Posted: 2/22/2006 8:35:26 PM EDT
[#13]
Quoted: From what I understand it, is you have stones and you have a target. The stones are directed towards the target. There are two team members sweeping the stones towards the target and you have to get your stones closer to your opponent's stones.
Someone correct me if I'm wrong.
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Here ya go Deej, I posted this in another thread: The house is all the rings, the button is the center. The circles are 4', 8' and 12'. The line down the middle is the centerline. The first line across is the hog line, the back line is the back line and the place you shoot from is called the hack. All rocks, or stones must pass the hog line to come into play and if it passes the back line its out of play. It cannot touch the sides or its out and a player may not touch a rock or its out. (burning a rock)
The team with rock closest to the button is the only team that can score, it is called shot rock. They only score with rocks closer than all the other teams rocks. eg: Team A has one dead center, shot rock. Team B has a rock in the 4' circle and Team A has five in the 8' circle. Only the rock on the button will score. If Team B's rock was missing, Team A would score six.
The rocks weigh 40lbs and thrown with an "in turn" or "out turn" of about three revolutions for the length of the ice. This makes the rock "curl" much like a curve ball curves only slower.
Sweeping the rock makes it go farther and curl less.
Strategy:
The first four rocks must remain in play and are used as "guards". A good guard is up between the hog line and the house, somewhere close to center. After the four guards are up, you try to curl rocks in behind them where it's harder to knock them out, a "takeout".
Last shot is obviously an advantage, it is called "hammer". Flip a coin for first shot and you lose the hammer if you score a point. That's why sometimes you will see a team intentionally NOT score when they have the hammer.
Each round is called an "end" and ten ends make a game.
Main types of shots: Guard, draw, raise, freeze and takeout. A draw is a shot for position a raise is a carom, freeze touches and sticks to rock, guard sits up front and takeout removes a stone.
Weight is how hard you throw the rock. Guard weight, draw weight, takeout weight, line weight and hack weight are terms you'll hear.
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