User Panel
Posted: 5/10/2015 12:32:19 AM EDT
[Last Edit: Augee]
Okay - Revised OP with adjustments and feedback to try to make everything a little bit simpler, but still meet the intent, and utilizing the "Spoiler" tags to make the whole thing less unwieldy to read. Clicking on the "Spoiler" tag will expand each section for more detail, while clicking on it again will collapse the section back down.
"I'm Up. He Sees Me. I'm Down." Individual Movement and Combat Shooting Virtual Challenge The intent of this challenge is two-fold. 1) To challenge shooters to practice the Individual Movement Technique (IMT) of the "3-5 Second Bound." The 3-5 Second Bound is the basic building block and foundation of tactical movement, and is focused on advancing towards the enemy, while limiting exposure to incoming fire, in order to close with, and destroy the enemy. 2) To create a challenge that takes advantage of technology and media to create a virtual version of a "run and gun" competition that almost anyone can easily execute on their own, and on their own schedule by replicating the course of fire, using minimal assets - but receive feedback, and an opportunity to be competitively scored against other shooters all over the country, and potentially the world. While assets requirements are minimal, there are, however, some prerequisites that participants must have access to in order to take part in this challenge: PREREQUISITES (click on "Spoiler" tag to expand): Click To View Spoiler 1) Access to a range at least 100 yards in depth (long) on which shooter can execute a "run and gun"-style course of fire involving moving (running) down range with a loaded weapon, while engaging a stationary target.
2) A smart phone or digital camera capable of both still and video photography 3) Be willing to post a video on a public website on the internet, of themselves executing the course of fire as part of their entry submission. In addition to these prerequisites - the challenge requires the following equipment (click on "Spoiler" tag to expand): EQUIPMENT LIST: Click To View Spoiler 1) An AR15-style, or other center fired rifle, SMG, or pistol caliber carbine
2) 30 rounds of center-fire ammunition for the above rifle, loaded into three (3) magazines, loaded 1 ea. with 5, 10, and 15 rounds 3) An 8.5x11" sheet of standard printer paper, with no aiming marks, reference points or bullseyes to serve as the shooter's target 4) A means to post the above target at 100 yards Optional: - A barrier or simulated barrier - this can be as simple as a stake - provided that it is clearly visible in the video - A center-fire handgun, with magazines and ammunition SCENARIO (click on "Spoiler" tag to expand): Click To View Spoiler This challenge is designed to simulate the simplest form of Infantry Attack.
The shooter Assaults a fixed objective (the target) over open terrain, utilizing the individual movement technique of the 3-5 Second Bound under (simulated) fire, to close with and destroy the enemy. Upon achieving the objective, the shooter will react to a counter-attack by enemy forces approaching from the front. ENTRY REQUIREMENTS: In order to enter the challenge, each shooter will submit to the forum - 1) A video recording from the 3rd person of the shooter executing the course of fire - if no assistant is available - shooters may film themselves, as long as the video adheres to the following requirements The video can be static or moving, as long as it clearly shows the shooter executing the bounding movements and closing with the target. The video must begin before the starting signal, and end after the counter-attack. The video will be uploaded to YouTube and/or embedded into the shooter's post on the forum. 2) Additionally, the shooter will submit a clear photograph of their target after scoring - the shooter will self-score their own target based on the rubric provided below, and write their own round additions and subtractions on the paper. 3) The shooter will also submit a photograph of their rifle that they fired the course of fire with, as well as their pistol, if applicable - with a parts list. RANGE SETUP AND COURSE OF FIRE: Range Setup: A single target composed of a single, clean sheet of white, 8.5x11" printer paper, oriented vertically (shorter face at the top and bottom, taller than it is wide) with no aiming points, bullseyes, or other points of reference on it placed at 100 yards. Optionally, the shooter may choose to place one (1) simulated barrier, anywhere on the course between 100 yards and 15 yards from the target. Course of Fire: 1) The shooter will begin at the starting line with all their equipment on their person, prepared to execute the course of fire, to include their rifle, magazines, and sidearm (optional). The shooter's sidearm may be loaded, with a round chambered, only if carried in a holster. The shooter's rifle will be in a "GREEN" status: Weapon on "SAFE," no rounds chambered, no magazine loaded. 2) The course of fire will be initiated by some audible or visible signal - to include, but not limited to, a whistle, a flare, someone shouting "ASSAULT, ASSAULT, ASSAULT," a shot-timer buzzer, a starter's pistol or blank round, etc. 3) The shooter will then run from the starting line to the target, and physically touch the target, before running back to the starting line, where the shooter will load and make ready their weapon. 4) Once the shooter has loaded their weapon, they will have up to five (5) seconds to take up a prone position and fire one (1) engagement (a minimum of three (3) rounds) at the target. 5) The shooter then gets up, and moves down range for 3-5 seconds before dropping down again, into a prone position. Once in the prone, the shooter has up to five (5) seconds to fire on the target. 6) The shooter repeats this as many times as necessary until reaching the 15 yard line, firing at least one engagement (at least 3 rounds) between 100-75 yards, 75-50 yards, 50-25 yard, and 25-0 yards. 7) Once the shooter reaches the 15 yard line, the shooter will advance on the target, closing to within at least 5 yards of the target, turn around, run back to the starting line, take up a prone position, and fire one engagement (at least 3 rounds) at the target. The course of fire ends when the shooter indicates that their final engagement is over by rising from the prone position. ADDITIONAL INSTRUCTIONS: The shooter must fire a minimum of six (6) engagements of three (3) rounds each - 1. 100 yards 2. Between 100-75 yards 3. Between 75-50 yards 4. Between 50-25 yards 5. Between 25-0 yards 6. 100 yards ...accounting for eighteen (18) total rounds fired out of thirty (30). The shooter will be responsible for budgeting the remaining twelve (12) rounds, and determining where and when and how to shoot them, or they may elect to accept a point penalty for unfired rounds after the conclusion of the course of fire. However, the shooter must ALSO fire their weapon at the target on EVERY bound, each time they return to the prone position or they will receive a time penalty. If the shooter runs out of ammunition before completing the course of fire, they will be disqualified, however, if they are carrying the optional sidearm, they may choose to complete the course of fire with their sidearm. If the shooter chooses to emplace the optional barrier - the shooter is permitted to fire from a kneeling position, rather than taking up a prone position AT THAT LOCATION ONLY. The barrier MUST already be in place before the shooter begins the course of fire, and be visible on the shooter's video. The shooter may not bound to closer than 15 yards from the target, however, they must continue to advance forward on foot towards the target to within at least 5 yards SCORING: Scoring will be accomplished by a combined "Points" and "Time" score. Shooters will be responsible for calculating their own "Points" and submitting this time, along with a photograph of their scored target, to be submitted in a forum post along with their video, and photograph of the weapon(s) used. Time will be scored BY PRE-SELECTED JUDGES who will review each shooter's video and calculate the Time Score based on the following guidelines - THE SHOOTER IS NOT RESPONSIBLE FOR KEEPING TRACK OF THEIR OWN TIME SCORE - JUST SUBMIT THE VIDEO Once the Points and Time scores are calculated - they will be added together to produce a combined score. The goal is the lowest possible combined score. POINTS: Each participant will calculate their "Points" score individually and submit a photograph of their scored target - SEE EXAMPLE The "Points" represent the shooting component of the exercise - and is based on the number of holes on the paper, the number of rounds left in your magazine, and the number of misses. Explanation (click on "Spoiler" tag to expand): Click To View Spoiler Shooters start with thirty (30) points.
