A description will follow below. But, my idea is primarily based on this Speed Silhouette game as shot in the Extreme Benchrest Airgun Matches, with a bit from Stangskyting (the Norwegian speed event), and F-Class highpower.
For reference, here is a video on the Speed Silhouette in 2017. Note the idiot shooting iron sights at 4:58. That front sight on his Benjamin Armada is the Right Sight, but not shown is the PNW rear with Gehmann adjustable aperture. He also had a custom 20 shot linear magazine that he made specifically for the Open class. (That idiot is me.) Since this match, they now have five targets at each bank for 20 total. I also now shoot with a scope and have a 25 round magazine.
https://www.youtube.com/watch?v=SvBEf7j9zMQ
Anyway, here is the description of my match idea:
Twenty targets are to be shot as quickly and as accurately as possible. The targets have scoring rings in which an incremental time penalty will be applied for hits outside the central scoring ring. The 20 targets will be either four banks of five targets each, or five banks with four targets each. Each bank of targets will be at different ranges with the closest and furthest bank representing a line of sight trajectory of at least 3.5 minutes of angle (MOA). Classes of rifles can vary from air rifles shooting pellets, to .22 rimfire, to centerfire rifles. Targets will be sized and placed accordingly for the particular classes.
A complete match will be 60 targets presented. That is, each shooter gets to shoot at the targets three times. The fastest total time including penalties will be the winner of the match.
Shooters will shoot from either a supported prone position with only a front rest or bipod, or from a bench also with only a front rest or bipod support. The shooters will start in position with an unloaded rifle, and three magazines loaded with seven rounds each. Upon the start command, the shooter will load and fire at the targets which will either fall, or be obscured when hit. A significant time penalty will be assessed for any targets still standing.
Ideally, the targets should stop the time automatically when all are down or obscured (series switches). The shooter should also be able to stop the time when the allotted 21 rounds are fired by pressing a button at the firing point.
ETA: If you would not want to shoot this game post your reasons why.