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Link Posted: 2/12/2016 9:21:39 PM EDT
[#1]
Really getting tired of having four kill matches and still losing.
Link Posted: 2/12/2016 10:39:45 PM EDT
[#2]
Had basically an hour to try to get some games in ---- Evlidooinz decides he wants to tk me....No idea who he is, but he proceeds to chase me in his Koensiberg ( I am in a Cleveland).....I end up with 19 planes shot down, Unleash the Kraken, and get 9875 XP---special snowflake owes me 1800 silver for team damage.....He missed me probably 100 times while I was busy bringing the pain--told him near end of game to PLEASE try to kill me if he is ever on my team again, as this was one of my best games ever--that was followed by a stream of him apparently attempting to curse while being too stoned to spell...
Link Posted: 2/13/2016 3:55:59 AM EDT
[#3]
FINALLY got to Level 15 in ranked battles...now having fun being the only Blys playing in Tier VII ranked, lol!
Link Posted: 2/13/2016 6:40:23 AM EDT
[#4]
finally got the hang of the izyslava...just in time to sell it.  one of my last games was a glory run between 2 BBs at close range.  dump-dump on one side, then dump off the other side, getting the doublestrike.  then reloaded while hooking around their "escort", who was too busy shooting at someone else to notice me.  3 kills in less than a minute, flipping the points on domination and winning from 3 ships down.

then i bought the gnevny, only to find that the damn thing takes 3 weeks and an emailed application form to reload torps.

Link Posted: 2/13/2016 7:26:34 AM EDT
[#5]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
finally got the hang of the izyslava...just in time to sell it.  one of my last games was a glory run between 2 BBs at close range.  dump-dump on one side, then dump off the other side, getting the doublestrike.  then reloaded while hooking around their "escort", who was too busy shooting at someone else to notice me.  3 kills in less than a minute, flipping the points on domination and winning from 3 ships down.

then i bought the gnevny, only to find that the damn thing takes 3 weeks and an emailed application form to reload torps.

View Quote


Is need authorization for torps from Party Planners comrade. You no like? If no like and want get torps all willy nilly like capitalist pig-dogs, we can arrange.... Vacation. Of permanent. To Siberia.
Link Posted: 2/13/2016 4:21:59 PM EDT
[#6]
I guess I need to start playing DDs because every match I get into lately is decided on who has the better DDs.
They need to make CVs relevant again this shit is getting out of hand, last night I spent nearly the whole match dodging torp walls in my Hindenburg.
It's even worse when you get a division of three shimas and the coordinate their drops.

Right now no single class influences the game as much as they do.
Link Posted: 2/13/2016 4:59:46 PM EDT
[#7]
Discussion ForumsJump to Quoted PostQuote History
Quoted:


Is need authorization for torps from Party Planners comrade. You no like? If no like and want get torps all willy nilly like capitalist pig-dogs, we can arrange.... Vacation. Of permanent. To Siberia.
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Quoted:
Quoted:
finally got the hang of the izyslava...just in time to sell it.  one of my last games was a glory run between 2 BBs at close range.  dump-dump on one side, then dump off the other side, getting the doublestrike.  then reloaded while hooking around their "escort", who was too busy shooting at someone else to notice me.  3 kills in less than a minute, flipping the points on domination and winning from 3 ships down.

then i bought the gnevny, only to find that the damn thing takes 3 weeks and an emailed application form to reload torps.



Is need authorization for torps from Party Planners comrade. You no like? If no like and want get torps all willy nilly like capitalist pig-dogs, we can arrange.... Vacation. Of permanent. To Siberia.


Link Posted: 2/13/2016 6:51:12 PM EDT
[#8]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
I guess I need to start playing DDs because every match I get into lately is decided on who has the better DDs.
They need to make CVs relevant again this shit is getting out of hand, last night I spent nearly the whole match dodging torp walls in my Hindenburg.
It's even worse when you get a division of three shimas and the coordinate their drops.

Right now no single class influences the game as much as they do.
View Quote


The IJN CVs are overpowered. In my Independence, I have 2 squadrons of fighters, one of bombers, with 15 backup fighters and 8 (i think) backup bombers. The IJN Ryusho (i think that is the one...same tier as me) can put up three squadrons of fighters and two bombers, or one squadron of fighters, two bombers, and two torps...either way the American CV is next to useless. Either the IJN CV kills off my fighters, then my bombers, or he puts up so many anti-ship planes that my fighters are overworked and the whole team is bitching about the "useless" CV.
Link Posted: 2/13/2016 6:52:56 PM EDT
[#9]
Got bit by the "Blomberg" bug

0-9 today in 3 lose blocks.  I though for sure the streak was broken in the final game but our sole surviving Cleveland with 30% health just had to sit on cap BEHIND AN ISLAND for 20 secs for us to win but he sailed out from behind it to engage a full health Colorado at 8 km...
Link Posted: 2/13/2016 7:34:29 PM EDT
[#10]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
I guess I need to start playing DDs because every match I get into lately is decided on who has the better DDs.
They need to make CVs relevant again this shit is getting out of hand, last night I spent nearly the whole match dodging torp walls in my Hindenburg.
It's even worse when you get a division of three shimas and the coordinate their drops.

