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Posted: 11/14/2005 12:51:17 AM EDT
I have been stuck trying to last the 10 min's in the tank factory for 2 days now...

What the hell do I need to do, I kill off as many of the Anti Tank guys as I can, and can get down to about 3 min's then end up getting my ass kill'd off...

How many more levels till I get to leave the Russian front?


Now stuck in Germany...
Link Posted: 11/14/2005 1:32:42 AM EDT
[#1]
For PS2?  Don't know if Pc & ps2 had different levels but...
IIRC, thats the one where you have to fend off the rocket launcher people, using your sniper rifle.  
You need to memorize where guys come from.  Then you'll know where to look if theres a lull in the action.  Take them out as early as possible.  If you see guys running...and guys standing still reloading...SHOOT the guys that are reloading first.  

~make every shot count
~move to another window when they start coming from the right side
~move back to your original window shortly after
~take out the guys with the rocket launchers FIRST...even if another guy starts running toward the MG

It's the suck...but keep at it.  It took me alot of tries to get through that.    
Link Posted: 11/15/2005 1:06:52 AM EDT
[#2]
Thanks, I did end up getting out of there. Now Im getting my butt kicked with a broken down tank.

Hope I dont get stuck on this one for more than a day or so, If I do, Im sure You will all hear about it.

Link Posted: 11/16/2005 11:45:50 AM EDT
[#3]
I stopped playing that game after that level.   Effin Hard. !
Link Posted: 11/16/2005 9:13:49 PM EDT
[#4]
Pavlovs house in the original COD was hardest for me. God damn it was a painful look into a full-on ambush.
Link Posted: 11/18/2005 12:35:41 AM EDT
[#5]

Quoted:
I stopped playing that game after that level.   Effin Hard. !



Im now trying to get into the control tower...I almost made it to the top but ran out of ammo.
Link Posted: 11/18/2005 12:38:19 AM EDT
[#6]
Took me a long time to get used to driving the tank.  I hate PS2 controllers
Link Posted: 11/27/2005 8:43:07 PM EDT
[#7]
OK,

Now I have been stuck for 3 nights at the place where there are 2 machine guns, you have to blow up the entryway, and then go rescue the guys from the tower, I have made it once to blow up the entry and did get the guys, but where is it that I am supposed to take them?. ( I keep getting one of the guys killed trying to find the place).
Link Posted: 11/27/2005 8:48:11 PM EDT
[#8]
lots o anti tank rockets.
Link Posted: 11/28/2005 11:09:23 AM EDT
[#9]

Quoted:
OK,

Now I have been stuck for 3 nights at the place where there are 2 machine guns, you have to blow up the entryway, and then go rescue the guys from the tower, I have made it once to blow up the entry and did get the guys, but where is it that I am supposed to take them?. ( I keep getting one of the guys killed trying to find the place).



Is the whole area really tan/sandy looking?  That level is tough, and I had a feeling you'd get stuck on it.  
IIRC, you start off by some broken cart thing.  There's chaos everywhere, but you need to go to your LEFT and go up the few small steps onto the middle walkway thing.  You'll meet up with a few other guys...go to the right side of the walkway a little and you'll see some health and ammo.  

Now SLOWLY proceed across the raised walkway.  Take out the 5 or 10 guys that try to rush you.  
There's a gazeebo thing at the end of the platform/walkway you're on.  Go in there and look down and to the left.  You'll see a guy in a tank just sitting there behind a window opening.  Rocket him and take the tank out.  There will be a guy down below also that you'll want to take out.  

Now go back toward the middle of the platform.  The enemy will rush in waves, and you have to time them.  Kill off a wave of guys, QUICKLY pop the machine gunners, or at least the one on the ground level...then RUN AND DONT STOP to the entry and set your charge on it.  I dont care if you're being shot at, DONT STOP MOVING.  

Set it, run back to the platform, and now you can take out the machine gun guys.   They will re-man it in waves, so take them out and RUSH into the tall tower in the corner.  Kill the guys in it and you'll meet up with a few people near the top, IIRC.  

Thought that was tough?  Now you have to protect these morons who like to play rambo and run in front of enemy fire.  MOVE AS FAST AS YOU CAN over the platform.  Since you already took out the tank earlier(sitting duck) go to the right side of the big opening they are all coming in from.  You'll have like 5 guys to take out as you move into the right side.

Now you have a "line of fire" at the enemy coming in.  That's all I remember, Not sure If you have to set another charge or not.  It's tough, but keep at it, you'll get through it.  

