A friend loaned me Call of Duty to play. I went through the easiest difficulty this week. I'll probably tackle the hardest difficulty this weekend.
Overall, it's a fun game. They have some excellent (I'm going to call it) scripted scenarios where you interact with Non-Player-Characters to achieve objectives. But, once you get out of these scenarios, it feels like a somewhat boring kill/reload game. A good example would be the British bridge map, you get to set charges on AA guns on top of the bridge, but then you have to go into and below the dam to take out more guns and generators. Going through the bridge gets boring. Turn the corner, shoot the German, rinse and repeat.
Another fun killer is that the most common weapon is the MP40. The most common gun the Germans drop is the MP40. The MP44 could be more entertaining, but it drops so seldom that you can't keep it in ammo. You only get the BAR in one mission, and it quickly runs out of ammo. The Thompson will also run out if you are in a mission of any length, leaving you with: TADA: the MP40.
A big fun booster is getting to use emplaced guns and tanks. You get to shoot German 88's at Tiger tanks, and drive a Russian tank into a tank battle. I encountered one place where the environment actually reacted to tank rounds. I shot a round into a bombed out building and it took the floor out of that level. This is something that designers have been trying to do for a while, so I was impressed. I was too busy staying alive or I would have shot more buildings.
In case you didn't know, you get to play as American, British, and Russian. I found the Russian levels to be the most entertaining.
The pistol seems to be totally useless, I never used it.
Realism is a compromise between arcade like fun and trying to keep the game challenging. You don't have the severe (and more realistic) muzzle jump like in Americas Army, but if you are moving, you are less accurate. Crouching and going prone increase your accuracy. Accuracy is indicated by how wide your crosshairs are spread out.
I ran into one situation that I considered to be unfair to the player. You must pick up a Panzerfaust and take out a Tiger. The Pf's are located in the church. So, you take out the Tiger and move on. Well, a little later another Tiger appears and you need another Pf. I couldn't find my way to the church to get another! I ended up restarting the level and taking a second Pf with me so I'd be ready.
At about that same time I encountered a sound bug. I was running under Creative EAX mode and after a mortar hit I had a tone in my headphones that wouldn't go away. I switched to 2d sound mode and it went away. I am running old drivers so that may have affected it.
Overall, Artificial Intelligence was poor. Friendly NPC's that weren't scripted would often stand in machine gun fire and get killed.
Overall, I'm gonna give it a 3.5 out of 5. Who knows, it may get better when I play the harder difficulty.
J