Right now no single class influences the game as much as they do.
View Quote


World of Shimakaze spam. Those BB rudder shift nerfs sure helped make it World of Shimas!
Link Posted: 2/13/2016 7:46:00 PM EDT
[#11]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
Got bit by the "Blomberg" bug

0-9 today in 3 lose blocks.  I though for sure the streak was broken in the final game but our sole surviving Cleveland with 30% health just had to sit on cap BEHIND AN ISLAND for 20 secs for us to win but he sailed out from behind it to engage a full health Colorado at 8 km...
View Quote


Amazing how when it isn't going your way, everything goes wrong like that!
Link Posted: 2/13/2016 8:00:07 PM EDT
[#12]
Don't worry, they'll nerf the DDs into oblivion, and give Cruisers a RoF buff by 300% in a couple months.






think I'm exaggerating?  This ain't my first WGing rodeo.
Link Posted: 2/13/2016 9:26:04 PM EDT
[#13]
just had a jblomenberg game in my new mex--confederate, HC, kraken, 6 kills, 120k damage.

one other guy had 3 kills.  that was it.  yes, we lost.

i feel your pain.
Link Posted: 2/13/2016 10:46:35 PM EDT
[#14]
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Quoted:
just had a jblomenberg game in my new mex--confederate, HC, kraken, 6 kills, 120k damage.

one other guy had 3 kills.  that was it.  yes, we lost.

i feel your pain.
View Quote



Sucks to hear you guys are going through some bad spells in the game.   Definitely not fun...  
Link Posted: 2/14/2016 4:38:32 AM EDT
[#15]
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Quoted:



Sucks to hear you guys are going through some bad spells in the game.   Definitely not fun...  
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Quoted:
Quoted:
just had a jblomenberg game in my new mex--confederate, HC, kraken, 6 kills, 120k damage.

one other guy had 3 kills.  that was it.  yes, we lost.

i feel your pain.



Sucks to hear you guys are going through some bad spells in the game.   Definitely not fun...  


just tried ranked battle for the first time this season--the stupidity was overwhelming.  destroyers not destroying.  cruisers not cruising.  sirensong yelling in chat for people please to do their fucking jobs.  finally had to wade into domination caps in my new mex with no screen, because the cruisers were scared of the DDs.  we were down 300 points at that point, so i said fuck it.  had to kill the damn DDs myself, then killed both BBs for the win.  130k damage with only 7 enemy on the map, another HC, fireproof, and dreadnought.  finished with less than 2k hp.  something like 2400 base xp.

by the end of it, the guys on my team were all like "why are you such a dick?  we dominated them."  

what the fuck do you mean "we"?

Link Posted: 2/14/2016 10:30:29 AM EDT
[#16]
Discussion ForumsJump to Quoted PostQuote History
Quoted:


just tried ranked battle for the first time this season--the stupidity was overwhelming.  destroyers not destroying.  cruisers not cruising.  sirensong yelling in chat for people please to do their fucking jobs.  finally had to wade into domination caps in my new mex with no screen, because the cruisers were scared of the DDs.  we were down 300 points at that point, so i said fuck it.  had to kill the damn DDs myself, then killed both BBs for the win.  130k damage with only 7 enemy on the map, another HC, fireproof, and dreadnought.  finished with less than 2k hp.  something like 2400 base xp.

by the end of it, the guys on my team were all like "why are you such a dick?  we dominated them."  

what the fuck do you mean "we"?

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Quoted:
Quoted:
Quoted:
just had a jblomenberg game in my new mex--confederate, HC, kraken, 6 kills, 120k damage.

one other guy had 3 kills.  that was it.  yes, we lost.

i feel your pain.



Sucks to hear you guys are going through some bad spells in the game.   Definitely not fun...  


just tried ranked battle for the first time this season--the stupidity was overwhelming.  destroyers not destroying.  cruisers not cruising.  sirensong yelling in chat for people please to do their fucking jobs.  finally had to wade into domination caps in my new mex with no screen, because the cruisers were scared of the DDs.  we were down 300 points at that point, so i said fuck it.  had to kill the damn DDs myself, then killed both BBs for the win.  130k damage with only 7 enemy on the map, another HC, fireproof, and dreadnought.  finished with less than 2k hp.  something like 2400 base xp.

by the end of it, the guys on my team were all like "why are you such a dick?  we dominated them."  

what the fuck do you mean "we"?




