Posted: 6/1/2007 12:50:07 PM EDT
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Ok, I will say up front, I am a geek. I realize that and am fine with it. If you want to flame me go ahead. However, I am asking this because I do recall other threads where people have said they have played D&D in the past or still play it. I am relatively new to D&D so I don't know all of the intracacies of the rules as it regards character creation and the ability to create unique characters. So far I have rolled two characters: a straight fighter and a straight barbarian. I pretty much just have experience with just front line warriors. I want to roll a new level 7 character (our group is adding some people so we may start a new campaign), but I am unsure what type of character to create. I want to create a powerful character (of course) that is more of a combat role than a support role. My other big problem regarding my lack of experience is that I am not too familiar with multi-classing, prestige classes, and the like so I don't really know how to develop more unique characters outside of just leveling the starting class. Please suggest some possible character types I can create (and if you are so inclined, give me an idea of how to develop the characters as I level up, whether to aim for a certain prestige class, etc). Thanks for the help. If you want to flame me, go ahead. |
| I haven't played in years, so I don't know what classes and stuff is current, but in terms of general advice I'd just say, look at what the party already has, and see what niche needs to be filled or expanded. If there's already a fighter who uses swords, don't use swords, because then you won't have to compete for magic items. Use an axe or a spear or something. Maybe a monk? |
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I've recently looked into making this character... Sorcerer Monk Red Dragon Disciple Excluding prestige classes if you take a lvl of Not Monk after taking Monk lvls then you can never go back and take Monk lvls. So you must take Sorcerer at first lvl. then Take Monk lvls Look at The Dragon Disciple in the DMG and make sure you achieve the requirement's needed as soon as possible. I believe if you do it right you will be ready to take Disciple lvls when Monk reaches lvl 4. SO you should have: Sorcerer lvl 1 Monk lvl 4 Red Dragon Disciple lvl 2 When making the character and assigning stats keep in mind that this is a Monk so Have High DEX AND WIS. Once you have all the Disciple lvls you can go back and continue lvling Monk or alternate between the 2. Never lvl sorcerer again or you will not be able to lvl Monk. |
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I'm currently playing something that has the potential to be awesome... it's a little hard to play though... Ninja (from complete adventurer) Hengeyoke (from oriental adventures) The Ninja is basically a modified Rouge. It has Sudden strike which is sneak attack renamed... But they get some cool special abilities. The Hengeyoke are a race. They are animal spirits of Japanese lore. You chose an animal from the list and you get different bonuses to skills and attributes. I chose cat. So I can shape shift into cat form or hybrid form or human form. Cat form is great for spying on people and getting into tight places. Hybrid form is the combat form, when you get all the bonuses. Human form is so people don't freak out and think you are some sort of warecreature and try to kill you. The race has a 1 lvl adjustment. so if you were to create a lvl 7 character Ninja Hengeyoke You would have a lvl 6 Ninja of the Hengeyoke race You can choose any class you want. I just chose Ninja. |
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<sigh> I remember when life and the the choices I needed to make were so simple... Then: "Ok. You're in a 10x10 room. You see an Orc guarding a chest. What do you do?". Now: Braces for the son, payments to the divorce lawyer, rabies shots for the doggies, a new lawn mower or replace the leaking hot water heater, and not enough $$ for half of that... <sigh> |
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The last time I played AD&D was in 1993 or so. There are so many new things in the game that it totally confuses me now. We used to use the original Gygax/TSR ruleset, but now with all the alternate rulesets and newer Wizards of the Coast stuff - it made it alot easier and more entertaining to juse MMORPG. Throw away the dice and WoW it like everyone else. You'll have more fun, spend less money, not have to deal with dishonest people changing their character sheets between campaigns, and definately not get into arguing about which of the 900 different rulesets you are going to use. |
I have to agree with that. I'm an old fart.. I played D&D at Boy Scout summer camp (Camp Birch!) waaaaay back in 1976, and continued through my early military days (1994) Now my buddies and I play WOW, use some software that allows us to talk and hear each other in real time. NO rules/books/dies to boggle and argue about. We just play together online and have a good time. Besides... I lost my Royal Crown purple bag of dice on TDY in Incirlik, Turkey in during Desert Shield. |
