[u]This a brief initial impression[/u]:
Shaping up to be one of the more realistic FPS's I've tried. Antagonist 'bots' are intelligent & challenging, even on the easiest setting. Naturally, I cranked up the adjustable gore-effects to the max lim. Hit damage appears to be quite realistic, based on what I've seen both personally, & in some crime scene photos, & is dependant upon shot placement & projectile caliber (Haven't used the M4 in-game yet). Thus far, the shotgun is the most brutal (close-in), which lends itself to decapitation when employed "correctly". Dying screams, gurgles, gushing blood, etc. are abundant.
Raven made no bones about these features when they started production, insisting that its target audience was/is specifically [u]adults[/u], & [b][u]not[/u] [u]kids[/u][/b]. The product box mentions "...36 damage zones & 16 dismemberment zones!", & "...per-pixel hit detection...," among other things. Hit detection truly influences the effectiveness of tactical methods - naturally, it's more effective to op as quietly as possible. A nice touch is the ability to "lean" around corners to get a bead w/o having to step out & fully expose your character/player to incoming return fire. I used this feature quit often. Also, in addition to crouching theres also going prone, which lowers you down low to the ground, moving at a snail's pace, but quietly.
In relation to this, noise adds an interesting wrinkle: a small 'sound meter' on the player's HUD depicts the effective noise level generated by the player's motion. This is related to environmental conditions, but can be reduced by positioning the player/character lower to the ground - trading speed for stealth. This is a noteworthy feature, as the 'bots' seem to have pretty good senses.
Weapons are rendered in great detail. There's even a selector switch/toggle on the M4 for S-1-3-FA (As far as I know, there isn't a M4 trigger group featuring 3-rd burst [i]&[/i] FA modes together, but it probably [i]should[/i] have been done). It'll be interesting to see how it models for damage in-game.
*****
This game may garner unwanted attention from certain crusading legislaters & other "activists", IYKWIM. [puke]
Nonetheless, it [i]is[/i] an impressive piece of software engineering. My only gripe is its lack of joystick support. Though a keybord-mouse interface works fine, I tend to prefer my Logitech "Wingman Extreme 3D" joystic for FPS's, & would have preferred to use it in this game. Ah, well. At least I've got some of the real stuff in my personal toybox. [:D]
When I bought the game at CompUSA, I received its prequel, "SOF I", additionally at no extra charge! Apparently, it's some sort of promo.
*****
Check out the [url=http://pcmovies.ign.com/pc/video/soldieroffortune2_053102_001.mov]John Mullins interview[/url], wherein he describes his involvement in the game's development, as well as his take on the arsenal. He opines that the M4 is a good weapon for close-in jungle warfare, & that it provides a particularly good mix of capabilities when slung w/a M203; he says it's his favorite weapon among the game's arsenal. He also says the OICW is an unnecessarily complex & expensive piece. Apparently its user manual (I assume the maintenance manual is separately bound) is an "inch thick"!
*****
My verdict: 2 [beer]'s up. Play it. Enjoy it. Blast - or get blasted.
[heavy]