Posted: 5/28/2010 7:47:00 AM EDT
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Is this a common occurrence?
Due to a helluvalot of HOSTFAIL happening last night, I was having to hop around from Domination, to TDM, to Ground War, etc, trying to find a good game. I got into what I think it was someone's Domination host, they had "modded" it, quite severely. The map was Skid Row, the hosting guys screen name was "RandomGuy". He had removed the tubes, he had modified the bullet damage, so one shot pretty much killed anyone. And the map went on what seemed like a hell of a long time. With each kill, you would get upwards of like 300,000 pts or some such. Before I got to that server, I was fledgling along in Prestige, about to make Master Sgt (that was somewhere in the Lvl 20-somethings), and had not played the game in a couple weeks. But by the time the map ended, I had made it to Lvl 70 in Prestige. I take my lumps and earn my rank fair and square, I'm not even that good. I seriously didn't realize I was leveling like that, I saw when I made Master Sgt during the map, and I was like, "fuckin A", and that was the only one, but at the end of the map, I get the "you have been promoted COMMANDER". Does this kind of shit happen alot? I'll probably start playing something else, if this is the way it's gonna be. WTF, over.
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I used to love the Call of Duty franchise, but after the past few releases being extremely unrealsitic and disappointing, I have turned to Battlefiled, which has less camping, glitching, and hacks!! Wow, you had a completely different experience than me! |
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Quoted: Quoted: I used to love the Call of Duty franchise, but after the past few releases being extremely unrealsitic and disappointing, I have turned to Battlefiled, which has less camping, glitching, and hacks!! Wow, you had a completely different experience than me! x2 I played that game for like two weeks (think 22 hrs of gameplay) and gave up since it felt like I was one of 4 people in a team of 16 doing anything but snipe from the outer reaches of the maps. |
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I used to love the Call of Duty franchise, but after the past few releases being extremely unrealsitic and disappointing, I have turned to Battlefiled, which has less camping, glitching, and hacks!! Wow, you had a completely different experience than me! IVE PLAYED THEM ALL AND cOd IS THE SMOOTHEST |
| I'm curious, how should one play this game? I am a lvl 70, and refuse to prestige because I don't want to lose all my shit. I have 7500 more kills than deaths....I think the numbers are 25k to like 16.5(many of which occurred when I first started out, I was awful) or so.......I play strategically and actually play defense so as not to die....not that i hide, but I do find good spots on the map and try to set up kill zones or ambush points. I look for a ratio of 15 kills to 4 deaths per game......I see guys running around like retards with double rangers or G-18s..........20 kill, 25 deaths......what is the purpose of this? You only help your team lose faster. I would not call myself a camper but I do not prefer to run and gun......and I hate the guys on wasteland who sit at the edge of the map and snipe.....thats not fun. |
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Quoted: I'm curious, how should one play this game? I am a lvl 70, and refuse to prestige because I don't want to lose all my shit. I have 7500 more kills than deaths....I think the numbers are 25k to like 16.5(many of which occurred when I first started out, I was awful) or so.......I play strategically and actually play defense so as not to die....not that i hide, but I do find good spots on the map and try to set up kill zones or ambush points. I look for a ratio of 15 kills to 4 deaths per game......I see guys running around like retards with double rangers or G-18s..........20 kill, 25 deaths......what is the purpose of this? You only help your team lose faster. I would not call myself a camper but I do not prefer to run and gun......and I hate the guys on wasteland who sit at the edge of the map and snipe.....thats not fun. Depends on why you play. I play for fun so Ill dick around on many occasions. Others play to win. To each their own but Ill be damned if I dont get a laugh out of AT4ing the ground and killing me+2. That said, I almost entirely play Search and Destroy so tactical is about your only option... Folks with G18s usually have the upper hand at first due to the quick rush being a surprise. |
| I play to have fun, but I like to win, that said, I don't run around with a grenade launcher, At4, rpg or dual shotguns(I'm seeing this more and more)......there's no fun in that. I laugh at the guys who are always bitching on mic about campers.....yet they fall in to the trap all the time. Wise up and learn to spot a potential ambush. Yes I see guys who find some wild hiding spots or sniper spots like on highrise...the roof, the scaffolding, but they normally get picked off a ton of times to even get to those spots. |
