BASILISK
Armor Class: 4
Hit Dice: 6 + 1*
Move: 60’ (20’)
Attacks: 1 bite/l gaze
Damage: 1-10 + petrification
No. Appearing: 1-6 (1-6)
Save As: Fighter: 6
Morale: 9
Treasure Type: F
Alignment: Neutral
XP Value: 950
A basilisk is a 10’-long non-intelligent magical lizard. It lives in underground caverns or wild and tangled thickets. Any creature hit by a basilisk must make a Saving Throw vs. Turn to Stone or be petrified (including equipment carried).
The basilisk’s gaze has the same effect; anyone meeting the gaze must make the same Saving Throw or be petrified. A surprised character automatically meets the gaze. A character in hand-to-hand combat with the creature must either avoid the gaze or meet the gaze each round. If avoiding the gaze, a - 4 penalty applies to all Hit rolls against the monster, while the basilisk gains a +2 bonus to its attacks. A mirror may be used for additional safety. While using a mirror, a -2 penalty to the Hit roll (instead of -4) is used; however, the attacker cannot use a shield. The area must be lit for the mirror to be effective. If the basilisk sees itself in the mirror (a roll of 1 on ld6, checked each round), it must make a Saving Throw or be turned to stone!