Libertoon, sounds like you're into the editing thing too [:)]
Ive been working on missions where things happen as "randomly" as possible.
the one Im working on right now ([i]although I havent yet figured out who I want the "player" to portray[/i]) has a Harrier ([i]the addon that flys like a real jet, not like a helicopter[/i]) sitting at Malden Airbase on "Desert Malden" the base is occupied by the desert 82nd Airborne forces, and there are several empty A10s, Pavehawks, and a few NMH47s sitting on the airbase. Guards are patrolling the base, and standing in towers I have added.
A town In the south is occupied by enemy forces (I used the Iraqi tanks and APCs with the UCE EAST desert infantry units, not depicting them as Russians though..I like to tweak the Russians .sqs files to make them friendlies).
There are rag tag friendly "resistance" forces ([i]made up of the "desert" resistance troops, and the "middle eastern" resistance units with the towel head things[/i]) patrolling around the South engaging in random skirmishes with the enemy when they happen upon each other.
Enemy transports, and UAZs cruise back and forth between towns (sometimes they get ambushed, sometimes not.)
And, there is a 6 man SEAL team equipped with custom loadouts (desert camo M4s, M4GLs, and M60) hiding out in "stealth mode" under a camo bunker in some hills toward the mid South.
Also..there are various civillian people / vehicles (.sqs modified to "WEST" so they will take enemy fire) populating pretty much ALL of the towns on the map, and traveling the roads.
WHEW!
Anyway, A US pilot (with Stars and Stripes helmet) gets in the harrier, taxis to the runway and takes off with waypoints to fly a C.A.P in the south, then come back and land at the airbase, taxi to the hanger and get out.
There are AA units wandering the south and there are AA guns around the enemy towns. (Sometimes the harrier gets shot down, and sometimes he makes it home.)
IF it is shot down, AND the pilot ejects and lives (he usually does) he will try to make his way to a rendevous point (if enemy ground units dont get him first).
This is where the SEAL team comes in, they head to the rendevous point where the pilot joins their group and is escorted outa there. When they get within a certain distance of a predetermined LZ a trigger activates an SRO pilot, and gunner back at the base who get in one of the choppers and make for the LZ. As the chopper gets close, the SEALS pop green smoke and the chopper picks em up, taking them back to the base and landing, where they all get out and walk into the hangar with their weapons slung.
Almost everything is random though, alot of other things are triggered by, say.. an enemy unit arriving at a town, (wont happen if he gets killed somewhere on the road, or happens "late" if his vehicle gets disabled and he has to walk.
The SEALS will "stay put if the pilot is killed and never makes it to the rendevous point", (or makes it back to base).
Im thinking of making the pilot wait till friendlies make enemy contact, and using a "GetPos" command to send him to their position for air cover.
For now Ive just been placing the "player" in different places, and watching things transpire (making little tweaks here and there)...HMMM, I wonder what kind of mission I could make with the player as a "war photographer" or something. His objective could be just to stay alive [:D]