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Link Posted: 4/19/2015 4:31:16 PM EDT
[#1]


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Quoted:

What frustrates me is there aren't many other players out there trying strategies.  Its just zoom all the way in and shoot at the closest ship.  When teams do work together its amazing how quickly they can work ships down and win games.


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I have been starting out all of the domination encounter matches by asking the team to try to take A/B or B/C and stating we can support one another and focus fire.  I then point out if we can get the enemy down one-two ships, we will win.  It seems to work reasonably well, and I get reasonable responses, mostly.

 





 
Link Posted: 4/19/2015 4:33:20 PM EDT
[#2]
This was a nice match.

I think that is my base XP high, so far.





















 
Link Posted: 4/19/2015 5:27:52 PM EDT
[#3]
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Quoted:
This was a nice match.I think that is my base XP high, so far.


http://i.imgur.com/E2JE9h4.png



http://i.imgur.com/vJI1NWT.png

 
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Link Posted: 4/19/2015 6:10:29 PM EDT
[#4]
Just started playing, are there any mod packs like those available for wot?
Link Posted: 4/19/2015 7:03:22 PM EDT
[#5]
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Quoted:
This was a nice match.I think that is my base XP high, so far.


http://i.imgur.com/E2JE9h4.png



http://i.imgur.com/vJI1NWT.png

 
View Quote



Link Posted: 4/19/2015 8:13:21 PM EDT
[#6]
Well, I think I may have finally found my ship - American destroyers.  I've been playing them like a tailback in football.  Stick behind the big uglies at first, but when a gap opens up you can spring into the backfield and take out some tasty carriers and battleships.      









Plus, if you completely fuck up, it is a quick match and back to port to run something else.






Link Posted: 4/19/2015 8:46:09 PM EDT
[#7]
Is it weird that I feel like a tool for being a BB guy?

I just love them...  Sit back at range and pound the shit out of eachother....
Link Posted: 4/19/2015 8:50:22 PM EDT
[#8]
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Quoted:
Is it weird that I feel like a tool for being a BB guy?

I just love them...  Sit back at range and pound the shit out of eachother....
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Link Posted: 4/19/2015 9:30:59 PM EDT
[#9]
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Quoted:
Quoted:
Is it weird that I feel like a tool for being a BB guy?

I just love them...  Sit back at range and pound the shit out of eachother....


http://www.youtube.com/watch?v=JncgoPKklVE



Hey man, I'm averaging 2k+ xp per round with over 50% win rate and am rarely below 2nd in points on my team.  Just had a match with JB where i had 4 sinks and over 75k in damage.  I know what I'm doing.

except for that ice map...  I can't BB on there for shit.
Link Posted: 4/19/2015 9:31:43 PM EDT
[#10]
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Hey man, I'm averaging 2k+ xp per round with over 50% win rate and am rarely below 2nd in points on my team.  Just had a match with JB where i had 4 sinks and over 75k in damage.  I know what I'm doing.
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Quoted:
Quoted:
Quoted:
Is it weird that I feel like a tool for being a BB guy?

I just love them...  Sit back at range and pound the shit out of eachother....


http://www.youtube.com/watch?v=JncgoPKklVE



Hey man, I'm averaging 2k+ xp per round with over 50% win rate and am rarely below 2nd in points on my team.  Just had a match with JB where i had 4 sinks and over 75k in damage.  I know what I'm doing.


Link Posted: 4/19/2015 10:38:23 PM EDT
[#11]
Only thing I am hating so far is getting nuked by cruisers in my DD.

So I sneak up on a cruiser, but just before I get my torps lined up, they nuke me with 1 shot (broadside)... And i'm quite dead.

I don't like playing the cruisers too much, except I am looking forward to the Jap cruiser that shoots off 20 torps per side.  
Link Posted: 4/19/2015 10:40:02 PM EDT
[#12]
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Quoted:
Only thing I am hating so far is getting nuked by cruisers in my DD.

So I sneak up on a cruiser, but just before I get my torps lined up, they nuke me with 1 shot (broadside)... And i'm quite dead.

I don't like playing the cruisers too much, except I am looking forward to the Jap cruiser that shoots off 20 torps per side.  
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Tjat thing (tje kami, nuke spamming cruiser) specializes in getting nuked.  It can be fun if you're patient though.
Link Posted: 4/19/2015 11:12:31 PM EDT
[#13]
So I thought I'd try to go back to battle against bots.  You know, "easy mode" and try to get a few wins to help feel good about the game.  It is now even more CRYSTRAL FUCKING CLEAR how fucking terrible most of the players are in this game.   The enemy bots were literally yoloing right up the middle of the map and crashing into islands and getting stuck.  We still fucking ended in a draw.  I literally could not kill ships fast enough and the clock expired before I could kill the last 2 ships on the bot side.

In hindsight I should have just sat on the cap and just shot whatever came my way.  At one point we were down 1-4 vs. FUCKING BOTS!!!!!!!!!!!!!!!!!!!!!!  We had a Myogi that chased the BOT Myogi into an island, and they sat there literally at point blank range slapping each other with purses and our Myogi died.  You cannot make this shit up!  





Link Posted: 4/19/2015 11:15:03 PM EDT
[#14]
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Quoted:
So I thought I'd try to go back to battle against bots.  You know, "easy mode" and try to get a few wins to help feel good about the game.  It is now even more CRYSTRAL FUCKING CLEAR how fucking terrible most of the players are in this game.   The enemy bots were literally yoloing right up the middle of the map and crashing into islands and getting stuck.  We still fucking ended in a draw.  I literally could not kill ships fast enough and the clock expired before I could kill the last 2 ships on the bot side.

In hindsight I should have just sat on the cap and just shot whatever came my way.  At one point we were down 1-4 vs. FUCKING BOTS!!!!!!!!!!!!!!!!!!!!!!  We had a Myogi that chased the BOT Myogi into an island, and they sat there literally at point blank range slapping each other with purses and our Myogi died.  You cannot make this shit up!  

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg</a>

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg</a>

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Link Posted: 4/19/2015 11:37:00 PM EDT
[#15]
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I'm going to need some serious assistance removing my head from my ass then.  Clearly some folks are finding ways to win and must be overcoming the tards out there.    I'm typically one of the last ships left at the end of the fight.  Maybe I'm not being aggressive enough??
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I'm at 52% wins, 43% losses.  
I survived 61% of all battles with a 64% survival rate when on the winning team.
Averaging .96 kills per game with a k/d ratio of 2.47.

I'm having more fun then ever.  I'm looking forward to trying out US battleships.  Hopefully "soon" really is soon.


I'm going to need some serious assistance removing my head from my ass then.  Clearly some folks are finding ways to win and must be overcoming the tards out there.    I'm typically one of the last ships left at the end of the fight.  Maybe I'm not being aggressive enough??



Being patient is a big key.  Never going to an area alone is another.
Link Posted: 4/19/2015 11:50:19 PM EDT
[#16]
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Quoted:



Being patient is a big key.  Never going to an area alone is another.
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Quoted:
Quoted:
Quoted:
I'm at 52% wins, 43% losses.  
I survived 61% of all battles with a 64% survival rate when on the winning team.
Averaging .96 kills per game with a k/d ratio of 2.47.

I'm having more fun then ever.  I'm looking forward to trying out US battleships.  Hopefully "soon" really is soon.


