Posted: 12/22/2013 7:08:25 AM EDT
| Has anyone tried it? A lot of people say it's one of the coolest experiences they have tried. I'm tempted to buy the dev kit just to play around with it |
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I have a buddy that got development kit or whatever it is. Kind of expensive for this early in development, but he says it is awesome. I haven't made it over to try it out yet, but will sometime over the Christmas break. It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution |
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It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution Quoted:
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I have a buddy that got development kit or whatever it is. Kind of expensive for this early in development, but he says it is awesome. I haven't made it over to try it out yet, but will sometime over the Christmas break. It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign. Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure. |
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That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign. Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure. Quoted:
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I have a buddy that got development kit or whatever it is. Kind of expensive for this early in development, but he says it is awesome. I haven't made it over to try it out yet, but will sometime over the Christmas break. It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign. Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure. Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit But I don't know, I haven't even tried the Rift yet |
| Supposedly the issue with the low resolution is that when they increase it, it lessens the field of view which decreases the immersion. I think that is the technological wall that is holding it back right now, that's what I'm getting from browsing the Oculus forums |
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Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit But I don't know, I haven't even tried the Rift yet Quoted:
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I have a buddy that got development kit or whatever it is. Kind of expensive for this early in development, but he says it is awesome. I haven't made it over to try it out yet, but will sometime over the Christmas break. It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign. Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure. Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit But I don't know, I haven't even tried the Rift yet MyVu folded in 2010 after a year of failure. I am seeing this as another Virtual Boy. |
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Quoted: People don't like wearing shit on their faces to be entertained. It will sell a lot of initial units, but won't succeed in the long run. Personally, I think this would be better in a helmet type set up, complete with headphones and headset.
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I wear glasses, I hear that this is a no go for people cursed with nearsightedness... is this true? You can use it with glasses or use one of the other inserts to magnify the screen. You can also adjust the screen distance from the inserts, so it'll work. Using the magnification inserts does limit your FOV however. |
| I am really looking forward to it. I probably won't buy it in the initial run though. I'll wait to see if there are any major issues first. From what I have read, it seems as though dozens of companies are developing games from the ground up to take advantage of this new device. I am really excited to see what the gaming market will look like in 3-5 years, after this becomes well established and extremely popular. |
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MyVu folded in 2010 after a year of failure. I am seeing this as another Virtual Boy. Quoted:
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I have a buddy that got development kit or whatever it is. Kind of expensive for this early in development, but he says it is awesome. I haven't made it over to try it out yet, but will sometime over the Christmas break. It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign. Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure. Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit But I don't know, I haven't even tried the Rift yet MyVu folded in 2010 after a year of failure. I am seeing this as another Virtual Boy. How does this even compare to Virtual Boy? |
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MyVu folded in 2010 after a year of failure. I am seeing this as another Virtual Boy. Why? It did what it promised, 3D games, but there were reports that it gave people headaches and the general public wasn't interested, especially at the price point they apparently had to sell it at. It caused the inventor of the Game Boy to have to resign in disgrace. |
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It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution Quoted:
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I have a buddy that got development kit or whatever it is. Kind of expensive for this early in development, but he says it is awesome. I haven't made it over to try it out yet, but will sometime over the Christmas break. It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution The consumer version is at this point expected to have better resolution, reduced refresh times (lessens the illness that some folks are having), and stereoscopic cameras. I'm waiting patiently for the production run. |
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It's way too bulky, I admit, for a final product. If they can find a way to streamline it or make it smaller and less heavy... I bet no one would pass this up. Personally, I think this would be better in a helmet type set up, complete with headphones and headset. Quoted:
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People don't like wearing shit on their faces to be entertained. It will sell a lot of initial units, but won't succeed in the long run. Personally, I think this would be better in a helmet type set up, complete with headphones and headset. If I had more money than I knew what to do with I'd take an old flight helmet, put a Logitech G430's guts inside, and strap a Rift on where the visor is attached. |
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I will preorder the consumer version the second it is available. All of us will lol If you want to know the min it's available you should watch r/Oculus |
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I will say if the thing works, if anyone releases Amnesia for it, someone's gonna be in therapy with medication for life. Imagine Resident Evil for the Oculus Rift... bricks will be shat
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I have the dev kit and I've used the HD prototype. It's OK. Low resolution in the current release means you can't use it with a lot of games due to UI and texture issues. It works best for slow paced games without bright lighting or complex textures. If you have vision problems, the corrective lenses aren't really that good. I find it works best for me when I take my contact lenses out, which is inconvenient, so I only use it at home.
I've seen a lot of people use it in my office and motion sickness is pretty common. I've Rifted a lot and I can't stand more than an hour or so before developing a headache. I don't see widespread adoption by consumers. Blue Planet is still one of the best demos I've used mainly because it's peaceful and not too brightly lit. Haven't seen any porn yet except for one slightly risqué video on the Oculs forum. Controls are still a big problem. The Hydra is useless and you can't see a keyboard. An Xbox controller works best for me. |
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I have the dev kit and I've used the HD prototype. It's OK. Low resolution in the current release means you can't use it with a lot of games due to UI and texture issues. It works best for slow paced games without bright lighting or complex textures. If you have vision problems, the corrective lenses aren't really that good. I find it works best for me when I take my contact lenses out, which is inconvenient, so I only use it at home. I've seen a lot of people use it in my office and motion sickness is pretty common. I've Rifted a lot and I can't stand more than an hour or so before developing a headache. I don't see widespread adoption by consumers. Blue Planet is still one of the best demos I've used mainly because it's peaceful and not too brightly lit. Haven't seen any porn yet except for one slightly risqué video on the Oculs forum. Controls are still a big problem. The Hydra is useless and you can't see a keyboard. An Xbox controller works best for me. I wear contacts and have perfect vision with them in, why would it not work as good if I had contacts in? |
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I wear contacts and have perfect vision with them in, why would it not work as good if I had contacts in? It depends on your vision. I'm shortsighted, but when I'm wearing the Rift with contact lenses the LCD is too close to my eyes to focus on properly. Hold your phone two inches from your eyes- if you can focus on it wearing your lenses, you will probably be fine. Anyone older than 40 or with a stronger prescription is going to have issues. Also, your brain thinks it's looking at infinity but it's actually focusing on something a few inches in front of you, which is what causes headaches for me. |
![]() http://www.wired.com/gadgetlab/2014/01/oculus-rift It sounds like the new Crystal Cove demo device has made some major improvements on the old developer kit that has been around for a few months. I am glad to see that they have nearly eliminated the motion sickness effects, and added positional tracking. Now you can move around while wearing it, and the device responds accordingly. I am really looking forward to this. Hopefully I will own one within a year. |
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I kept watching all the videos of folks having over the top reactions when trying it out and just chalked it up to internet drama. Finally got to try a pair several months back and it does in fact live up to the hype. I was using a village demo on a PC with controls I was not used to. I tried to move around and the first thing I did was walk forward into a wall and I fucking flinched...big time. Most immersive gaming experience I have had to date.. Not sure how they are going to lock the controls down for FPS games though....it'll take a lot of relearning on the gamers part to get used to the head positional tracking when it come to forward motion or aiming reticles.
There is a lot of potential there for sure. If you have $300 to blow, it's quite the ride, but the resolution in the early dev models is pretty low. Oddly enough it really doesn't distract from the experience at this point but I imagine high res screens would be pretty mind blowing. Looks like we still have it here in the office, guess I should fire it all up again and see what's new. |

