Warning

 

Close

Confirm Action

Are you sure you wish to do this?

Confirm Cancel
Member Login
Posted: 1/12/2002 4:55:18 PM EDT
What are the 'ten rules of combat'? I saw the list recently, can't remember where.
Link Posted: 1/12/2002 4:57:21 PM EDT
Rule #1 THERE AIN'T NO RULES IN COMBAT
Link Posted: 1/12/2002 5:00:21 PM EDT
[Last Edit: 1/12/2002 5:08:46 PM EDT by DC8-73]
Yuk, yuk! Seriously, it was a list with some basic guidlines.
Link Posted: 1/12/2002 5:10:32 PM EDT
I remember a few:
1.Tracers work both ways.
2.Friendly fire isn't.
3.Things that need to be put together to work usually can't be shipped together.
4.If you make a place so tight that no one can get in,then you won't be able to get out.
5.You are not superman.
6.When in doubt,empty your magazine.
7.If your attack is going really good,its an ambush.
8.When you have secured an area,don't forget to tell the enemy.
9.Beer math is:14 guys X 2 beers each=27 cases of beer.
10.Anything you do,including doing nothing,can get you shot.
11.IF THE ENEMY IS IN RANGE,SO ARE YOU!!!!
Link Posted: 1/12/2002 5:18:48 PM EDT
My JROTC Sargeant in high school had this posted outside his office, only it was listed as 'Murpy's Laws of Combat'.

The last thing on the list was;

Murpy was a grunt.
Link Posted: 1/12/2002 5:25:41 PM EDT
TEN RULES OF A GUNFIGHT

1. Bring a gun. Preferably, bring at least two.

2. Anything worth shooting is worth shooting twice.

3. Only hits count.

4. If your shooting stance is good you're probably not moving fast enough or
using cover correctly.

5. Keep shooting until the threat no longer exists; then stay sharp until
somebody with a badge tells you to freeze.

6. If you can choose what to bring to a gun fight, bring a long gun and a
friend.

7. In ten years nobody will remember the details of caliber, stance, or
tactics. They will only remember who lived.

8. If you are not shooting you should be reloading or running.

9. Accuracy is relative: most combat shooting standards will be more
dependent on "pucker factor" than the inherent accuracy of the gun.

10. Someday someone may kill you with your own gun, but they should have to
beat you to death with it because it is empty.
Link Posted: 1/12/2002 5:36:07 PM EDT
Your issued equipment was built by the lowest bidder.


Link Posted: 1/12/2002 5:56:23 PM EDT
[Last Edit: 1/12/2002 6:39:02 PM EDT by AZPLINKER]
1 You are not superman.
2 If its stupid but works,it isnt stupid.
3 Dont look conspicuous-it draws fire.
4 When in doubt empty your magazine.
5 Never share a fox hole with anyone braver then you are.
6 Never forget that your weapon was made by the lowest bidder.
7 If your attack is going really well,its an ambush.
8 No plan survives the first contact intact.
9 All five-second grenade fuses will burn in three seconds.
10 Try to look unimportant because the bad guys might be low on ammo.
11 If you are forward of your position,the artillery will fall short.
12 The enemy diversion you are ignoring is the main attack.
13 The important things are always simple.
14 The simple things are always hard.
15 The easy way is always mined.
16 If you are short of everything except enemy you are in combat.
17 When you have secured an area,dont forget to tell the enemy.
18 Incomming fire has the right of way.
19 Friendly fire-isn't.
20 If the enemy is in range,"so are you."
21 No combat ready unit has ever passed inspection.
22 Beer math is:2 beers times 37 men = 59 cases.
23 Body countmath is:2 guerillas plus 1 portable plus 2 pigs = 37 enemy KIA.
24 Things that must be together to work,usually can't be shipped together.
25 Radio's fail as soon as you need fire support desperately.
26 Anything you do can get you shot-including doing nothing.
27 Tracers work both ways.
28 The only thing more accurate than incomming enemy fire is incomming friendly fire.
29 Make it tough for the enemy to get in and you can't get out.
30 If you take more than your fair share of objectives,you will have more than your fair share of objectives to take.
31 When both sides are convinced that they are about to loose,they are both right.
32 Professional soldiers are predictable,but the world is full of amateurs.
33 Murphy was a grunt.

32 is so true
Link Posted: 1/12/2002 6:27:54 PM EDT
k9dpd: That's the one. AZ & others: still good lists, keep 'em coming. Thanks.
Link Posted: 1/12/2002 7:30:11 PM EDT
Simillar/Same thread over in General....


The Ten Commandments of Spec War:

1. I am the War Lord and the wrathful God of Combat and I will
always lead you from the front, not the rear.

2. I will treat you all alike -- just like shit.

3.Thou shalt do nothing I will not do first, and thus will you be
created Warriors in My deadly image.

4. I shall punish thy bodies because the more thou sweatest in training,
the less thou bleedest in combat.

5. Indeed, if thou hurteth in thy efforts and thou suffer painful dings,
then thou art Doing It Right.

6. Thou hast not to like it -- thou hast just to do it.

7. Thou shalt Keep It Simple, Stupid.

8. Thou shalt never assume.

9. Verily, thou art not paid for thy methods, but for thy results, by which
meaneth thou shalt kill thine enemy by any means available before he
killeth you.

10. Thou shalt, in thy Warrior's Mind and Soul, always remember
My ultimate and final Commandment:

There Are No Rules -- Thou Shalt Win at All Cost

Link Posted: 1/12/2002 8:04:29 PM EDT
1.) Have a Plan, then have at least 3 other back up plans for bugging out.

2.) Know your enemy, his habits, his strengths and weaknesses. (also know your own). Use his weaknesses to your advantage.

3.) Use Surprise and Manipulation. Make your enemy REACT and be on the defensive.

4.) Shoot and scoot. Don't be greedy. Don't pretend to be Rambo. Bushwack your enemy briefly and then MOVE.

5.) Break off contact by first putting as much distance as you can from your enemy, then cutting a large circle back towards your trail and set up another ambush.

6.) Emulate Rommel. Set up arms, food and water caches along your planned escape routes.

7.) Remain Calm at all times. Remember your basic shooting fundamentals. Use your sights.

8.) Pick your targets judiciously.

9.) Adapt. Battles are NEVER static.

10.) There are no rules.
Link Posted: 1/12/2002 10:01:05 PM EDT
The one I didnt see here;
A sucking chest wound is natures way of telling you to slow down.
This one is on the list of rules of combat listed in "death from afar" If I remember correctly....pat
Link Posted: 1/17/2002 6:23:03 PM EDT
Bring a gun; any gun is better than no gun.

Lotsa ammo. Way to much is not quite enough.

Don't carry "loose change". If you can carry X weight of ammo, you can carry it in magazines. You don't have time to fool with loading mags.

KISS. Mo' simple is mo' better.

More ammo.
Top Top