Posted: 6/11/2007 2:11:54 PM EDT
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Since Bethesda is going to butcher Fallout 3, Heres a tribute i found to what it could have been. Project Van Buren/Fallout 3 was almost finished by Black Isle Studios in 2003. www.youtube.com/watch?v=1uuDKrY7eW0 |
well I did hear some rumor that it was going to be first person like Oblivion, if that's the case he may have a point the oblivion engine is sweet (I'd love if they licensed it to other companies to make some traditional FPSers. AvP3 would rock with that engine), and morrowind and oblivion were godd even though I was at first skeptical about a first person RPG, but I want FO3 to be the same viewpoint as the originals |
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They are releasing it for xbox 360 and PS3. Console based RPGS are always dumbed down, there are zero exceptions. They want to make it into a FPS shooter game instead of an isometric RPG like the original. Fallout is meant to be a turn-based story driven RPG. Interplay almost finished fallout 3 four years ago. The plug got pulled when Interplay went belly up. The code name for the project was Van Buren, thats being showcased in the video i posted. |
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Summary of what was put up at rpg codex about fallout 3. If your a fan of the fallout series things dont look good. www.rpgcodex.com/content.php?id=149 Bethesda has moved the game to another coast, which was a smart move. It could have allowed them to make their own version of the Fallout world, to share their vision with players, to make some mistake and get away with them. It was a license to be creative. For Bethesda, it was a license to fuck things up. Big time. The neo-Fallout setting is loaded with super mutants hiding in dark places and the Brotherhood of Steel stormtroopers protecting the wasteland. Neither group should have been on the east coast, especially in large numbers, for reasons obvious to anyone who had enough patience to finish the first game. Why? Well, according to the first game there was only one Forced Evolutionary Virus (F.E.V.) research facility, that was used to produce super mutants. Since the super mutants were sterile, and most of them and the research facility were destroyed in the first game, nothing short of lame "uh...there was another F.E.V. facility" would explain the super mutants presence in FO3. As for the BoS, it was a small monastery-like organization, very similar to "A Canticle for Leibowitz" monk order, interested only in preserving technology and not being disturbed. Saviors, knights, police, liberators, and the last hope of humanity the Brotherhood of Steel is not. The article is heavily critical, and I think it makes a lot of points that are difficult to argue with. On the other hand, there are some (unsupported) quotes from Todd Howard in Game Informer that do lend some hope - such as one quest path will cut off others - and Vault Dweller skips on these. No doubt he would claim that Bethsoft made the same claims about Oblivion, which turned out to be close to outright lies (or they simply didn't know how the final product would turn out and were getting over-excited ala Peter Molyneux). My biggest criticism out of everything is the lack of style and character in the screenshots. We get a generic big scary monster, and a generic gritty post-apocalyptic city. As Vault Dweller says: Other than lame "HAY! WE R FROM TEH 50'S!!!" posters and boards, there are no traces of either the 50's sci-fi influences or the Fallout art style in the game. Such a shame, and not even because I care about the consistency, but because having a certain style is always better than going with something generic. The biggest problem with the carefully chosen screens is that they lack personality and distinctive character. They could fit any game, from Wolfenstein to Resident Evil. |