I won't ruin the plot of the story for those of you currently playing the game but that comes right during a very freaky part of the game. It turns from Tactical espionage to some sort of Sci-Fi shmooze fest. I was very dissapointed with the end of the game. And now that I think of it, it really wasn't that great. Metal Gear Solid 2 was just to rigid. Go here, go there. It failed to capture you in the game like number 1 did. In number one it truly did have a plot twist to it, I mean, who would [b]*SPOILER FOR NUMBER 1*[/b] have thought that the keys used to stop the Metal Gear actually started it. Classic plot twist. [b]SPOILER OVER[/b] But number two just tried to play this mind game that wasn't to succesfull with the more intelligent game player. We've all seen to many games/movies that try and throw you off with false clues, and after playing number 1 you get a feel for Kojimas antics. That's my two-cents. Plus the PSG1 had a variable scope, bullshit!
[):)]
NSF