Quoted:Quoted:Quoted:Very fucking serious.
BFD, so you were a caterer...
Little boy. Sit in the corner while the big boys talk.
Let me give you guys a brief history of Halo from a game developer that has been there.
Halo is a failed RTS that gets recreated into a FPS while ripping off the ring world series of books \ thrown in a little bit of aliens (Sargent Johnson \ drop ships \ most of the weapons \ ect) and you have Halo.
- Bungie is purchased by MS and loses their freedom for continuing to keep their jobs - MS Purchases them and others during a developer buying blitz they started in the late 90's
- Bungie delivers Halo 1 FPS for the Xbox - yes it was a FPS on a console that the masses could enjoy, but there where better FPS's by far out there
- Halo 2 comes out - more of the same except you play as an alien and they have a cliff hanger ending so you will purchase the 360 - also take out all of the Jihad references because we would not want to upset the PC crowd
- By this point "Old guard" Bungie guys have left the company - this is where things really go down hill
- MS Marketing engine takes over the development of the games and it now takes 4-5 years or more to make a game because they are major investments and require micro management
- Bungie meanwhile has other game ideas they are shopping to MS but MS will not let them do them, even if they are good games
- Halo 3 comes out for the 360 - 6 hours of gameplay in single play
but as always it has a good multiplayer system that everyone knows by now
- COD 4 - overtakes Halo 3 xbox live multiplayer in less than 1 month of sales
- Bungie splits from MS but signs a deal that MS owns Halo and the franchise ect, also that Bungie has to publish through MS
- MS sets up gorilla campaign to bring Bungie people into an internal Halo team to make games for them - begins undermining Bungie and stealing the talent
- Out of this you get an in house Halo anime
and some other projects I cant talk about, that are equally dumb
All of this drama = mediocre games with ok multiplayer and a big marketing engine behind them to push them out. There is no new game play, nothing of real substance. Of course when you get a franchise as big as halo making changes in gameplay is a matter of iteration and not evolution because it pisses off the mouth breathers.
How much do you think that video you just watched cost MS? That was not done in house. MS Expects returns on their investments, and that means less money spent on real game development.
Sorry to piss in your cool aid but those are the facts.
Halo 3 sold more than 8.1 million copies up to Jan 2008, I can't find any numbers past that. That's pretty good for such a "mediocre" game that sold on only one platform. Halo 3 is still the 2nd most active game on Xbox Live, almost two years after it's initial release. Call of Duty 4 ranks under Halo 3 for activity on Xbox Live. Not bad for a "mediocre" game.
Before I get called a fanboy, I don't play Halo 3. When I play multi player it's either COD WAW, or Horde mode on GOW2.
One could also argue that being bought out by MS was the best thing that could happen to Bungie. That was instrumental in their ability to distribute the game. Thank god they didn't stick around coding for the Macintosh.