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12/22/2013 7:08:25 AM EDT
Has anyone tried it? A lot of people say it's one of the coolest experiences they have tried. I'm tempted to buy the dev kit just to play around with it
12/22/2013 7:10:07 AM EDT
[#1]
a guy at work has a developers kit, I've heard it's pretty badass
12/22/2013 7:13:08 AM EDT
[#2]
Dooooooo iiiiiiiiit
12/22/2013 7:17:56 AM EDT
[#3]
12/22/2013 7:27:27 AM EDT
[#4]

12/22/2013 7:43:54 AM EDT
[#5]
This is so cool. You can watch a movie like you're sitting in a theater and have the same sense of scale of the huge screen as if you were actually there

12/22/2013 7:47:13 AM EDT
[#6]
I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.
12/22/2013 7:51:15 AM EDT
[#7]
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I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.
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It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution
12/22/2013 8:04:38 AM EDT
[#8]
I'm waiting for the release version, but I will have one of these.  It's going to be a game changer...literally



12/22/2013 8:06:00 AM EDT
[#9]
No one has said it yet so I will. This will revolutionize 3D porn.
12/22/2013 8:06:57 AM EDT
[#10]
People don't like wearing shit on their faces to be entertained.  It will sell a lot of initial units, but won't succeed in the long run.
12/22/2013 8:07:57 AM EDT
[#11]
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It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution
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I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.


It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution


That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign.

Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure.
12/22/2013 8:12:32 AM EDT
[#12]
I have some buddies sinking major money in development on the rift.  

I think they have entered a very risky venture that could fail big time.
12/22/2013 8:20:01 AM EDT
[#13]
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That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign.

Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure.
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I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.


It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution


That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign.

Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure.


Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs

Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit

But I don't know, I haven't even tried the Rift yet
12/22/2013 8:28:10 AM EDT
[#14]
I thought FatMcNasty bought one?
12/22/2013 8:35:13 AM EDT
[#15]
They've got a new prototype that secured them $75 mil in series b funding from Andreessen Horowitz.
12/22/2013 8:35:26 AM EDT
[#16]
Supposedly the issue with the low resolution is that when they increase it, it lessens the field of view which decreases the immersion. I think that is the technological wall that is holding it back right now, that's what I'm getting from browsing the Oculus forums
12/22/2013 8:39:51 AM EDT
[#17]
This one amused me

12/22/2013 5:52:53 PM EDT
[#18]
I think I might wait until the higher resolution version comes out
12/22/2013 6:49:12 PM EDT
[#19]
Quote History
Quoted:


Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs

Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit

But I don't know, I haven't even tried the Rift yet
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I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.


It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution


That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign.

Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure.


Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs

Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit

But I don't know, I haven't even tried the Rift yet


MyVu folded in 2010 after a year of failure.

I am seeing this as another Virtual Boy.
12/22/2013 6:51:41 PM EDT
[#20]
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MyVu folded in 2010 after a year of failure.

I am seeing this as another Virtual Boy.
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Why?
12/22/2013 6:53:13 PM EDT
[#21]
I wear glasses, I hear that this is a no go for people cursed with nearsightedness... is this true?
12/22/2013 6:57:31 PM EDT
[#22]

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People don't like wearing shit on their faces to be entertained.  It will sell a lot of initial units, but won't succeed in the long run.
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It's way too bulky, I admit, for a final product. If they can find a way to streamline it or make it smaller and less heavy... I bet no one would pass this up.

 



Personally, I think this would be better in a helmet type set up, complete with headphones and headset.
12/22/2013 7:08:58 PM EDT
[#23]
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I wear glasses, I hear that this is a no go for people cursed with nearsightedness... is this true?
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You can use it with glasses or use one of the other inserts to magnify the screen.  You can also adjust the screen distance from the inserts, so it'll work.  Using the magnification inserts does limit your FOV however.
12/22/2013 7:30:30 PM EDT
[#24]
I am really looking forward to it.  I probably won't buy it in the initial run though.  I'll wait to see if there are any major issues first.  From what I have read, it seems as though dozens of companies are developing games from the ground up to take advantage of this new device.  I am really excited to see what the gaming market will look like in 3-5 years, after this becomes well established and extremely popular.
12/22/2013 7:39:25 PM EDT
[#25]
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I am really looking forward to it.  I probably won't buy it in the initial run though.  I'll wait to see if there are any major issues first.  From what I have read, it seems as though dozens of companies are developing games from the ground up to take advantage of this new device.  I am really excited to see what the gaming market will look like in 3-5 years, after this becomes well established and extremely popular.
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They just got another 75 million in VC money and part of what they're doing with it is offering cash incentives to devs (from indie to AAA publishers) so they'll have a library of games at launch.  To be honest, I'm excited about the possibilities of using it as a monitor replacement just as much as a gaming device.



