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Posted: 1/12/2002 5:12:09 PM EDT
Anyone have the 'ten rules of combat'? It was a list of basic guidlines. Can't remember where I saw it.
Link Posted: 1/12/2002 5:19:07 PM EDT
Is this what you were looking for? 1. Know yourself and seek self-improvement. 2. Be technically and tactically proficient. 3. Develop a sense of responsibility among your subordinates. 4. Make sound and timely decisions. 5. Set the example. 6. Know your Soldiers and look out for their welfare. 7. Keep your Soldiers informed. 8. Seek responsibility and take responsibility for your actions. 9. Ensure assigned tasks are understood, supervised, and accomplished. 10. Train your Soldiers as a team. . Strive to do small things well. 2. Be a doer and a self-starter-aggressiveness and initiative are two most admired qualities in a leader-but you must also put your feet up and THINK. 3. Strive for self-improvement through constant self-evaluation. 4. Never be satisfied. Ask of any project, How can it be done better? 5. Don't over-inspect or over-supervise. Allow your leaders to make mistakes in training, so they can profit from the errors and not make them in combat. 6. Keep the troops informed; telling them "what, how, and why" builds their confidence. 7. The harder the training, the more troops will brag. 8. Enthusiasm, fairness, and moral and physical courage - four of the most important aspects of leadership. 9. Showmanship-a vital technique of leadership. 10. The ability to speak and write well-two essential tools of leadership. 11. There is a salient difference between profanity and obscenity; while a leader employs profanity (tempered with discretion), he never uses obscenities. 12. Have consideration for others. 13. Yelling detracts from your dignity; take men aside to counsel them. 14. Understand and use judgement; know when to stop fighting for something you believe is right. Discuss and argue your point of view until a decision is made, and then support the decision wholeheartedly. Hope that helps, [b][blue]NAKED[/blue][/b]
Link Posted: 1/12/2002 5:20:04 PM EDT
Or maybe this?? The Principles of War are frequently mentioned as a valuable, ingrained, check list toward achieving success. I. Objective - Every military operation should be directed towards a clearly defined, decisive and attainable objective. II. Offense - Seize, retain and exploit the initiative. III. Mass - Concentrate combat power at the decisive place and time. IV. Economy of Force - Allocate minimum essential combat power to secondary efforts. V. Maneuver - Place the enemy in a position of disadvantage through the flexible application of combat power. VI. Unity of Command - For every objective, there should be unity of effort under one responsible commander. VII. Security - Never permit the enemy to acquire an unexpected advantage. VIII. Surprise - Strike the enemy at a time and/or place and in a manner for which he is unprepared. IX. Simplicity - Prepare clear, uncomplicated plans and clear, concise orders to insure thorough understanding. Those are from Colonel Hackworth's site, [b][blue]NAKED[/blue][/b]
Link Posted: 1/12/2002 5:22:06 PM EDT
Don't have the ten rules, but I have these gems: ________________________________________________ The two most important rules in a gunfight are: always cheat and always win. Make (your attacker) advance through a wall of bullets. I may get killed with my own gun, but he’s gonna have to beat me to death with it, ‘cause it’s going to be empty. If you carry a gun, people will call you paranoid. That’s ridiculous. If I have a gun, what in the hell do I have to be paranoid about? You can say “stop” or “alto” or use any other word you think will work, but I’ve found that a large bore muzzle pointed at someone’s head is pretty much the universal language. Don’t shoot fast, shoot good. If you’re not shootin’, you should be loadin’. If you’re not loadin’, you should be movin’. If you’re not movin’, someone’s gonna cut your head off and put it on a stick. --Clint Smith, Thunder Ranch
Link Posted: 1/12/2002 5:24:42 PM EDT
Or commandments of tactical camoflouge.. I. Thou shalt not park thy helicopter in the open, for it bringeth the rain of steel. II. Thou shalt not expose thy shiny mess gear, for it bringeth unwanted guests to chow. III. Thou shalt not wear white T-shirts, or thine enemies will dye them red. IV. Thou shalt provide overhead concealment, for thine enemies' eyes are upon thee. V. Thou shalt cover thy tall antenna, for fly swatters groweth not in yon wood. VI. Thou shalt use a red lens on thy flashlight, or it shall appear as a star in the East. VII. Thou shalt cover the glass on thy vehicle, for the glare telleth thine enemy thy location. VIII. Thou shalt blend with thy surroundings, for trees groweth not in yon desert. IX. Thou shalt cover the tracks of thy vehicle, for they draweth pretty pictures. X. Thou shalt cover thy face, hands, and helmet, for thine enemies maketh war not on bushes. XI. Thou shalt not drape thy net on thy tent, for it looketh like tent draped in net. XII. Thou shalt hide the wires of thy commo, for they pointeth to thee. XIII. Thou shalt practice the art of dispersion, or one round will finish you all. XIV. Thou shalt pick up thy trash and litter, for they exposeth thy presence. XV. Thou shalt conceal the noise of thy generator, for thine enemies are listening. Good stuff, [b][blue]NAKED[/blue][/b]
Link Posted: 1/12/2002 6:23:46 PM EDT
[Last Edit: 1/12/2002 6:42:41 PM EDT by DC8-73]
Naked & Thug: Wasn't THE list I was looking for, but just as good, maybe better. Thanks. Keep them coming. See Gen Firearms Disc., same topic. List is 'ten rules of a gunfight'.