For each round remaining in the shooter's magazines - two (2) points is added. For each hole in the paper, one (1) point is subtracted - edge breaking is counted as a hit. For each miss, determined by subtracting the number of hits and rounds remaining from 30 - three (3) points are added per miss. Now - this is the basic metric for rifle hits/misses. Shooters may also, completely at their own discretion - choose engage the target at any time and at any distance with their sidearm. For each pistol shot in the target - a half-point (1/2) is deducted from the shooter's point score. There is no limit to the number of pistol rounds that can be carried or fired, and no penalties for misses. TIME: Time will be scored BY PRE-SELECTED JUDGES who will review each shooter's video and calculate the Time Score based on the following guidelines - THE SHOOTER IS NOT RESPONSIBLE FOR KEEPING TRACK OF THEIR OWN TIME SCORE - JUST SUBMIT THE VIDEO Shooters will be scored on a combined "Exposure Time" and "Elapsed Time" scoring method. Once the signal to start has been given, the shooter's Elapsed Time begins. The shooter may take up to five (5) seconds each time they take a prone position (or kneeling position at the optional barricade) of Defilade Time to fire on the target, reload, clear stoppages, etc. After five (5) seconds of Defilade Time, the shooter has five (5) seconds to execute their next bound, and move to their next position. As this time represents the time during which the shooter is exposed to enemy fire, it is considered Exposure Time. Exposure Time stops being counted once the shooter has closed within at least 5 yards of the target and has turned around and has begun moving back to the starting line to react to the counter-attack. The final time score total will be calculated as the overall time elapsed PLUS Exposure Time. TIME PENALTIES (click on "Spoiler" tag to expand): Click To View Spoiler After the allotted five (5) seconds in Defilade, Exposure Time begins automatically, whether the shooter has gotten up from their position or not.
After Exposure Time begins, the shooter has five (5) seconds of allowable Exposure Time. After those five (5) seconds have expired - shooters will accrue a one (1) second penalty for each tenth (0.1) of a second beyond five (5) seconds of Exposure Time - i.e. one second over means the shooter accrues a ten second penalty. Time will be calculated by the nearest whole tenth of a second, i.e. 1.39 seconds is 1.3 seconds, not 1.4 seconds - no rounding. If a shooter fails to fire on the target on a bound, they will be assessed a five (5) second penalty DIVISIONS: There will be six (6) total Divisions, subdivided based on the following categories (click on "Spoiler" tag to expand): 1) Military/Subcompact/Slick 2) Military/Subcompact/Full Kit 3) Military/Long Gun/Slick 4) Military/Long Gun/Full Kit 5) Unlimited/Slick 6) Unlimited/Full Kit Click To View Spoiler MILITARY RIFLES AND REPLICAS:
Any military rifle or military rifle replica (e.g. M4A1 SOPMOD Clones, CQBR/MK 18 Clones, MK 12 SPR Clones, M16-variants, M14s, FALs, etc.) used by any country in any era. Must use a center-fire caliber. Must be a clone or replica of a military issued configuration - NOT just be of the same type of rifle. If carrying a sidearm, the sidearm must match a military issued caliber for the same country as the rifle - e.g. U.S. M4A1 SOPMOD clone - must use pistol in 9MM, .45ACP, or .40 S&W. UNLIMITED: Any center-fire rifle. Sidearm may be in any center-fire caliber. Each of these Divisions will be further subdivided into: SLICK: The "Slick" Category would encompass everything from magazines in cargo pockets, to warbelts, or chest rigs - depending on the comfort of the shooter. FULL KIT: The "Full Kit" Category would require the shooter to wear at least soft body armor, or a reasonable facsimile thereof (training plates and other "simulated" armor would also be acceptable - as would LE "Duty" gear, which might only be a soft vest), and some form of helmet (again, "bump" helmets would be acceptable for those without dedicated ballistic lids). Military Rifles and Replicas will have an additional subdivision: SUBCOMPACT: Barrel lengths under 14.5" - (this includes pinned and welded 14.5" barrels) LONG GUN: Barrel lengths exceeding 14.5" - (this includes bullpup configuration weapons with barrels exceeding 14.5" regardless of OAL) Divisions will not be separated based on caliber size, magnified/non-magnified optics/iron sights. In the infamous words of Rummy - "you go to war with the army you have..." OKAY, SO WHAT DO I GET FOR WINNING?: At least one (1) KAC Black, 11-Rib RAS Rail Cover per Division. Additional prizes TBA. ~Augee ___________________________________________________________________________________________________________________________________ Earlier draft version of the challenge (disregard): Click To View Spoiler Originally Posted By Augee:
BASIC COURSE OF FIRE AND SUBMISSION GUIDELINES PARTICIPATION REQUIREMENTS: The basic concept of the operations is to design a course of fire that is both convenient enough for a large number of diverse participants, widely geographically dispersed to do in isolation and still be fairly scored - that places emphasis on fire and maneuver, individual movement techniques (IMT), use of cover and concealment, engagement techniques, and closing with and destroying the enemy - not, simply, on time hacks and/or marksmanship. PRE-REQUISITES: 1. You will need access to a ~100 yard range where you could "run and gun," that is to say - move rapidly up and down the range, with a loaded weapon, and while engaging targets. 2. A digital camera capable of taking both still and video - and someone willing to operate them or other means of recording yourself - most modern smart phones are capable of both, and will more than sufficiently fulfill this requirement 3. Be willing to post a video of yourself engaging in the course of fire on a public internet forum with open access (sunglasses, angles, whatever you want to do to obscure your identity are fully acceptable, as long as the video shows what it needs to - more on that later) The basic concept of the course of fire is a timed event that is intended to simulate the final assault on an objective from the assault position forward, employing a bounding "overwatch" movement technique, and responding to a counter-attack. SCORING AND SUBMISSION: Each shooter will submit to the forum - 1) A video recording from the 3rd person of the shooter executing the course of fire - if no assistant is available - shooters may film themselves, as long as the video shows adhere's to the following requirements The video can be static or moving, as long as it clearly shows the shooter executing the bounding movements and closing with the target. The video must begin before the starting signal, and end after the counter-attack. The video will be uploaded to YouTube and/or embedded into the shooter's post on the forum. 2) Additionally, the shooter will submit a clear photograph of their target after scoring - the shooter will self-score their own target based on the above rubric, and write their round additions and subtractions on the paper. 