| I dotn care what anybody says, Battlefield is much better that the COD games, The latest release of COD is a joke, with people running around with dual shotguns killing people at unrealistic ranges, people glitching and going under the maps, or finding elevvators to fly up in the sky of the map, glitcing so they have 20 guns, glitching all the perks and airdrops and nukes! BEing able to knife a guy from 10 yards away while they unload into their chest! This game is pathetic! Anybody that enjoys this game doesnt value realism! ANd here begins the flaming from all the Hardchore COD fans! |
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I dotn care what anybody says, Battlefield is much better that the COD games, The latest release of COD is a joke, with people running around with dual shotguns killing people at unrealistic ranges, people glitching and going under the maps, or finding elevvators to fly up in the sky of the map, glitcing so they have 20 guns, glitching all the perks and airdrops and nukes! BEing able to knife a guy from 10 yards away while they unload into their chest! This game is pathetic! Anybody that enjoys this game doesnt value realism! ANd here begins the flaming from all the Hardchore COD fans! "10 yards away while they unload into their chest" This is the only thing that you have mentioned that I have experienced. I have several days of game play in as well. As for killing people at unrealistic ranges...Well, I guess it just depends on the gun. Battlefield is a good game, however from my personal experience...I have come across many more glitches on it, than COD. For instance...try shooting a guy in the head on Battlefield...you have a 50/50 chance that it will actually register. In the end...All games have their flaws. |
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I have several days of play on MW2 and haven't experienced very many glitches or hacks other than someone getting under the map on Wasteland.
But I do hate the unrealistic power and range of some the guns. And the fucking Marathon/Lightweight/Commando motherfuckers that stab me from 8 fucking miles away as I dump an entire mag of 7.62mm into their chest and head from my AUG HBAR. And the fucking Painkiller Deathstreak that seems to require 8000 bullets to kill the fucker. And the grenade launching motherfuckers. And the RPG using motherfuckers. And the Heartbeat sensor motherfuckers. And the riot shield homos. I tried BC2 and it sucked for me. I wasn't great at it but not horrible but it just seemed odd to me. The animation and the movement just seemed strange. |
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I have several days of play on MW2 and haven't experienced very many glitches or hacks other than someone getting under the map on Wasteland. But I do hate the unrealistic power and range of some the guns. And the fucking Marathon/Lightweight/Commando motherfuckers that stab me from 8 fucking miles away as I dump an entire mag of 7.62mm into their chest and head from my AUG HBAR. And the fucking Painkiller Deathstreak that seems to require 8000 bullets to kill the fucker. And the grenade launching motherfuckers. And the RPG using motherfuckers. And the Heartbeat sensor motherfuckers. And the riot shield homos. I tried BC2 and it sucked for me. I wasn't great at it but not horrible but it just seemed odd to me. The animation and the movement just seemed strange. Also, if you only have several days of playing then that why you have not experienced all of these issues, If you were like I used to be, "A die hard COD fan" I would reserve the game and pick it up at midnight on release date, and play for hours then you would know what Im talking about! The COD duty games always have multiple issues in the beginning, with the developers slower fixing them in time! You say you have experienced more glitched in Battlefield? Please share? The only issues I have had are with connection and lag, no glitches in the game giving people un fair advantages! |
| now i know this is no consolation, but while you're "dumping rounds into his chest" the speed at which you do so is different server side than it is client side. your amount of lag is less than his amount of lag in that instance, so even if you both hit the buttons at the same time, his registers before yours. |
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now i know this is no consolation, but while you're "dumping rounds into his chest" the speed at which you do so is different server side than it is client side. your amount of lag is less than his amount of lag in that instance, so even if you both hit the buttons at the same time, his registers before yours. So if he hits the knife button before you even if hes 20 feet away he all of a sudden vanishes and reappears in front of you and knifes you! Bullshit! |
