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Quoted:
Wouldn't rounds with explosive and require a stamp for every round? Screw that if so. Yes, and you'd have to store them in an ATF approved explosive storage magazine, and get permits for transporting explosives if you were going to fire them anywhere else. And there has to be a zero accidentally added to that. You could reactivate a $1000 Numrich RPG7 perfectly for way less than 2K. |
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$75k might be worth it to an advanced collector if the RPG was original, unmodified and amnesty registered. A Form 1 or Form 2 reactivated unit will not command that price.
Transferable rockets are nonexistent. Imported DDs are not transferable and I've never heard of a domestic maker of RPG rockets. You could make your own, legally speaking, but it would be a real technical achievement to do so. |
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Quoted: $75k might be worth it to an advanced collector if the RPG was original, unmodified and amnesty registered. A Form 1 or Form 2 reactivated unit will not command that price. Transferable rockets are nonexistent. Imported DDs are not transferable and I've never heard of a domestic maker of RPG rockets. You could make your own, legally speaking, but it would be a real technical achievement to do so. |
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I imagine you could make training rounds as long as they don't meet the criteria for a DD? Quoted:
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$75k might be worth it to an advanced collector if the RPG was original, unmodified and amnesty registered. A Form 1 or Form 2 reactivated unit will not command that price. Transferable rockets are nonexistent. Imported DDs are not transferable and I've never heard of a domestic maker of RPG rockets. You could make your own, legally speaking, but it would be a real technical achievement to do so. There are training rounds available, but they aren't rockets. You load a 7.62x39 cartridge into a training "rocket" and it fires the cartridge. Autowrapons has a few of them. |
| Just outta curiosity, what is the point of owning a DD RPG? (other than cool factor). As stated above, you can by the trainer rounds that fire 7.62x39 rounds, but that's a very expensive single shot rifle. With a 40mm launcher, there is a decent amount of ammo and reloading supplies out there and it makes sense to own one. But with the RPG, unless there's some way to reload, I don't see the point. |
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Just outta curiosity, what is the point of owning a DD RPG? (other than cool factor). As stated above, you can by the trainer rounds that fire 7.62x39 rounds, but that's a very expensive single shot rifle. With a 40mm launcher, there is a decent amount of ammo and reloading supplies out there and it makes sense to own one. But with the RPG, unless there's some way to reload, I don't see the point. It's way cooler than a postage stamp. People collect things. |
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actually he isn't, it was originally posted for 75K and then changed to 7.5K later. Quoted:
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OP is reading deficient. It's $7500 not $75000 Derp Just think I had a HMVEE full of them that I just blew up |
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IIRC, even if it's just propellant and no explosive, an RPG rocket with an inert warhead would still be a registrable DD, because the propellant would exceed the 1/4 oz rule.
Yea or nay? OTOH, there's unrestricted 26.5 and 37mm rocket flare cartridges so I'm confused. |
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Quoted:
IIRC, even if it's just propellant and no explosive, an RPG rocket with an inert warhead would still be a registrable DD, because the propellant would exceed the 1/4 oz rule. Yea or nay? OTOH, there's unrestricted 26.5 and 37mm rocket flare cartridges so I'm confused. I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? |
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I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? Quoted:
Quoted:
IIRC, even if it's just propellant and no explosive, an RPG rocket with an inert warhead would still be a registrable DD, because the propellant would exceed the 1/4 oz rule. Yea or nay? OTOH, there's unrestricted 26.5 and 37mm rocket flare cartridges so I'm confused. I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? Hmmm... 4 oz of propellant? Interesting. I've got an RV85 I'm going to DD sooner or later, and some rockets would be handy for that. |
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I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? Quoted:
Quoted:
IIRC, even if it's just propellant and no explosive, an RPG rocket with an inert warhead would still be a registrable DD, because the propellant would exceed the 1/4 oz rule. Yea or nay? OTOH, there's unrestricted 26.5 and 37mm rocket flare cartridges so I'm confused. I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? red jacket rigged a bazoka to fire model rockets. |
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Quoted:
I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? Quoted:
Quoted:
IIRC, even if it's just propellant and no explosive, an RPG rocket with an inert warhead would still be a registrable DD, because the propellant would exceed the 1/4 oz rule. Yea or nay? OTOH, there's unrestricted 26.5 and 37mm rocket flare cartridges so I'm confused. I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? Well I have been considering one of these for the last few days. I was tossing around the idea of building aluminum tubing, cardboard and paper mache replica rockets using estes E12-0 motors. They have a 20-30 burn time and are rated for rockets of 16 ounces. They produce 2.69 pounds of thrust so I imagine for this application you could probably go heavier. All of this makes me wonder how they did the mock ups for the original "Red Dawn" Basically the dummy rocket doesn't have to be full detail replica, it only has to be able to fly relatively straight. Initially I would probably use electrical ignition just to get the thing off the ground and eventually look into trying to get it to work using a large pistol primer to ignite the motor. The tricky part will be trying to get the blast from the primer to make the necessary 90* turn to the rocket motor. This might be able to be done with a short section of cannon fuse and a black powder booster. I have successfully used small pistol primers with used grenade fuses to light cannon fuse attached to smoke bombs (WWII reenacting). So I know the concept works. We will have to see. First would be to get a launcher and reactivate it. Technically that is the easiest part. |
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Carve the fake warhead out of a nerf football then it would be more or less reusable. Nerf foot ball heads are what we used to make up rifle grenades for the M1 when I used to do WWII reenacting. They worked great even using noise blanks and the elongated blank adaptor for the M1 the rest of the grenade was made from a caped peice of PVC with plactic fins glued on and shoved up in the base of the foot ball in a hole that was cut in it. |
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Does an 'inert rocket with booster' mean it has the booster charge but no warhead? Bigsky has those for sale.. .I'm not quite sure what they are though. One would look neat on a desk or something at the very least.