3) The shooter will also submit a photograph of their rifle that they fired the course of fire with, as well as their pistol, if applicable - with a parts list. The goal is the lowest score possible in both time and points. RANGE SETUP: A single target composed of a single, clean sheet of white, 8.5x11" printer paper, oriented vertically (shorter face at the top and bottom, taller than it is wide) with no aiming points, bullseyes, or other points of reference on it placed at 100 yards. http://i1239.photobucket.com/albums/ff502/augeekim/augeekim015/IMT_CHLNG_COF_zpskpyt0o1y.jpg The shooter must use center-fire rifle and have at least three magazines - one with five (5) rounds, one with ten (10) rounds, and one with fifteen (15) rounds, for a total of thirty rounds of ammunition. Shooters may also elect to carry a sidearm if desired in a center-fire caliber. Shooters will place one (1) barrier - or at very least, a visible stake/post/etc. to simulate a barrier wherever they wish, provided it is at least five (5) yards from the target. The shooter will begin with the magazines on their person, but the weapon unloaded, in a "GREEN" status, no magazine inserted (rangism). The course of fire will be initiated by some audible or visible signal - to include, but not limited to, a whistle, a flare, someone shouting "ASSAULT, ASSAULT, ASSAULT," a shot-timer buzzer, a starter's pistol or blank round, etc. - the timer will begin at this time. Shooters are responsible for determining their own round counts, engagement locations, and magazine changes based on the situation. SCORING METHOD: This event will be scored on a combined "points" and "time" metric - POINTS: Each participant will calculate their "Points" score individually and submit a photograph of their scored target - SEE EXAMPLE Your points represent the shooting component of the exercise - and is based on the number of holes on the paper, the number of rounds left in your magazine, and the number of misses. http://i1239.photobucket.com/albums/ff502/augeekim/augeekim017/IMT_CHLNG_POINTS_zpsvuih0vrf.jpg Shooters start with thirty (30) points. For each round remaining in the shooter's magazines - two (2) points is added. For each hole in the paper, one (1) point is subtracted - edge breaking is counted as a hit. For each miss, determined by subtracting the number of hits and rounds remaining from 30 - three (3) points are added per miss. Now - this is the basic metric for rifle hits/misses. Shooters may also, completely at their own discretion - choose engage the target at any time and at any distance with their sidearm. For each pistol shot in the target - a half-point (1/2) is deducted from the shooter's point score. There is no limit to the number of pistol rounds that can be carried or fired, and no penalties for misses (rangism). In addition to the points - shooters will be scored on time - TIME: Time will be scored BY PRE-SELECTED JUDGES who will review each shooter's video and calculate the Time Score based on the following guidelines - THE SHOOTER IS NOT RESPONSIBLE FOR KEEPING TRACK OF THEIR OWN TIME SCORE - JUST SUBMIT THE VIDEO Shooters will be scored on a combined "Exposure Time" and "Elapsed Time" scoring method. Once the shooter loads and makes ready their weapon at the starting line and takes up a prone position, the shooter has seven (7) seconds to both engage the target and move to their next prone position. This is called Exposure Time, otherwise known as the time that the shooter is exposed to the enemy and can be shot by the enemy. In order to limit Exposure Time, shooters will bound utilizing an individual movement technique known as the "3 - 5 Second Rush." Every service member in their initial entry training learns to time their 3 - 5 Second Rushes by using the phrase "I'm up. He sees me. I'm down." a phrase which, depending on cadence take between 3 to 5 seconds to say. Once the shooter has reached their next prone position, they have five (5) potential seconds of Defilade Time, during which the shooter may catch their breath, change magazines, take a sip of water, etc. However, once a shooter fires a round, their Defilade Time ends automatically, and their Exposure Time begins again, and they have another seven (7) seconds to shoot and move and get to their next position. Shooters receive an extra two (2) seconds of potential Defilade Time at the simulated barrier, for seven (7) total seconds of potential Defilade Time. The final time score total will be calculated as the overall time elapsed PLUS Exposure Time. PLEASE SEE FOURTH POST BELOW FOR MORE DETAILED DESCRIPTION OF TIME CALCULATIONS. DIVISIONS: There will be six (6) total Divisions, subdivided based on the following categories: MILITARY RIFLES AND REPLICAS: Any military rifle or military rifle replica (e.g. M4A1 SOPMOD Clones, CQBR/MK 18 Clones, MK 12 SPR Clones, M16-variants, M14s, FALs, etc.) used by any country in any era. Must use a center-fire caliber. Must be a clone or replica of a military issued configuration - NOT just be of the same type of rifle. If carrying a sidearm, the sidearm must match a military issued caliber for the same country as the rifle - e.g. U.S. M4A1 SOPMOD clone - must use pistol in 9MM, .45ACP, or .40 S&W. UNLIMITED: Any center-fire rifle. Sidearm may be in any center-fire caliber. Each of these Divisions will be further subdivided into: SLICK: The "Slick" Category would encompass everything from magazines in cargo pockets, to warbelts, or chest rigs - depending on the comfort of the shooter. FULL KIT: The "Full Kit" Category would require the shooter to wear at least soft body armor, or a reasonable facsimile thereof (training plates and other "simulated" armor would also be acceptable - as would LE "Duty" gear, which might only be a soft vest), and some form of helmet (again, "bump" helmets would be acceptable for those without dedicated ballistic lids). Military Rifles and Replicas will have an additional subdivision: SUBCOMPACT: Barrel lengths under 14.5" - (this includes pinned and welded 14.5" barrels) LONG GUN: Barrel lengths exceeding 14.5" - (this includes bullpup configuration weapons with barrels exceeding 14.5" regardless of OAL) Divisions will not be separated based on caliber size, magnified/non-magnified optics/iron sights. In the infamous words of Rummy - "you go to war with the army you have..." DIVISIONS: 1) Military/Subcompact/Slick 2) Military/Subcompact/Full Kit 3) Military/Long Gun/Slick 4) Military/Long Gun/Full Kit 5) Unlimited/Slick 6) Unlimited/Full Kit OKAY, SO WHAT DO I GET FOR WINNING?: Currently, without knowing how much interest there is in this kind of challenge/competition - I can, at this point, guarantee each winner in each category - One (1) KAC Black, 11-Rib RAS Rail Cover If there are enough people interested - I might actually go out and buy something to award top shooters - and if there really is enough interest, I may even seek sponsorship/prize donations - however, that is contingent on interest and participation, and I'd have to speak to Site Staff/Moderation Team to determine what would or would not be acceptable to that end. |
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A Mind Is A Powerful Thing Set To Self-Destruct.