I'm going to need some serious assistance removing my head from my ass then.  Clearly some folks are finding ways to win and must be overcoming the tards out there.    I'm typically one of the last ships left at the end of the fight.  Maybe I'm not being aggressive enough??



Being patient is a big key.  Never going to an area alone is another.


I hear ya...and that's what fuckign frustrates me...I'm being patient...staying at the edge of gun range and my teams seem to all end up being like flies to a bug zapper.  A red dot lights up on the map and they all just rush to it and die.


Had a guy tell me in chat today...its not about winning dude...its about maximum XP.  This was from a battle ship hunting down a carrier while our bases were being capped.  Summs it up pretty well.  Nobody gives a flying fuck about winning.   Guess I need to find a new game.
Link Posted: 4/19/2015 11:54:53 PM EDT
[#17]
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LOL...that did put a smile on my face!

http://www.youtube.com/watch?v=E9RCpXMiLTA
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Quoted:
Quoted:
So I thought I'd try to go back to battle against bots.  You know, "easy mode" and try to get a few wins to help feel good about the game.  It is now even more CRYSTRAL FUCKING CLEAR how fucking terrible most of the players are in this game.   The enemy bots were literally yoloing right up the middle of the map and crashing into islands and getting stuck.  We still fucking ended in a draw.  I literally could not kill ships fast enough and the clock expired before I could kill the last 2 ships on the bot side.

In hindsight I should have just sat on the cap and just shot whatever came my way.  At one point we were down 1-4 vs. FUCKING BOTS!!!!!!!!!!!!!!!!!!!!!!  We had a Myogi that chased the BOT Myogi into an island, and they sat there literally at point blank range slapping each other with purses and our Myogi died.  You cannot make this shit up!  

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg</a>

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg</a>



LOL...that did put a smile on my face!

http://www.youtube.com/watch?v=E9RCpXMiLTA

Link Posted: 4/19/2015 11:56:25 PM EDT
[#18]
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Quoted:

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So I thought I'd try to go back to battle against bots.  You know, "easy mode" and try to get a few wins to help feel good about the game.  It is now even more CRYSTRAL FUCKING CLEAR how fucking terrible most of the players are in this game.   The enemy bots were literally yoloing right up the middle of the map and crashing into islands and getting stuck.  We still fucking ended in a draw.  I literally could not kill ships fast enough and the clock expired before I could kill the last 2 ships on the bot side.

In hindsight I should have just sat on the cap and just shot whatever came my way.  At one point we were down 1-4 vs. FUCKING BOTS!!!!!!!!!!!!!!!!!!!!!!  We had a Myogi that chased the BOT Myogi into an island, and they sat there literally at point blank range slapping each other with purses and our Myogi died.  You cannot make this shit up!  

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg</a>

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg</a>



LOL...that did put a smile on my face!

http://www.youtube.com/watch?v=E9RCpXMiLTA



Link Posted: 4/20/2015 12:07:24 AM EDT
[#19]
My win rate is in the 40's. It pissed me off for a while. Now, I don't care....it's beta! What I do now is razz the the other team(nothing bad, no name calling), and look for bugs....it is beta, and that's our job.
It is AquaWOT, after all.
You'll be fine.
Link Posted: 4/20/2015 12:25:38 AM EDT
[#20]
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Had a guy tell me in chat today...its not about winning dude...its about maximum XP.  This was from a battle ship hunting down a carrier while our bases were being capped.  Summs it up pretty well.  Nobody gives a flying fuck about winning.   Guess I need to find a new game.
View Quote

Yeah, the mentality of some people is mind boggling.  Especially because the team that wins gets bonus XP.  Never mind the fact that charging in like a fool gets you killed, so even if your team wins, you get little XP.

The guys mindlessly chasing a carrier are the worst.  I don't think they realize how fast carriers (except for Langley and Ranger) actually are.  They're like dogs chasing a car: they can never catch it, but they keep after it anyway.
Link Posted: 4/20/2015 12:50:01 AM EDT
[#21]

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Quoted:



Quoted:


Quoted:


Quoted:

So I thought I'd try to go back to battle against bots.  You know, "easy mode" and try to get a few wins to help feel good about the game.  It is now even more CRYSTRAL FUCKING CLEAR how fucking terrible most of the players are in this game.   The enemy bots were literally yoloing right up the middle of the map and crashing into islands and getting stuck.  We still fucking ended in a draw.  I literally could not kill ships fast enough and the clock expired before I could kill the last 2 ships on the bot side.



In hindsight I should have just sat on the cap and just shot whatever came my way.  At one point we were down 1-4 vs. FUCKING BOTS!!!!!!!!!!!!!!!!!!!!!!  We had a Myogi that chased the BOT Myogi into an island, and they sat there literally at point blank range slapping each other with purses and our Myogi died.  You cannot make this shit up!  



<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg</a>



<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg</a>







LOL...that did put a smile on my face!



http://www.youtube.com/watch?v=E9RCpXMiLTA







http://www.youtube.com/watch?v=dcL5bJuFw4A




 
Link Posted: 4/20/2015 12:54:30 AM EDT
[#22]
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Quoted:
Quoted:
So I thought I'd try to go back to battle against bots.  You know, "easy mode" and try to get a few wins to help feel good about the game.  It is now even more CRYSTRAL FUCKING CLEAR how fucking terrible most of the players are in this game.   The enemy bots were literally yoloing right up the middle of the map and crashing into islands and getting stuck.  We still fucking ended in a draw.  I literally could not kill ships fast enough and the clock expired before I could kill the last 2 ships on the bot side.

In hindsight I should have just sat on the cap and just shot whatever came my way.  At one point we were down 1-4 vs. FUCKING BOTS!!!!!!!!!!!!!!!!!!!!!!  We had a Myogi that chased the BOT Myogi into an island, and they sat there literally at point blank range slapping each other with purses and our Myogi died.  You cannot make this shit up!  

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.06.59-0504_zpsw9fssiqg.jpg</a>

<a href="http://s221.photobucket.com/user/jblomenberg16/media/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg.html" target="_blank">http://i221.photobucket.com/albums/dd136/jblomenberg16/WOWs/shot-15.04.19_23.07.07-0054_zps2buqjmrl.jpg</a>



LOL...that did put a smile on my face!

http://www.youtube.com/watch?v=E9RCpXMiLTA



http://www.youtube.com/watch?v=dcL5bJuFw4A
http://youtu.be/4L7EgTe9gJk
 



Link Posted: 4/20/2015 1:06:07 AM EDT
[#23]

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Had a guy tell me in chat today...its not about winning dude...its about maximum XP.  This was from a battle ship hunting down a carrier while our bases were being capped.  Summs it up pretty well.  Nobody gives a flying fuck about winning.   Guess I need to find a new game.

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People are going to be like that when leveling.  Once you reach end game that should go away.  XP is what gives you the new shiny shiny.  

 
Link Posted: 4/20/2015 1:25:12 AM EDT
[#24]
Mostly playing IJN DDs, but I had a great game in my Saipan just now:




Link Posted: 4/20/2015 8:29:11 AM EDT
[#25]
Just found out I could record replays.  Now if there was a hosting site where we could share them.......