I'd replay the level and give some better details, but I sold the game.  And I've already finished call of duty 2: big red one  

Hope this helps.
Link Posted: 11/30/2005 12:18:51 AM EDT
[#10]

Quoted:

Quoted:
OK,

Now I have been stuck for 3 nights at the place where there are 2 machine guns, you have to blow up the entryway, and then go rescue the guys from the tower, I have made it once to blow up the entry and did get the guys, but where is it that I am supposed to take them?. ( I keep getting one of the guys killed trying to find the place).



Is the whole area really tan/sandy looking?  That level is tough, and I had a feeling you'd get stuck on it.  
IIRC, you start off by some broken cart thing.  There's chaos everywhere, but you need to go to your LEFT and go up the few small steps onto the middle walkway thing.  You'll meet up with a few other guys...go to the right side of the walkway a little and you'll see some health and ammo.  

Now SLOWLY proceed across the raised walkway.  Take out the 5 or 10 guys that try to rush you.  
There's a gazeebo thing at the end of the platform/walkway you're on.  Go in there and look down and to the left.  You'll see a guy in a tank just sitting there behind a window opening.  Rocket him and take the tank out.  There will be a guy down below also that you'll want to take out.  

Now go back toward the middle of the platform.  The enemy will rush in waves, and you have to time them.  Kill off a wave of guys, QUICKLY pop the machine gunners, or at least the one on the ground level...then RUN AND DONT STOP to the entry and set your charge on it.  I dont care if you're being shot at, DONT STOP MOVING.  

Set it, run back to the platform, and now you can take out the machine gun guys.   They will re-man it in waves, so take them out and RUSH into the tall tower in the corner.  Kill the guys in it and you'll meet up with a few people near the top, IIRC.  

Thought that was tough?  Now you have to protect these morons who like to play rambo and run in front of enemy fire.  MOVE AS FAST AS YOU CAN over the platform.  Since you already took out the tank earlier(sitting duck) go to the right side of the big opening they are all coming in from.  You'll have like 5 guys to take out as you move into the right side.

Now you have a "line of fire" at the enemy coming in.  That's all I remember, Not sure If you have to set another charge or not.  It's tough, but keep at it, you'll get through it.  

I'd replay the level and give some better details, but I sold the game.  And I've already finished call of duty 2: big red one  

Hope this helps.



Worked like a charm...

Thanks...

Now Im a American in Germany
Link Posted: 11/30/2005 2:04:09 AM EDT
[#11]
Two words

"GOD MODE"


LOL!!!  
Link Posted: 11/30/2005 6:49:36 AM EDT
[#12]

Quoted:

Worked like a charm...

Thanks...

Now Im a American in Germany



Good to hear.  If you pick up call of duty 2: Big Red One...you're an american the entire time.  "Finest Hour" seemed harder though.  Maybe I'm just getting better at shooting games, I dunno.  

It's amazing how I can give details of levels of a game I havent played in SEVERAL MONTHS...yet I lose my keys and it took me 4 hours to find them.  Lets just say I have bad short term memory.
Now, what were we talking about?
Link Posted: 11/30/2005 9:35:03 AM EDT
[#13]
i'm stuck on the american level where you have to protect the sp howitzer.
help.
Link Posted: 12/9/2005 12:59:20 AM EDT
[#14]
First level, where you have to protect the tanks from the anti-armor...(american now)

How do I get the tanks to advance through the gate, I have killed every living thing in sight. I have gone in and blown up all of the MG nests inthe bldgs, I have grabbed the extra anti tank rockets ...They just keep sitting at the enterence of the gate...

Same place as Pbrstreetgang trying to protect the M-10 and Im going on my 8th day with no luck..I Kill EVERYTHING, and they wont advance!!!!!!!!
Link Posted: 12/10/2005 5:22:35 AM EDT
[#15]

Quoted:
First level, where you have to protect the tanks from the anti-armor...(american now)

How do I get the tanks to advance through the gate, I have killed every living thing in sight. I have gone in and blown up all of the MG nests inthe bldgs, I have grabbed the extra anti tank rockets ...They just keep sitting at the enterence of the gate...

Same place as Pbrstreetgang trying to protect the M-10 and Im going on my 8th day with no luck..I Kill EVERYTHING, and they wont advance!!!!!!!!



/First City to Fall
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objective Soldiers: M12 (artillery)
Plot Soldiers: M4s
              Cpl. Church

Despite Walker's speech, the M4s cannot be destroyed, so don't worry about
them.  He wasn't kidding about staying behind the tanks, though.  One more
thing: the tanks will frequently stop during the level.  They won't begin
moving again unless you move past a certain point, usually even with or a
little beyond the first tank's position.  That's assuming you don't have any
other objectives to attend to.