USA
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Much bettah.
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In the absence of a plan, move toward the sound of gunfire and kill everything.
If it aint a clone or the gun being cloned, it aint shit. |
Placeholder till I can get some guys together to run this.
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Freedom is not Free..
The 2nd Amendment is a RIGHT, not a Privilege... Gun Gallery 4 Life: "Sellng Guns, Changing People's Lives" |
Click To View Spoiler
DETAILED AND ADDITIONAL INFORMATION
BACKGROUND: One of the chief complaints by many of the SOPMOD threads is that the members who participate in them are: a) more concerned about aesthetics and "looks" than function b) "wannabes," "fanbois," and "cool guy leg-humpers" c) Adult-airsoft While this thread is not intended as a defense/discussion of those threads and/or those attitudes and opinions - I will say this - I too have felt for quite some time now that the M4A1 SOPMOD discussion threads have somewhat "lost touch" with the original purpose and function of SOPMOD rifles - tools, and weapons of war, and elite warriors - intended to facilitate their fire, maneuver, and closing with, and destroying the enemy. Let's be clear - SOPMOD rifles are not supposed to range toys, shot on manicured ranges, at pieces of paper, on sunny days - they are, for all other discussions of the hows, whys, contracts, solicitations, politics, and personalities - intended as a tool to support (yes, this is going to be a refrain) - fire and maneuver. In the "clone" threads, there have recently been a couple of "challenges" and "competitions" which have been generally successful, but are really all "range" and "marksmanship" challenges. Natural, of course, for a firearms forum - but I think we can "go bigger" and be more "interactive" - and engage more the real "spirit and purpose" of these rifles. This challenge/competition was inspired by, and generally geared towards members of the "SOPMOD Clone" community, as a fun, interactive, shared activity - however, participation is not limited to those with "clone" rifle builds. "WHAT MAKES THIS DIFFERENT?": So... what makes this different from a basic three gun or timed shooting event? The scoring method - those with a mechanzied background may recall the importance of such terms as "Defilade Time" and "Exposure Time." On the most basic level, those two phrases represent "the time during which you are behind cover and concealment" and "the time that you can get shot," respectively. This event will be scored on a combined "points" and "time" metric - POINTS: See course of fire TIME: "Defilade Time" and "Exposure Time." On the most basic level, those two phrases represent "the time during which you are behind cover and concealment" and "the time that you can get shot," respectively. Time begins when the course of fire is initiated by audible or visible signal. Once a shooter has chambered a round at the firing line, after sprinting back from the target - Exposure Time - "ET" begins. ET will be kept track of separately - shooters are given seven (7) seconds of ET for each bound, that is to say, at one time - this also includes time to actually engage the target. After seven seconds of ET - shooters will accrue a one (1) second penalty for each tenth (0.1) of a second beyond seven (7) seconds of ET - i.e. one second over means the shooter accrues a ten second penalty. Time will be calculated by the nearest whole tenth of a second, i.e. 1.39 seconds is 1.3 seconds, not 1.4 seconds - no rounding. Shooters can stop their exposure time by dropping to a prone position at any point on the course of fire. Dropping to the prone will begin Defilade Time - "DT" during which the shooter may catch their breath, change magazines, take a sip of water, etc. - however shooters are only allotted five (5) seconds of DT per bound, after five (5) seconds - ET begins and is counted against the shooter. Moreover, DT ends the moment the shooter fires a shot from a defilade position, and ET begins to be counted. The only exception to this is the designated barrier - at the designated barrier (meant to represent cover) - the shooter may take a kneeling position to begin DT, and is given seven (7) seconds of DT, rather than five. Again, after seven (7) seconds, or the shooter initiates fires - DT ends, and ET begins. Once the shooter closes to within five (5) yards of the target - ET ends, and is no longer counted, and the shooter sprints back to the starting line, and engages the target with at least three (3) rounds from any weapon system. The final time score total will be calculated as the overall time elapsed PLUS Exposure Time. JUDGES: So... I know what you're saying now, you're saying "Augee, that all sounds well and good, but on a mounted gunnery range where they use DT and ET, etc. - there's FLIR recording, automated targetry, Vehicle Crew Evaluators, a Timing Controller, Jump Net, and all that stuff to monitor all that and to score it - how the hell are we supposed to keep track of all this?" The answer is - "you don't." And here's where my first request for volunteers and input comes in - once the shooter has submitted their entry - I, and hopefully at least two other volunteers who are willing to get familiar with the scoring/timing system will individually calculate the combined elapsed time, ET, and "cuts" (for exceeding allowable exposure time) - and post our time calculations for the entry. Once all three scores are posted - the shooter's final score will be the mean score of all three judges, and the scores will be ranked. The goal is the lowest score possible in both time and points. FEEDBACK: So - in addition to seeking volunteers to score - and wanting to know how many people would be able and willing to participate - A couple things I'd like feedback for - Final combined score calculation: Part of the point of the combined score, and making this not just "shooting" challenge, but a combat-focused challenge is focused on the idea that "perfect shooting will not save you, but reckless shooting will destroy you." The point of this should be relatively clear - but to just to elaborate - The idea is that while we all train for "aim small, miss small," and "marksmanship fundamentals" - at the end of the day, when you get to actions on the objective - no one's going to care how small your groups were - the only question left will be "did you put the enemy down or not?" To that end, the 8.5x11" paper is a close and easily acquirable approximation of the "COM" and vitals of an enemy combatant. However, the goal of this exercise is that the shooter is able to place accurate, COM hits on an enemy from various ranges - not the size or precision of their groups, beyond COM, no additional points are awarded. However, because this course of fire is intended to simulate an assault on an objective, there is an extremely heavy burden placed on not losing track of where your rounds are going, because the conceit is that you are part of an assaulting element, and working as part of a team - shots that do not hit what they're intended to hit can hit your buddy, or cause unnecessary (and Article 15 initiating) collateral damage. This is the reason for a three (3) point penalty for misses. The two (2) point penalty for unfired rounds represents the importance of volume of accurate fire on the enemy - since this course of fire simulates a "bounding overwatch" assault - it is just as critical not only that you minimize your own ET - but that you "cover your buddy" while they are moving - rounds need to go down range to achieve the fire superiority that carries the day, and leads to a successful assault. The half-point (1/2) awarded for pistol shots represents the conscious decision to keep rounds going downrange by whatever means necessary, even if you have a stoppage, or get caught "with your pants down" while exposed, and your rifle runs dry. What I