Posted: 9/30/2013 5:37:28 AM EDT
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| I would imagine that a hundred years from now, there will be personal armor that can withstand a hit from something as antiquated as a .50 BMG round. The premise seems interesting, but other than that, how is it different than any of the dozens of FP shooters out there? |
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Quoted:
I would imagine that a hundred years from now, there will be personal armor that can withstand a hit from something as antiquated as a .50 BMG round. The premise seems interesting, but other than that, how is it different than any of the dozens of FP shooters out there? Vaild points. To address the armor issue, there are two ways to tackle it. 1) Yes, there is super composites out there that can take a fantastical amount of damage, but the vast amount of it was used up in the war and the relics have been largely all scooped up my the military. Black market examples from outside the Metro zone exist and would come and a very high cost. The infrastructure to manufacture such armor was destroyed and is still being rebuilt. 2) Decrease the timeline to say 20-50 years from now. 3) Blend 1 and 2 above. How is it different from other FPS's. The old rainbow six games were retard-a-hard, and I loved that challenge. It would be similar to that. There was something fun about trying out a new kit and seeing if you can lone wolf 50 bad guys. Also as this is is something I might develop, you try to keep the scope of the project small (hence a lot of indoors gameplay planned) because it is going to be a massive learning experience. Plan to grand and you'll never finish it. I have yet to encounter a game that captured the essence of Rogue Spear. Someone tell me if something out there does exist. |
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Sounds kinda cool, I'd probably play it as long as they game play is fun and it's not too glitchy.
ETA- I used to play Rogue Spear, it was pretty fun. I'd caution you on making it too difficult though as you'll only appeal to a small audience. I hear you on the mostly indoor levels, but these days a lot of people have played a lot of games with massive outdoor levels that you can explore- this idea of yours sounds like it would benefit from that. Imagine exploring a massive abandoned frozen city...sounds really cool to me. |
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http://mycryengine.com/
http://www.unrealengine.com/en/udk/ http://source.valvesoftware.com/ Use one of these engines. Unity is great, but there's no need to build an FPS engine when bad ass ones already exist. You can spend your time focusing on content and gameplay from the start. |
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Quoted:
Vaild points. To address the armor issue, there are two ways to tackle it. 1) Yes, there is super composites out there that can take a fantastical amount of damage, but the vast amount of it was used up in the war and the relics have been largely all scooped up my the military. Black market examples from outside the Metro zone exist and would come and a very high cost. The infrastructure to manufacture such armor was destroyed and is still being rebuilt. 2) Decrease the timeline to say 20-50 years from now. 3) Blend 1 and 2 above. How is it different from other FPS's. The old rainbow six games were retard-a-hard, and I loved that challenge. It would be similar to that. There was something fun about trying out a new kit and seeing if you can lone wolf 50 bad guys. Also as this is is something I might develop, you try to keep the scope of the project small (hence a lot of indoors gameplay planned) because it is going to be a massive learning experience. Plan to grand and you'll never finish it. I have yet to encounter a game that captured the essence of Rogue Spear. Someone tell me if something out there does exist. Quoted:
Quoted:
I would imagine that a hundred years from now, there will be personal armor that can withstand a hit from something as antiquated as a .50 BMG round. The premise seems interesting, but other than that, how is it different than any of the dozens of FP shooters out there? Vaild points. To address the armor issue, there are two ways to tackle it. 1) Yes, there is super composites out there that can take a fantastical amount of damage, but the vast amount of it was used up in the war and the relics have been largely all scooped up my the military. Black market examples from outside the Metro zone exist and would come and a very high cost. The infrastructure to manufacture such armor was destroyed and is still being rebuilt. 2) Decrease the timeline to say 20-50 years from now. 3) Blend 1 and 2 above. How is it different from other FPS's. The old rainbow six games were retard-a-hard, and I loved that challenge. It would be similar to that. There was something fun about trying out a new kit and seeing if you can lone wolf 50 bad guys. Also as this is is something I might develop, you try to keep the scope of the project small (hence a lot of indoors gameplay planned) because it is going to be a massive learning experience. Plan to grand and you'll never finish it. I have yet to encounter a game that captured the essence of Rogue Spear. Someone tell me if something out there does exist. Try Call of Pripyat with the Misery 2.02 mod. Keroppl is right, though, nobody wants to play an insanely hard game anymore. Maybe develop the game for the suckling piggy players and sell the "you gonna get raped" mode as a DLC. |
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Quoted:
http://mycryengine.com/ http://www.unrealengine.com/en/udk/ http://source.valvesoftware.com/ Use one of these engines. Unity is great, but there's no need to build an FPS engine when bad ass ones already exist. You can spend your time focusing on content and gameplay from the start. Exactly. The days of having to create the complex beast that is a game engine for every game is largely left to the major players. A game engine is one of the most sophisticated pieces of programming ever made. The investment required is huge. |