Here replay go
Link Posted: 4/20/2015 8:48:48 AM EDT
[#26]
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I hear ya...and that's what fuckign frustrates me...I'm being patient...staying at the edge of gun range and my teams seem to all end up being like flies to a bug zapper.  A red dot lights up on the map and they all just rush to it and die.


Had a guy tell me in chat today...its not about winning dude...its about maximum XP.  This was from a battle ship hunting down a carrier while our bases were being capped.  Summs it up pretty well.  Nobody gives a flying fuck about winning.   Guess I need to find a new game.
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Quoted:
I'm at 52% wins, 43% losses.  
I survived 61% of all battles with a 64% survival rate when on the winning team.
Averaging .96 kills per game with a k/d ratio of 2.47.

I'm having more fun then ever.  I'm looking forward to trying out US battleships.  Hopefully "soon" really is soon.


I'm going to need some serious assistance removing my head from my ass then.  Clearly some folks are finding ways to win and must be overcoming the tards out there.    I'm typically one of the last ships left at the end of the fight.  Maybe I'm not being aggressive enough??



Being patient is a big key.  Never going to an area alone is another.


I hear ya...and that's what fuckign frustrates me...I'm being patient...staying at the edge of gun range and my teams seem to all end up being like flies to a bug zapper.  A red dot lights up on the map and they all just rush to it and die.


Had a guy tell me in chat today...its not about winning dude...its about maximum XP.  This was from a battle ship hunting down a carrier while our bases were being capped.  Summs it up pretty well.  Nobody gives a flying fuck about winning.   Guess I need to find a new game.


Those guys are wrong.  Games like this are played to be won, and I guarantee you get a hell of a lot more XP winning a match than killing 4 ships and losing.

My other suggestion is to join a division and fight in coordination with at least one more person.  That makes a huge difference.
Link Posted: 4/20/2015 9:29:08 AM EDT
[#27]



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By Jove, I believe it just might be a "mother fucking game"

 














 
 
Link Posted: 4/20/2015 10:44:38 AM EDT
[#28]
If it doesn't look like this, when the Missouri fires in game, reopen the development ticket, Blackhawk.





Link Posted: 4/20/2015 12:07:37 PM EDT
[#29]
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Quoted:
If it doesn't look like this, when the Missouri fires in game, reopen the development ticket, Blackhawk.

http://cdn.rsvlts.com/wp-content/uploads/2015/03/Perfectly-Timed-Military-44.jpg

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I was just coming here to post that after your howitzer pic in the WOT thread.    I have noticed a pretty good muzzle flash and smoke cloud from some of the higher tier IJN battleships when watching them through my binocs.  Usually that means that a big heavy shell is going to land on my boat in about 10 seconds....


So...after sleeping on it and reflecting on not only my piss poor attitude the last few days, but the fact that clearly there are some of you winning, I thought of a few things I need to figure out how to do better.

1)  Citadel hits.  Seems like I'm mainly hitting stuff that does relatively low damage.  Usually once I'm dialed in I can hit and nock out turrets, but feels like I get "lucky" when I actually hit a citadel.  Any links to "weak spots" like we have in WOT?  I know my game play improved a lot once I learned those.

2)  Avoiding damage.  While I'm usually one of the last alive and getting pounded from multiple ships, I do sometimes find myself in a 1 v 1 battle and I seem to take a lot of damage, especially to my turrets.  Am I just facing better players or are there some tips to ship positioning to minimize damage, much like in WOT by angling armor, turning turret cheeks, etc.   Generally I'm trying to zig zag and change speed as much as I can, as well as turn into torps and incoming fire to minimize the target area.  But when in a brawl there is a limit to how much you can turn into someone since you have to be able to shoot back, and the more guns on target the better it seems.

3)  Proximity to other ships?  How close do you guys tend to get to another ship, such as when in a cruiser or battleship and working with another from the same classes.  I generally try to stay > 1000m out so that I'm not hit by either incoming fire or friendly fire.  Just wondering if closing the gap or opening it up a bit more is useful.



Link Posted: 4/20/2015 1:56:24 PM EDT
[#30]
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Quoted:


I was just coming here to post that after your howitzer pic in the WOT thread.    I have noticed a pretty good muzzle flash and smoke cloud from some of the higher tier IJN battleships when watching them through my binocs.  Usually that means that a big heavy shell is going to land on my boat in about 10 seconds....


So...after sleeping on it and reflecting on not only my piss poor attitude the last few days, but the fact that clearly there are some of you winning, I thought of a few things I need to figure out how to do better.

1)  Citadel hits.  Seems like I'm mainly hitting stuff that does relatively low damage.  Usually once I'm dialed in I can hit and nock out turrets, but feels like I get "lucky" when I actually hit a citadel.  Any links to "weak spots" like we have in WOT?  I know my game play improved a lot once I learned those.

2)  Avoiding damage.  While I'm usually one of the last alive and getting pounded from multiple ships, I do sometimes find myself in a 1 v 1 battle and I seem to take a lot of damage, especially to my turrets.  Am I just facing better players or are there some tips to ship positioning to minimize damage, much like in WOT by angling armor, turning turret cheeks, etc.   Generally I'm trying to zig zag and change speed as much as I can, as well as turn into torps and incoming fire to minimize the target area.  But when in a brawl there is a limit to how much you can turn into someone since you have to be able to shoot back, and the more guns on target the better it seems.

3)  Proximity to other ships?  How close do you guys tend to get to another ship, such as when in a cruiser or battleship and working with another from the same classes.  I generally try to stay > 1000m out so that I'm not hit by either incoming fire or friendly fire.  Just wondering if closing the gap or opening it up a bit more is useful.



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If it doesn't look like this, when the Missouri fires in game, reopen the development ticket, Blackhawk.

http://cdn.rsvlts.com/wp-content/uploads/2015/03/Perfectly-Timed-Military-44.jpg



I was just coming here to post that after your howitzer pic in the WOT thread.    I have noticed a pretty good muzzle flash and smoke cloud from some of the higher tier IJN battleships when watching them through my binocs.  Usually that means that a big heavy shell is going to land on my boat in about 10 seconds....


So...after sleeping on it and reflecting on not only my piss poor attitude the last few days, but the fact that clearly there are some of you winning, I thought of a few things I need to figure out how to do better.

1)  Citadel hits.  Seems like I'm mainly hitting stuff that does relatively low damage.  Usually once I'm dialed in I can hit and nock out turrets, but feels like I get "lucky" when I actually hit a citadel.  Any links to "weak spots" like we have in WOT?  I know my game play improved a lot once I learned those.

2)  Avoiding damage.  While I'm usually one of the last alive and getting pounded from multiple ships, I do sometimes find myself in a 1 v 1 battle and I seem to take a lot of damage, especially to my turrets.  Am I just facing better players or are there some tips to ship positioning to minimize damage, much like in WOT by angling armor, turning turret cheeks, etc.   Generally I'm trying to zig zag and change speed as much as I can, as well as turn into torps and incoming fire to minimize the target area.  But when in a brawl there is a limit to how much you can turn into someone since you have to be able to shoot back, and the more guns on target the better it seems.

3)  Proximity to other ships?  How close do you guys tend to get to another ship, such as when in a cruiser or battleship and working with another from the same classes.  I generally try to stay > 1000m out so that I'm not hit by either incoming fire or friendly fire.  Just wondering if closing the gap or opening it up a bit more is useful.





