Posted: 11/14/2024 3:40:07 AM EDT
[Last Edit: lazyengineer][Edited]
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Ended up in one of those big grown-up arcades this weekend, and a bunch of friends decided to do the Laser Tag there. Folks knew I shoot competitiveofferings? (amd such), so thought (and I thought), I'd do great. In fact, I did completely awful. Curious if that's common? One thing about Laser Tag like that, is it's way WAY more dynamic than any IDPA or other structured live-fire gun training; when other humans are all dynamically and unpredictably moving around. Not sure what to make of the experience, to be honest. |
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It's hard to Rambo in a team environment. You have to have both defensive and offensive members on your team, and a plan. We usually put two defenders on the opponent goal, a shooter to repeatedly shoot our team goal, overwatch for that shooter, and whatever is left over are roamers. |
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Originally Posted By SpanishInquisition: It's hard to Rambo in a team environment. You have to have both defensive and offensive members on your team, and a plan. We usually put two defenders on the opponent goal, a shooter to repeatedly shoot our team goal, overwatch for that shooter, and whatever is left over are roamers. yea, it looks like with any degree of practice and team strategy one can do well. But I was just curious how it's viewed as "training". Because my own IDPA and rifle activities were useless and made me the worst member of the team. It was pretty bad. No doubt I also suck, but still, that was something. And it leaves me wondering if the static and pre-known nature of IDPA (et al) "training", actually works against you In Real Life. Because everyone else - who doesn't shoot IDPA (et al), completely kicked my ass in a human-dynamic everyone is moving and unpredictble setting of Laser Tag. It was eye opening. |
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Some interesting thoughts OP. I've done IDPA, various other competitive shooting, Laser Tag, Paintball, etc. There is perhaps something to be learned from each. James Yeager used to say MINDSET, TACTICS, SKILLS, GEAR... in that order. Most people get fixated on GEAR. Some go beyond that and get fixated on SKILLS (ie competitive shooters). But the truth is that MINDSET and TACTICS are usually the difference between success and failure. Sure, if your pistol fails or if you don't know how to use it, that is also a problem. You can have the best pistol in the world with the best skills in the world... but if you aren't willing to use it when your life is on the line or accidentally put yourself deep into a hole that its hard to recover from you can still loose. Laser Tag has the element of terrain. In real life METT-TC matters. Seizing the high ground matters. Using cover matters. The element of surprise matters. Initiative matters. Many years ago, during a family day event my Guard unit went head-to-head against another Guard unit in Laser Tag. The scenario would be generally defined as a "meeting engagement". Each unit was allowed into the Laser Tag arena at the same time. I made sure my unit knew where to shoot (shoulder sensors are usually the easiest targets) and exactly what to do (follow me RUNNING to the high ground at TOP SPEED) The winner in a meeting engagement is the one who gets there "First-est with the Most-est". Our unit ran into position on the high ground, covering all the entrances to the upper level. At the same time we were sneaky, using cover to hide our movement. The commander of the other unit made a MAJOR tactical error. They proceeded slowly and cautiously in a staggered column... attempting to cover everything in a 360 degree radius, but failing to watch what was going on in the upper level. Once my unit was in position, we took aim and I gave the command to open fire. For the first moment the opposing unit was stunned. All at once our fire came out of "nowhere" and we tagged most of their people. After they overcame the initial shock, they decided to move faster and seek some cover. But we had them trapped like rats in a maze, poring down death from above in nearly every direction. For most of the game we kept the opposing force "trapped" below, scattered, running, and attempting to find adequate cover. At that point our team had a 3-to-1 scoring advantage. Then some of my guys got cocky and decided to advance into the lower level, pursing their prey. Weakening their blocking position was a mistake and a few of the opposing forces made it to the upper level. I was ruthless and made the lives of the few that made it to the upper level a living hell. But the disruption allowed the opposing force to recover somewhat. Our team finished with a 2-to-1 score advantage and my commanders who were watching were all smiles with a mix of astonishment It was a lesson in tactics. You have to use the appropriate tactics for the situation. |