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now i know this is no consolation, but while you're "dumping rounds into his chest" the speed at which you do so is different server side than it is client side. your amount of lag is less than his amount of lag in that instance, so even if you both hit the buttons at the same time, his registers before yours. So if he hits the knife button before you even if hes 20 feet away he all of a sudden vanishes and reappears in front of you and knifes you! Bullshit! that's lag. on his machine he's not 20 ft away. but by the time it gets to the host and then down to you, your screen shows him further away. Any of you guys ever play HL/CS/Quake back in the 28.8/56k modem day? sometimes you would run around a corner from somebody and then you die, because they shot you when you were open but it took half a second to get to server and a half second to get back to you. Low ping players had a MASSIVE advantange. They changed the netcode and predict settings to even it out and then the tables turned so that those who were lagging got to kill you w/ their "time" advantage. Its always a comprimise. |
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I have several days of play on MW2 and haven't experienced very many glitches or hacks other than someone getting under the map on Wasteland. But I do hate the unrealistic power and range of some the guns. And the fucking Marathon/Lightweight/Commando motherfuckers that stab me from 8 fucking miles away as I dump an entire mag of 7.62mm into their chest and head from my AUG HBAR. And the fucking Painkiller Deathstreak that seems to require 8000 bullets to kill the fucker. And the grenade launching motherfuckers. And the RPG using motherfuckers. And the Heartbeat sensor motherfuckers. And the riot shield homos. I tried BC2 and it sucked for me. I wasn't great at it but not horrible but it just seemed odd to me. The animation and the movement just seemed strange. Also, if you only have several days of playing then that why you have not experienced all of these issues, If you were like I used to be, "A die hard COD fan" I would reserve the game and pick it up at midnight on release date, and play for hours then you would know what Im talking about! The COD duty games always have multiple issues in the beginning, with the developers slower fixing them in time! You say you have experienced more glitched in Battlefield? Please share? The only issues I have had are with connection and lag, no glitches in the game giving people un fair advantages! Well, then I want to know how you were loading the wrong ammo into your AUG. |
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now i know this is no consolation, but while you're "dumping rounds into his chest" the speed at which you do so is different server side than it is client side. your amount of lag is less than his amount of lag in that instance, so even if you both hit the buttons at the same time, his registers before yours. So if he hits the knife button before you even if hes 20 feet away he all of a sudden vanishes and reappears in front of you and knifes you! Bullshit! that's lag. on his machine he's not 20 ft away. but by the time it gets to the host and then down to you, your screen shows him further away. Any of you guys ever play HL/CS/Quake back in the 28.8/56k modem day? sometimes you would run around a corner from somebody and then you die, because they shot you when you were open but it took half a second to get to server and a half second to get back to you. Low ping players had a MASSIVE advantange. They changed the netcode and predict settings to even it out and then the tables turned so that those who were lagging got to kill you w/ their "time" advantage. Its always a comprimise. Exactly the problem and really my only major complaint about the game. |
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Quoted: Quoted: Quoted: Quoted: now i know this is no consolation, but while you're "dumping rounds into his chest" the speed at which you do so is different server side than it is client side. your amount of lag is less than his amount of lag in that instance, so even if you both hit the buttons at the same time, his registers before yours. So if he hits the knife button before you even if hes 20 feet away he all of a sudden vanishes and reappears in front of you and knifes you! Bullshit! that's lag. on his machine he's not 20 ft away. but by the time it gets to the host and then down to you, your screen shows him further away. Any of you guys ever play HL/CS/Quake back in the 28.8/56k modem day? sometimes you would run around a corner from somebody and then you die, because they shot you when you were open but it took half a second to get to server and a half second to get back to you. Low ping players had a MASSIVE advantange. They changed the netcode and predict settings to even it out and then the tables turned so that those who were lagging got to kill you w/ their "time" advantage. Its always a comprimise. Exactly the problem and really my only major complaint about the game. That isn't exactly unique to MW2. |
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MW2 has some serious issues the last couple of weeks that look like they aren't going to fix.