1)  The citadel hits happen for me when I am aiming/leading a ships a bit more than usual.  If I notice my shells hitting more than halfway back on the length of their ship, I increase me lead by half a boat-length.  Most citadels are under the smokestacks of the ships, with lesser sized ones under the primary gun turrets.

2)  First I will say this...No matter what you're driving, you want to over-match your opponent early on so that you have the numbers advantage later in the game.

Avoiding damage also depends on what I am driving.  If I am in a BB early on, I actually tend to pick on cruisers and destroyers that are not paying attention.  Once the maneuverable ships start dropping off the map, it makes taking on the BBs pretty simple.  You attack them from multiple directions and force them to concentrate on you (the BB engaging them), all the while your CL/CAs and DDs are picking them apart with rapid fire goodness.

If I am in a CL/CA early on, I stick by BBs to lend support and AA ability early on, picking on any DDs or CL/CAs that try and break through.  I concentrate more on killing aircraft and DDs when driving a cruiser.  Basically you want to deal more damage per time engaged to them than they can deal to you.

if I am in a DD, I scout early and often, attempting to avoid aircraft (turning off the AA guns).  I look for holes in their deployment, and hope for a BB or CA to pick a narrow chokepoint to try and slip through because they want to get into position in a hurry.  I assure you, taking shortcuts through narrow waters is a serious mistake for the bigger ships.  DD captains like me will have you for breakfast in a hurry.  Take the long way around.  You'll live longer.

In DDs, once the initial scouting on my part is done, then I go looking for loner ships of any type.  I use islands/landmass to mask my approach, along with existing smokescreens, and anything else.  I'll wait until I see their guns are pointed the wrong way so when I drive into them, it's only secondaries engaging me.  I loose torpedoes at 1.5K on targets like this using the close spread.  They won't be able to avoid all of them, hell, maybe not any of them.  Then I run like hell for a bit until I'm sure they're no longer looking my way.  Repeat this as needed.

By the way, there's nothing more satisfying than dropping 6-10 torpedoes at point blank range on a BB and blowing him completely out of the water even if he is at full health.  BBs are my favorite targets as a DD driver.  Talk about pissing off guys royally...this will do it!  

3)  Proximity to friendly ships depends on what I am driving.  If I am in a DD, I'm working in tandem usually with another DD (usually one I am platooned with).  In DDs I am more of a lone wolf guy who passes info on to my team.
Cruisers, I stick with BBs exclusively and protect them from DDs, CAs, and aircraft.  I usually stick about 1.5km inside (closer to the opfor) their line of travel, and when planes come at them, I turn into/towards the ship I am escorting to close the range and give me max firing time at the aircraft.  It works.
BBs you can group with other BBs or go in a small detachment with CAs into an area.

I always designate targets that need to be killed.  Sometimes the team doesn't understand or need to know why, but I'm pretty good at reading the maps that are currently in the game, and can predict what will go where based on the goals of the game.

I'll say this again though because it bears repeating...engage and kill the opfor cruisers FIRST.  Those things are highly capable, and it erodes their ability as a team or small unit when that much firepower and AA prowess is knocked out.
Link Posted: 4/20/2015 2:04:40 PM EDT
[#31]
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1)  The citadel hits happen for me when I am aiming/leading a ships a bit more than usual.  If I notice my shells hitting more than halfway back on the length of their ship, I increase me lead by half a boat-length.  Most citadels are under the smokestacks of the ships, with lesser sized ones under the primary gun turrets.

2)  First I will say this...No matter what you're driving, you want to over-match your opponent early on so that you have the numbers advantage later in the game.

Avoiding damage also depends on what I am driving.  If I am in a BB early on, I actually tend to pick on cruisers and destroyers that are not paying attention.  Once the maneuverable ships start dropping off the map, it makes taking on the BBs pretty simple.  You attack them from multiple directions and force them to concentrate on you (the BB engaging them), all the while your CL/CAs and DDs are picking them apart with rapid fire goodness.

If I am in a CL/CA early on, I stick by BBs to lend support and AA ability early on, picking on any DDs or CL/CAs that try and break through.  I concentrate more on killing aircraft and DDs when driving a cruiser.  Basically you want to deal more damage per time engaged to them than they can deal to you.

if I am in a DD, I scout early and often, attempting to avoid aircraft (turning off the AA guns).  I look for holes in their deployment, and hope for a BB or CA to pick a narrow chokepoint to try and slip through because they want to get into position in a hurry.  I assure you, taking shortcuts through narrow waters is a serious mistake for the bigger ships.  DD captains like me will have you for breakfast in a hurry.  Take the long way around.  You'll live longer.

In DDs, once the initial scouting on my part is done, then I go looking for loner ships of any type.  I use islands/landmass to mask my approach, along with existing smokescreens, and anything else.  I'll wait until I see their guns are pointed the wrong way so when I drive into them, it's only secondaries engaging me.  I loose torpedoes at 1.5K on targets like this using the close spread.  They won't be able to avoid all of them, hell, maybe not any of them.  Then I run like hell for a bit until I'm sure they're no longer looking my way.  Repeat this as needed.

By the way, there's nothing more satisfying than dropping 6-10 torpedoes at point blank range on a BB and blowing him completely out of the water even if he is at full health.  BBs are my favorite targets as a DD driver.  Talk about pissing off guys royally...this will do it!  

3)  Proximity to friendly ships depends on what I am driving.  If I am in a DD, I'm working in tandem usually with another DD (usually one I am platooned with).  In DDs I am more of a lone wolf guy who passes info on to my team.
Cruisers, I stick with BBs exclusively and protect them from DDs, CAs, and aircraft.  I usually stick about 1.5km inside (closer to the opfor) their line of travel, and when planes come at them, I turn into/towards the ship I am escorting to close the range and give me max firing time at the aircraft.  It works.
BBs you can group with other BBs or go in a small detachment with CAs into an area.

I always designate targets that need to be killed.  Sometimes the team doesn't understand or need to know why, but I'm pretty good at reading the maps that are currently in the game, and can predict what will go where based on the goals of the game.

I'll say this again though because it bears repeating...engage and kill the opfor cruisers FIRST.  Those things are highly capable, and it erodes their ability as a team or small unit when that much firepower and AA prowess is knocked out.
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If it doesn't look like this, when the Missouri fires in game, reopen the development ticket, Blackhawk.

http://cdn.rsvlts.com/wp-content/uploads/2015/03/Perfectly-Timed-Military-44.jpg



I was just coming here to post that after your howitzer pic in the WOT thread.    I have noticed a pretty good muzzle flash and smoke cloud from some of the higher tier IJN battleships when watching them through my binocs.  Usually that means that a big heavy shell is going to land on my boat in about 10 seconds....


So...after sleeping on it and reflecting on not only my piss poor attitude the last few days, but the fact that clearly there are some of you winning, I thought of a few things I need to figure out how to do better.

1)  Citadel hits.  Seems like I'm mainly hitting stuff that does relatively low damage.  Usually once I'm dialed in I can hit and nock out turrets, but feels like I get "lucky" when I actually hit a citadel.  Any links to "weak spots" like we have in WOT?  I know my game play improved a lot once I learned those.