need input for is that I've determined that the "final" score needs to be a combination of "points" score and timed score - however, I want to weight the "points" enough that - a) Being a fantastic shot, but not being able to move/staying exposed too long in search of the perfect group will not help you "win." b) Poor shooting - i.e. not shooting enough (volume of fire) or missing shots (potential green-on-green) will tank your score, no matter how fast you run the course of fire, and a significant number of misses/unfired shots effectively DQs a shooter from "the running." I'm not sure if simply adding the number of points to the time will effectively weight this - or whether there needs to be another solution to combining the scores. To that end, I need some people to do "trial runs" - that is, intentionally do one or the other, and see how much it effects the total scoring, so that we can determine what weight needs to be applied to the "points" score in order to prevent, as much as possible, participants from "gaming" the course of fire, e.g. deciding that it's worth a fifty-second time cut for ET to get a "perfect" point score. Also - as of right now, I know I want this to run at least all summer - but I need to know what a "realistic" timeline would be for the first iteration of this competition (though, I will be honest - I'd love for it to be an ongoing thing). Three months? Four months? Six months? Until a certain number of entries is received? Certain number of participants enter? A lot of that will depend on level of interest, and how long individual shooters will need to arrange an appropriate range trip. While some may be able to walk into their backyard and do this run immediately - some may need to arrange range time, or to use someone else's property, etc. for this kind of "run and gun" course of fire. "CLONE-CORRECTNESS": Because this was inspired by the SOPMOD threads - In the Military Rifle and Replica Division - "clone correctness" will also be a small component of the overall score: I was thinking about doing something along the lines of a "clone score" for points - e.g. Using a non-SOPMOD optic - one (1) point penalty - however, if you're able to document "in the wild use" with a verified photograph, you can recover a half (1/2) point. Same thing - 16" barrel on an M4A1 clone - half point penalty. Midlength gas system - half point penalty, etc. Sidearms could play a part as well - but only in the positive (i.e. having a "clone correct" sidearm can only help you, not hurt you), e.g. one (1) point awarded for having a Beretta 92F/FS variant, Sig P226, Glock 17/19/22/23, M45A1 CQBP/MEU(SOC) .45, etc. This would, of course, be more clearly defined - and I would want not want this to be a "deal breaker" for competition standing - that is to say, like the shooting component - you can't "win" just by having a perfect clone, but shitty marksmanship and movement techniques - however, if two shooters are very close in total score - I think it would be a fun/interesting mix of the "clone building" and "combat shooting" aspects, for the more "clone correct" shooter to get a little bit of an edge. CONCLUSION: Okay, guys, for those of you whose interest I've managed to keep - what are your thoughts, and is anyone else in for this little "game?" I'm hoping, within the next week or two, to be able to get a "trial run" posted here as a "demonstration," with a full score breakdown so that interested parties can get a better visual idea of what I'm talking about/proposing. Moreover - the course of fire that I've proposed is intended to be the most straightforward, simple to setup and execute course of fire that I could think of that a large number of people could realistically do without having an "in person" competition, and still maintain some "fairness" in scoring, without being 100% honor system. Interactivity, of course, was also a factor - we've done picture threads for just about every category, and people post videos of their range days all the time - but this would offer something that people could participate in, and post their own progress and performance in. Also - by posting videos - certainly, it's not "as good" as having a trainer on-site to make corrections, and watch what it is that you're doing - but it would offer an opportunity for you to have your technique (hopefully civilly) critiqued by others in an interactive way - though, I would caution and remind - we're not all the same age, we're not all of the same medical backgrounds, we're not all of the same economic means, and we're not all steely-eyed veterans. This would be an opportunity to learn and grow and offer constructive criticism as a community. Not an opportunity to make fun of the "fat civilian with diabetes" for not being as awesome as those who have had formal training, and possibly real-world experience. To that end - shooters would be allowed to submit as many entries as they wanted - into as many categories as they wanted - it's not a "one and done, I already entered" - but you can post a run, get some feedback, and maybe try it again and try to improve your score. In addition, if there is enough interest, I could start cooking up, and would love to hear other suggestions for other possible scenarios/courses of fire that could be added/integrated into this. Again - the course of fire I chose was because I thought it would be simplest to understand, set up, and had the highest potential for people to be able to participate in. I can make ever-more complex scenarios for people with more land/assets/etc. - and it could extend into Night Vision engagement and competition. I will probably try to at least do some "exhibition runs" with night vision and taking night vision video. Moreover, I would encourage those of you who live geographically close to one another - to get together to try to shoot this, and have your own little "mini-clone shoots" if someone has access to some land, and you can videotape each other. Anyways - Once again, I'm soliciting thoughts, feedback, and suggestions; as well as a rough estimate of the number of people who might be interested and able to participate; and volunteers for scoring. Looking forward to hearing what everyone thinks - or at least finding out that no one else thinks that this is a good idea, and I've fallen flat on my face, and should go think of something else to do. ~Augee |
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Just read the OP thoroughly (I wanted to give it a solid read before commenting) and it sounds like a great COF and scoring system. And it definitely should be a great learning tool and get people out on the range in a more active manner.
I wish you had put this out a month or two ago, while I was just sitting around with nothing to do. I'll be busy with a new job coming up, but I will make every attempt to get to a range and drag a friend out with a phone. And if you need volunteers to assist with evaluation, let me know. |
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EXTENSIVE EDIT TO THE OP TO CLARIFY AND ADD VISUAL AIDS - PLEASE GO BACK AND RE-READ
~Augee |
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I'm fucking IN bitch.
And I mean that in the most derogatory of ways ;) |
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Off the record, I love your new bangs, Mrs. Obama
OR, USA
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In like a ma-fucka
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Suggestion: Pistol misses are derogatory.
all you have to do is hit a piece of paper. Speed wins, but so does accuracy. Cant have unaccounted for rounds on your 15-6 investigation! Also will be a slice of humble pie for those who think they can get quick shots on target for a guy at 50m. |
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Fuck yeah I'm in
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Would be in but I just parted out my block II, only thing close now is the Mk18.
