5 AT-4's (as in 5 shots) you could probably carry 1 RPG/CG/RR type weapon and I would guess 15 or so projectiles.  Those projectiles spread over the entire squad wouldn't be as bad as 15 AT-4's, and would give you many more shots than just 5 one-shot AT4's.  I would also think that with weapons like the RPG, The Carl G, or the 90mm RR, you have more flexability rhan just AT-4's.  You have HE, HEAT, Smoke, Canister, Beehive, flare, and others available.  With the AT-4 you only have a HEAT round.  
Link Posted: 9/19/2004 9:53:36 PM EDT
[#3]
The RPG to AT4 comparison is not valid.  The advantage of the AT4 is that it is a complete unit.  Any man portable AT device takes several hits to knock out a modern MBT.  With a Solviet model squad (one RPG launcher gunner w/3 rounds + one round per squad member) there is a limit of one firing position.  US Infantry doctrine has "tank hunter teams" where two two man teams are armed with two AT4s each (LAW in the old days) and a volly fire process, where the target is engaged from two positions.  Much harder to fight back.  

At the Platoon level the RPG is beaten hands down in the AT role by the M47 or the SMAW.  The SMAW is a much more versitile weapon system because of the variety of rounds.  In the AP role of the RPG is rather poor.
Link Posted: 9/19/2004 10:06:04 PM EDT
[#4]
we do......

there called 1000lbs JDAMs

there just not as cheap
Link Posted: 9/19/2004 10:06:23 PM EDT
[#5]
How many of you guys humped an AT4?  I have, it sucks.  I have also humped around an RPG 7 dummy, it sucks equally as much.  I would rather carry an AT4.  Once you put in the weight of the launcher and just 3 rockets it is a ton on you.  Ever see any Iraqs with extra rockets on them?  No because they are equally heavy and are long suckers too.  Most of them shoot a single rocket then run away with the launcher.  The US solider fires his rocket, chucks the shell and continues on with his m16.  Me I rather be the US solider.  
Also not to mention the the rpg uses blanks in the mechanism, and you have to cock it like a revolver.  Barrell mounted gernades need a special blank to fire also.  US rockets are just ready to go.  No prep time, no extra materials needed.  Just take the dust covers off the ends, extend the sight pull cocking lever, shoot and chuck.  Think about it.  Easy and lighter is better.
Link Posted: 9/19/2004 10:41:28 PM EDT
[#6]
Treetop, you guys have some cool videos on your site. How does the LAW 80 that the Btits use differ, other than being bigger in diameter?

S.O.
Link Posted: 9/20/2004 3:28:29 AM EDT
[#7]

Quoted:
For the bulk of 5 AT-4's (as in 5 shots) you could probably carry 1 RPG/CG/RR type weapon and I would guess 15 or so projectiles.  Those projectiles spread over the entire squad wouldn't be as bad as 15 AT-4's, and would give you many more shots than just 5 one-shot AT4's.  I would also think that with weapons like the RPG, The Carl G, or the 90mm RR, you have more flexability rhan just AT-4's.  You have HE, HEAT, Smoke, Canister, Beehive, flare, and others available.  With the AT-4 you only have a HEAT round.  



And since most RPG-7 rounds seem to be used as "super grenades" and not against AFV's, for the bulk of 1 launcher and 15 rounds, a US squad could carry 2 M203's and about 60 rounds.
Link Posted: 9/20/2004 4:14:38 AM EDT
[#8]

Quoted:
We gotta have some challenge... I mean if everything was easy they wouldnt be wars it would be like the 2000 us dream team versus a retard wheelchair basketbal team.



More like the 1992 US dream team.
Link Posted: 9/20/2004 4:32:53 AM EDT
[#9]
Frist of all we need to clear up some facts first.

The 84mm Carl Gustav is a recoiless rifle.  The round travels down a rifled barrel.  It's not a rocket launcher like the RPG or Bazooka.  It replaced the 90mm Recoiless in the Ranger Battalions, because it's a similar-type weapon, but much better perfromance.  The thing weighs something like 30lbs empty though, so comparing it to the RPG's 20lb loaded is a bit of a stretch.  Think of the Carl Gustav more as an anti-tank gun that's being carried by someone.

Now think of the RPG being 20lbs loaded with one round.  That's alot of weight.  Compare that to the LAW's 5lbs and you can see a huge weight difference.  Yes, the RPG can be more effective, but you would have one guy, dedicated to that RPG.  With the LAW a whole bunch of folks can carry one, which gives you that much more chance of not having the only gunner getting killed or not being in a position to take a shot.  You also get volley fire, and pairs, neither of which you get with a single RPG.  Yes, the RPG can be reloaded, but the LAW should be thought of the same as the RPG rockets themselves.  One round of ammo.  Only with the LAW, you don't need a launcher.  So in the end, you can carry just as many LAW's as you could RPG rounds, only you can get them on target faster because you aren't trying to shove them through one launcher.  Every round is it's own launcher.

Now the AT-4 is big and heavy.  There could be a case made that really it's going to be too big and heavy for what we need, as our future likely opponents probably won't be tanks, and even when they are, the Army has alot of systems to deal with tanks.  Going back to the LAW, or something at least smaller and lighter than the AT-4 might be worth looking at.  I've fired real HEAT LAWs and they have plenty of blast on the other end for aything you might run into in an Iraqi city.

Now the USMC has the SMAW.  It's based on an Israeli built system, that is in turn based on the RPG, that is in turn based on the Panzerfaust.  Anyway, the SMAW is basically an RPG type weapon with western quality and performance.  There's alot to be said for a sealed round, as it doesn't get banged up and damaged as easily.  The RPG is known for a high dud rate, because the  rounds are just open.  They bought it with the express purpose of bunker busting, and it's a great system.  The Army no longer used heavy weapons squads and platoons like they did in WWII and the USMC still does.  Different doctrine, different weapons, different way of doing things.  Maybe the Army needs a SMAW, maybe not.  I'd like to see how the USMC is utilizing them in Iraq.  

