User Panel
Posted: 6/11/2017 11:47:44 PM EDT
Thankfully, this isn't Bioware Montreal that fucked up ME:A really damn badly. I'll admit I'm curious to see more. I've got high odds that I'll be testing it at some point, but likely won't be able to say a word without losing my ass in a court case. EA takes their NDA paperwork very seriously.
Anthem Official Gameplay Reveal (2017) |
|
Looks very similar to the division and destiny e3 "gameplay" reveals. I hope it's awesome because this checks a lot of boxes for me but I'm beyond skeptical at this point. EA and Ubisoft have pulled so many e3 bait and switches that it's hard to get excited for their games anymore.
|
|
After the clusterfuck that is ME:A I think I'll wait a month for some real reviews to come out and not buy it day one....
|
|
Quoted:
Looks very similar to the division and destiny e3 "gameplay" reveals. I hope it's awesome because this checks a lot of boxes for me but I'm beyond skeptical at this point. EA and Ubisoft have pulled so many e3 bait and switches that it's hard to get excited for their games anymore. View Quote View All Quotes View All Quotes Quoted:
Looks very similar to the division and destiny e3 "gameplay" reveals. I hope it's awesome because this checks a lot of boxes for me but I'm beyond skeptical at this point. EA and Ubisoft have pulled so many e3 bait and switches that it's hard to get excited for their games anymore. Quoted:
After the clusterfuck that is ME:A I think I'll wait a month for some real reviews to come out and not buy it day one.... |
|
Quoted:
I'm dubious on EA and am (for now) giving Bioware benefit of the doubt as it isn't the same studio that made ME:A. But I'm tempering my expectations. Could be awesome, could not be. View Quote |
|
Quoted:
I'm cautiously optimistic due to it at least being the frostbite engine, so it should at least be pretty and technically sound(ish). What I'm concerned about is the gameplay. I'm not sure how many of you remember when the division "gameplay" was first shown at e3 but just remember that they delivered a completely different game. I knew it wasn't going to look as good and I didn't care, what got me was that the gameplay itself was in no way, shape, or form anything like what they showed at e3 prior. That said, this game could look like ass but if the gameplay is essentially armored core on a smaller scale with destiny questing/fireteam elements but with content to back it up, I'll be sold. View Quote View All Quotes View All Quotes Quoted:
Quoted:
I'm dubious on EA and am (for now) giving Bioware benefit of the doubt as it isn't the same studio that made ME:A. But I'm tempering my expectations. Could be awesome, could not be. But yeah, it looks like a person sized AC now that you mention it |
|
I is interested
Got yourself a pretty sweet gig as a tester Polar. I'd kill for that job haha |
|
I never have liked campaign multiplayer in my story based games.
|
|
Quoted:
I is interested Got yourself a pretty sweet gig as a tester Polar. I'd kill for that job haha View Quote Lots of bug reports and trying to recreate an issue. Try running into the same corner for 2 hours to try to get outside the map because you did it once by accident. But you have to be able to explain exactly what you were doing to cause the bug. Open betas are a lot easier and bug free lol. Closed alphas and betas can be... iffy but you can't talk about them without potentially getting sued or blacklisted. Btw, it is kind of fun to get outside map geometry though. There are a few spots in Destiny that I love to poke around in. Can warp to all new places by forcing the game to load you in. Think the SNES Mario warp whistle pipes in a more fucked up and breaking the game way. |
|
Eh... I dunno. Not really blowing my skirt up based on that video. Probably got being burned with Destiny and ME:A to blame for that. Maybe once it's been out a while and everybody loves it, I'll think about it.
|
|
Quoted:
Eh... I dunno. Not really blowing my skirt up based on that video. Probably got being burned with Destiny and ME:A to blame for that. Maybe once it's been out a while and everybody loves it, I'll think about it. View Quote |
|
Quoted:
Year one Destiny was rough, largely at the feet of Activision for that one. Year two was good, but year three (Taken King and Rise of Iron) are really solid. Then again, I've got probably over 2100 hours playing it View Quote View All Quotes View All Quotes Quoted:
Quoted:
Eh... I dunno. Not really blowing my skirt up based on that video. Probably got being burned with Destiny and ME:A to blame for that. Maybe once it's been out a while and everybody loves it, I'll think about it. ROI was fun for a while, but my interest petered out after about a month and I haven't gone back. Never finished the new raid. |
|
I like loot shooters and this seemed more up my alley than Destiny, and Destiny was pretty fun for me.