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Originally Posted By R_S: Some interesting thoughts OP. I've done IDPA, various other competitive shooting, Laser Tag, Paintball, etc. There is perhaps something to be learned from each. James Yeager used to say MINDSET, TACTICS, SKILLS, GEAR... in that order. Most people get fixated on GEAR. Some go beyond that and get fixated on SKILLS (ie competitive shooters). But the truth is that MINDSET and TACTICS are usually the difference between success and failure. Sure, if your pistol fails or if you don't know how to use it, that is also a problem. You can have the best pistol in the world with the best skills in the world... but if you aren't willing to use it when your life is on the line or accidentally put yourself deep into a hole that its hard to recover from you can still loose. Laser Tag has the element of terrain. In real life METT-TC matters. Seizing the high ground matters. Using cover matters. The element of surprise matters. Initiative matters. Many years ago, during a family day event my Guard unit went head-to-head against another Guard unit in Laser Tag. The scenario would be generally defined as a "meeting engagement". Each unit was allowed into the Laser Tag arena at the same time. I made sure my unit knew where to shoot (shoulder sensors are usually the easiest targets) and exactly what to do (follow me RUNNING to the high ground at TOP SPEED) The winner in a meeting engagement is the one who gets there "First-est with the Most-est". Our unit ran into position on the high ground, covering all the entrances to the upper level. At the same time we were sneaky, using cover to hide our movement. The commander of the other unit made a MAJOR tactical error. They proceeded slowly and cautiously in a staggered column... attempting to cover everything in a 360 degree radius, but failing to watch what was going on in the upper level. Once my unit was in position, we took aim and I gave the command to open fire. For the first moment the opposing unit was stunned. All at once our fire came out of "nowhere" and we tagged most of their people. After they overcame the initial shock, they decided to move faster and seek some cover. But we had them trapped like rats in a maze, poring down death from above in nearly every direction. For most of the game we kept the opposing force "trapped" below, scattered, running, and attempting to find adequate cover. At that point our team had a 3-to-1 scoring advantage. Then some of my guys got cocky and decided to advance into the lower level, pursing their prey. Weakening their blocking position was a mistake and a few of the opposing forces made it to the upper level. I was ruthless and made the lives of the few that made it to the upper level a living hell. But the disruption allowed the opposing force to recover somewhat. Our team finished with a 2-to-1 score advantage and my commanders who were watching were all smiles with a mix of astonishment It was a lesson in tactics. You have to use the appropriate tactics for the situation. An interesting post. And I made the same error. I went in with a live-fire mindset of overagression will get you killed fast, and then you're out. But in this game, you're only out for 5 seconds. So while I'm being cautious, I'm bum rushed or otherwises killed quickly by guys who had no fear of being shot, because it's not lethal or painful. So in this setting, caution was death. I also didn't really understand the equipment and was confused by it. One second it would say 4 shots in the gun and another second it wouldn't. I'd "shoot" and think it fired, and shoot again, but did it fire, is there a reset? The feedback from the gun was confusing and unfamiliar, and in such a dynamic setting with flashing lights everywhere, I couldn't figure out how my gun worked, and in particular, the trigger gun reset time and the tells that it was reset and actually firing. There was no training. I tried aiming a lot, which again, was a major error, since it's a close quarter fast dynamic event, and the I guess there was a button that made the guns shoot faster some guys figured out? Finally I said fuck it, and figured in the 5 second reset window when I'm dead, is when I'll move, so I rushed their base while dead. At which point the two base campers just shot me non-stop, while I was over there, which didn't help. It was definately a frustrating experience, but big failures are where you do big learning. So I'm kind of interested in what I can learn from this for actual real life. I'm not sure, as in this game you come back to life, so tactics of CQB rush that cause "victory" here, I suspect will leave you dead and bleeding out in 5 seconds flat, in an actual encounter. Or am I just saying that to appease my ego for sucking at that run sooooooo bad?! It was fascinating to me how my live fire experience and training was not only useless, but I'm pretty sure heavily worked against me, with excessive caution. And the flip side of that, is this horrible traning for actual live fire in real life? Maybe, but I will say, the human dynamic nature of other humans movin around and engaging unpredicably, was a HUGE - HOLY FUCK to someone who only practices and engages in the "DO YOU UNDERSTAND THE COURSE OF FIRE?" IDPA world. |
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Originally Posted By lazyengineer: yea, it looks like with any degree of practice and team strategy one can do well. But I was just curious how it's viewed as "training". Because my own IDPA and rifle activities were useless and made me the worst member of the team. It was pretty bad. No doubt I also suck, but still, that was something. And it leaves me wondering if the static and pre-known nature of IDPA (et al) "training", actually works against you In Real Life. Because everyone else - who doesn't shoot IDPA (et al), completely kicked my ass in a human-dynamic everyone is moving and unpredictble setting of Laser Tag. It was eye opening. Originally Posted By lazyengineer: Originally Posted By SpanishInquisition: It's hard to Rambo in a team environment. You have to have both defensive and offensive members on your team, and a plan. We usually put two defenders on the opponent