Quote History Quoted:
Came across three negatives so far that really almost ruin the game for me:
1. Non military units cannot cross into peoples territory even if you are neutral to one another or at least have a positive attitude towards. So if your space is locked between people you arent allied with... tough shit, you are literally trapped.
At least allow for non military units to cross into peoples territory unless you are rivals/at war or have a negative attitude towards.
2. Cannot ally with someone while they are at war. No explanation needed why this is so fucked up.
3. If I am at war with someone, and my fleet is inside their space when someone else takes over the system my fleets magically "disappear" only to reappear in my space months later. Ok.... At least have someone open communications saying "This is my territory now, kindly fuck off please".
Will try the game again after Warhammer wears off.
View Quote
The first one can be mitigated/eliminated (maybe only partially) depending on what method of hyperspace you use. And you can arrange for free passage of civilian ships with the diplomacy functions.
That second one is quite aggravating I'll admit. I've only found it to be a problem once however when I was trying to ally myself with a faction that was at war with the same people I was at war with.
The whole MIA function is a bit wonky but seems to exist to try and head off attempts to do deep penetration raids that the AI might trouble coping with.
I'd be quite happy with 3 main improvements or changes:
Have fighters and bombers actually fight at range instead of staying right next to the mothership.
Make integrating a vassal state take less time (trying to integrate an empire with maybe 20 planets will take something like 500 years)
please please please let someone make a total conversion that uses star wars skins/names/ships....