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10/20/2017 1:01:18 AM
9/22/2017 12:11:25 AM
Posted: 8/22/2005 1:36:45 PM EDT
[Last Edit: 8/22/2005 1:49:20 PM EDT by WildBoar]
Caugh this small female this morning. The camo pattern is perfect for it in my yard. I tried to get a pic of it in the grass but I had to hold my dog back from eating it. It got up on its back legs and ran off too quick.

Link Posted: 8/22/2005 1:39:12 PM EDT
bigger pic to see pattern

Link Posted: 8/22/2005 1:44:53 PM EDT
They're so cute.
Link Posted: 8/22/2005 1:46:29 PM EDT
Did his tail fall off?
Link Posted: 8/22/2005 1:47:47 PM EDT
Link Posted: 8/22/2005 1:50:53 PM EDT
[Last Edit: 8/22/2005 1:52:25 PM EDT by WildBoar]

Originally Posted By captainpooby:
Did his tail fall off?



No I havent seen that happen yet. I catch about 2 or 3 a week. They sneak into my porch and eat bugs. There is a large Male around who looks like he lost his tail at one point.

They are real fiesty at first but once you got a hold of them, they mellow out real quick.
Link Posted: 8/22/2005 2:10:13 PM EDT
did it try to turn you to stone?
Link Posted: 8/23/2005 8:10:00 PM EDT

Originally Posted By sharky30:
did it try to turn you to stone?




I made my saving throw.
Link Posted: 8/23/2005 8:12:19 PM EDT
BASILISK

Armor Class: 4
Hit Dice: 6 + 1*
Move: 60’ (20’)
Attacks: 1 bite/l gaze
Damage: 1-10 + petrification
No. Appearing: 1-6 (1-6)
Save As: Fighter: 6
Morale: 9
Treasure Type: F
Alignment: Neutral
XP Value: 950
A basilisk is a 10’-long non-intelligent magical lizard. It lives in underground caverns or wild and tangled thickets. Any creature hit by a basilisk must make a Saving Throw vs. Turn to Stone or be petrified (including equipment carried).

The basilisk’s gaze has the same effect; anyone meeting the gaze must make the same Saving Throw or be petrified. A surprised character automatically meets the gaze. A character in hand-to-hand combat with the creature must either avoid the gaze or meet the gaze each round. If avoiding the gaze, a - 4 penalty applies to all Hit rolls against the monster, while the basilisk gains a +2 bonus to its attacks. A mirror may be used for additional safety. While using a mirror, a -2 penalty to the Hit roll (instead of -4) is used; however, the attacker cannot use a shield. The area must be lit for the mirror to be effective. If the basilisk sees itself in the mirror (a roll of 1 on ld6, checked each round), it must make a Saving Throw or be turned to stone!
Link Posted: 8/23/2005 8:21:56 PM EDT

Originally Posted By rhombus:
BASILISK

Armor Class: 4
Hit Dice: 6 + 1*
Move: 60’ (20’)
Attacks: 1 bite/l gaze
Damage: 1-10 + petrification
No. Appearing: 1-6 (1-6)
Save As: Fighter: 6
Morale: 9
Treasure Type: F
Alignment: Neutral
XP Value: 950
A basilisk is a 10’-long non-intelligent magical lizard. It lives in underground caverns or wild and tangled thickets. Any creature hit by a basilisk must make a Saving Throw vs. Turn to Stone or be petrified (including equipment carried).

The basilisk’s gaze has the same effect; anyone meeting the gaze must make the same Saving Throw or be petrified. A surprised character automatically meets the gaze. A character in hand-to-hand combat with the creature must either avoid the gaze or meet the gaze each round. If avoiding the gaze, a - 4 penalty applies to all Hit rolls against the monster, while the basilisk gains a +2 bonus to its attacks. A mirror may be used for additional safety. While using a mirror, a -2 penalty to the Hit roll (instead of -4) is used; however, the attacker cannot use a shield. The area must be lit for the mirror to be effective. If the basilisk sees itself in the mirror (a roll of 1 on ld6, checked each round), it must make a Saving Throw or be turned to stone!



Link Posted: 8/23/2005 10:16:21 PM EDT
glad my joke was understood
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