goal, a shooter to repeatedly shoot our team goal, overwatch for that shooter, and whatever is left over are roamers. yea, it looks like with any degree of practice and team strategy one can do well. But I was just curious how it's viewed as "training". Because my own IDPA and rifle activities were useless and made me the worst member of the team. It was pretty bad. No doubt I also suck, but still, that was something. And it leaves me wondering if the static and pre-known nature of IDPA (et al) "training", actually works against you In Real Life. Because everyone else - who doesn't shoot IDPA (et al), completely kicked my ass in a human-dynamic everyone is moving and unpredictble setting of Laser Tag. It was eye opening. One type of training I strongly recommend is Force-on-Force. You test yourself against a thinking opponent on the 2-way range. First Person Defender is a classic series where they show people trying out Force-on-Force scenarios. It is shocking for some: https://youtube.com/playlist?list=PLscB-49EdZctpGF_ke3araysRXrhUnH86&si=ZntgV5f82PlW0uzB I don't remember the name of the episode, but I think in the first season they had a competitive shooter who had zero real world tactics training. Very interesting episode. The competitive shooter could shoot well, had excellent gun handling skills, but was extremely aggressive. He wasn't accustomed to threats shooting back and gave no thought to the element of surprise or evaluating the risks he was taking to himself with a given course of action. His first scenario didn't go as well as he hoped, but after some real world tactical training he did much better on the second scenario. |
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Originally Posted By lazyengineer: So, I also think there's some value in the wake-up call that the real engagement world is very much NOT a static targets of which you Understand the Course of Fire. And that dynamic is a far bigger deal than I appreciated. Originally Posted By lazyengineer: So, I also think there's some value in the wake-up call that the real engagement world is very much NOT a static targets of which you Understand the Course of Fire. And that dynamic is a far bigger deal than I appreciated. In the real world Point shooting is a thing for this and other reasons. If you are in a highly dynamic environment and shooting at close range (say inside 7 yards), there are major advantages to point shooting. It's not that sighted shooting is wrong. Get BOTH. Situation dictates strategy, strategy dictates tactics, tactics dictate techniques, techniques should not dictate anything. -Roger Phillips |
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Originally Posted By R_S: In the real world Point shooting is a thing for this and other reasons. If you are in a highly dynamic environment and shooting at close range (say inside 7 yards), there are major advantages to point shooting. It's not that sighted shooting is wrong. Get BOTH. -Roger Phillips Originally Posted By R_S: Originally Posted By lazyengineer: So, I also think there's some value in the wake-up call that the real engagement world is very much NOT a static targets of which you Understand the Course of Fire. And that dynamic is a far bigger deal than I appreciated. In the real world Point shooting is a thing for this and other reasons. If you are in a highly dynamic environment and shooting at close range (say inside 7 yards), there are major advantages to point shooting. It's not that sighted shooting is wrong. Get BOTH. Situation dictates strategy, strategy dictates tactics, tactics dictate techniques, techniques should not dictate anything. -Roger Phillips makes sense. man it stung coming in dead last like that - when everyone was expecting the opposite. and a crowd outside running the scoreboard for Chrissake. getting humilated sucks - but getting stung is a good teacher. quite the learning experience. my opinion on my IDPA "training " took a pretty major hit - i'll say that! but I'm still trying to assess actual pragmatic practicality and how good of a teaching aid the laser tag was. i think it would be a lot more effective if were run as elimination, or a much more substantial reset time than 5 seconds. |
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I've heard it said that IDPA stands for I Don't Practice Anymore due to the static, rote nature of the courses of fire. You get used to targets just sitting there whereas with force on force, paintball, airsoft, etc people move and do things you don't expect. I would consider IDPA simply gunhandling practice. |
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Yeah, things are a whole lot different when the range is bi-derctional, even if it's just for fun. Laser Tag, airsoft, paintball, FOF all teach you things about what to do and what not to do in dynamic (and chaotic) situations that no amount of watching videos or range time will do. You learn real quick that being in good shape is really important; running around with a gun and carrier, even for 10 minutes, takes stamina, especially in the middle of summer. |
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Originally Posted By chibajoe: Yeah, things are a whole lot different when the range is bi-derctional, even if it's just for fun. Laser Tag, airsoft, paintball, FOF all teach you things about what to do and what not to do in dynamic (and chaotic) situations that no amount of watching videos or range time will do. You learn real quick that being in good shape is really important; running around with a gun and carrier, even for 10 minutes, takes stamina, especially in the middle of summer. it was I will say, the settimgs we were at were more video-gane based click fest woth near instant reset, which i suspect is nearly equally terrible training, as I feel.like that will get you killed about as fast. (or that's what my internal hamsters are telling me to say - to temper just how humiliating a trashing I took!) |
