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I believe this is completely incorrect.
With EVERY Halo release, 90%+ of my play time has been with other people in the room. Especially when you go back to Halo 1 and 2 when I was still a teenager. You always had someone at your house or were at someone else's, and to be able to play online multiplayer or co-op on the single console was essential.
Halo is still a tournament game as well. While it isn't on the scale of many other games, 4vs4 and 2vs2 Halo are still common practice. And will now become a huge pain in the ass to run. Instead of just needing 2 tvs/consoles to have 8 people compete, you will need 8 tvs and 8 consoles with Xbox Live.
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I'm not denying that in the past it has been that way. With Halo 1 & 2 I'm sure you are correct, and that has been my experience as well. But that was in an era when online multiplayer on consoles didn't really exist, or was brand new and unreliable, or a small subset of people had a connection that would support it. What are the numbers for 3 and 4, since those came out when online functionality was the norm and no longer new and unstable? And now that you aren't a teenager, how often do you have other people over at your house that play it? Most of the people I know, including myself, no longer do much of that as adults. It takes too much time and energy to set up, plus people move away or have other engagements. It's far simpler to just hop online. You lose something for sure by no longer being in the same room with the person you are playing with, but you gain an awful lot in convenience, too. And most teens growing up today probably don't use it all that much either, because they grew up with online play being a staple in other games like CoD and Battlefield, so it's actually weirder to play splitscreen than just playing online like they do in 99% of other games.
Home tourneys I will grant you - setting up half a dozen machines and TVs of any kind, whether they be PCs or consoles, is a pain in the ass.
You may well be right, but I really truly think that the Halo team is making the decision based on numbers. Nowadays there are statistics sent back for EVERYTHING, and splitscreen use has to be a part of that. If it was actually all that popular, I don't think it would be disappearing. Again, I'd point to things like backwards compatibility on consoles, or the loss of dedicated servers on PC, or any other number of things. A lot of people want those things, and their desires are certainly valid, but when companies look at the actual hard stats it becomes clear that there is a massive, silent majority that just doesn't give a shit.
Otherwise, why would they be doing it? I can only think of two reasons - A) the console can't handle the extra processing needed to get the 2nd/3rd/4th person in the game, or B) an attempt to get more money by forcing frat houses and siblings to buy more copies of the game. Which wouldn't be beyond the realm of possibility, I suppose, but with the disaster that was the master chief collection, they have been giving stuff away left and right. If it was really all about the money, you'd think there would be better ways of getting it.