As for rifle grenades, they are no where near as effective as the 40mm.  Rifle grenades and the 40mm pack about the same punch.  Only the 40mm will go 400meters and the rifle grenade will go about 175meters.  Also the 40mm is far more accurate than a rifle grenade as well.  Add to that the fact that you have to take the rifle out of direct fire service (even if you're using a bullet trap RG) to shoot one, and it's easy to see the 40mm being a far more effective weapon than the rifle grenade.  

As far as effectiveness of the RPG goes, just how effective is it?  Sure it has a longer range and better penetration on paper, but how many vehicles get knocked out by them?  A couple out of the thousands of RPGs fired.  Even the Stryker seems to shrug them off with the cage armor.  If they're only being used in an anti-personel role, then the more nummerous, lighter, and easier to employ LAW is a better system to use.  They look bad ass and all, but just what are the facts on RPG effectiveness?

Ross

Link Posted: 9/20/2004 4:49:44 AM EDT
[#10]
www.fas.org/man/dod-101/sys/land/m3-maws.htm

Carl Gustav, 25 lb launcher, 7-10 lb round

www.fas.org/man/dod-101/sys/land/at4.htm

AT-4, M136, 15 lbs, tube+round.

www.fas.org/man/dod-101/sys/land/smaw.htm

SMAWS, appx 30 lbs ready to fire.

www.isayeret.com/weapons/rockets/rpg/rpg7.htm
www.globalsecurity.org/military/world/russia/rpg-7-specs.htm

RPG-7 appx 19 lbs, ready to fire.
RPG-7 round appx 4.5 lbs each.

www.fas.org/man/dod-101/sys/land/m433.htm

M203 HEDP .5 lbs per round.

EDIT----------------------------------------------

Just had to add

www.fas.org/man/dod-101/sys/land/javelin.htm

Weighs 50 lbs, and has a range of 2,000 meters, thats more than a mile..................

The RPG-7 is a good general purpose weapon.

I think the AT-4 is a better AT weapon, the M203 is a better AP weapon, and the Javelin is a clearly superior AT weapon. The US weapons are more specialized, and better at their respective tasks. There is always something to be said about a simple multi-purpose weapon though
Link Posted: 9/20/2004 5:09:53 AM EDT
[#11]
The 84mm Carl Gustav is also the loudest weapon in the Army, it is louder than a 155mm Cannon when fired. It also has a very wide and very strong backblast area.

About a year before I got out of Battalion we started getting the Gustav to replace our 90mm stovepipes, nice weapons but it is not used in the same matter as the RPG's
Link Posted: 9/20/2004 5:21:37 AM EDT
[#12]
What about the M202 FLASH?  
Link Posted: 9/20/2004 5:26:34 AM EDT
[#13]

Quoted:
Because the Pentagon Boys don't like to admit that somebody else, especially the Russkies, had a good idea worth copying!



+1 for not invented here syndrome.
Link Posted: 9/20/2004 5:44:15 AM EDT
[#14]

Quoted:
They look bad ass and all, but just what are the facts on RPG effectiveness?

Ross




In many of the after action reports from OIF Marines comented that the RPG was the most effective weapon used against them, and they desired something simular.
Link Posted: 9/20/2004 6:02:36 AM EDT
[#15]

Quoted:
Mmmmmmm...  Canister rounds!  I'd hate to be one of the guys that had to lug the 90mm recoilless back in the Vietnam era.

BTW, isn't the RPG-7 (the model version) more of a third world item?  Other than the AK or FAL, there must be a metric buttload of armories making that specific model.  I thought the Russians had newer variants.  I've heard of an RPG-18 variant used in Afghanistan back in the early 80's, and thought I heard someone say there is an improved RPG-22 variant out there.



The newer Russian (actually Soviet) version of the RPG-7 was the RPG-16. It has better warheads and the RPG-16 has an integral passive IR sight and a folding bipod. It was just starting to be fielded when the Cold War ended, so most folks that were using the RPG-7 stayed with that system. There are several other improved versions of the RPG-7/16 system floating around with better sights, larger warheads and other features, in limited service with the Russians, primarily because of budgetary issues.

The RPG-18 is a single-shot disposable launcher that looks like and has very similar dimensions to the M72 LAW. Some go as far to call it a direct copy of the LAW. It has (if I remember from my Soviet studies) a 66mm warhead, the same as the LAW. One thing that did not make the translation was that it could not be collapsed after it was extended, and had to be fired.



The RPG-22 is an improved version of the RPG-18. It has an 83mm warhead and can be collapsed.

Link Posted: 9/20/2004 6:06:22 AM EDT
[#16]

Quoted:

Quoted:
They look bad ass and all, but just what are the facts on RPG effectiveness?

Ross




In many of the after action reports from OIF Marines comented that the RPG was the most effective weapon used against them, and they desired something simular.



Yep.

The RPG isn't particularly awesome at any of it's jobs. The AT4 is much better when it comes to anti-armor. The M203 is better for engaging troops in the open. But the RPG is a jack of all trades and can do many things some of those other systems aren't well suited to doing. And while it may not be as good for certain tasks as other more specialized weapons, it is still a weapon to be feared and is particularly suited to use by light infantry.

Anyone who faces the RPG comes away with a certain respect for it. But again, I think we have the answer to it and that's the SMAW. We just need more of them. And the US Army needs to adopt it.

-CH
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