ETA
The new influx of cash apparently came from investors seeing the new HD Dev headset.  It should be announced the first week of January and the makers have said it makes the current headsets seem ancient.  Full positional tracking (it now knows its position relative to where it's at in real space), improved screen, and sub 20ms lag time (essentially making it real time and  greatly reducing motion sickness).  Rumors are the first consumer version will ship either Q3 or Q4 of 2014 with the new HD Dev kits being available prior to its release.  Apparently the "screen door" problem the current Dev kits have has been reduced substantially.
12/22/2013 8:07:59 PM EDT
[#26]
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People don't like wearing shit on their faces to be entertained.  It will sell a lot of initial units, but won't succeed in the long run.
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Derp.
12/23/2013 5:53:52 AM EDT
[#27]
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MyVu folded in 2010 after a year of failure.

I am seeing this as another Virtual Boy.
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I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.


It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution


That was the claim made by every other similar device that failed. MyVu failed HARD despite a slick hipster ad campaign.

Cost of production has a nasty habit of trampling on the price point at which it will move. I have my doubts as to whether this will ever get to market in a form that's anything but low resolution and therefore quickly clearance-binned as a failure.


Wasn't MyVu from a long time ago? Technology has improved and with Oculus it has head tracking which gives you a sense of scale unlike other VRs

Supposedly there is already a 1080p prototype which people describe as a HUGE improvement from the current dev kit

But I don't know, I haven't even tried the Rift yet


MyVu folded in 2010 after a year of failure.

I am seeing this as another Virtual Boy.


How does this even compare to Virtual Boy?
12/23/2013 5:58:29 AM EDT
[#28]
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Why?
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MyVu folded in 2010 after a year of failure.

I am seeing this as another Virtual Boy.



Why?


It did what it promised, 3D games, but there were reports that it gave people headaches and the general public wasn't interested, especially at the price point they apparently had to sell it at. It caused the inventor of the Game Boy to have to resign in disgrace.
12/23/2013 6:54:07 AM EDT
[#29]
Comparing the virtual boy to this is like saying the shortcomings of early automobiles made the space shuttle a failure.

I'm going to get the hd version asap.
12/23/2013 6:55:56 AM EDT
[#30]
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It did what it promised, 3D games, but there were reports that it gave people headaches and the general public wasn't interested, especially at the price point they apparently had to sell it at. It caused the inventor of the Game Boy to have to resign in disgrace.
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While I don't have a rift yet, I DO remember when the Virtual Boy was launched and I tried it.  There's nothing similar between the two, other than VB claimed to be VR with horrible line graphics and it weighed a ton.

ETA

You think the VB could do this?

12/23/2013 6:56:50 AM EDT
[#31]
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It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution
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I have a buddy that got development kit or whatever it is.  Kind of expensive for this early in development, but he says it is awesome.  I haven't made it over to try it out yet, but will sometime over the Christmas break.


It's $300 which doesn't seem too bad. The only major complaint that I'm seeing from most people is that the resolution is very low. Supposedly when the consumer version comes out or the next dev version it will have HD 1080p resolution


The consumer version is at this point expected to have better resolution, reduced refresh times (lessens the illness that some folks are having), and stereoscopic cameras.  I'm waiting patiently for the production run.
12/23/2013 6:57:52 AM EDT
[#32]
I played call of duty on a newer system designed for .mil contracts.  It was cool but disorienting at times.  


12/23/2013 6:59:35 AM EDT
[#33]
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It's way too bulky, I admit, for a final product. If they can find a way to streamline it or make it smaller and less heavy... I bet no one would pass this up.    

Personally, I think this would be better in a helmet type set up, complete with headphones and headset.
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Quoted:
Quoted:
People don't like wearing shit on their faces to be entertained.  It will sell a lot of initial units, but won't succeed in the long run.
It's way too bulky, I admit, for a final product. If they can find a way to streamline it or make it smaller and less heavy... I bet no one would pass this up.    

Personally, I think this would be better in a helmet type set up, complete with headphones and headset.


If I had more money than I knew what to do with I'd take an old flight helmet, put a Logitech G430's guts inside, and strap a Rift on where the visor is attached.
12/23/2013 7:08:06 AM EDT
[#34]
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I thought FatMcNasty bought one?
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yup I have one.. its like trying to play a game through a screen door.. the no head positional tracking is kinda a bummer.. But teh consumer version should be tight yo.
12/23/2013 7:16:20 AM EDT
[#35]
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People don't like wearing shit on their faces to be entertained.  It will sell a lot of initial units, but won't succeed in the long run.
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Thousands of years of the 69 position says you're wrong.