Link Posted: 1/12/2002 7:06:11 PM EDT
Not just ten laws, but a much more pragmatic view of the real world... [b]MURPHY'S LAWS OF COMBAT If your sergeant can see you, so can the enemy. If the enemy is within range, so are you. Incoming fire always has the right of way. What can be seen can be hit, what can be hit can be killed. There is no such thing as an atheist in a firefight. Friendly fire -- isn't. Recoilless rifles -- aren't. Suppressive fires -- don't. Interchangeable parts -- aren't. The most dangerous thing in the world is a second lieutenant with a map and a compass. There is always a way. The best way is never the easy way. The easy way is always mined. The important things are always simple; the simple things are always hard. No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. No operations plan ever survives initial contact. There is no such thing as a perfect plan. You are not Superman (Marines and fighter pilots take note). Professionals are predictable, it's the amateurs that are dangerous. The enemy invariably attacks on two occasions: a. when you're ready for them. b. when you're not ready for them. Never draw fire, it irritates everyone around you. The buddy system is essential to your survival- it gives the enemy someone else to shoot at. Never share a fighting position with anyone braver than yourself. Don't look conspicuous, it draws enemy fire. Try to look unimportant to the enemy, they may be low on ammo. Anything you do can get you shot, including doing nothing. If you can't remember, then the Claymore is pointed at you. The enemy diversion you have been ignoring is the main attack. A sucking chest wound is Nature's way of telling you to slow down. If you're short of everything but the enemy, you're in a combat zone. If your advance is going really well, you are walking into an ambush. If your attack is going really well, you are IN an ambush. Make it tough enough for the enemy to get in and you won't be able to get out. The only thing more accurate than incoming enemy fire is incoming friendly fire. If you are forward of your position, your artillery will fall short. When you have secured an area, don't forget to tell the enemy. If it's stupid but it works, it isn't stupid. If at first you don't succeed, call in an airstrike. As soon as you are served hot chow in the field, it rains. When in doubt, empty your magazine. Field experience is something you never get until just after you need it. No matter which way you have to march, it's always uphill. When reviewing the radio frequencies that you just wrote down, the most important ones are always smudged beyond recognition. Radios will fail as soon as you need fire support. Beer Math: 2 beers times 37 men equals 49 cases. Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action. (cont)
Link Posted: 1/12/2002 7:06:52 PM EDT
Tracers work both ways. Five-second fuses always burn in three seconds. The bursting radius of a hand grenade is always one foot greater than the distance you can jump. The cost of a weapon system is in direct proportion to the distance it must be shipped for repairs. The items you need the most are always in short supply. Two items which must be together to work can't be shipped that way. Never forget that your weapon was made by the lowest bidder. Murphy was a grunt.[/b] Found Here: [url]http://www.snipercountry.com/murphy.htm[/url]
Link Posted: 1/12/2002 7:23:44 PM EDT
The Ten Commandments of Spec War: 1. I am the War Lord and the wrathful God of Combat and I will always lead you from the front, not the rear. 2. I will treat you all alike -- just like shit. 3.Thou shalt do nothing I will not do first, and thus will you be created Warriors in My deadly image. 4. I shall punish thy bodies because the more thou sweatest in training, the less thou bleedest in combat. 5. Indeed, if thou hurteth in thy efforts and thou suffer painful dings, then thou art Doing It Right. 6. Thou hast not to like it -- thou hast just to do it. 7. Thou shalt Keep It Simple, Stupid. 8. Thou shalt never assume. 9. Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you. 10. Thou shalt, in thy Warrior's Mind and Soul, always remember My ultimate and final Commandment: There Are No Rules -- Thou Shalt Win at All Cost
Link Posted: 1/12/2002 7:39:07 PM EDT
It's been mentioned above, but I believe this is, hands down, the most important rule of all: "Keep It Simple, Stupid". Of course this is useful in virtually any context ,not just military. If you're really interested in honing your military mind, read and memorize Sun Tzu's "Art of War". The "Rogue Warrior" books, by Richard Marcinko are all fiction, except for the first one, but are excellent food for thought. The criticisms of the military will ring true to anyone who has had to deal with the idiocies of armed service. They will also help you to think unconventionally, and thus avoid being predictable which will get you killed.
Link Posted: 1/13/2002 7:52:37 AM EDT
"read and memorize Sun Tzu's "Art of War"." Also read "The Prince" by Niccolo Machiavelli, Great book on leadership. R35
Link Posted: 1/13/2002 8:02:18 AM EDT
[url]http://www.ar15.com/forums/forum.html?id=74[/url]
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