2)  Avoiding damage.  While I'm usually one of the last alive and getting pounded from multiple ships, I do sometimes find myself in a 1 v 1 battle and I seem to take a lot of damage, especially to my turrets.  Am I just facing better players or are there some tips to ship positioning to minimize damage, much like in WOT by angling armor, turning turret cheeks, etc.   Generally I'm trying to zig zag and change speed as much as I can, as well as turn into torps and incoming fire to minimize the target area.  But when in a brawl there is a limit to how much you can turn into someone since you have to be able to shoot back, and the more guns on target the better it seems.

3)  Proximity to other ships?  How close do you guys tend to get to another ship, such as when in a cruiser or battleship and working with another from the same classes.  I generally try to stay > 1000m out so that I'm not hit by either incoming fire or friendly fire.  Just wondering if closing the gap or opening it up a bit more is useful.





1)  The citadel hits happen for me when I am aiming/leading a ships a bit more than usual.  If I notice my shells hitting more than halfway back on the length of their ship, I increase me lead by half a boat-length.  Most citadels are under the smokestacks of the ships, with lesser sized ones under the primary gun turrets.

2)  First I will say this...No matter what you're driving, you want to over-match your opponent early on so that you have the numbers advantage later in the game.

Avoiding damage also depends on what I am driving.  If I am in a BB early on, I actually tend to pick on cruisers and destroyers that are not paying attention.  Once the maneuverable ships start dropping off the map, it makes taking on the BBs pretty simple.  You attack them from multiple directions and force them to concentrate on you (the BB engaging them), all the while your CL/CAs and DDs are picking them apart with rapid fire goodness.

If I am in a CL/CA early on, I stick by BBs to lend support and AA ability early on, picking on any DDs or CL/CAs that try and break through.  I concentrate more on killing aircraft and DDs when driving a cruiser.  Basically you want to deal more damage per time engaged to them than they can deal to you.

if I am in a DD, I scout early and often, attempting to avoid aircraft (turning off the AA guns).  I look for holes in their deployment, and hope for a BB or CA to pick a narrow chokepoint to try and slip through because they want to get into position in a hurry.  I assure you, taking shortcuts through narrow waters is a serious mistake for the bigger ships.  DD captains like me will have you for breakfast in a hurry.  Take the long way around.  You'll live longer.

In DDs, once the initial scouting on my part is done, then I go looking for loner ships of any type.  I use islands/landmass to mask my approach, along with existing smokescreens, and anything else.  I'll wait until I see their guns are pointed the wrong way so when I drive into them, it's only secondaries engaging me.  I loose torpedoes at 1.5K on targets like this using the close spread.  They won't be able to avoid all of them, hell, maybe not any of them.  Then I run like hell for a bit until I'm sure they're no longer looking my way.  Repeat this as needed.

By the way, there's nothing more satisfying than dropping 6-10 torpedoes at point blank range on a BB and blowing him completely out of the water even if he is at full health.  BBs are my favorite targets as a DD driver.  Talk about pissing off guys royally...this will do it!  

3)  Proximity to friendly ships depends on what I am driving.  If I am in a DD, I'm working in tandem usually with another DD (usually one I am platooned with).  In DDs I am more of a lone wolf guy who passes info on to my team.
Cruisers, I stick with BBs exclusively and protect them from DDs, CAs, and aircraft.  I usually stick about 1.5km inside (closer to the opfor) their line of travel, and when planes come at them, I turn into/towards the ship I am escorting to close the range and give me max firing time at the aircraft.  It works.
BBs you can group with other BBs or go in a small detachment with CAs into an area.

I always designate targets that need to be killed.  Sometimes the team doesn't understand or need to know why, but I'm pretty good at reading the maps that are currently in the game, and can predict what will go where based on the goals of the game.

I'll say this again though because it bears repeating...engage and kill the opfor cruisers FIRST.  Those things are highly capable, and it erodes their ability as a team or small unit when that much firepower and AA prowess is knocked out.


Pretty much this.
Link Posted: 4/20/2015 2:07:52 PM EDT
[#32]
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Pretty much this.
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[snip]


Pretty much this.

+1
Link Posted: 4/20/2015 2:18:22 PM EDT
[#33]
US battleships and Japanese carriers coming in next update + quite a few other changes:  worldofwarships.ru/ru/news/common/bulletin-031

- New map
- Armor on CAs and BBs more effective
- The BB regenerate ability will improve damage resistance while active (lasts longer, but slower recharge)
- Ammo rework: AP that doesn't penetrate will do no damage, while overpenetration will do much less damage
- The distance you see enemy torpedoes is reduced
- Tier 9 and 10 cruisers get the battleship health ability
- Torpedo bombers that fired their torpedoes will fly faster
- Recon planes have greater range
- Signal system: equip signal flags and pennants to modify ships characteristics (lasts one fight only?)
- Greater penalties for team killing
Link Posted: 4/20/2015 2:21:12 PM EDT
[#34]
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Quoted:
US battleships and Japanese carriers coming in next update + quite a few other changes:  worldofwarships.ru/ru/news/common/bulletin-031

- New map
- Armor on CAs and BBs more effective
- The BB regenerate ability will improve damage resistance while active (lasts longer, but slower recharge)
- Ammo rework: AP that doesn't penetrate will do no damage, while overpenetration will do much less damage
- The distance you see enemy torpedoes is reduced
- Tier 9 and 10 cruisers get the battleship health ability
- Torpedo bombers that fired their torpedoes will fly faster
- Recon planes have greater range
- Signal system: equip signal flags and pennants to modify ships characteristics (lasts one fight only?)
- Greater penalties for team killing
View Quote



They're also fixing the problems with being able to/having turrets knocked out so easily.  Evidently they completely borked the armor stats/rating of the barbettes on the turrets.
Link Posted: 4/20/2015 2:33:26 PM EDT
[#35]
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Is it weird that I feel like a tool for being a BB guy?

I just love them...  Sit back at range and pound the shit out of eachother....


http://www.youtube.com/watch?v=JncgoPKklVE



Hey man, I'm averaging 2k+ xp per round with over 50% win rate and am rarely below 2nd in points on my team.  Just had a match with JB where i had 4 sinks and over 75k in damage.  I know what I'm doing.


http://www.youtube.com/watch?v=S0K63RYrlXc


You're just trying to shame me to come in range of your torps.


... I'm on to you.
Link Posted: 4/20/2015 2:40:08 PM EDT
[#36]

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Quoted:
US battleships and Japanese carriers coming in next update + quite a few other changes:  worldofwarships.ru/ru/news/common/bulletin-031
- New map
- Armor on CAs and BBs more effective
- The BB regenerate ability will improve damage resistance while active (lasts longer, but slower recharge)
- Ammo rework: AP that doesn't penetrate will do no damage, while overpenetration will do much less damage
- The distance you see enemy torpedoes is reduced
- Tier 9 and 10 cruisers get the battleship health ability
- Torpedo bombers that fired their torpedoes will fly faster
- Recon planes have greater range
- Signal system: equip signal flags and pennants to modify ships characteristics (lasts one fight only?)
- Greater penalties for team killing
View Quote

If it doesn't have bigger waves, I will be disappointed.







Whoa, shit! They are already the bare minimum, as far as I am concerned!
Do scout planes give you a bonus view range for torpedoes, when overhead?  If not, they should.