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Originally Posted By lazyengineer: it was I will say, the settimgs we were at were more video-gane based click fest woth near instant reset, which i suspect is nearly equally terrible training, as I feel.like that will get you killed about as fast. (or that's what my internal hamsters are telling me to say - to temper just how humiliating a trashing I took!) The take away is that standing still will get you killed. Target identification and being able to make accurate shots while in motion is the "training" aspect. With airsoft and paintball, you can add a few other things that translate into the real world like loadout and equipment viability. |
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Originally Posted By lazyengineer: An interesting post. And I made the same error. I went in with a live-fire mindset of overagression will get you killed fast, and then you're out. But in this game, you're only out for 5 seconds. So while I'm being cautious, I'm bum rushed or otherwises killed quickly by guys who had no fear of being shot, because it's not lethal or painful. So in this setting, caution was death. I also didn't really understand the equipment and was confused by it. One second it would say 4 shots in the gun and another second it wouldn't. I'd "shoot" and think it fired, and shoot again, but did it fire, is there a reset? The feedback from the gun was confusing and unfamiliar, and in such a dynamic setting with flashing lights everywhere, I couldn't figure out how my gun worked, and in particular, the trigger gun reset time and the tells that it was reset and actually firing. There was no training. I tried aiming a lot, which again, was a major error, since it's a close quarter fast dynamic event, and the I guess there was a button that made the guns shoot faster some guys figured out? Finally I said fuck it, and figured in the 5 second reset window when I'm dead, is when I'll move, so I rushed their base while dead. At which point the two base campers just shot me non-stop, while I was over there, which didn't help. It was definately a frustrating experience, but big failures are where you do big learning. So I'm kind of interested in what I can learn from this for actual real life. I'm not sure, as in this game you come back to life, so tactics of CQB rush that cause "victory" here, I suspect will leave you dead and bleeding out in 5 seconds flat, in an actual encounter. Or am I just saying that to appease my ego for sucking at that run sooooooo bad?! It was fascinating to me how my live fire experience and training was not only useless, but I'm pretty sure heavily worked against me, with excessive caution. And the flip side of that, is this horrible traning for actual live fire in real life? Maybe, but I will say, the human dynamic nature of other humans movin around and engaging unpredicably, was a HUGE - HOLY FUCK to someone who only practices and engages in the "DO YOU UNDERSTAND THE COURSE OF FIRE?" IDPA world. It also showcases the need for multi-modal training. All training is an abstraction of reality to a greater or lesser degree. Everything is "As if". If you're not emotionally invested and training with Intent, then learning and transference is limited. "Cardboard don't shoot back" is a saying that's both correct, and yet misses the point. Shooting cardboard is where you learn to express the skills of gunhandling and marksmanship...not fighting. Force-on-Force is another abstract modality that can easily teach the wrong lessons. You just experienced the inhuman disregard for being shot that Laser tag engenders in the desire to "win". HEMA had a training concept called "Triangulation", ie using different training approaches to try to grasp the totality of swordfighting to the death. Sparring was dynamic and had an opponent, but could devolve into taking hits to get hits, and safety precaution forced some artificial restrictions. Cutting practice taught body mechanics, edge alignment and follow through, but could lead to overpowered strokes and planted feet. "Flourishes", essentially dry practice similar to Pattern training or kata, let you practice all your techniques, targeting and footwork, but had no opponent moving and plotting against you. Each form seeks to teach a different aspect of the whole and to make up for the shortcomings of the others. Historically, Pattern training, or kata, was intended to work from solo execution, to two person drills with wooden swords, to blunts, to full power and speed live steel practice that carried the threat of crippling or death. That was serious Stress Inoculation. One extremely valuable thing that Laser tag exposed you too was active chaos and the sense of being overwhelmed with information, distractions and frustration. That is difficult to achieve in scheduled training or matches. Gunfighting must be approached the same way. You need solo technique practice that hones different skills. This is shooting structured drills at the range. Then you need to express those skills under the pressure of social expectation(note the effect that coming in last had on you-it's very valuable), time pressure and the "One chance, no do-over" condition of shooting for match score. The value of match