*edit just saw thread title says Mk18 |
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Rajun, can we run this next Friday at my house?
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I'll go ahead and send you my address for the prize!
I'll see what I can come up with today. Sucks though because the rain finally ended and it was supposed to be calm, well it's blowing 25-30mph. I hate shooting in wind but that's life. Should be fun other than the wind noise in the camera. I'll try to have it all done and posted by tonight. |
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I'm placing the order for the M4A1 and CQBR shirts on Monday with and I'm expecting to tack on an extra shirt or two for each size (Small through 2XL).
I can send a shirt of choice to the winner. Courtesy of critical-precision.net (my own shill) Videos would be good. |
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King of the Muskets
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Click To View Spoiler
Poll added. Please vote.
Title edited to clarify - ALL military clone rifles are welcome - I've already posted invitations in the FNH section and A2 section. Based on some feedback so far - There will be a "Military Rifle/Clone" Division, with the four categories already listed - and which will include not just SOPMOD clones, but any military rifle clone, to include, if you so desire, M14s, SCARs, FALs, AUGs, etc. There will also be an "Unlimited" Division - non-military rifles or replicas, both "Slick" and "Full Kit" categories. Center-fire calibers only - no .22lr. Divisions will not be separated based on caliber size, magnified/non-magnified optics/iron sights. In the infamous words of Rummy - "you go to war with the army you have..." The only division is for "Subcompact" - basically SBRs, anything under 14.5" of barrel length, and "Long Gun" for 14.5" plus. Once I've gotten some more feedback and some trial runs by other shooters, I'll finalize the COF and make up some visual aids to make the description clearer and simpler, and cut down a little on the "wall of text." Video "tutorial" and course of fire and rule introduction will follow shortly after that with any luck, with full text available, probably - as a clickable link (maybe the description for the video tutorial...) ~Augee |
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I just did it. Holy shit I am out of shape. Working on a vid now.
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I like smoke and lightning, heavy metal thunder
NV, USA
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You need a pulling guard event, just to add to the sense of realism. Have everyone stand in a small plywood box for 2-3 hours with an annoying guy yammering at them and Afghan kids begging for food or ripits, then run the course of fire.
Might be hard to source the kids, though. |
SGT Mike Knapp Dec 2, 1983-May 18, 2012.
Another prophet of disaster Leaving you to count the cost |
Awesome idea, just don't have any interest in spending money on a clone. I'm really excited about seeing these vids. Voted yes... have the space... just don't have a clone. Unless someone has seen a BCM 11.5 "in the wild" ???
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A Mind Is A Powerful Thing Set To Self-Destruct.
USA
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Originally Posted By Nameless_Hobo:
You need a pulling guard event, just to add to the sense of realism. Have everyone stand in a small plywood box for 2-3 hours with an annoying guy yammering at them and Afghan kids begging for food or ripits, then run the course of fire. Might be hard to source the kids, though. View Quote I'm down to play an afghan kid for the event. My credentials are I'm really good at begging and throwing rocks at convoys. |
In the absence of a plan, move toward the sound of gunfire and kill everything.
If it aint a clone or the gun being cloned, it aint shit. |
Originally Posted By Nameless_Hobo:
You need a pulling guard event, just to add to the sense of realism. Have everyone stand in a small plywood box for 2-3 hours with an annoying guy yammering at them and Afghan kids begging for food or ripits, then run the course of fire. Might be hard to source the kids, though. View Quote I've got some kids I can rent out for that. At a reasonable cost, too. |
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I like smoke and lightning, heavy metal thunder
NV, USA
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Originally Posted By DontBuryMe:
I've got some kids I can rent out for that. At a reasonable cost, too. View Quote View All Quotes View All Quotes Originally Posted By DontBuryMe:
Originally Posted By Nameless_Hobo:
You need a pulling guard event, just to add to the sense of realism. Have everyone stand in a small plywood box for 2-3 hours with an annoying guy yammering at them and Afghan kids begging for food or ripits, then run the course of fire. Might be hard to source the kids, though. I've got some kids I can rent out for that. At a reasonable cost, too. Sounds like we're good to go on that. Now you just need to devise events like "how to use a dirty portashitter with out dipping your rifle into it," "Clean until finish wears off," and "carry your rifle around while trying to do day to day tasks." That'll give a much more realistic insight into military life On a serious note, if I can find some land to do this on, I'll try to get a video posted. If nothing else, it's something fun and different to do. Not every shooting event or shooting related thing has to be dead serious. |
SGT Mike Knapp Dec 2, 1983-May 18, 2012.
Another prophet of disaster Leaving you to count the cost |
A Mind Is A Powerful Thing Set To Self-Destruct.
USA
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Let me know if I can be of any help Augee. A bullet button will restrict me from participating with any real speed, but I still may run it for shits and gigs. We'll see if I can use my buddy's orchard.
Let me know on the help thing, and thank you for setting this up/ trying to paint us in a more positive light. It's not un-noticed. |
In the absence of a plan, move toward the sound of gunfire and kill everything.
If it aint a clone or the gun being cloned, it aint shit. |
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View Quote A) I think this is a great visual aid for people to understand the course of fire, and great shooting. Awesome job! B) I'm jealous of your backyard range. That is all. |
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Off the record, I love your new bangs, Mrs. Obama
OR, USA
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Originally Posted By ankratz:
Bar is set Very low. haha |
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I know the targets are wrong. I like shooting steel and I always have my steel setup. They are TacStrike 1/4 scale targets, they're 18x9.5" so they're kinda close.
And I didn't set up a barricade, I meant to but actually forgot. I'm not sure if I ran the course of fire correctly like Augee wanted, but I did find out that it was way harder than I was anticipating. The 100-75y off hand shots after running were a bitch. I'll be running this again, but probably not today. haha |
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View Quote |
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A wayfarer should not walk unarmed,
But have his weapons to hand: He knows not when he may need a spear, Or what menace meet on the road. ~The Havamal |
A Mind Is A Powerful Thing Set To Self-Destruct.
USA
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Originally Posted By Wormydog1987:
Very low. haha View Quote View All Quotes View All Quotes Originally Posted By Wormydog1987:
Originally Posted By ankratz:
Bar is set Very low. haha Meh. You did good man. Elevated heart rate and no magnification makes it very tough to get hits without a shit load of training on exactly that. |
In the absence of a plan, move toward the sound of gunfire and kill everything.
