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AR15.COM
12/1/2013 3:23:17 PM EDT
Do a server name search for ARFCOM, you'll find my server. It's a 16 player cap, only small conquest and rush maps currently.



Current map rotation, wish rush maps played twice so each team can attack/defend:

Op. Locker Conquest
Flood Zone Conquest
Golmud Railway Rush
Op. Locker Rush
Zavod 311 Conquest
Siege of Shanghai Conquest
Flood Zone Rush
Dawn Breaker Rush
Lancang Damn Conquest
Rogue Transmission Conquest
Paracel Storm Rush
Zavod 311 Rush

I'll add map voting in the near future.
12/1/2013 3:42:17 PM EDT
[#1]
Added
12/1/2013 11:24:33 PM EDT
[#2]
Map Voting should be enabled and ready to go.
12/2/2013 12:40:02 AM EDT
[#3]
I'm guessing PC only?
12/2/2013 12:41:28 AM EDT
[#4]
16 players?
12/2/2013 12:42:39 AM EDT
[#5]
Quote History
Quoted:
I'm guessing PC only?
View Quote


16 player cap?

guessing it's PS4 on PSN.

12/2/2013 12:52:50 AM EDT
[#6]
Quote History
Quoted:


16 player cap?

guessing it's PS4 on PSN.

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Quoted:
Quoted:
I'm guessing PC only?


16 player cap?

guessing it's PS4 on PSN.




12/2/2013 12:55:16 AM EDT
[#7]
Yes PC.

Yes 16 players.

If you want more, you could always rent your own.
12/2/2013 1:35:50 AM EDT
[#8]
Will drop by.

Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets.


If it gets popular maybe we can get a few to pitch in and go more more players.
12/2/2013 3:19:27 AM EDT
[#9]
yeah my kd ratio suxs right now due to large 64 player servers. Im gona try smaller servers so I can live longer.
12/2/2013 3:22:16 PM EDT
[#10]
Quote History
Quoted:
Will drop by.

Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets.


If it gets popular maybe we can get a few to pitch in and go more more players.
View Quote


AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start.

The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot.

I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers...
12/4/2013 7:44:03 PM EDT
[#11]
I added China Rising maps to the voting options today. I haven't played any of them yet, but I'll add/remove options as they become popular or not.
12/4/2013 8:21:59 PM EDT
[#12]
Quote History
Quoted:
I added China Rising maps to the voting options today. I haven't played any of them yet, but I'll add/remove options as they become popular or not.
View Quote


I keep getting crashes on china rising maps
12/4/2013 8:35:49 PM EDT
[#13]
Quote History
Quoted:


I keep getting crashes on china rising maps
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Quoted:
Quoted:
I added China Rising maps to the voting options today. I haven't played any of them yet, but I'll add/remove options as they become popular or not.


I keep getting crashes on china rising maps



I get crashes on the seige if...  and the other big one. Sound loop crash every time. It's the only maps that do it.
12/4/2013 9:48:14 PM EDT
[#14]
Tag for when I get home.
12/4/2013 9:58:15 PM EDT
[#15]
Quote History
Quoted:


I keep getting crashes on china rising maps
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Quote History
Quoted:
Quoted:
I added China Rising maps to the voting options today. I haven't played any of them yet, but I'll add/remove options as they become popular or not.


I keep getting crashes on china rising maps


I had the CR maps on there, but I took them down until DICE patches and the CR expansion is entirely released to all players. If I left it up, only Premium members could join the server, and would really cut down on traffic.
12/6/2013 2:42:09 PM EDT
[#16]
No one playing?
12/6/2013 2:46:17 PM EDT
[#17]
Quote History
Quoted:


AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start.

The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot.

I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers...
View Quote View All Quotes
View All Quotes
Quote History
Quoted:
Quoted:
Will drop by.

Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets.


If it gets popular maybe we can get a few to pitch in and go more more players.


AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start.

The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot.

I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers...


I'll help chip in, to fund a 24+ player server.
12/6/2013 5:50:13 PM EDT
[#18]
Quote History
Quoted:


I'll help chip in, to fund a 24+ player server.
View Quote View All Quotes
View All Quotes
Quote History
Quoted:
Quoted:
Quoted:
Will drop by.

Make start player 2 at least to get it going. Also if you are making it two rounds per map dont put a shit ton of tickets.


If it gets popular maybe we can get a few to pitch in and go more more players.


AFAIK, I can only make it 2 player start if the server is unranked. I'm still researching that one, but unranked is practically worthless to play on. If I find out otherwise, I will immediately make it 2-player start.

The two rounds per map is only for Rush, so each team gets a chance to attack and defend. The conquest maps are still just one round. With map voting, a lot of this should be moot.

I'd love it if people wanted to pitch in. A 16 player server is $23 per month. A 24 player server is $33. This includes the cost of hosting an RCon layer, which is for plugins like map voting. IMHO, 24 players is the perfect size for small conquest and rush maps, but we could always have multiple servers...


I'll help chip in, to fund a 24+ player server.


I've got someone working on a donation page. I'll post when it's ready.

Thanks in advance!