Anyway, head forward until the tanks move, then park yourself somewhere and let
them blow the crap out everything on the street.  When the firing dies down,
move forward again until you hear someone yelling about clearing a building.
First check the bombed-out building to the south of where the M12 stopped for a
first aid kit.  Now, head into the building indicated on your compass, being
careful of the machine gun down the road (which you can't do anything about)
and the soldier or two that will attack you upon entering.  There's a first
aid kit on the first floor in the back room.  Head upstairs, killing Germans,
clearing rooms, etc.  One of the rooms on the second floor has another first
aid kit.  Leave.

The tanks will automatically start moving before you exit.  You'll now have to
actually defend the M12, as several Panzerschrecks will pop up here and there
around the arch.  The first two will appear to the right of the arch, then two
in center past the arch, then one or two more to the left.  You'll receive a
message telling you when they're all dead, so, when you get it, turn tail back
behind cover so you don't take unnecessary damage.  There's a first aid kit in
a small room to the right of the arch and another by the fence to the left.

Moving on, the M4s will park themselves around the next corner and engage the
infantry there.  Sometimes a Panzerschreck will run around towards the M12, so
be prepared to deal with that.  Nothing major.  Once everything quiets down,
move forward a bit to make the M4s do the same.  Stay behind one of them as
they destroy the machine gun nests in the buildings along this road.

The next time the stop, things get a little tricky.  There is a lot of infantry
here, some coming from the ruined building on the left side of the road around
the corner and others from in front a ways down the street.  You'll only want
to turn the corner far enough to fire into the building.  So long as you don't
go much farther, the tanks will stop and deal with the guys from the front.  
There is also a first aid kit in an alcove just around the corner, on the right
side of the street.  Moving forward a bit, more guys will spawn from the front,
including more Panzerschrecks.  There's also a machine gun in a building that
the M4s are pretty slow to deal with, so be careful where you stick your head
out.  

Moving forward again, the M12 will begin taking fire from a building which
you'll have to clear from the inside.  Get there quickly, as I don't believe
they stop firing until you do.  Fairly standard room-to-room fighting, though
you don't have to actually go up to the third floor to kill the anti-tank crew.
There's a large room on the second floor with no ceiling, which just happens
to be directly below the anti-tanks.  Kill them quickly.  There's a first aid
kit on the third floor.  After clearing the three floors, you'll be told to
check the basement as well.  Hang a left after reaching the first floor to
find the stairs down.

There's another first aid kit down here if you need it.  Head into the tunnels.
This is an entirely linear area with lots of little alcoves for cover, so just
move between points of cover, taking enemies down as they appear.  Watch out
for a guy with a Panzerschreck towards the end as well as the odd charge on
your position.  There's a first aid kit in plain sight about halfway through
as well.

Now comes the annoying part.  Run up the stairs to the machine gun.  You have
hose the area for a long time.  It's annoying because you really can't tell
where the launchers are and just have to hope you're getting them all.  All I
can tell you is that they seem to all come from a building on the left side of
the plaza.  There is a checkpoint back at the start of the tunnel if the M12
is destroyed.  Good luck.

Unfortunately, that isn't quite the end.  If the previous bit was annoying,
this is downright cheap.  First, look down.  See that manhole behind the tank?
Keep that in mind.  Second, reload all of your weapons.  Empty the Garand's
magazine if necessary.  After the M12 has finished blowing the crap out of the
theater, you'll be able to head downstairs to the plaza.  KEEP YOUR SIGHTS
TRAINED ON THAT MANHOLE!!!  Seriously, after the tanks move forward a bit,
three guys with Panzerschrecks will come out of there and start laying into the
M12 at practically point-blank range.  It would really suck to fail the mission
after all that crap you've already put up with, so gun those cheap bastards
down as soon as they finish getting out (they're invincible until then).  Head
down into the sewers to finish this nonsense.

I cannot take credit for this, but it sounds EXACTLY like what I did when I played through it.
So, it should work just fine.  Here's the LINK that this was cut/pasted from.

Hope this helps.

Link Posted: 12/17/2005 12:09:58 AM EDT
[#16]

Quoted:

Quoted:
First level, where you have to protect the tanks from the anti-armor...(american now)

How do I get the tanks to advance through the gate, I have killed every living thing in sight. I have gone in and blown up all of the MG nests inthe bldgs, I have grabbed the extra anti tank rockets ...They just keep sitting at the enterence of the gate...

Same place as Pbrstreetgang trying to protect the M-10 and Im going on my 8th day with no luck..I Kill EVERYTHING, and they wont advance!!!!!!!!