I think there is some code embedded in the executables that updates the playlist that is hammering IWNet when people use the "alternet" or whatever the hell it is, and its causing issues for everyone. My favorite thing to do lately is run a lightweight/marathon kit with a SPAS-12. That thing has ridiculous range, not as good as the masterkey, but when we get most of the clan together, or at least 10, we typically do a shotguns only map, and have a blast. I used to play a whole lot of CS some 9 years ago before all the texture/model hacks made the game unfun. Since then, I've only played L4D online before MW2 and the campaigns for games I've gotten. |
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I'm curious, how should one play this game? I am a lvl 70, and refuse to prestige because I don't want to lose all my shit. I have 7500 more kills than deaths....I think the numbers are 25k to like 16.5(many of which occurred when I first started out, I was awful) or so.......I play strategically and actually play defense so as not to die....not that i hide, but I do find good spots on the map and try to set up kill zones or ambush points. I look for a ratio of 15 kills to 4 deaths per game......I see guys running around like retards with double rangers or G-18s..........20 kill, 25 deaths......what is the purpose of this? You only help your team lose faster. I would not call myself a camper but I do not prefer to run and gun......and I hate the guys on wasteland who sit at the edge of the map and snipe.....thats not fun. Get on a team that consists entirely of campers and you'll find out exactly why dudes are running around. (In case you're still curious, it's because the ones on your team are dying to keep you alive.) |
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Quoted: MW2 has some serious issues the last couple of weeks that look like they aren't going to fix. I think there is some code embedded in the executables that updates the playlist that is hammering IWNet when people use the "alternet" or whatever the hell it is, and its causing issues for everyone. My favorite thing to do lately is run a lightweight/marathon kit with a SPAS-12. That thing has ridiculous range, not as good as the masterkey, but when we get most of the clan together, or at least 10, we typically do a shotguns only map, and have a blast. I used to play a whole lot of CS some 9 years ago before all the texture/model hacks made the game unfun. Since then, I've only played L4D online before MW2 and the campaigns for games I've gotten. I've ranked up the Spas so damn high with those games lately I think I'm at around 245 kills with it... |
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I play to have fun, but I like to win, that said, I don't run around with a grenade launcher, At4, rpg or dual shotguns(I'm seeing this more and more)......there's no fun in that. I play to have fun too............but lately, I was running around with the RPG and using Danger Close . Simply because I've already Prestiged twice, and don't plan on doing it again. So I'm completely challenges now. With the RPG/Danger Close class, I was completing the RPG Multi-Kills challenge. It didn't take very long. It's also hilarious when you get the Game Winning Kill-Cam with an RPG. Sure, I got a few of messages of people whining, because all I was going was RPG'ing, but hey, I'm completing challenges. I'm not doing it because I can't kill people with the guns and "play right". Besides, when I would run into "good" players, they'd drop me before I could even fire the RPG, because it takes so long to fire it, compared to ADS'ing a gun and firing it. (BTW, dropping a Predator while using Danger Close Pro is ridiculous. You can hit 42 miles away from someone and still get the kill)
I've found the game to be a lot more fun when I quit worrying about my K/D ratio. I had it up to 1.58, and it's dwindled down to about 1.50ish. |
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(In case you're still curious, it's because the ones on your team are dying to keep you alive.) How is this true? I am more times than not the leader in kills for my team or close to it. Its not like I am getting 2 kills a game like a scared camper does. I try to be realistic, if this were real combat you can only die once.....so why not play defensively to prevent that? I do not equate this to camping but if your run into a room and a guy is camping there and hits you with a 203 every time.....and you continue to try to get to him despite him dispatching you like 10 times....how is that good? You need to find a different way to take him out.....do it without him getting you. Then put a claymore where he was sitting and fucking kill him again for good measure. |
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Someone modded a HCTDM server into a 3rd person HCTDM server the other day on Rust, no score limit, only time limit. I pulled out the SAW and RAPED, had a ~70/20 K/D (highest score) and MANY kill streaks (Predator, Harrier, Chopper Gunner) Had one streak of 28, REALLY wish i had Nuke on that time... |
