Another exciting day shooting at cardboard & wooden badguys is now in the history books for the SFDCC folks. Thank you all for an enjoyable day competing at the second SFDCC event. Below are times and scores for each stage for your review and bragging.
Dates for the next three events have been determined and are indicated below. Please note that the scheduled time of future events will change to the afternoons such that we have a little more range time. Now let’s here from everyone on some brainstorming ideas & feedback for future events?
Stage I Round 1:
Consisted of two badguys at the end of a corridor with three more holding hostages in a room off to the right at the end of the corridor. Each target required either a single head shot or two to center mass. Scoring is calculated as base time plus 5 seconds per missed target. Shooting of a hostage resulted in a DNF/disqualification...
1) Erik (17.18 + 0)
2) Dave (21.41 + 0)
3) Sal (21.76 + 0)
4) Bill (23.09 + 0)
5) Rob (23.98 + 0)
6) Doug (22.63 + 5 = 27.63)
7) Chae (38.28 + 0)
Stage I Round 2:
Same COF as that above except targets were rearranged a bit...
1) Sal (21.53 + 0)
2) Chae (22.44 + 0)
3) Dave (22.47 + 0)
4) Doug (23.02 + 0)
5) Rob (27.52 + 0)
6) Erik (17.75 + 10 = 27.75)
7) Bill (23.04 – DNF – Hostage Shot)
Stage II:
Consisted of nine reactive drop down type targets. Each target was triggered to drop by popping a balloon that was stretched behind the target. The balloon/kill zone size was held rather small at 3-4 inches diameter in an effort to challenge the shooters a bit & force magazine changes. Randomly placed, the kill zone could be either behind center mass or head areas of the target. Four of the targets were configured as runners on a 100 yard cable traveling diagonally towards the shooter's position. Scoring is calculated as base time plus 10 seconds per missed target...
1) Dave (71.21 + 30 = 101.21) 46 rounds fired & three running badguys making it to safety.
2) Sal (76.20 + 25 + 20 = 121.20) 31 rounds fired & runners failed to release. ***
3) Chae (85.98 + 25 + 20 = 130.98) 33 rounds fired & runners failed to release. ***
4) Doug (173.09 + 10 = 183.09) 91 rounds fired & one running badguy making it to safety.
5) Rob (116.06 + 70 = 186.06) 88 rounds fired & seven badguys left standing after running out of ammo attempting to subdue one particularly stubborn badguy presumable hyped up on some unknown narcotic.
6) Erik (168.70 + 20 = 188.70) 102 rounds fired & two running badguys making it to safety after attempting to trick shooter by running out of sequence and mount an unsuccessful ambush.
7) Bill (159.92 + 30 = 189.92) 53 rounds fired & three running badguys making it to safety.
*** Review of video indicates that it took running targets 25-30 seconds to travel length of line from start to no-shoot point. Shooters averaged leaving a qty of two runners standing (excludes Sal, Chae, and Rob). Therefore in the interest of normalizing scores 25 seconds running time plus two 10 second penalties have been integrated into Sal & Chae's score.
Special mention goes to Erik for the most rounds fired in a single stage while another goes out to Rob for highest average rate of fire. The situation that Rob ran into where a target refused to fall despite being hit with many kill zone shots wins the most frustrating (and funny) moment award. What appeared to be some sort of target mechanism malfunction in reality was most likely not. It has been fairly well documented that occasionally our own armed forces have witnessed a targeted individual be fired upon with an inordinate quantity of rounds and still refuse to go down in real life situations. (not to worry Rob I think I have worked out a fix to reduce the likelihood of repeating another similarly frustrating moment)
All badguys that managed to flee running and make it to safety are presumed to be currently regrouping, recruiting replacements, and will most certainly be back to challenge us another day.
The next SFDCC events are now scheduled for the Saturday afternoons of May 17th, June 21st, and July 18th between Noon & the fall of darkness.
For your viewing pleasure I have posted a compressed version of the video from Saturday’s shoot...
The file requires the Shockwave Flash player v6 plugin from Macromedia. If you do not already have this item installed on your pc it can be easily obtained from:
www.macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlashAlthough compressed the video file is still of considerable size weighing in at around 50 Mbytes and being 24 minutes in length. So, dependant upon your internet connection speed you may want to allow it to preload for a while prior to clicking on the play button to avoid image freezing.
Click on or paste the link below for the video:
home.1asphost.com/sfdcc/ Regards,
Dave
PS. Many thanks to Erik for taping, editing, and delivering the video!