forum.eagames.co.uk/viewtopic.php?t=14052&sid=d0dac84ec97848d2c0c1ec606693c002Some good, some bad.
Guided missles and helicopter rockets need to remain. Not because I love flying the helicopter as much as I do. But because the damn missles are terribly under powered, 3 hits to kill an APC and sometimes 6 to kill a tank is retarded. Not to mention taking 6-7 direct hits with rockets to kill another helicopter.
Wonder how the Anti-tank kit has been nerfed. It can only get less accurate because as it stands now the damn rocket is the best sniper tool for killing people stay motionless, I even hit running people with my anti tank missles while playing.
- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
-- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
Medic defibrillator paddles have been adjusted. They now reload while not in