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(In case you're still curious, it's because the ones on your team are dying to keep you alive.) How is this true? I am more times than not the leader in kills for my team or close to it. Its not like I am getting 2 kills a game like a scared camper does. I try to be realistic, if this were real combat you can only die once.....so why not play defensively to prevent that? I do not equate this to camping but if your run into a room and a guy is camping there and hits you with a 203 every time.....and you continue to try to get to him despite him dispatching you like 10 times....how is that good? You need to find a different way to take him out.....do it without him getting you. Then put a claymore where he was sitting and fucking kill him again for good measure. Let's say I'm that idiot you're talking about. 1) Rushing the 203 guy forces him to fire on me, which means he has to reload his 203. He becomes vulnerable for a few seconds, and the teammate behind me can easily kill him. 2) If I respawn and he's still there, he's probably out of 40mm grenades, and I can easily kill him. Flanking him gives him time to die, respawn, and get back into position. Once I take him out, I can control his prior position, preventing him from repeating his trick, and allowing my teammates to advance deeper into his own team's position. 3) If nobody rushes him, he rushes them, and he'll rip you up in your spawn. This causes two problems for you: A) You're dead. B) You have to find a new position to camp in, as the spawn points will have moved. I know you campers don't really play the game, so you aren't aware of how the spawn system works. Visualize your team's position as a semicircle on the edge of the map. The perimeter of the semicircle is the region which your rushing teammates can reach before making contact with the enemy and stalling. The center is where the slow and camping teammembers stay. If one side of the hemisphere gives way, your spawn point will move to recenter the hemisphere. If your right flank gets crushed, then the wolves get into the sheep pen behind it and slaughter the sheep. Then the sheep respawn in a less advantageous position to their left and get slaughtered again, usually along with the rushers on the left, who suddenly have enemy forces both ahead of and behind them. I see this play out in every round and every map. Some are a little more forgiving, like the one on the highrise rooftop, where it's so deep and narrow that the spawns just reverse rather than rotating. But all rounds have it to some degree. One team simply takes the initiative and doesn't let it go. Consider this: ever play a round in which your whole team takes off in the same direction at round start? Like on estate, and they all head to the estate? I've never seen a team like that end up winning the round, except when the other team is even worse about it. Campers and pussies (I have only seen maybe five genuine snipers in MW2) never help their team. Thy rack up high K/D ratios when their teammates protect their position by rushing to the flanks, but they never win OR get high K/D's on their own. (I will caveat that slightly to say that rushers alone can lose solely by K/D, although it's unusual. Just one camping pussy on a team, if protected well and in a decent position, can rack up an ungodly kill ratio. But MW2 is far less forgiving to them than MW1 was.) If you watch your radar and the full escape key map throughout the round, you'll see how this works. Accuracy is almost incidental to a team's victory when compared to maneuver. The teams who take the initiative invariably rape the shit out of teams that sit back and plink. |
| I do play on a team but often I'll go in the deathmatch alone.....last night in particular I was on Storm, and the whole squad essentially followed each other around the map in a big circle.....I trailed slightly at times to set a couple of claymores up and to pick off anyone following us.....it really worked out well, we grossly outscored the other team and I picked up 25 kills to 2 deaths. I'd hardly call it camping........it was constant moving, not setting up shop in one spot the whole game.......what you said regarding the guy with the 203...who was camping........if you can communicate with another team mate to take him out with you....great, lots of guys do not have the headset. Most of these guys have the one man army perk so re arming the 203 takes as much time to load a rd into it, so thats a non factor...most of the time they won't run out of ammo. I have to disagree with the Estate comment. When my team plays, we hold the Building and more times than not we win convincingly. there are very few board where there are just epic all out battles....Rust comes to mind and a few times on Storm it was just non stop. Playing a little defense to protect the flank is not bad business and it is more realistic tactically than rushing in and dying a ton of times. You referred to me as a camper, I don't sit in one spot for long but why would that be a bad thing as opposed to getting waxed 20 times a game for being reckless? |
