...I spent a lot of time dying in the final missile silo stage. I finally got through it by going prone everywhere to avoid getting owned repeatedly. I couldn't bring some BG's into my FOV from around a corner, but yet they could still kill me; point-blanked some BG's & yet I still got taken while they survived. In the underground silo, I'd clear a section, only to be taken out by A BG spawned where there were no ingress routes for them to "legitimatley" come from. Stupid. Some games, like the original HALO, represent better examples of using incremental AI to increase difficulty to build a real challenge element, rather than just cheaply ratcheting up metrics like hit-count &/or in-game character spawning to "surprise" me. Dropping the hit-count & "Doom 3"-style "abracadabra" spawning of characters into the environment are pretty cheap methods for ratcheting up difficulty.
To be fair, for all my griping, it was still a
lot of fun to play. Just wish these kinds of stupid tricks would go by the wayside.
Crysis 2 gameplay added in for no particular reason. It will be epic.