I find this to be a tad silly.... why not just increase HP on these ships, rather than have it increase/improve when you press a button?
 






Team Kills with Torpedoes, outside a specified range should not count (say 2-3km?)




The artillery guns are way too quiet.  Although, I suspect a good mod will be created at some point by someone (I hope)


 

 
Link Posted: 4/20/2015 2:44:59 PM EDT
[#37]
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Blackhawk-

Couple of things I noticed last night.  I hope these are more constructive bits of feedback than some of my other rants.  Not sure if these were glitches, or things that maybe I induced somehow on my end for my particular client.

1)  I noticed on some ships the torpedo reload timer doesn't work.  I think it was on the Tier 4 IJN Cruiser but can't be sure as I didn't get a screen shot.  I noticed that the torpedo indicator showed ready to fire, but my aiming cone was yellow and when I hit the button to fire, it said it was still reloading.I have had the same and I think they know about it - it sort of dropped off after the last patch. Or it may be the left/right launcher thing - in any event I will pass on to somehow put split timers in if that's the case
2)  I had a couple cases where my ship decided to auto steer into an island when I looked at it while holding right mouse button.  in the particular case I was full left rudder and on a course that would have avoided the island, as I had been turning hard for at least about 90 degrees or so.  As I scanned the island in view, and with my finger still on the left Rudder key, the ship straightened out and turned right into the island.Again me too - plus hitting an invisible island now and then.
3)  I had a few graphics glitches (maybe my machine???) Where the model of the ship suddenly went hay wire.  Random polygons and lines coming off the deck and going out into the sky.  Was visible in both zoom out and binoc mode. That may be your machine - I have not had this problem nor seen anyone else on this thread say this happened to them. However I will note it and pass it along
View Quote

Link Posted: 4/20/2015 2:51:34 PM EDT
[#38]
Can you also recommend that we get a Commander Skill "Philadelphia Experiment"?







Make it two pronged: the first level allows you to render your ship invisible, and the second level lets you send yourself back to the beginning of the battle to start over.













(It fits the timeline for the game )



 
Link Posted: 4/20/2015 2:55:38 PM EDT
[#39]
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If it doesn't have bigger waves, I will be disappointed.
Whoa, shit! They are already the bare minimum, as far as I am concerned!
Do scout planes give you a bonus view range for torpedoes, when overhead?  If not, they should. I find this to be a tad silly.... why not just increase HP on these ships, rather than have it increase/improve when you press a button?
 

 
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US battleships and Japanese carriers coming in next update + quite a few other changes:  worldofwarships.ru/ru/news/common/bulletin-031

- New map
- Armor on CAs and BBs more effective
- The BB regenerate ability will improve damage resistance while active (lasts longer, but slower recharge)
- Ammo rework: AP that doesn't penetrate will do no damage, while overpenetration will do much less damage
- The distance you see enemy torpedoes is reduced
- Tier 9 and 10 cruisers get the battleship health ability
- Torpedo bombers that fired their torpedoes will fly faster
- Recon planes have greater range
- Signal system: equip signal flags and pennants to modify ships characteristics (lasts one fight only?)
- Greater penalties for team killing
If it doesn't have bigger waves, I will be disappointed.
Whoa, shit! They are already the bare minimum, as far as I am concerned!
Do scout planes give you a bonus view range for torpedoes, when overhead?  If not, they should. I find this to be a tad silly.... why not just increase HP on these ships, rather than have it increase/improve when you press a button?
 

 


I kind of age with your last point.  "Active armor" is kind of stupid in a WW2 game.

What I really wish they would do is make it so when you take damage in a BB the longer you wait to repair that damage the more HP it repairs (take the time to do a full damage assessment and prepare to fix it the right way vs rushing in for an emergency repair).

This would be more realistic and would also push people to play smart by backing off when the great gets too hot vs incentivizing playing like an asshole going full steam at the enemy and then using your magic armor to get a last few salvos in.
Link Posted: 4/20/2015 3:30:21 PM EDT
[#40]
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Blackhawk-

Couple of things I noticed last night.  I hope these are more constructive bits of feedback than some of my other rants.  Not sure if these were glitches, or things that maybe I induced somehow on my end for my particular client.

1)  I noticed on some ships the torpedo reload timer doesn't work.  I think it was on the Tier 4 IJN Cruiser but can't be sure as I didn't get a screen shot.  I noticed that the torpedo indicator showed ready to fire, but my aiming cone was yellow and when I hit the button to fire, it said it was still reloading.I have had the same and I think they know about it - it sort of dropped off after the last patch. Or it may be the left/right launcher thing - in any event I will pass on to somehow put split timers in if that's the case
2)  I had a couple cases where my ship decided to auto steer into an island when I looked at it while holding right mouse button.  in the particular case I was full left rudder and on a course that would have avoided the island, as I had been turning hard for at least about 90 degrees or so.  As I scanned the island in view, and with my finger still on the left Rudder key, the ship straightened out and turned right into the island.Again me too - plus hitting an invisible island now and then.
3)  I had a few graphics glitches (maybe my machine???) Where the model of the ship suddenly went hay wire.  Random polygons and lines coming off the deck and going out into the sky.  Was visible in both zoom out and binoc mode. That may be your machine - I have not had this problem nor seen anyone else on this thread say this happened to them. However I will note it and pass it along




Thanks for the reply and for putting up with all my whining!

I think the torpedo timer may have as much to do with the left right thing as anything else.  I noticed it again yesterday in the Clemson and that was the case.  Maybe some way to show reload on left and right?
Link Posted: 4/20/2015 3:31:37 PM EDT
[#41]
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Quoted:


1)  The citadel hits happen for me when I am aiming/leading a ships a bit more than usual.  If I notice my shells hitting more than halfway back on the length of their ship, I increase me lead by half a boat-length.  Most citadels are under the smokestacks of the ships, with lesser sized ones under the primary gun turrets.

2)  First I will say this...No matter what you're driving, you want to over-match your opponent early on so that you have the numbers advantage later in the game.

Avoiding damage also depends on what I am driving.  If I am in a BB early on, I actually tend to pick on cruisers and destroyers that are not paying attention.  Once the maneuverable ships start dropping off the map, it makes taking on the BBs pretty simple.  You attack them from multiple directions and force them to concentrate on you (the BB engaging them), all the while your CL/CAs and DDs are picking them apart with rapid fire goodness.

If I am in a CL/CA early on, I stick by BBs to lend support and AA ability early on, picking on any DDs or CL/CAs that try and break through.  I concentrate more on killing aircraft and DDs when driving a cruiser.  Basically you want to deal more damage per time engaged to them than they can deal to you.

if I am in a DD, I scout early and often, attempting to avoid aircraft (turning off the AA guns).  I look for holes in their deployment, and hope for a BB or CA to pick a narrow chokepoint to try and slip through because they want to get into position in a hurry.  I assure you, taking shortcuts through narrow waters is a serious mistake for the bigger ships.  DD captains like me will have you for breakfast in a hurry.  Take the long way around.  You'll live longer.

In DDs, once the initial scouting on my part is done, then I go looking for loner ships of any type.  I use islands/landmass to mask my approach, along with existing smokescreens, and anything else.  I'll wait until I see their guns are pointed the wrong way so when I drive into them, it's only secondaries engaging me.  I loose torpedoes at 1.5K on targets like this using the close spread.  They won't be able to avoid all of them, hell, maybe not any of them.  Then I run like hell for a bit until I'm sure they're no longer looking my way.  Repeat this as needed.