Sounds very familiar!   Seems like every now and then wargaming just piles on the stupid players to test your will and desire to keep playing.
Link Posted: 2/14/2016 11:47:34 AM EDT
[#17]
So i've been bathing with the Duke Cannon "Smells Like Naval Victory" big ass brick of soap. It's not working. :(
Link Posted: 2/14/2016 11:52:43 AM EDT
[#18]
Tier VIIs can get into Tier IV matches?

Just ran into a Colorado in my Wyoming.
Link Posted: 2/14/2016 11:57:50 AM EDT
[#19]

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Quoted:


Tier VIIs can get into Tier IV matches?



Just ran into a Colorado in my Wyoming.
View Quote




 
I bet they were in a division. I've seen Tier III divisioned up with a tier VIII before.
Link Posted: 2/14/2016 11:58:47 AM EDT
[#20]
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Quoted:
Tier VIIs can get into Tier IV matches?

Just ran into a Colorado in my Wyoming.
View Quote



MM can be crazy at times
Link Posted: 2/14/2016 1:28:59 PM EDT
[#21]
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Quoted:
Tier VIIs can get into Tier IV matches?

Just ran into a Colorado in my Wyoming.
View Quote


Were you divisioned with a T5?
Link Posted: 2/14/2016 4:13:27 PM EDT
[#22]

Discussion ForumsJump to Quoted PostQuote History
Quoted:



Sounds very familiar!   Seems like every now and then wargaming just piles on the stupid players to test your will and desire to keep playing.

View Quote View All Quotes
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Quoted:



Quoted:

just tried ranked battle for the first time this season--the stupidity was overwhelming.  destroyers not destroying.  cruisers not cruising.  sirensong yelling in chat for people please to do their fucking jobs.  finally had to wade into domination caps in my new mex with no screen, because the cruisers were scared of the DDs.  we were down 300 points at that point, so i said fuck it.  had to kill the damn DDs myself, then killed both BBs for the win.  130k damage with only 7 enemy on the map, another HC, fireproof, and dreadnought.  finished with less than 2k hp.  something like 2400 base xp.



by the end of it, the guys on my team were all like "why are you such a dick?  we dominated them."  

what the fuck do you mean "we"?

Sounds very familiar!   Seems like every now and then wargaming just piles on the stupid players to test your will and desire to keep playing.

maybe they are trying to weed out the really good ones, so the turds don't get their feelz injured.

 
Link Posted: 2/14/2016 4:14:48 PM EDT
[#23]


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Quoted:



So i've been bathing with the Duke Cannon "Smells Like Naval Victory" big ass brick of soap. It's not working. :(
View Quote


that's because you bought a Chinese knockoff.  It's supposed to read "Smells Like Naval Supremacy"

 
Link Posted: 2/14/2016 4:46:45 PM EDT
[#24]
This game gives me high blood pressure.

I don't mind dying to someone that can play, but to die to random torpedoes that someone shot from 10Km away just to spam, and then they suddenly show up without warning.  And then your team just runs into volleys of torps without even trying to turn, like they are oblivious to the really loud beeping that warns you or they are zoomed in shooting at someone that is 20Km away and they can't even hit.  

And there must be some new aim assist going around.  It is impossible for a cruiser to consistently hit 9/10 shots on a running Kiev that is jinxing at 10Km.  Seems to happen regularly.  

Game mechanics stink terribly.  It is just that they work sometimes and I guess WG won't fix the times that they really count.  Like the permaspotting bug where I get spotted by a plane, while in a DD, then the little icon just stays up for the next 5 minutes after the plane is shot down and there are no planes anywhere on the map.  Or where my DD gets spotted from 8KM while in smoke and then stays visible FOREVER.

Arghhh

I'm not sure why I play this game. I'm a glutton for punishment.
Link Posted: 2/14/2016 5:40:31 PM EDT
[#25]
So...I noticed that there are a lot of BB players that cannot guesstimate appropriate lead distance for shit.

I have been finding that helpful when I start shooting at max range.  Though, one guy in a Nagato got all sorts of upset at me, not my fault he can't lead targets.  And when he was hitting, well...not my fault he forgot to switch to AP, either.  