It was the only game at the Xbox conference I was interested in, though. |
|
I have to count myself among the "zero interest" folks.
When I kept hearing them refer to it as "the Bob Dylan of Video Games" it kind of perked up my ears, but now upon reveal it looks more like the "Me Too of Video Games" and my interest level sunk back down to bleh. The only big triple A game I'm interested in right now is RDR2. |
|
This really got me excited. Then again, so did ME:A. The upside here, is it's a studio known for pushing out quality, with a lot of experience under their belt. While i like ME:A, and am actually starting my second play through, i readily admit it has a lot of short comings. The interesting thing is, after you do some research on youtube, most of those shortcomings can be pointed at one thing. Inexperience. Montreal should NOT have been given something as important as ME:A as their first title, ever. And they certainly should have had much better leadership in place, as the inexperience showed through with all the WTF decisions that were made which clearly handicapped the title.
That said, i agree, it very much feels like Destiny with a bit of Division. I prefer to solo play Destiny, so i'm hoping this will actually allow that. The visuals are stunning, and i really like the armor suit concept. Destiny, while the classes can be interesting, doesn't really get the armor and weapons concept quite right. It's decent, but as with ME:A, you end up finding a few things that work really well, and everything else is second rate not worth using. So most often, everyone just uses the same stuff. This looks like your armor suit is your "class" and you can have multiples, so you can switch your "class" at will just by running a different suite of armor. And some of those special weapons looked bad ass. We'll see where this goes. After watching that, i can easily see why they put an Andromeda 2 on hold. They would very much compete against each other, so you'd want to make sure they're well separate in your release cycle. Add in the disappointment that was ME:A and it was an easy decision. |
|
I wish they weren't using Frostbite. It's just not a great engine for these types of games.
|
|
I don't believe anything I see at E3... The clip that was shown will probably look nothing like the retail product.
Look at the E3 footage from The Division, Wildlands, or Rainbow Six Seige for recent examples. I will wait for the post release reviews before I get excited about anything. |
|
It looks interesting.
But count me in the camp that's terrified of what the game will become with EA and Bioware at the helm. |
|
Quoted:
Oddly enough Year 1 is what I enjoyed the most. The game was great before Bungie got schizophrenic with the sandbox. They had the game balance in a fantastic spot right before year 2. They just needed to dial in a handful of ridiculously overpowered things (Thorn, TLW, high impact shotguns, and give ARs a buff) and it would've been fine. The longer it's gone on, the more apparent it's become that they don't know WTF they're doing. That and adding SBMM with Taken King really ruined the PvP. Destiny's netcode is horrible. It was amazingly fun when it was 100% connection-based and the shit netcode didn't rear its head that much. It got bad with Taken King, then TERRIBLE as the playerbase dwindled. The game needed a networking overhaul if they were going to do SBMM. ROI was fun for a while, but my interest petered out after about a month and I haven't gone back. Never finished the new raid. View Quote View All Quotes View All Quotes Quoted:
Quoted:
Quoted:
Eh... I dunno. Not really blowing my skirt up based on that video. Probably got being burned with Destiny and ME:A to blame for that. Maybe once it's been out a while and everybody loves it, I'll think about it. ROI was fun for a while, but my interest petered out after about a month and I haven't gone back. Never finished the new raid. Destiny by its nature is a very difficult game to balance. They make one adjustment and the community will find a way to get around it; who ever would have thought that Icebreaker in its return in year three would end up being the shitshow that it is now in the crucible? At this point personally, I'm just looking forward to Destiny 2. |
|
My main issue with comparing it to Destiny is that Destiny had great gameplay and shooting mechanics, because it came from a studio with that pedigree. The "story" was barely existent garbage.
Bioware, in comparison, has never been that good at the actual moment-to-moment gameplay. It's always been just passable. Andromeda probably had the best gameplay to date but still not top tier, and that studio isn't involved with this. Bioware has always shined in the story category, which was what made people overlook the pedestrian gameplay mechanics. But you can't convince me that making a large open world game with mutiple real human players fucking around won't hurt the story and pacing. Both of Biowares's recent open world attempts (Inquisition and Andromeda) have both had some major issues traceable to the open world, and those campaigns were single player only. I guess what I'm getting at is that Bioware doing a multiplayer looter shooter seems like it would have them relying on the part that is their biggest weakness (gameplay), and not utilizing their biggest strength (story). I'll have to wait and see whether you can play this by yourself. If so, I might still check it out. |
|
I turned off the video after about a min. Lost me at the part where he seems to stick his feet through the leg holes of the suit.