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(In case you're still curious, it's because the ones on your team are dying to keep you alive.) How is this true? I am more times than not the leader in kills for my team or close to it. Its not like I am getting 2 kills a game like a scared camper does. I try to be realistic, if this were real combat you can only die once.....so why not play defensively to prevent that? I do not equate this to camping but if your run into a room and a guy is camping there and hits you with a 203 every time.....and you continue to try to get to him despite him dispatching you like 10 times....how is that good? You need to find a different way to take him out.....do it without him getting you. Then put a claymore where he was sitting and fucking kill him again for good measure. Let's say I'm that idiot you're talking about. 1) Rushing the 203 guy forces him to fire on me, which means he has to reload his 203. He becomes vulnerable for a few seconds, and the teammate behind me can easily kill him. 2) If I respawn and he's still there, he's probably out of 40mm grenades, and I can easily kill him. Flanking him gives him time to die, respawn, and get back into position. Once I take him out, I can control his prior position, preventing him from repeating his trick, and allowing my teammates to advance deeper into his own team's position. 3) If nobody rushes him, he rushes them, and he'll rip you up in your spawn. This causes two problems for you: A) You're dead. B) You have to find a new position to camp in, as the spawn points will have moved. I know you campers don't really play the game, so you aren't aware of how the spawn system works. Visualize your team's position as a semicircle on the edge of the map. The perimeter of the semicircle is the region which your rushing teammates can reach before making contact with the enemy and stalling. The center is where the slow and camping teammembers stay. If one side of the hemisphere gives way, your spawn point will move to recenter the hemisphere. If your right flank gets crushed, then the wolves get into the sheep pen behind it and slaughter the sheep. Then the sheep respawn in a less advantageous position to their left and get slaughtered again, usually along with the rushers on the left, who suddenly have enemy forces both ahead of and behind them. I see this play out in every round and every map. Some are a little more forgiving, like the one on the highrise rooftop, where it's so deep and narrow that the spawns just reverse rather than rotating. But all rounds have it to some degree. One team simply takes the initiative and doesn't let it go. Consider this: ever play a round in which your whole team takes off in the same direction at round start? Like on estate, and they all head to the estate? I've never seen a team like that end up winning the round, except when the other team is even worse about it. Campers and pussies (I have only seen maybe five genuine snipers in MW2) never help their team. Thy rack up high K/D ratios when their teammates protect their position by rushing to the flanks, but they never win OR get high K/D's on their own. (I will caveat that slightly to say that rushers alone can lose solely by K/D, although it's unusual. Just one camping pussy on a team, if protected well and in a decent position, can rack up an ungodly kill ratio. But MW2 is far less forgiving to them than MW1 was.) If you watch your radar and the full escape key map throughout the round, you'll see how this works. Accuracy is almost incidental to a team's victory when compared to maneuver. The teams who take the initiative invariably rape the shit out of teams that sit back and plink. heres the problem with this... if i'm running tubes, i'm running scavenger, or OMA. you're fucked. |
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heres the problem with this... if i'm running tubes, i'm running scavenger, or OMA. you're fucked. Not gonna happen. Tubers are like dual G18 guys; they talk a big game, and they're very annoying, but they never place well or help their team. Any of you can find me on steam and try to prove otherwise: "[AR15] JBlitzen" |
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heres the problem with this... if i'm running tubes, i'm running scavenger, or OMA. you're fucked. Not gonna happen. Tubers are like dual G18 guys; they talk a big game, and they're very annoying, but they never place well or help their team. Any of you can find me on steam and try to prove otherwise: "[AR15] JBlitzen" i always place well. but i don't play on PC. never could get the hang of mouse n keyboard. |
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heres the problem with this... if i'm running tubes, i'm running scavenger, or OMA. you're fucked. Not gonna happen. Tubers are like dual G18 guys; they talk a big game, and they're very annoying, but they never place well or help their team. Any of you can find me on steam and try to prove otherwise: "[AR15] JBlitzen" i always place well. but i don't play on PC. never could get the hang of mouse n keyboard. Since I've been running a Danger Close class with my RPG to get the multi-kill challenge done, I figured I'd throw the noob-tube on the SCAR while I'm at it. It's a pretty deadly combination, and I don't even run Scavenger (I'm running SOH). I've never been one to say anything is "overpowered/needs to be nerfed, etc, etc"..........but Danger Close makes it so you can hit FAR away from an enemy and still kill them. I might have to say it's slightly overpowered. |
. Simply because I've already Prestiged twice, and don't plan on doing it again. So I'm completely challenges now. With the RPG/Danger Close class, I was completing the RPG Multi-Kills challenge. It didn't take very long. It's also hilarious when you get the Game Winning Kill-Cam with an RPG. Sure, I got a few of messages of people whining, because all I was going was RPG'ing, but hey, I'm completing challenges. I'm not doing it because I can't kill people with the guns and "play right". Besides, when I would run into "good" players, they'd drop me before I could even fire the RPG, because it takes so long to fire it, compared to ADS'ing a gun and firing it. (BTW, dropping a Predator while using Danger Close Pro is ridiculous. You can hit 42 miles away from someone and still get the kill)