My New York had a ball with him.
Link Posted: 2/14/2016 6:59:06 PM EDT
[#26]
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Quoted:
maybe they are trying to weed out the really good ones, so the turds don't get their feelz injured.  
View Quote View All Quotes
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Discussion ForumsJump to Quoted PostQuote History
Quoted:
Quoted:
Quoted:
just tried ranked battle for the first time this season--the stupidity was overwhelming.  destroyers not destroying.  cruisers not cruising.  sirensong yelling in chat for people please to do their fucking jobs.  finally had to wade into domination caps in my new mex with no screen, because the cruisers were scared of the DDs.  we were down 300 points at that point, so i said fuck it.  had to kill the damn DDs myself, then killed both BBs for the win.  130k damage with only 7 enemy on the map, another HC, fireproof, and dreadnought.  finished with less than 2k hp.  something like 2400 base xp.

by the end of it, the guys on my team were all like "why are you such a dick?  we dominated them."  
what the fuck do you mean "we"?
Sounds very familiar!   Seems like every now and then wargaming just piles on the stupid players to test your will and desire to keep playing.
maybe they are trying to weed out the really good ones, so the turds don't get their feelz injured.  



Sure feels like it doesn't it?
Link Posted: 2/15/2016 1:03:49 PM EDT
[#27]
whats everyone doing with the 6 point captain from the tacibana?
Link Posted: 2/15/2016 6:42:03 PM EDT
[#28]
I finally got a 2 CV game in my Atlanta!



Also just for shits and giggles I ran only HE in my Warspite one round as i'm trying to get the ship fires for the Kaiju Hunter mission. It was a lower tier ~IV-V mostly and I got 4 kills, started 13 fires, and had the most points on both sides.
Link Posted: 2/15/2016 8:51:50 PM EDT
[#29]
OK---I officially ask What the F...is going on.....

Had 297 hits with my Cleveland--4 fires.....Was there a stealth ninja nerf I didnt' know about, or what?  I usually average around 100 hits a match, and get from 7 to 20 fires....
Link Posted: 2/15/2016 8:59:03 PM EDT
[#30]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
OK---I officially ask What the F...is going on.....

Had 297 hits with my Cleveland--4 fires.....Was there a stealth ninja nerf I didnt' know about, or what?  I usually average around 100 hits a match, and get from 7 to 20 fires....
View Quote


You need to sacrifice another Virgin goat and a 2L bottle of Mtn. Dew to RNGesus.
Link Posted: 2/15/2016 9:04:44 PM EDT
[#31]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
OK---I officially ask What the F...is going on.....

Had 297 hits with my Cleveland--4 fires.....Was there a stealth ninja nerf I didnt' know about, or what?  I usually average around 100 hits a match, and get from 7 to 20 fires....
View Quote


OTOH, i brew up in my nagato every time i get hit by a cleveland.  first salvo--2 fires.  second salvo--another fire.  i have a 45sec fire extinguishing time, and i'll have a single cleveland keep the timer pegged until i get out of range.
Link Posted: 2/15/2016 9:21:38 PM EDT
[#32]

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Quoted:



You need to sacrifice another Virgin goat and a 2L bottle of Mtn. Dew to RNGesus.
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Discussion ForumsJump to Quoted PostQuote History
Quoted:



Quoted:

OK---I officially ask What the F...is going on.....



Had 297 hits with my Cleveland--4 fires.....Was there a stealth ninja nerf I didnt' know about, or what?  I usually average around 100 hits a match, and get from 7 to 20 fires....
You need to sacrifice another Virgin goat and a 2L bottle of Mtn. Dew to RNGesus.
there are a lot of missions requiring fires right now.  tinfoil hat activate!

 
Link Posted: 2/16/2016 2:35:43 AM EDT
[#33]
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Quoted:
Really getting tired of having four kill matches and still losing.
View Quote



Had 3 or 4 games last night where I had the top base XP on the scoreboard even with losing.

Edit- It was only twice, the other games were when I had ~2x the base XP of 2nd place on my team.
Link Posted: 2/16/2016 5:30:24 PM EDT
[#34]
5.3 patch stuff.



These are for the Asia server, ours could differ slightly.
patch notes
So what's our team name going to be ?
Link Posted: 2/16/2016 6:02:46 PM EDT
[#35]
87th battlegroup?
Link Posted: 2/16/2016 6:42:47 PM EDT
[#36]
Well I was pink for about 4 games yesterday...  Two fuckheads on my team in ranked decided to be afk for over 10 minutes so I punched their ticket with my tirpitz.  Played a couple games in my ARP ships and just told people I wanted a pretty pink name to go with my pretty pink ships.

It actually was kind of therapeutic, I highly recommend it if you are feeling frustrated with the game or your team mates.
Link Posted: 2/16/2016 6:43:42 PM EDT
[#37]
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Quoted:
87th battlegroup?
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Strike force FBHO
Link Posted: 2/16/2016 6:49:02 PM EDT
[#38]
Update for the 17th:


0.5.3 Update Notes
Team Battles

Build your own 10-person roster in the new ranked "Team Battles" mode. Bring your strongest seven into battle and climb the leaderboards in this Elo-ranked system, or participate as a "mercenary" and be auto-matched to a team.