/First City to Fall
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objective Soldiers: M12 (artillery)
Plot Soldiers: M4s
              Cpl. Church

Despite Walker's speech, the M4s cannot be destroyed, so don't worry about
them.  He wasn't kidding about staying behind the tanks, though.  One more
thing: the tanks will frequently stop during the level.  They won't begin
moving again unless you move past a certain point, usually even with or a
little beyond the first tank's position.  That's assuming you don't have any
other objectives to attend to.

Anyway, head forward until the tanks move, then park yourself somewhere and let
them blow the crap out everything on the street.  When the firing dies down,
move forward again until you hear someone yelling about clearing a building.
First check the bombed-out building to the south of where the M12 stopped for a
first aid kit.  Now, head into the building indicated on your compass, being
careful of the machine gun down the road (which you can't do anything about)
and the soldier or two that will attack you upon entering.  There's a first
aid kit on the first floor in the back room.  Head upstairs, killing Germans,
clearing rooms, etc.  One of the rooms on the second floor has another first
aid kit.  Leave.

The tanks will automatically start moving before you exit.  You'll now have to
actually defend the M12, as several Panzerschrecks will pop up here and there
around the arch.  The first two will appear to the right of the arch, then two
in center past the arch, then one or two more to the left.  You'll receive a
message telling you when they're all dead, so, when you get it, turn tail back
behind cover so you don't take unnecessary damage.  There's a first aid kit in
a small room to the right of the arch and another by the fence to the left.

Moving on, the M4s will park themselves around the next corner and engage the
infantry there.  Sometimes a Panzerschreck will run around towards the M12, so
be prepared to deal with that.  Nothing major.  Once everything quiets down,
move forward a bit to make the M4s do the same.  Stay behind one of them as
they destroy the machine gun nests in the buildings along this road.

The next time the stop, things get a little tricky.  There is a lot of infantry
here, some coming from the ruined building on the left side of the road around
the corner and others from in front a ways down the street.  You'll only want
to turn the corner far enough to fire into the building.  So long as you don't
go much farther, the tanks will stop and deal with the guys from the front.  
There is also a first aid kit in an alcove just around the corner, on the right
side of the street.  Moving forward a bit, more guys will spawn from the front,
including more Panzerschrecks.  There's also a machine gun in a building that
the M4s are pretty slow to deal with, so be careful where you stick your head
out.  

Moving forward again, the M12 will begin taking fire from a building which
you'll have to clear from the inside.  Get there quickly, as I don't believe
they stop firing until you do.  Fairly standard room-to-room fighting, though
you don't have to actually go up to the third floor to kill the anti-tank crew.
There's a large room on the second floor with no ceiling, which just happens
to be directly below the anti-tanks.  Kill them quickly.  There's a first aid
kit on the third floor.  After clearing the three floors, you'll be told to
check the basement as well.  Hang a left after reaching the first floor to
find the stairs down.

There's another first aid kit down here if you need it.  Head into the tunnels.
This is an entirely linear area with lots of little alcoves for cover, so just
move between points of cover, taking enemies down as they appear.  Watch out
for a guy with a Panzerschreck towards the end as well as the odd charge on
your position.  There's a first aid kit in plain sight about halfway through
as well.

Now comes the annoying part.  Run up the stairs to the machine gun.  You have
hose the area for a long time.  It's annoying because you really can't tell
where the launchers are and just have to hope you're getting them all.  All I
can tell you is that they seem to all come from a building on the left side of
the plaza.  There is a checkpoint back at the start of the tunnel if the M12
is destroyed.  Good luck.

Unfortunately, that isn't quite the end.  If the previous bit was annoying,
this is downright cheap.  First, look down.  See that manhole behind the tank?
Keep that in mind.  Second, reload all of your weapons.  Empty the Garand's
magazine if necessary.  After the M12 has finished blowing the crap out of the
theater, you'll be able to head downstairs to the plaza.  KEEP YOUR SIGHTS
TRAINED ON THAT MANHOLE!!!  Seriously, after the tanks move forward a bit,
three guys with Panzerschrecks will come out of there and start laying into the
M12 at practically point-blank range.  It would really suck to fail the mission
after all that crap you've already put up with, so gun those cheap bastards
down as soon as they finish getting out (they're invincible until then).  Head
down into the sewers to finish this nonsense.

I cannot take credit for this, but it sounds EXACTLY like what I did when I played through it.
So, it should work just fine.  Here's the LINK that this was cut/pasted from.

Hope this helps.




Thanks!...
Link Posted: 12/18/2005 7:57:39 AM EDT
[#17]
Tag, cause I'm gonna need it.
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