Visuals look amazing though. |
|
Looks pretty good. I'll definitely give it a shot but will probably have to upgrade hardware to do so. Will watch to see what happens with it.
|
|
Sure it looks pretty, but Bioware is on the shitlist these days....and EA
|
|
Quoted:
Looks pretty good. I'll definitely give it a shot but will probably have to upgrade hardware to do so. Will watch to see what happens with it. View Quote |
|
Quoted:
This really got me excited. Then again, so did ME:A. The upside here, is it's a studio known for pushing out quality, with a lot of experience under their belt. While i like ME:A, and am actually starting my second play through, i readily admit it has a lot of short comings. The interesting thing is, after you do some research on youtube, most of those shortcomings can be pointed at one thing. Inexperience. Montreal should NOT have been given something as important as ME:A as their first title, ever. And they certainly should have had much better leadership in place, as the inexperience showed through with all the WTF decisions that were made which clearly handicapped the title. That said, i agree, it very much feels like Destiny with a bit of Division. I prefer to solo play Destiny, so i'm hoping this will actually allow that. The visuals are stunning, and i really like the armor suit concept. Destiny, while the classes can be interesting, doesn't really get the armor and weapons concept quite right. It's decent, but as with ME:A, you end up finding a few things that work really well, and everything else is second rate not worth using. So most often, everyone just uses the same stuff. This looks like your armor suit is your "class" and you can have multiples, so you can switch your "class" at will just by running a different suite of armor. And some of those special weapons looked bad ass. We'll see where this goes. After watching that, i can easily see why they put an Andromeda 2 on hold. They would very much compete against each other, so you'd want to make sure they're well separate in your release cycle. Add in the disappointment that was ME:A and it was an easy decision. View Quote |
|
Quoted:
The fact that the company allowed an idiotic racist piece of shit with verbal diarrhea helm the project speaks volumes about the incompetency surrounding that project. View Quote |
|
Quoted:
My main issue with comparing it to Destiny is that Destiny had great gameplay and shooting mechanics, because it came from a studio with that pedigree. The "story" was barely existent garbage. Bioware, in comparison, has never been that good at the actual moment-to-moment gameplay. It's always been just passable. Andromeda probably had the best gameplay to date but still not top tier, and that studio isn't involved with this. View Quote The Division is a light-year ahead of ME: Andromeda on the fluidity of movement and cover mechanics front for a third person shooter, and Ghost Recon: Wildlands is a whole parsec ahead by taking the Division's system and smoothing out all the rough edges. ME:A's movement and cover system feels atrociously clunky in comparison. And those are UbiSoft games of all things. I don't trust BioWare to deliver on the movement and shooting end of gameplay any more than I trusted Obama to deliver on lowering my health insurance premiums. |
|
Quoted:
Honestly, the "gameplay" part of Andromeda is shit tier for 2017. It's Mass Effect 3, but with slight updates, and that was just tolerable for 2012 and only because it had a whopper of an amazing action RPG (shitty ending aside) behind it. It would be forgivable if they knocked it out of the part on story like they usually do, but they fucked that up too. The Division is a light-year ahead of ME: Andromeda on the fluidity of movement and cover mechanics front for a third person shooter, and Ghost Recon: Wildlands is a whole parsec ahead by taking the Division's system and smoothing out all the rough edges. ME:A's movement and cover system feels atrociously clunky in comparison. And those are UbiSoft games of all things. I don't trust BioWare to deliver on the movement and shooting end of gameplay any more than I trusted Obama to deliver on lowering my health insurance premiums. View Quote Maybe they'll be the first game company to ever make a deep, compelling story and characters in an open world multiplayer co-op game. But somehow I doubt it. |
|
Sign up for the ARFCOM weekly newsletter and be entered to win a free ARFCOM membership. One new winner* is announced every week!
You will receive an email every Friday morning featuring the latest chatter from the hottest topics, breaking news surrounding legislation, as well as exclusive deals only available to ARFCOM email subscribers.
AR15.COM is the world's largest firearm community and is a gathering place for firearm enthusiasts of all types.
From hunters and military members, to competition shooters and general firearm enthusiasts, we welcome anyone who values and respects the way of the firearm.
Subscribe to our monthly Newsletter to receive firearm news, product discounts from your favorite Industry Partners, and more.
Copyright © 1996-2024 AR15.COM LLC. All Rights Reserved.
Any use of this content without express written consent is prohibited.
AR15.Com reserves the right to overwrite or replace any affiliate, commercial, or monetizable links, posted by users, with our own.