   Team Battles become available once your Service Record reaches level 12. Check your Service Record for information on XP requirements and rewards

   Teams will be managed via the "My Teams" tab in your player profile. This tab is also accessible via Port panel

   Initially, you will only be able to the create one team for 300,000 Credits

   After playing 10 battles with your first team, you will be able to create a second and third team at a cost of 300 Doubloons for each subsequent team

   Once your team is a created, you assume the role of "Leader" and may the invite other players to join

   Your team will have a separate, private team chat

   Individual chat windows will be available for each team you're a member of

   The name of each team is unique. For example, if you create a team called "ABC" then try to create another with the same name, an error message will say that name already exists and you'll need to create another

   You may create a team without a name, but it will be automatically named after the username of the player who created it. Your team may be renamed at any time by clicking on its name in the "My Teams" screen. If you have skipped the naming stage when creating your team, the first renaming instance will be available free of charge. Each subsequent renaming will cost 25 Doubloons

   Your team will retain its name even if there are no players in it

   Players who achieve Service Record level 12 may be invited to join teams. To search for players, you can use the invitation form available in the relevant team panel or your contact list

   To invite a player, open the context menu by right-clicking on a player's name in your contact list and select "Invite to Team." Invitations are sent via the invitation form in the "My Teams" screen. To do this, click on the name of a player you wish to invite to your team

   The team leader receives a system message indicating that a player has been successfully invited. The invited player will be marked with an icon until they accept or decline the invitation to join the team

   The invited player receives an invitation to join the team. It contains the name of the inviting team and its rating

   Any member of a team may suggest someone to be invited, in which case the voting process is initiated. The team leader may invite players to a party, bypassing the voting procedure. Players that have been offline for 21 days may be removed from the team by its leader, bypassing the voting procedure

   Deciding key team issues requires a vote. Different types of voting require a different number of votes for a decision to be accepted. The required number of votes is displayed in the voting form, and the time for voting is limited

   Teams consist of up to 10 players (seven in the main team, three in reserve). Seven players take part in the actual Team Battle

   You may be a member of three teams at the same time. You can also be the leader in any or all of those teams

   The members of a particular team will have an option to dismiss the leader from their position. To do this, right-click on the leader's name and select "Dismiss the Leader." The dismissal option will come at a cost (600 Doubloons). After that, the vote to dismiss the leader is initiated. Dismissal requires a unanimous vote from all members in the team. The time for voting is limited. If the leader is dismissed, they are reimbursed for a portion of the amount paid to hold a vote to dismiss them. The dismissed leader is removed from the team. The leader functions are transferred to the player who initiated the vote

   The leader may transfer leadership at their own discretion. To do this, right-click on the name of a particular player within your team, then select "Transfer leadership." If the leader leaves the team, leadership passes to the member with the longest tenure on the team. In addition, the leader may designate any team member as its new leader in the exit confirmation screen

   Teams have ratings. Ratings can go up and down. They are assigned after battle and determine a team's place in the league. The higher the rating, the higher the eague that the team will belong to. The number of leagues is specified by the terms of the relevant season of Team Battles. A season may last for a predetermined number of days/weeks/months. However, battles will be fought at a specifically designated time of day (e.g. from 12:00 till 23:00). At any other time, Team Battles will not be available
   The applicable ship tier is also designated in a Team Battles season

   Two groups of seven players take part in a Team Battle. To announce Team Battle recruiting, click the "READY!" button on the screen of the team you want to battle. The person who announces the recruiting becomes the group's commander. Invitations to join a Team Battle are sent to all members of the Team that are online. An invitation to join a Team Battle may be accepted by clicking the "Accept" button or declined by closing the invitation window. If recruiting has already been announced, simply click the "READY" or "JOIN" button on the panel that replaces the list of team members

   Any permanent member of a team can send their team into battle

   Team Battles impose certain ship restrictions. At present, a team may have no more than one aircraft carrier and two battleships

   If you do not have enough team members to enter a Team Battle, you can invite any player who has reached Level 12 in their Service Record, even if that player is not on your team. Mercenaries remain in the group for the entire session, until they are removed from it by the group's commander or leave the team themselves

   All players recruited for a Team Battle click "Ready," just like in Divisions, to confirm they're ready for battle

   If you aren't on a team but are looking to enter a Team Battle, you have two options:

       Select the "Team Battles" mode and click "Looking to join a Team Battle." From there, you will be displayed in the list of players awaiting an invitation to join a Team Battle;
       Or simply enter a Team Battle on a ship of an appropriate tier. In that case, the player will be randomly thrown into an understaffed team in the queue for a Team Battle

   Teams may enter a battle at full strength, or with fewer teammates. The matchmaker will fill all understaffed teams with mercenaries (players who don't belong to any team). In this case, a team will be matched with another team at full strength (fully staffed). Understaffed teams are not matched against each other; only fully staffed teams (7x7) are allowed to enter battle

   The minimum number of ready team members required to proceed to matchmaking is four

   When you first navigate to the teams screen, you'll have to read and accept certain instructional materials about teams. These are a number of pop-up messages with descriptions for the new functionality. Players will need to read them carefully and click the "Got it!" button

Maps and Modes
New Map

"Tears of the Desert," a map based on the North African coast.

Matchmaker Improvements

A new matchmaking queue has been added for low-tier battles, in order to separate novice and veteran players. If the player count in the novice queue is too low, then a novice player will be transferred to the veteran matchmaker.

Distribution of players into teams has been slightly improved. Now, after two teams have been formed, the matchmaker will try to distribute players so that teams consist of players with approximately equal ships. For example, if there are two Cleveland cruisers on one team and two Aoba cruisers on another team, the ships will now be distributed evenly if it is technically possible, in order to have one Cleveland and one Aoba on each team.
Battle Mode Changes

Battle modes have been changed from "Domination" to "Standard Battle" in all maps where "Domination" featured only two key areas:

   Solomon Islands
   Strait
   Big Race
   North
   Fault Line
   Islands of Ice
   Two Brothers
   Islands
   Northern Lights
   New Dawn
   Hotspot
   Land of Fire
   The Atlantic
   Shatter
   Tears of the Desert

On the "Ocean" map, "Domination" mode with three key areas has been added.
Map Changes

   On the "Hotspot" map, some islands were removed in the rear partion of the map
   On the "New Dawn" map, decreased the height of the large island in the upper team's starting area

Ranked Battles

   In Update 0.5.3, the point gain in Ranked Battles has been decreased in three key areas: from nine points every 10 seconds, to three points every five seconds
   The ability for the development team to set an irrevocalbe star (opposed to just an irrevocable rank) has been added — check your Profile for season details when applicable
   Player ranks will now be displayed in the battle statistics window (Tab key), and in the battle loading screen
   Tooltips were updated in the help window
   The appearance of ranks displayed in the Port was unified (first the rank as an icon, then the number of the rank)
   You can select a specific season in the Ranked Battle summary tab and see the statistics for this season. The overall statistics for all seasons are displayed by default
   Settings were modified for additional stars issued when a new rank is achieved in Ranked Battles

New Achievements

These account achievements can only be received once and do not offer a reward.

Naval Warfare: Arson
Destroy an enemy ship by setting them on fire.

Naval Warfare: Flooding
Destroy and enemy ship by flooding.

Naval Warfare: Ramming
Destroy an enemy ship by ramming.

Naval Warfare: Lucky Shot
Destroy an enemy ship by causing damage to her magazine, resulting in its detonation.

Naval Warfare: Tactics
Capture the enemy base.

Naval Warfare: Weaponry Basics
Cause 1,000,000 hit points of damage to enemy ships.

Junior Naval Designer
Research a new ship.

Naval Constructor
Research 10 ships.

Chief Naval Architect
Research 50 ships.

Initial Capital
Earn 5,000,000 Credits.

Business Magnate
Earn 20,000,000 Credits.

Business Magnate
Earn 100,000,000 Credits

A Day Without Adventure is a Wasted One
Complete at least one daily mission per day for five days in a row.

In the Thick of it
Complete five daily missions.

Workhorse
Complete 50 dailly missions.

Ready for Anything
Complete 100 daily missions.

Amateur
Win 10 random battles.

Warrior
Win 50 random battles.

Veteran
Win 100 randome battles.

Battle Hero
Earn any 10 Battle Hero achievements

Legend of the Seas
Earn any 50 Battle Hero achievements.

Bane of the Oceans
Earn any 100 Battle Hero achievements.

