ARRGGHH! No Krink for the Zombie rifle. Installing it created about 4 FTE's in a normally reliable weapon, in only maybe 30 rounds. Ejected distance DID increase from about 10 feet before to 12 feet after.
Groups were very round with the Krink. I put my A1 FH back on, and saw stringing from high/left to low/right using EOTECH and irons from the bench. Reinstalled the Krink, and round groups returned.
Subjectively, with the Krink on the noise level at the shooting position is reduced, muzzle jump gone, and recoil is pretty much straight rearward. Without it, I have always noted the up/left jump during recoil/followthru. Double taps are slightly faster with the Krink.
But the FTE's were the bastard hard to clear kind, with an empty case rechambered and a live round stuffed in behind! TOO MUCH gas pressure is starting the bolt rearward, while the case is still clinging to the chamber walls, causing the extractor to slip off the rim.
Hey, I HAD to learn for myself, and now I know a little more than I did yesterday. After reinstalling the A1, the Zombie rifle returned to 100% running like a clock. I tried the Krink several times on the 18 inch barrel, and was able to create the identical jams each time before 10 rounds could be fired.
Pistol trials in the AM maybe. Krink is a NO GO on my Zombie rifle. But NOBODY said it belonged there in the first place...
Paladin