12/23/2013 7:17:35 AM EDT
[#36]
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No one has said it yet so I will. This will revolutionize 3D porn.
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I read a while back that the people developing porn related apps for it is the fastest growing part of the market for it.
12/23/2013 7:17:55 AM EDT
[#37]
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Quoted:yup I have one.. its like trying to play a game through a screen door.. the no head positional tracking is kinda a bummer.. But teh consumer version should be tight yo.
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Have you tried "Dreadhalls" yet?
12/23/2013 7:19:21 AM EDT
[#38]
I will say if the thing works, if anyone releases Amnesia for it, someone's gonna be in therapy with medication for life.
12/23/2013 7:19:23 AM EDT
[#39]
I will preorder the consumer version the second it is available.
12/23/2013 7:21:24 AM EDT
[#40]
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I will preorder the consumer version the second it is available.
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All of us will lol

If you want to know the min it's available you should watch r/Oculus
12/23/2013 7:43:28 AM EDT
[#41]
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I will say if the thing works, if anyone releases Amnesia for it, someone's gonna be in therapy with medication for life.
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12/23/2013 7:46:24 AM EDT
[#42]
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I will say if the thing works, if anyone releases Amnesia for it, someone's gonna be in therapy with medication for life.


http://www.youtube.com/watch?v=46f1ZiMCV38


Imagine Resident Evil for the Oculus Rift... bricks will be shat
12/23/2013 9:37:19 AM EDT
[#43]
I have the dev kit and I've used the HD prototype. It's OK. Low resolution in the current release means you can't use it with a lot of games due to UI and texture issues. It works best for slow paced games without bright lighting or complex textures. If you have vision problems, the corrective lenses aren't really that good. I find it works best for me when I take my contact lenses out, which is inconvenient, so I only use it at home.

I've seen a lot of people use it in my office and motion sickness is pretty common. I've Rifted a lot and I can't stand more than an hour or so before developing a headache. I don't see widespread adoption by consumers.

Blue Planet is still one of the best demos I've used  mainly because it's peaceful and not too brightly lit. Haven't seen any porn yet except for one slightly risqué video on the Oculs forum.

Controls are still a big problem. The Hydra is useless and you can't see a keyboard. An Xbox controller works best for me.
12/23/2013 9:55:09 AM EDT
[#44]
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No one has said it yet so I will. This will revolutionize 3D porn.
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They already have a lap dance simulator.  No-nudity though.
12/23/2013 9:56:36 AM EDT
[#45]
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I have the dev kit and I've used the HD prototype. It's OK. Low resolution in the current release means you can't use it with a lot of games due to UI and texture issues. It works best for slow paced games without bright lighting or complex textures. If you have vision problems, the corrective lenses aren't really that good. I find it works best for me when I take my contact lenses out, which is inconvenient, so I only use it at home.

I've seen a lot of people use it in my office and motion sickness is pretty common. I've Rifted a lot and I can't stand more than an hour or so before developing a headache. I don't see widespread adoption by consumers.

Blue Planet is still one of the best demos I've used  mainly because it's peaceful and not too brightly lit. Haven't seen any porn yet except for one slightly risqué video on the Oculs forum.

Controls are still a big problem. The Hydra is useless and you can't see a keyboard. An Xbox controller works best for me.
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I wear contacts and have perfect vision with them in, why would it not work as good if I had contacts in?
12/23/2013 11:24:18 AM EDT
[#46]
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I wear contacts and have perfect vision with them in, why would it not work as good if I had contacts in?
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It depends on your vision. I'm shortsighted, but when I'm wearing the Rift with contact lenses the LCD is too close to my eyes to focus on properly. Hold your phone two inches from your eyes- if you can focus on it wearing your lenses, you will probably be fine. Anyone older than 40 or with a stronger prescription is going to have issues.

Also, your brain thinks it's looking at infinity but it's actually focusing on something a few inches in front of you, which is what causes headaches for me.
1/22/2014 4:21:23 AM EDT
[#47]

http://www.wired.com/gadgetlab/2014/01/oculus-rift





It sounds like the new Crystal Cove demo device has made some major improvements on the old developer kit that has been around for a few months.  I am glad to see that they have nearly eliminated the motion sickness effects, and added positional tracking.  Now you can move around while wearing it, and the device responds accordingly.  I am really looking forward to this.  Hopefully I will own one within a year.

 
1/22/2014 5:54:45 AM EDT
[#48]
I kept watching all the videos of folks having over the top reactions when trying it out and just chalked it up to internet drama.  Finally got to try a pair several months back and it does in fact live up to the hype.  I was using a village demo on a PC with controls I was not used to.  I tried to move around and the first thing I did was walk forward into a wall and I fucking flinched...big time.  Most immersive gaming experience I have had to date..  Not sure how they are going to lock the controls down for FPS games though....it'll take a lot of relearning on the gamers part to get used to the head positional tracking when it come to forward motion or aiming reticles.  

There is a lot of potential there for sure.  If you have $300 to blow, it's quite the ride, but the resolution in the early dev models is pretty low.  Oddly enough it really doesn't distract from the experience at this point but I imagine high res screens would be pretty mind blowing.

Looks like we still have it here in the office, guess I should fire it all up again and see what's new.