If it aint a clone or the gun being cloned, it aint shit. |
Originally Posted By Wormydog1987:
I know the targets are wrong. I like shooting steel and I always have my steel setup. They are TacStrike 1/4 scale targets, they're 18x9.5" so they're kinda close. And I didn't set up a barricade, I meant to but actually forgot. I'm not sure if I ran the course of fire correctly like Augee wanted, but I did find out that it was way harder than I was anticipating. The 100-75y off hand shots after running were a bitch. I'll be running this again, but probably not today. haha View Quote I'm pretty sure you shot the course as described. The vid is good as a demo of the shooting, if for nothing else. Good on you for being the first to step up and do it. Augee, if I can't find someone to run a cam for me- Is one stationary cam (phone) and one body cam (GoPro) sufficient if I get a clear shot of the target all in one long shot? Similar to what Wormy did, but with a shot of the target at the end (it will all be one long shot, no cuts). Or is it absolutely necessary to have a second person? |
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Originally Posted By shade_1313:
That looked and sounded exhausting. Which makes me sadder to point out you had virtually no defilade time. View Quote View All Quotes View All Quotes Originally Posted By shade_1313:
I know. I run slow and I'm out of shape. |
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Originally Posted By Wormydog1987: I know. I run slow and I'm out of shape. View Quote View All Quotes View All Quotes Originally Posted By Wormydog1987: Originally Posted By shade_1313: I know. I run slow and I'm out of shape. |
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A wayfarer should not walk unarmed,
But have his weapons to hand: He knows not when he may need a spear, Or what menace meet on the road. ~The Havamal |
Originally Posted By shade_1313:
So am I. No illusions about being competitive. But that excess ET is going to absolutely wreck your score, if I understand the method correctly. View Quote View All Quotes View All Quotes Originally Posted By shade_1313:
Originally Posted By Wormydog1987:
Originally Posted By shade_1313:
I know. I run slow and I'm out of shape. I didn't think DT was mandatory. I understood as meaning each time I move up, I get 7 seconds to engage the target and move again, ET. If I choose I can take some DT for up to 5 seconds and it wouldn't count against my ET. I just pretty much went ET the whole time to try to keep my overall time down because I know I run slow. haha |
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Originally Posted By Wormydog1987: I didn't think DT was mandatory. View Quote View All Quotes View All Quotes Originally Posted By Wormydog1987: Originally Posted By shade_1313: Originally Posted By Wormydog1987: Originally Posted By shade_1313: I know. I run slow and I'm out of shape. I didn't think DT was mandatory. |
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A wayfarer should not walk unarmed,
But have his weapons to hand: He knows not when he may need a spear, Or what menace meet on the road. ~The Havamal |
Originally Posted By Wormydog1987:
I didn't think DT was mandatory. I understood as meaning each time I move up, I get 7 seconds to engage the target and move again, ET. If I choose I can take some DT for up to 5 seconds and it wouldn't count against my ET. I just pretty much went ET the whole time to try to keep my overall time down because I know I run slow. haha View Quote View All Quotes View All Quotes Originally Posted By Wormydog1987:
Originally Posted By shade_1313:
Originally Posted By Wormydog1987:
Originally Posted By shade_1313:
I know. I run slow and I'm out of shape. I didn't think DT was mandatory. I understood as meaning each time I move up, I get 7 seconds to engage the target and move again, ET. If I choose I can take some DT for up to 5 seconds and it wouldn't count against my ET. I just pretty much went ET the whole time to try to keep my overall time down because I know I run slow. haha If you don't drop to the prone and take your DT, you incur a 1 second penalty for every 0.1 second over 7 seconds of ET ( that's a stiff penalty) So, going by the time scoring, after your first 7 seconds of ET (starting when you chambered your first round), you were constantly incurring time penalties. |
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Haha well FML.
I'm a 3 gun guy, cut me a break! We run against the clock. I understand this isn't what this is about so I'll be sure I completely understand the course of fire for next time. It was fun tho! |
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Originally Posted By DontBuryMe:
If you don't drop to the prone and take your DT, you incur a 1 second penalty for every 0.1 second over 7 seconds of ET ( that's a stiff penalty) So, going by the time scoring, after your first 7 seconds of ET (starting when you chambered your first round), you were constantly incurring time penalties. View Quote I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? |
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Originally Posted By thornejc: I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? View Quote View All Quotes View All Quotes Originally Posted By thornejc: Originally Posted By DontBuryMe: If you don't drop to the prone and take your DT, you incur a 1 second penalty for every 0.1 second over 7 seconds of ET ( that's a stiff penalty) So, going by the time scoring, after your first 7 seconds of ET (starting when you chambered your first round), you were constantly incurring time penalties. I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? |
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A wayfarer should not walk unarmed,
But have his weapons to hand: He knows not when he may need a spear, Or what menace meet on the road. ~The Havamal |
Originally Posted By thornejc:
I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? View Quote View All Quotes View All Quotes Originally Posted By thornejc:
Originally Posted By DontBuryMe:
If you don't drop to the prone and take your DT, you incur a 1 second penalty for every 0.1 second over 7 seconds of ET ( that's a stiff penalty) So, going by the time scoring, after your first 7 seconds of ET (starting when you chambered your first round), you were constantly incurring time penalties. I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? In the OP it says that once you fire from your prone/barricaded position, it begins your ET for your next bound. And it also says only one barrier allowed. |
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Originally Posted By DontBuryMe:
In the OP it says that once you fire from your prone/barricaded position, it begins your ET for your next bound. And it also says only one barrier allowed. View Quote View All Quotes View All Quotes Originally Posted By DontBuryMe:
Originally Posted By thornejc:
Originally Posted By DontBuryMe:
If you don't drop to the prone and take your DT, you incur a 1 second penalty for every 0.1 second over 7 seconds of ET ( that's a stiff penalty) So, going by the time scoring, after your first 7 seconds of ET (starting when you chambered your first round), you were constantly incurring time penalties. I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? In the OP it says that once you fire from your prone/barricaded position, it begins your ET for your next bound. And it also says only one barrier allowed. Reading ... sorry about that. Thanks |
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Originally Posted By thornejc:
Reading ... sorry about that. Thanks View Quote View All Quotes View All Quotes Originally Posted By thornejc:
Originally Posted By DontBuryMe:
Originally Posted By thornejc:
Originally Posted By DontBuryMe:
If you don't drop to the prone and take your DT, you incur a 1 second penalty for every 0.1 second over 7 seconds of ET ( that's a stiff penalty) So, going by the time scoring, after your first 7 seconds of ET (starting when you chambered your first round), you were constantly incurring time penalties. I'm assuming you can shoot during this DT. If I put up a barrier at 100, 76, 45, and 20 (something like that) would that be g2g or is it a one barrier deal? In the OP it says that once you fire from your prone/barricaded position, it begins your ET for your next bound. And it also says only one barrier allowed. Reading ... sorry about that. Thanks No worries. |
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Here's how I see it. If you're taking offensive action towards the "enemy", either by advancing or shooting, you're exposed. If you're hiding for too long, and have given the enemy's buds a chance to maneuver on your hides hole, you're exposed. If you're exposed for too long, you take "incoming fire" penalties in the form of time added to your score.
