User Panel
I want moar war. Also, I would like to talk to someone with this doll...
Joe |
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Okay, quite a few folk expressing an interest in more frequent wars. Please indicate which of the following responses best describes your thoughts towards our war scheduling: 1) MOAR WAR! 2) No change, steady as she goes. 3) Show us on the doll where the bad clan touched you. View Quote I think the current schedule works well , It still allows some time for raiding and upgrading. tmn |
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I would like MOAR BONERZ, but everyday could be a bit too much. maybe a 2 days war, 1 day off or similar
taintless eta: I'm fine with staying the same |
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I would prefer to stay the same. Already hard enough upgrading at my level.
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I can go either way. I do think an every day war would hurt upgrades but if its what the group wants I'm in it to win it.
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Dog goes both ways. I like the current schedule, with the exception being following a loss, I like to jump right back in for revenge.
B |
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I like the current rotation because dragon attacks eat the drink and will be really hard to keep up without time to replenish.
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War is like a fine woman, you must slowly woo her into your car with the promise of shiny jewelry and expensive shoes before you can ravage her with your war boner. Keep it the same.
On a side note, if anyone is interested, I've started an ARFCOM clan in another game similar to CoC called "Castle Clash" if anyone is interested in joining. Just another game to pass the time between upgrades. |
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I'm fine with the same schedule but MOAR WAR is fine also. I'm flexible.
roy d...don't confuse that with being easy |
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Damn it!.... I have scored zero stars in the last 2 wars...I'm in a funk.
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i've been having a hard time keeping the purple flowing and warring with my recent th8 upgrade and not having as much time to play with being busier. so currently i'm fine with current sched
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big win #20 last night! woot!
VS D NATION (WIN: 112-74 Stars, Attacks: 90/90 - 65/90) All attacks used MOST HEROIC ATTACK: Hector MOST HEROIC DEFENSE: Boris |
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How come I am still a War Spectator? I had to sit out the last fight and now I am still sitting? Todd of Aragoth in the Clan.
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How come I am still a War Spectator? I had to sit out the last fight and now I am still sitting? Todd of Aragoth in the Clan. View Quote Depends on your ranking, and how many players the war is fought with... For instance...If you are our 50th ranked player, and we go to war with a clan that only has 48 players, only 48 of our players can participate. (At least that's the way I understand it) |
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Crap, I didn't realize I was so low, I am 49th in trophies. So I don't get to play, gotta keep building.
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Yeah, that's three times now I've been caught at the end of trophy dumping and wind up as a spectator. View Quote View All Quotes View All Quotes Quoted:
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Crap, I didn't realize I was so low, I am 49th in trophies. So I don't get to play, gotta keep building. Yeah, that's three times now I've been caught at the end of trophy dumping and wind up as a spectator. Trophy count has nothing to do with your placement in clan wars. It is the total of your upgrades on defense and offense that they use. |
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Trophy count has nothing to do with your placement in clan wars. It is the total of your upgrades on defense and offense that they use. View Quote View All Quotes View All Quotes Quoted:
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Crap, I didn't realize I was so low, I am 49th in trophies. So I don't get to play, gotta keep building. Yeah, that's three times now I've been caught at the end of trophy dumping and wind up as a spectator. Trophy count has nothing to do with your placement in clan wars. It is the total of your upgrades on defense and offense that they use. That's what Supercell SAYS, however we're pretty sure they lie. |
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That's what Supercell SAYS, however we're pretty sure they lie. View Quote View All Quotes View All Quotes Quoted:
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Crap, I didn't realize I was so low, I am 49th in trophies. So I don't get to play, gotta keep building. Yeah, that's three times now I've been caught at the end of trophy dumping and wind up as a spectator. Trophy count has nothing to do with your placement in clan wars. It is the total of your upgrades on defense and offense that they use. That's what Supercell SAYS, however we're pretty sure they lie. I've noticed it to be true. When I was Gold I, I still was number 1 in clan wars even though my trophies were much lower than others. |
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I've noticed it to be true. When I was Gold I, I still was number 1 in clan wars even though my trophies were much lower than others. View Quote View All Quotes View All Quotes Quoted:
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Trophy count has nothing to do with your placement in clan wars. It is the total of your upgrades on defense and offense that they use. That's what Supercell SAYS, however we're pretty sure they lie. I've noticed it to be true. When I was Gold I, I still was number 1 in clan wars even though my trophies were much lower than others. Not saying either number is used exclusively, just that trophy count does figure in. Last war, I went up 3 positions, and about the only change was trophy count. I haven't looked this war, but I dumped a league or 2 worth of trophies this weekend, so if I've dropped that should confirm things. I'll look when I get home. |
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Grats everyone on win #21 tonight! The enemy never showed up!
VS Random Asian Clan (Win: 115-10 Stars, Attacks: 84/90 - 6/90) 1 remaining attack kevdog niss 2 remaining attacks Josh Tex7853 MOST HEROIC ATTACK: Joe MOST HEROIC DEFENSE: |
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Quoted: I've noticed it to be true. When I was Gold I, I still was number 1 in clan wars even though my trophies were much lower than others. View Quote View All Quotes View All Quotes Quoted: Quoted: Quoted: Quoted: Quoted: Crap, I didn't realize I was so low, I am 49th in trophies. So I don't get to play, gotta keep building. Yeah, that's three times now I've been caught at the end of trophy dumping and wind up as a spectator. Trophy count has nothing to do with your placement in clan wars. It is the total of your upgrades on defense and offense that they use. That's what Supercell SAYS, however we're pretty sure they lie. I've noticed it to be true. When I was Gold I, I still was number 1 in clan wars even though my trophies were much lower than others. |
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Heroes are much more difficult to kill now that they are leashed.