shooting really lies in the Cold Bore nature of execution. The Bill Drill you run multiple times at the range tells you what your best execution looks like, the Bill Drill during a match tells you what your on-demand execution looks like. The Delta between is where you live or die. The safety restrictions of live fire impose many limitations on training that you must be cognizant of and work around. Dry practice(not just dry firing) is a very useful adjunct. With a Blue gun or airsoft, you can rehearse many skills, positions and tactics around the house that are very difficult to impossible to do on a flat range. Plus, these drills are free and doable whenever you have the time. Force-on-Force is another necessary modality. It's an enormous logistical endeavor and very expensive and needs to be scenario based with actors instead of competitors, or it turns into Laser tag. Paintball and Airsoft have their use, but like FOF can turn into something less relevant to gunfight prep, and usually suffer from low and infrequent access. |
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While I haven't trained at all in many years, when I was a young'un, I tried out this newfangled laser tag. I wasn't impressed. I found paintball, while gamey and artificial, if done more tactically it was more reflective of reality. I used to ref and play games of paintball back in the '90s. Mainly sparsely wooded areas, lots of open areas. I found that the fear of actually being hit with a paintball simulated reality better than some laser beam. People actually took cover, and suppressive fire, if close enough, actually worked. The ranges were close enough that camo clothes/etc, weren't particularly useful, but hey, why not, if it gave one the proper mindset. My son does organized Nerf gun events, and while those are pretty gamey, one does see them taking cover when possible, etc. Occasionally there is an attempt at teamwork, but I wouldn't say its common. Some of the darts are booking at 150+fps and they sting a bit... |
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Originally Posted By lazyengineer: makes sense. man it stung coming in dead last like that - when everyone was expecting the opposite. and a crowd outside running the scoreboard for Chrissake. getting humilated sucks - but getting stung is a good teacher. quite the learning experience. my opinion on my IDPA "training " took a pretty major hit - i'll say that! but I'm still trying to assess actual pragmatic practicality and how good of a teaching aid the laser tag was. i think it would be a lot more effective if were run as elimination, or a much more substantial reset time than 5 seconds. Originally Posted By lazyengineer: Originally Posted By R_S: Originally Posted By lazyengineer: So, I also think there's some value in the wake-up call that the real engagement world is very much NOT a static targets of which you Understand the Course of Fire. And that dynamic is a far bigger deal than I appreciated. In the real world Point shooting is a thing for this and other reasons. If you are in a highly dynamic environment and shooting at close range (say inside 7 yards), there are major advantages to point shooting. It's not that sighted shooting is wrong. Get BOTH. Situation dictates strategy, strategy dictates tactics, tactics dictate techniques, techniques should not dictate anything. -Roger Phillips makes sense. man it stung coming in dead last like that - when everyone was expecting the opposite. and a crowd outside running the scoreboard for Chrissake. getting humilated sucks - but getting stung is a good teacher. quite the learning experience. my opinion on my IDPA "training " took a pretty major hit - i'll say that! but I'm still trying to assess actual pragmatic practicality and how good of a teaching aid the laser tag was. i think it would be a lot more effective if were run as elimination, or a much more substantial reset time than 5 seconds. When I first did IDPA I learned a lot, and started developing similar ideas to you that IDPA was where you learned to be a "Master" at gunfighting. After a few years I began to notice the reality that while the gun-handling skills and running on a timer were valuable, there was a lot to be desired. Another guy I trained with in the Houston area began tactical teaching and quickly dropped the timer all together. Tactics took precedence for his tactical training. |
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"Square range" training, FOF, competitions, etc. they all have their place. The problem is people without a lot of actual training go to "competitions" and watch what the "winners" do and mimic it. A lot of it is gaming. When you don't have a lot of training under your belt, you may not realize that, while instead focusing on what the "cool kids" are doing. FOF is in a small way pressure testing what you have learned in other training. Just in the same way we have warmup, technique time (learning) and then sparring (competition) sections in a combatives class. You may be able to perfectly execute a choke on an uke (complying helper/training partner) during technique practice time, but while sparing (active competition) you may not be able to get the same choke. It can show you weaknesses in your skills to work on. We do a pistol class that combines all of these elements and includes a day of FOT and FOF in a 2 story house. Guys that are studs on the square range against complying paper targets often struggle against live opponents. It happens. It just shows an area(s) they need to work on more. |
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