Minor Achievement Changes

   "Clear Sky:" All downed aircraft counts toward earning this achievement, whether or not they were set as priority targets
   "Close Quarters Expert:" Now awarded when the final direct damage is caused by the secondary armament

Economy Changes
Increased XP Earnings

   Hakuryu: + 3%
   Iowa: + 3%
   Montana: + 5%
   Hermelin: + 5%
   Kolber: + 5%
   Karlsruhe: + 5%
   Yorck: + 5%
   Hindenburg: + 5%
   Ibuki: + 5%
   Derzki: + 6%
   Izyaslav: + 5%
   Gnevny: + 5%
   Ognevoi: + 5%

Reduced XP Earnings

   Ranger: -3%
   Zuikaku: -6%
   Gearing: -2%
   Isokaze: -2%
   Mutsuki: -4%

Increased Credit Earnings

   Hermelin: + 6%
   Kolberg: + 4%
   Karlsruhe: + 2%
   Königsberg: + 6%
   Nürnberg: + 6%
   Yorck: + 6%
   Admiral Hipper: + 6%
   Sampson: + 2%
   Nicholas: + 5%
   Fletcher: + 5%
   Gearing: + 8%
   Storozhevoi: + 10%
   Derzki: + 10%
   Izyaslav: + 10%
   Gnevny: + 8%
   Ognevoi: + 8%
   Kiev: + 8%
   Tashkent: + 8%

Reduced XP Research Requirement

   Drezden: 350 XP (instead of 750 XP)
       Hermelin's weapon station research, that leads to Drezden, now costs 100 XP (instead of 250 XP)
   Chikuma: 350 XP (instead of 800 exp)
       Hashidate's weapon station research, that leads to Chikuma, now costs 100 XP (instead of 200 XP)
   Storozhevoy: 500 XP (instead of 1000 XP)
   Chester: 350 XP (instead of 800)
       Erie's weapon station research, that leads to Chester, now costs 100 XP (instead of 200 XP)

Service Record

   Account level 12 has been added and unlocks access to Team Battles
   The XP requirement for Service Record level 2 has been reduced from 500 to 300

Game Balance
Commander Skills

Commander Skills have been updated and all Skill Points have been reset. Redistribute them for free before you head back into battle!

   "Expert Loader:" improved reduction of the effect from -30% to -50% to reload time
   "Torpedo Armament Expertise:" improved reduction of the effect from -10% to -20% of servicing time for torpedo bombers. The reload time modifier has not changed
   "Vigilance:" effect increased from + 20% to + 25 to the detection% range of torpedoes
   "Last Stand:" Moved to the Special Skills column
   "Jack of All Trades:" Improved bonus from -10% to -15% reload time for all mounted consumables
   "Advanced Firing Training," "Basic Firing Training," and "Expert Marksman:" Reduced the caliber affected by these skills from 155mm to 139mm
   "Last Chance:" Formerly -9% to reload time of all types of armament if the ship's HP is less than 20%; now -30% to reload time of all types of armament if the ship's HP is less than 10%
   "Basic Firing Training and Advanced Firing Training:" Now affects all secondary battery guns regardless of their caliber
   "Preventive Maintenance:" Effect increased from -34% to -50% to the risk of incapacitation of modules

The following new Commander Skills have been added:

   "Manual Control for Secondary Armament:" Firing efficiency is significantly increased, but the secondary guns only open fire at targets manually designated by the player. -15% to the maximum dispersion of secondary armament shells for ships tier I-VI; -60% to the maximum dispersion of secondary armament shells for ships tier VII-X
   "Manual Control for AA Armament:" Firing efficiency is significantly increased, but the AA guns only open fire at targets manually designated by the player. +100% to the efficiency of AA artillery with a caliber greater than 85mm the when a priority target is set for AA guns
   "Survivability Expert:" Increases maximum hit points by +400 for each tier of the ship
   "Torpedo Acceleration:" Increases the speed of launched torpedoes from ships and aircraft at the expense of travel distance. +5 Knots to torpedo speed; -20% to torpedo travel distance

New Consumable

   Torpedo Reload Booster: This consumable can be activated when torpedoes are on cooldown and significantly reduces reload time

Ships

   Yamato: The efficiency Repair Party consumable has been reduced by 33%. Now, the efficiency of this consumable for Yamato is the same as for other battleships
   Mikhail Kutuzov: Increased the rate of fire (from 6.75 to 7.5 rounds/min), firing range (from 15,910 m to 19,100 m) and turret traverse speed (from 5.4 degrees per second to 7.2 degrees per second)
   Albany: Firing range has been extended from 6,350 m to 8,470 m. Her viewing distance was increased from 8,200 m to 13,180 m
   Farragut: Hull B was changed from AA defense-focused to a standard artillery-focused hull. The number of AA guns was reduced, while one main gun was returned to the hull (5 main guns)
   Yubari: Fixed the deck armor thickness: now 25mm instead of 20mm
   Tachibana and Tachibana Lima: Decreased the range at which these ships can be detected when firing, their detectability range now increases by 2.28km instead of 3.6km