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I assume you're playing with 3.5 rules right? Couple of good combinations I'd suggest: Rogue / Fighter - I played a rogue/fighter a couple of campaigns ago and he was huge. It helped that I had some very good rolls for stats. Wound up with high dexterity and strength, better than average intelligence and constituion, and average wisdom and charisma. So, I took rogue at 1st level to get a really good amount of starting skill points then fighter at level 2 and then just kept alternating from there. With the high strength, I had the character using 2-handed swords most of the time to he could apply the 1.5x strength modifier to damage. The way I played him was that he would always try to flank an his opponants (attack the same target as a fellow party member but do it from the opposite side). Remember that rogues get "sneak attack" when flanking and a +2 to hit. At higher levels, I eventually had the character take "Whirlwind Attack" as a feat and he also took proficiency in spiked chain as a spiked chain will let you attack anything that is in the adjacent square or one that is 10' away. Whirlwind attack + sneak attack = ability to do a ton of damage to everything within a 10' radius. Samurai / Monk / Iaijutsu Master - You'll need Oriental Adventures for this. Started off with Samurai at 1st level and then Monk at 2nd level. Kept alternating the two until I think the character was Samurai 4 / Monk 3 and by then I had the prerequisites for Iaijutsu Master. I don't have my books in front of me as I haven't player in almost two years now. But this was also a very good combination provided you want to play an unarmored, fast-moving style of samurai. (ex. Samurai Jack, Afro Samurai, Samurai Champloo) |
Here's the original 3D video of this skit. One of my all time favorites. Summoner Geeks |
If there's any girls there, I want to do them! |
So....when you rolled these two guys, were they drunk? And how do you know they were straight....did they have chicks with them, or did you come on to them first??? I'm not really sure what you're up too... |
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I play a lot, my standby is a straight fighter specced for damage with the Kensai kit dual wielding his weapon of choice (Specced right you can deal such ridiculous damage its not funny). Although its not really your stats that are important so much as your creativity, I've *ruined* campaigns as both a low level bard and mage. And in my current campaign I'm playing a straight fighter with two shields and am still the one who kills most the critters. It is all about thinking about the situation narratively and coming up with innovative solutions. The DM prefers you to attack because he knows explicitly what to do in that situation, however if you start using the circumstance to your best ability it puts the DM on the defensive (especially since he has to choose what you'll roll to make it happen and often he will not choose correctly and you'll end up with say a straight opposed roll or a saving throw or a stat check with a much higher chance of success then an attack.) Fighting on a winding mountain Path, double back up the trail and start rolling boulders at them... fighting on the shoreline? Push someone under the waves and drown them (or if your a caster cast sleep or uncontrollable hideous laughter and let them drown themselves), defending a town wall from a raiding party? tie a heavy stone to a piece of rope and swing it back and forth like a pendulum, caught flatfooted by the death knight charging you down a slope... cast "grease" on a patch of land in front of his horse... and so on and so on |
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dwarf rogue /cleric neutral evil. Can only be fun. I like rogue / champion of torm / shadow dancer for tons of melee damage output. Use a double sided axe or a pair of shortswords for tons of fun. Be sure to have an INT of 14 so you can get improved knockdown and kill them entirely with sneak attacks. |
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Theres only 1 type of AD&D and you aint playin it. You'll know when you are when it says "1St Edition AD&D" on the cover of the book. If it doesnt say that, your playing some overly complicated, if-you-dont-have-the-skill-you-cant-do-it rip off wanna be version of AD&D. The new stuff gets WAY to bogged down in a 100 different subtypes of a main type, 500 different sub rules 50 different ways. The whole point of the original AD&D was that the rules COULD be bent, the rules COULD be changed and yes you had to make up shit as you went along. So to sum up, I have no answer for your problem. |
You know, for a certain subset of women (weird goth wanna be freaky chic) they kinda get turned on by geeks who play D&D. |
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I remember back when I used to play we'd listen to Rush's The Necromancer off of Caress of Steel and we thought it was really bad ass. Our favorite food and drink while we played was Skittles and Mountain Dew. Also, if a character died and there was no way in hell we could get him resurrected, we would take the character sheet and burn it. One time a kid we were playing with cried when his character sheet was lit up, and we started spitting skittles at him and called him "a fat little faggot." ETA I also remember when we weren't playing we liked to refer to damn near everything as being "Vorpal" or as being "+5" Holy shit, were we annoying. |
Your nerd-fu is weak. The 1st edition books don't say "1st Edition AD&D" on them because at the time there were no other editions. ![]() They WILL say "by Gary Gygax" though. The coolest D&D character I ever made was a bard-weapon master-red dragon disciple in Neverwinter Nights. I haven't played paper D&D in at least 10 years. |