By the way, there's nothing more satisfying than dropping 6-10 torpedoes at point blank range on a BB and blowing him completely out of the water even if he is at full health.  BBs are my favorite targets as a DD driver.  Talk about pissing off guys royally...this will do it!  

3)  Proximity to friendly ships depends on what I am driving.  If I am in a DD, I'm working in tandem usually with another DD (usually one I am platooned with).  In DDs I am more of a lone wolf guy who passes info on to my team.
Cruisers, I stick with BBs exclusively and protect them from DDs, CAs, and aircraft.  I usually stick about 1.5km inside (closer to the opfor) their line of travel, and when planes come at them, I turn into/towards the ship I am escorting to close the range and give me max firing time at the aircraft.  It works.
BBs you can group with other BBs or go in a small detachment with CAs into an area.

I always designate targets that need to be killed.  Sometimes the team doesn't understand or need to know why, but I'm pretty good at reading the maps that are currently in the game, and can predict what will go where based on the goals of the game.

I'll say this again though because it bears repeating...engage and kill the opfor cruisers FIRST.  Those things are highly capable, and it erodes their ability as a team or small unit when that much firepower and AA prowess is knocked out.
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Quoted:
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Quoted:
If it doesn't look like this, when the Missouri fires in game, reopen the development ticket, Blackhawk.

http://cdn.rsvlts.com/wp-content/uploads/2015/03/Perfectly-Timed-Military-44.jpg



I was just coming here to post that after your howitzer pic in the WOT thread.    I have noticed a pretty good muzzle flash and smoke cloud from some of the higher tier IJN battleships when watching them through my binocs.  Usually that means that a big heavy shell is going to land on my boat in about 10 seconds....


So...after sleeping on it and reflecting on not only my piss poor attitude the last few days, but the fact that clearly there are some of you winning, I thought of a few things I need to figure out how to do better.

1)  Citadel hits.  Seems like I'm mainly hitting stuff that does relatively low damage.  Usually once I'm dialed in I can hit and nock out turrets, but feels like I get "lucky" when I actually hit a citadel.  Any links to "weak spots" like we have in WOT?  I know my game play improved a lot once I learned those.

2)  Avoiding damage.  While I'm usually one of the last alive and getting pounded from multiple ships, I do sometimes find myself in a 1 v 1 battle and I seem to take a lot of damage, especially to my turrets.  Am I just facing better players or are there some tips to ship positioning to minimize damage, much like in WOT by angling armor, turning turret cheeks, etc.   Generally I'm trying to zig zag and change speed as much as I can, as well as turn into torps and incoming fire to minimize the target area.  But when in a brawl there is a limit to how much you can turn into someone since you have to be able to shoot back, and the more guns on target the better it seems.

3)  Proximity to other ships?  How close do you guys tend to get to another ship, such as when in a cruiser or battleship and working with another from the same classes.  I generally try to stay > 1000m out so that I'm not hit by either incoming fire or friendly fire.  Just wondering if closing the gap or opening it up a bit more is useful.





1)  The citadel hits happen for me when I am aiming/leading a ships a bit more than usual.  If I notice my shells hitting more than halfway back on the length of their ship, I increase me lead by half a boat-length.  Most citadels are under the smokestacks of the ships, with lesser sized ones under the primary gun turrets.

2)  First I will say this...No matter what you're driving, you want to over-match your opponent early on so that you have the numbers advantage later in the game.

Avoiding damage also depends on what I am driving.  If I am in a BB early on, I actually tend to pick on cruisers and destroyers that are not paying attention.  Once the maneuverable ships start dropping off the map, it makes taking on the BBs pretty simple.  You attack them from multiple directions and force them to concentrate on you (the BB engaging them), all the while your CL/CAs and DDs are picking them apart with rapid fire goodness.

If I am in a CL/CA early on, I stick by BBs to lend support and AA ability early on, picking on any DDs or CL/CAs that try and break through.  I concentrate more on killing aircraft and DDs when driving a cruiser.  Basically you want to deal more damage per time engaged to them than they can deal to you.

if I am in a DD, I scout early and often, attempting to avoid aircraft (turning off the AA guns).  I look for holes in their deployment, and hope for a BB or CA to pick a narrow chokepoint to try and slip through because they want to get into position in a hurry.  I assure you, taking shortcuts through narrow waters is a serious mistake for the bigger ships.  DD captains like me will have you for breakfast in a hurry.  Take the long way around.  You'll live longer.

In DDs, once the initial scouting on my part is done, then I go looking for loner ships of any type.  I use islands/landmass to mask my approach, along with existing smokescreens, and anything else.  I'll wait until I see their guns are pointed the wrong way so when I drive into them, it's only secondaries engaging me.  I loose torpedoes at 1.5K on targets like this using the close spread.  They won't be able to avoid all of them, hell, maybe not any of them.  Then I run like hell for a bit until I'm sure they're no longer looking my way.  Repeat this as needed.

By the way, there's nothing more satisfying than dropping 6-10 torpedoes at point blank range on a BB and blowing him completely out of the water even if he is at full health.  BBs are my favorite targets as a DD driver.  Talk about pissing off guys royally...this will do it!  

3)  Proximity to friendly ships depends on what I am driving.  If I am in a DD, I'm working in tandem usually with another DD (usually one I am platooned with).  In DDs I am more of a lone wolf guy who passes info on to my team.
Cruisers, I stick with BBs exclusively and protect them from DDs, CAs, and aircraft.  I usually stick about 1.5km inside (closer to the opfor) their line of travel, and when planes come at them, I turn into/towards the ship I am escorting to close the range and give me max firing time at the aircraft.  It works.
BBs you can group with other BBs or go in a small detachment with CAs into an area.

I always designate targets that need to be killed.  Sometimes the team doesn't understand or need to know why, but I'm pretty good at reading the maps that are currently in the game, and can predict what will go where based on the goals of the game.

I'll say this again though because it bears repeating...engage and kill the opfor cruisers FIRST.  Those things are highly capable, and it erodes their ability as a team or small unit when that much firepower and AA prowess is knocked out.



Thanks for that info.  One thing I haven't been doing well with my Cruisers is sticking with the BB's as much as I should.  I tend to play them a little more on the edges of the fleet and that probably gets me into trouble and or has me out of the fight.
Link Posted: 4/20/2015 3:34:50 PM EDT
[#42]
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If it doesn't have bigger waves, I will be disappointed.
Whoa, shit! They are already the bare minimum, as far as I am concerned!
Do scout planes give you a bonus view range for torpedoes, when overhead?  If not, they should.

I find this to be a tad silly.... why not just increase HP on these ships, rather than have it increase/improve when you press a button?
 


Team Kills with Torpedoes, outside a specified range should not count (say 2-3km?)