AA Defense and Aircraft

   Revised tech trees for aircraft
   Increased efficiency of AA guns at long-range
   Efficiency boost when setting a priority target was reduced by 12% (now x1.1)
   Intensity of the "Defensive Fire" consumable was reduced by 50% (now, the AA armament intensification is x3 when the consumable is activated)
   Both dual-purpose guns and large-caliber automatic AA guns deliver fire when the Defensive Fire consumable is activated
   For assault setups of Midway and Essex aircraft carriers, one squadron of torpedo bombers was replaced with one squadron of regular bombers
   One squadron of fighters was removed from the default setup of Lexington.
   Lexington, Essex and Midway: increased bomber damage by 30% (1000lbs ANM65 installed on Curtiss SB2C,Douglas BTD-1, and Kaiser XBTK- 1 bombers)

General Improvements & Additions

System Notifications

   No more than three system messages will be visible at one time
   System messages will be ordered by priority as well as on the tab currently accessed by the player
   Messages are saved to a system log
   Players who unlock access to the tech tree or Random Battles by reaching the required Service Record level but never access them, will receive a notification that the options now exist

Sound

   Shot sounds have been improved, including support for 5.1 surround sound
   Ship movement sounds have been enhanced
   Sounds have been improved for aircraft falling the after being shot down
   Ship destruction sounds have been enhanced
   Music settings turned to 0 will no longer occupy your computer's resources
   New music tracks have been added

Launching in Safe Mode

It is now possible to launch the game client in safe mode (with mods disabled). This option is available via the launcher.

Other

   Once you leave a battle, the state of your armament panel will be saved, including:
       The last selected type of shell
       Torpedo cone width and the condition of AA guns/secondary armament (on or off)
       For aircraft carriers, only the condition of AA guns/secondary armament (on or off) is saved
   Once you enable "Enlist me in a Division" status, you will be able to leave a short message (up to 150 characters) describing yourself and what you're looking for in a Division. These messages will be subject to the rules of the in-game chat policy. All violations of these rules will be sanctioned
   Two new hints have been added for new players

Fixes

   Fixed the situation causing guns incapacitated as a result of magazine incapacitation remaining inoperative until the end of the battle
   Fixed lag in video play for the in-game browser "Basic Training" page

View Quote
Link Posted: 2/16/2016 7:22:29 PM EDT
[#39]
I'll start a team when we all agree on a name

I kinda like 87th battle group
Link Posted: 2/16/2016 7:33:57 PM EDT
[#40]
The Aimless fleet?
Link Posted: 2/16/2016 7:44:31 PM EDT
[#41]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
The Aimless fleet?
View Quote


Suck up...  The penguin doesn't even play this game
Link Posted: 2/16/2016 7:48:19 PM EDT
[#42]
I like the 87th.  Might also need a subtle FBHO in there somehow, perhaps if we can provide a more detailed description of our team.

I'll probably get back on line this weekend and see how things go in Team mode, so if there is a slot available, and you guys are willing to put up with my whining (I hope this break is getting that out of my system), I'd like to give it a go!
Link Posted: 2/16/2016 7:49:16 PM EDT
[#43]
Discussion ForumsJump to Quoted PostQuote History
Quoted:


Suck up...  The penguin doesn't even play this game
View Quote View All Quotes
View All Quotes
Discussion ForumsJump to Quoted PostQuote History
Quoted:
Quoted:
The Aimless fleet?


Suck up...  The penguin doesn't even play this game



yeah but if we had a mascot
Link Posted: 2/16/2016 7:49:25 PM EDT
[#44]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
there are a lot of missions requiring fires right now.  tinfoil hat activate!  
View Quote View All Quotes
View All Quotes
Discussion ForumsJump to Quoted PostQuote History
Quoted:
Quoted:
Quoted:
OK---I officially ask What the F...is going on.....

Had 297 hits with my Cleveland--4 fires.....Was there a stealth ninja nerf I didnt' know about, or what?  I usually average around 100 hits a match, and get from 7 to 20 fires....
You need to sacrifice another Virgin goat and a 2L bottle of Mtn. Dew to RNGesus.
there are a lot of missions requiring fires right now.  tinfoil hat activate!  


Ding ding ding, winner!!!
Link Posted: 2/16/2016 8:01:15 PM EDT
[#45]
just got the NC, all i can say is wow.
Link Posted: 2/16/2016 8:33:16 PM EDT
[#46]
How about Task Force 87 or Taffy 87?
Link Posted: 2/16/2016 9:34:32 PM EDT
[#47]
I'm down for some team play!
Link Posted: 2/16/2016 10:03:38 PM EDT
[#48]
I vote task force 87.
Link Posted: 2/17/2016 8:39:14 AM EDT
[#49]
I like Taffy 87.
Link Posted: 2/17/2016 9:27:05 AM EDT
[#50]
'MM Hates Us' would be a good name
 


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