Posted: 12/1/2013 3:23:17 PM EDT
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Quoted:
Will drop by. Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets. If it gets popular maybe we can get a few to pitch in and go more more players. AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start. The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot. I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers... |
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I keep getting crashes on china rising maps Quoted:
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I added China Rising maps to the voting options today. I haven't played any of them yet, but I'll add/remove options as they become popular or not. I keep getting crashes on china rising maps I get crashes on the seige if... and the other big one. Sound loop crash every time. It's the only maps that do it. |
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I keep getting crashes on china rising maps Quoted:
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I added China Rising maps to the voting options today. I haven't played any of them yet, but I'll add/remove options as they become popular or not. I keep getting crashes on china rising maps I had the CR maps on there, but I took them down until DICE patches and the CR expansion is entirely released to all players. If I left it up, only Premium members could join the server, and would really cut down on traffic. |
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Quoted:
AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start. The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot. I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers... Quoted:
Quoted:
Will drop by. Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets. If it gets popular maybe we can get a few to pitch in and go more more players. AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start. The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot. I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers... I'll help chip in, to fund a 24+ player server. |
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I'll help chip in, to fund a 24+ player server. Quoted:
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Quoted:
Will drop by. Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets. If it gets popular maybe we can get a few to pitch in and go more more players. AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start. The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot. I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers... I'll help chip in, to fund a 24+ player server. I've got someone working on a donation page. I'll post when it's ready. Thanks in advance! |