http://www.cdvs.us/RPG-2-C54.aspx |
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Does an 'inert rocket with booster' mean it has the booster charge but no warhead? Bigsky has those for sale.. .I'm not quite sure what they are though. One would look neat on a desk or something at the very least. http://www.cdvs.us/Assets/ProductImages/18167-_005.JPG http://www.cdvs.us/Assets/ProductImages/18167-_006.JPG http://www.cdvs.us/RPG-2-C54.aspx Those look like 73mm pg-9 rounds fired from the SPG-9 recoilless rifle and possibly some vehicle weapons but exactly which one escapes me. To the best of my knowledge those are 100% inert training/ display pieces |
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There are training rounds available, but they aren't rockets. You load a 7.62x39 cartridge into a training "rocket" and it fires the cartridge. Autowrapons has a few of them. Quoted:
Quoted:
Quoted:
$75k might be worth it to an advanced collector if the RPG was original, unmodified and amnesty registered. A Form 1 or Form 2 reactivated unit will not command that price. Transferable rockets are nonexistent. Imported DDs are not transferable and I've never heard of a domestic maker of RPG rockets. You could make your own, legally speaking, but it would be a real technical achievement to do so. There are training rounds available, but they aren't rockets. You load a 7.62x39 cartridge into a training "rocket" and it fires the cartridge. Autowrapons has a few of them. Probably for $75,000 OK, to be fair I've not had a bad experience with them.
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Quoted:
Well I have been considering one of these for the last few days. I was tossing around the idea of building aluminum tubing, cardboard and paper mache replica rockets using estes E12-0 motors. They have a 20-30 burn time and are rated for rockets of 16 ounces. They produce 2.69 pounds of thrust so I imagine for this application you could probably go heavier. All of this makes me wonder how they did the mock ups for the original "Red Dawn" Basically the dummy rocket doesn't have to be full detail replica, it only has to be able to fly relatively straight. Initially I would probably use electrical ignition just to get the thing off the ground and eventually look into trying to get it to work using a large pistol primer to ignite the motor. The tricky part will be trying to get the blast from the primer to make the necessary 90* turn to the rocket motor. This might be able to be done with a short section of cannon fuse and a black powder booster. I have successfully used small pistol primers with used grenade fuses to light cannon fuse attached to smoke bombs (WWII reenacting). So I know the concept works. We will have to see. First would be to get a launcher and reactivate it. Technically that is the easiest part. Quoted:
Quoted:
Quoted:
IIRC, even if it's just propellant and no explosive, an RPG rocket with an inert warhead would still be a registrable DD, because the propellant would exceed the 1/4 oz rule. Yea or nay? OTOH, there's unrestricted 26.5 and 37mm rocket flare cartridges so I'm confused. I don't think so. The 1/4 ounce rule is if you are using a burst charge. A DD is defined as a rocket that has more than 4 ounces of propellant. So, if it was a dummy round (filled with chalk or smoke maybe), you should be good. I know the specs are out there, but I was thinking that the boost charge and sustainment motor would be the hardest thing to replicate to spec. Would if you built an RPG from scratch (registered of course) and used composite model rocket engines to fire a round? Thoughts? Well I have been considering one of these for the last few days. I was tossing around the idea of building aluminum tubing, cardboard and paper mache replica rockets using estes E12-0 motors. They have a 20-30 burn time and are rated for rockets of 16 ounces. They produce 2.69 pounds of thrust so I imagine for this application you could probably go heavier. All of this makes me wonder how they did the mock ups for the original "Red Dawn" Basically the dummy rocket doesn't have to be full detail replica, it only has to be able to fly relatively straight. Initially I would probably use electrical ignition just to get the thing off the ground and eventually look into trying to get it to work using a large pistol primer to ignite the motor. The tricky part will be trying to get the blast from the primer to make the necessary 90* turn to the rocket motor. This might be able to be done with a short section of cannon fuse and a black powder booster. I have successfully used small pistol primers with used grenade fuses to light cannon fuse attached to smoke bombs (WWII reenacting). So I know the concept works. We will have to see. First would be to get a launcher and reactivate it. Technically that is the easiest part. The "Red Dawn" rockets were attached to a wire that had been strung up zip line style to ensure they went where they wanted them to go. |
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Quoted:
Those look like 73mm pg-9 rounds fired from the SPG-9 recoilless rifle and possibly some vehicle weapons but exactly which one escapes me. To the best of my knowledge those are 100% inert training/ display pieces Quoted:
Quoted:
Does an 'inert rocket with booster' mean it has the booster charge but no warhead? Bigsky has those for sale.. .I'm not quite sure what they are though. One would look neat on a desk or something at the very least. http://www.cdvs.us/Assets/ProductImages/18167-_005.JPG http://www.cdvs.us/Assets/ProductImages/18167-_006.JPG http://www.cdvs.us/RPG-2-C54.aspx Those look like 73mm pg-9 rounds fired from the SPG-9 recoilless rifle and possibly some vehicle weapons but exactly which one escapes me. To the best of my knowledge those are 100% inert training/ display pieces Yes you are correct. BMP-1 with the 73mm smoothbore weapon. 2A28 GROM |
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OK, to be fair I've not had a bad experience with them.