The artillery guns are way too quiet.  Although, I suspect a good mod will be created at some point by someone (I hope)

 
 
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US battleships and Japanese carriers coming in next update + quite a few other changes:  worldofwarships.ru/ru/news/common/bulletin-031

- New map
- Armor on CAs and BBs more effective
- The BB regenerate ability will improve damage resistance while active (lasts longer, but slower recharge)
- Ammo rework: AP that doesn't penetrate will do no damage, while overpenetration will do much less damage
- The distance you see enemy torpedoes is reduced
- Tier 9 and 10 cruisers get the battleship health ability
- Torpedo bombers that fired their torpedoes will fly faster
- Recon planes have greater range
- Signal system: equip signal flags and pennants to modify ships characteristics (lasts one fight only?)
- Greater penalties for team killing
If it doesn't have bigger waves, I will be disappointed.
Whoa, shit! They are already the bare minimum, as far as I am concerned!
Do scout planes give you a bonus view range for torpedoes, when overhead?  If not, they should.

I find this to be a tad silly.... why not just increase HP on these ships, rather than have it increase/improve when you press a button?
 


Team Kills with Torpedoes, outside a specified range should not count (say 2-3km?)


The artillery guns are way too quiet.  Although, I suspect a good mod will be created at some point by someone (I hope)

 
 



Glad to hear things are done about turret damage.  Also seems very RNG dependent (like WOT).  I'll go several games without a blown up turret, and then get a game where every salvo seems to knock out a turret, jamb my rudder, etc.  Think I had a game in the Adoba where 5 of my 6 main turrets were destroyed by 3 salvos from a Cleveland.

Also like you suggestion about team kills from torps > 3km aren't penalized.  Very surprised to hear they are decreasing detection range though.  Like you, I don't feel like there is adequate time to react.  Even if I notice the initial alarm or blinking indicator on my screen,  its typically too late.  Only way I've found to avoid them is turning into BB's and aircraft and trying to split them before they are launched.  Once in the water its darn tough.
Link Posted: 4/20/2015 3:35:22 PM EDT
[#43]

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Thanks for that info.  One thing I haven't been doing well with my Cruisers is sticking with the BB's as much as I should.  I tend to play them a little more on the edges of the fleet and that probably gets me into trouble and or has me out of the fight.

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I don't know that I agree fully.  In a Cleveland or Aoba, I can do more damage than many of the players in their BBs.  Have plenty of multi-kill games in these excellent Cruisers.

 
If you sit back with the BB, you will be out of range for all BBs they encounter.  And you won't be helping to light targets for them (assuming no DDs nearby)
Link Posted: 4/20/2015 3:52:47 PM EDT
[#44]

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Can you also recommend that we get a Commander Skill "Philadelphia Experiment"?

Make it two pronged: the first level allows you to render your ship invisible, and the second level lets you send yourself back to the beginning of the battle to start over.
(It fits the timeline for the game )

 
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Also, i demand a 1985 Iowa modification



 
Link Posted: 4/20/2015 4:11:06 PM EDT
[#45]
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I don't know that I agree fully.  In a Cleveland or Aoba, I can do more damage than many of the players in their BBs.  Have plenty of multi-kill games in these excellent Cruisers.   If you sit back with the BB, you will be out of range for all BBs they encounter.  And you won't be helping to light targets for them (assuming no DDs nearby)
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Thanks for that info.  One thing I haven't been doing well with my Cruisers is sticking with the BB's as much as I should.  I tend to play them a little more on the edges of the fleet and that probably gets me into trouble and or has me out of the fight.
I don't know that I agree fully.  In a Cleveland or Aoba, I can do more damage than many of the players in their BBs.  Have plenty of multi-kill games in these excellent Cruisers.   If you sit back with the BB, you will be out of range for all BBs they encounter.  And you won't be helping to light targets for them (assuming no DDs nearby)



That's early on in the game, remember.  Once you (as a CL/CA driver) have depleted the opfor support ships, you can roam about more freely.  

If I was driving my BB and being attacked by a CL/CA, you can bet your bottom dollar you'll be sinking before me.  Plus, you have to figure out how to get out of range of my guns when I start shooting at you.  I've got at least a 4.5km gun range advantage on you, and it only takes a single salvo to decimate your ship.  I can't tell you how many cruisers get the notion to go toe to toe, only to be gone 30 seconds later.  Yeah, they did 3,000dmg to me, but I did 35,000 to you in that time.
Link Posted: 4/20/2015 7:21:43 PM EDT
[#46]
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Blackhawk-

Couple of things I noticed last night.  I hope these are more constructive bits of feedback than some of my other rants.  Not sure if these were glitches, or things that maybe I induced somehow on my end for my particular client.


3)  I had a few graphics glitches (maybe my machine???) Where the model of the ship suddenly went hay wire.  Random polygons and lines coming off the deck and going out into the sky.  Was visible in both zoom out and binoc mode. That may be your machine - I have not had this problem nor seen anyone else on this thread say this happened to them. However I will note it and pass it along



I've had the same graphics glitch twice....took screen shots and posted them on the WoW forum with all the other ones. Some people say your GPU is overheating. It's weird because it hasn't happened since, and I've played a lot longer sessions since.
Link Posted: 4/20/2015 8:15:38 PM EDT
[#47]
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I've had the same graphics glitch twice....took screen shots and posted them on the WoW forum with all the other ones. Some people say your GPU is overheating. It's weird because it hasn't happened since, and I've played a lot longer sessions since.
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Blackhawk-

Couple of things I noticed last night.  I hope these are more constructive bits of feedback than some of my other rants.  Not sure if these were glitches, or things that maybe I induced somehow on my end for my particular client.


3)  I had a few graphics glitches (maybe my machine???) Where the model of the ship suddenly went hay wire.  Random polygons and lines coming off the deck and going out into the sky.  Was visible in both zoom out and binoc mode. That may be your machine - I have not had this problem nor seen anyone else on this thread say this happened to them. However I will note it and pass it along



I've had the same graphics glitch twice....took screen shots and posted them on the WoW forum with all the other ones. Some people say your GPU is overheating. It's weird because it hasn't happened since, and I've played a lot longer sessions since.


Interesting.  I don't have a super awesome computer, but do have a dedicated graphics card (GeForce something or other) with it own cooling fan.  I didn't think the graphics were all that intensive.
Link Posted: 4/20/2015 8:21:23 PM EDT
[#48]
0 for 5 tonight....
Link Posted: 4/20/2015 8:48:41 PM EDT
[#49]
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I've had the same graphics glitch twice....took screen shots and posted them on the WoW forum with all the other ones. Some people say your GPU is overheating. It's weird because it hasn't happened since, and I've played a lot longer sessions since.
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Blackhawk-

Couple of things I noticed last night.  I hope these are more constructive bits of feedback than some of my other rants.  Not sure if these were glitches, or things that maybe I induced somehow on my end for my particular client.


3)  I had a few graphics glitches (maybe my machine???) Where the model of the ship suddenly went hay wire.  Random polygons and lines coming off the deck and going out into the sky.  Was visible in both zoom out and binoc mode. That may be your machine - I have not had this problem nor seen anyone else on this thread say this happened to them. However I will note it and pass it along



I've had the same graphics glitch twice....took screen shots and posted them on the WoW forum with all the other ones. Some people say your GPU is overheating. It's weird because it hasn't happened since, and I've played a lot longer sessions since.



It is definitely NOT the GPU overheating.  Mine was running between 41.8 and 42.1 ^C
Link Posted: 4/20/2015 9:12:26 PM EDT
[#50]
Just wanted to thank Blackhawk101 for the key This is going to take a little getting used to coming fro WoTs lol.
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