The only thing unclear to me, augee, is the time when you're moving from close contact back to the starting line. Is that ET? My guess is "no", but I'm interested in your answer. |
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A wayfarer should not walk unarmed,
But have his weapons to hand: He knows not when he may need a spear, Or what menace meet on the road. ~The Havamal |
Originally Posted By shade_1313:
Here's how I see it. If you're taking offensive action towards the "enemy", either by advancing or shooting, you're exposed. If you're hiding for too long, and have given the enemy's buds a chance to maneuver on your hides hole, you're exposed. If you're exposed for too long, you take "incoming fire" penalties in the form of time added to your score. The only thing unclear to me, augee, is the time when you're moving from close contact back to the starting line. Is that ET? My guess is "no", but I'm interested in your answer. View Quote Good question. I would guess no as well. |
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Originally Posted By DontBuryMe:
Good question. I would guess no as well. View Quote View All Quotes View All Quotes Originally Posted By DontBuryMe:
Originally Posted By shade_1313:
Here's how I see it. If you're taking offensive action towards the "enemy", either by advancing or shooting, you're exposed. If you're hiding for too long, and have given the enemy's buds a chance to maneuver on your hides hole, you're exposed. If you're exposed for too long, you take "incoming fire" penalties in the form of time added to your score. The only thing unclear to me, augee, is the time when you're moving from close contact back to the starting line. Is that ET? My guess is "no", but I'm interested in your answer. Good question. I would guess no as well. Yup, Exposure Time stops being counted once you close within five yards of the target. Running back to the 100 yard line is a rangism - the assumption is that the counter-attack would approach from a distance - and I wanted to a) keep the course of fire down to a 100 yard range requirement (seems most accessible to the largest number of people) and b) only need to use a single target to score the whole thing. I assume that most people would go to a prone position if there were no exposure time to engage the 100 yard target, but that's not really a requirement. ~Augee |
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Its just "I'm up, he sees me, I'm down" right? Prone, shoot, up, bound, prone and shoot again, correct? Also, would retro clones be allowed? The closest modern clone I have is a 300blk CQBR pistol but I'll be finishing up an A1 upper that could go on my A2 lower with A1 grip and buttstock.
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0351
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Wormydog -
I want to first thank you for being the first to try out the course of fire and posting your video, I definitely appreciate it a great deal! However... I hate to say... The other members are right about the "going prone" and "Defilade Time." The "idea" behind this exercise is to simulate an assault on an enemy in a fixed position - your [unit] has already initiated fire on the objective - so by now, they know you're coming to get them - they're looking for you, and they're going to be shooting at you when they see you coming. You "Exposure Time" is the time during which you've "announced" yourself to the enemy, either by firing at them, or by getting up from your position and starting to run. Once you do either of those things - they know where you are. The "bounding overwatch technique" is a movement technique where a unit moves in two distinct elements (can be a two man team, a four man team, a squad, a platoon, etc.) - a "maneuvering element" and a "supporting element." In each successive bound, the two elements swap roles - so, when you get up and are running - you're the maneuvering element. At this time, your supporting element is providing cover fire, attempting to suppress the element, and keep their attention off of you while you're exposed. Once you hit the ground and get set - you become the supporting element - when you start firing, your maneuvering element is going to do the same thing, get up, start running, and get back down into position, where you swap roles back and forth. The "tool" that's usually used is the spoken phrase "I'm up, he sees me, I'm down." For most people, said at a calm cadence - saying this phrase takes about three seconds. It represents the reaction time where you get up, your enemy realizes that you're exposed, and attempts to draw a bead at you and shoot you. The "idea" is that you hit the ground behind a piece of cover before the enemy gets a chance to get his/her sights on you. The basic individual movement technique is generally known as the "three to five second rush/bound." Anything more than three to five seconds - you've given the enemy enough time and enough of a chance to see you, react, and kill you. Basically - going prone is not "technically mandatory," but as others have point out - after you got back to the starting line the first time - every second after the first seven seconds, until you took a knee, you were exposed - and accumulated a ten second penalty for each second. I'm not trying to be harsh - and like I said - thank you again for being willing to put yourself out there and give it a try, I definitely appreciate it! I'm working, as we speak, on at least putting together some MS Paint pictures and re-doing the original post to make the course of fire much more clear, you just went out and did it before I got a chance to - good on ya! ~Augee |
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I am working on re-vamping the original post to make things a little bit clearer.
I assure you - I had no idea the OP was going to end up being as long as it was until I finished writing it. To clarify, though, since it's come up a couple of times - This is not a clone exclusive event any longer - the thread was inspired by military clones, and initially geared towards it - but ANYONE can participate. There will be two major categories - Military Rifles and Replicas (clones), and Unlimited (any build you want to use). Military Rifles and Replicas can be ANY military rifle from any era used by any country. ~Augee |
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Brother I don't take it as harsh at all. I'm not .mil and I have no clue as far as tactics go. That's why I'm here, to learn. I'm a 3 gunner, a gamer. Shoot as fast as I can, neutralizing targets no matter how many rounds it takes, as long as it's fast. That's not the way to do it in the real world I'm sure. But it's fun lol. This was fun too and showed me what I need to do. I'll be doing this again and might make another video, doing it the correct way. Haha
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In like Flynn this deployment can't be over any sooner!
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0351
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Originally Posted By Augee: I am working on re-vamping the original post to make things a little bit clearer. I assure you - I had no idea the OP was going to end up being as long as it was until I finished writing it. To clarify, though, since it's come up a couple of times - This is not a clone exclusive event any longer - the thread was inspired by military clones, and initially geared towards it - but ANYONE can participate. There will be two major categories - Military Rifles and Replicas (clones), and Unlimited (any build you want to use). Military Rifles and Replicas can be ANY military rifle from any era used by any country. ~Augee View Quote |
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A wayfarer should not walk unarmed,
But have his weapons to hand: He knows not when he may need a spear, Or what menace meet on the road. ~The Havamal |
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