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Winsauce #22
VS Canucklehead (WIN: 113-54, Attacks: 85/90 - 56/90) 1 remaining attack STRTWYZ bone nolaren 2 remaning attacks tex7853 (let go for inactivity(2 missed wars)) MOST HEROIC ATTACK: tmn MOST HEROIC DEFENSE: Paul |
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Winsauce #22 VS Canucklehead (WIN: 113-54, Attacks: 85/90 - 56/90) 1 remaining attack STRTWYZ bone nolaren 2 remaning attacks tex7853 (let go for inactivity(2 missed wars)) MOST HEROIC ATTACK: tmn MOST HEROIC DEFENSE: Paul View Quote I vote this as best title for an enemy clan we have faced yet. |
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Quoted: grats on win #22 guys, its not over officially, but its over for the other team, 112-45. will add final stats later. also. check out this video of a replay from sir dennis. he had 9 level 4 pekkas attack him, and his clan castle troops glitched so they werent taking any damage. the pekkas stayed put attacking the archers while getting dwindled down to death. http://youtu.be/WKTC0yoJEfQ View Quote |
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grats on win #22 guys, its not over officially, but its over for the other team, 112-45. will add final stats later. also. check out this video of a replay from sir dennis. he had 9 level 4 pekkas attack him, and his clan castle troops glitched so they werent taking any damage. the pekkas stayed put attacking the archers while getting dwindled down to death. http://youtu.be/WKTC0yoJEfQ And then...I revenge attacked him for two stars. (This did not happen in the war...it was a regular raid on my base). |
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I had to drop, just to low on the scale, at this rate it would take forever to get in a war. Maybe once I build up some more trophies I can return.
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Quoted: I had to drop, just to low on the scale, at this rate it would take forever to get in a war. Maybe once I build up some more trophies I can return. View Quote |
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So we had quite the loss last night. We came across a clan with 37 wins and they dominated us. It hurt but we'll bounce back and maybe learn a thing or two from their base setups and attack plans.
VS Chinese INDO (Loss: 95-130 Stars, Attacks: 73/90 - 74/90) [NOTES: Was during 4th of July weekend + we knew we were going to lose early, remaining attacks wont count against anyone] 1 remaining attack megsandblake ryk twelvepack Gorilla Me Niss NBH 2 remaining attacks Coolhand187 Milewsky Josh Aaron The Great Svetgar MOST HEROIC ATTACK: TKolbus MOST HEROIC DEFENSE: Taintless One |
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And with that lets get some discussion going about what happened with this last war.
First off, yes I started the clan war up the other night like normal, not even thinking that people other than myself might actually not be around this holiday weekend to do clan war so I think we could probably all come to an agreement with not having war during holidays. Altho, I do want to add that even if we got matched up with this clan during a normal week. they still would have beat us the same way. a very high majority of them used all dragon attacks with rage+heal spell combos and they got 42 3-star attacks against us... compared to the 18 3-star attacks we had. The enemy had 97.7% average destruction! Enemy Bases: These guys had really different setups from what we are used to seeing! These guys had their bases spread out the entire build area into almost tic tac toe grids. These types of bases make it hard for dragon and hog attacks (and even some traditional attacks. The enemy also had really good air defenses! I was seeing level 6 air defenses all the way down into their upper #20 bases. Now to the controversial issue, do we come up with implementing a 'waving the white flag of surrender' at some point when the war is statistically lost to save remaining attacks from blowing out high resources to attacks? I know some people were upset the following day that not everyone was attacking because they didn't want to waste the elixir to build an expensive war attack army. Yes you can still get 20% war loot bonus but its not even close to the amount spent for a full dragon+rage spell attack. The only other personal reasons for still attacking when its a lost cause, is the War Hero achievement (50 gems for 10 clan war stars / 200 gems for 150 clan war stars / 1000 gems for 1000 clan war stars) There's also the Spoils of War achievement (25 gems for 800,000 Gold Bonuses in war / 250 gems for 15million gold bonuses in war / 1000 gems for 100million gold bonuses in war) Or attacking for the practice on a harder than usual base / testing a new army build+strategy. We have a very good opening war flurry of attacks that I do believe personally has caused many of our opponents to think war is lost early and basically surrender. And I would hate to see that strategy hurt because people are afraid of wasting resources to a lost cause if we lose. Those are my 2 cents on the matter. Apologies to the TL;DR crowd |
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Its a game. Angry Birds. Candy crush etc. Just a game.
Its a game. If its going to get crazy I can step down if someone wants my slot. Im currently enjoying myself but I can see into the future... Ronin of Hounds. |
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I think we can skip a war if it falls on a holiday. I don't think there should be any "white flag". Just my opinion.
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http://clashofclansbuilder.com/plan/470486
tic tac toe I think everyone needs to work toward upgrading the AA, I know I've slacked in that department I think we are going to start seeing a lot of the same sort of bases, I know I see a lot of bases I know are from a template because they are all the same. I like attacking the bases I can tell are made by the player. that said I just changed my regular base to a farming template I found on the site I linked earlier Maybe we can consider figuring out the best war base plans and start using those, they don't have to be the same, but they should all be good. The key seems to be having something that makes the enemy kill time dealing with your perimeter, and getting attacks to direct themselves sideways instead of penetrating your base. Bonus points for funneling units into traps, which can be as simple as a missing gap in a wall with a spring trap in it's place. As far as the attacks the other teams use I don't think we need to worry much about what they do as far as base defense goes, just work on upgrading defense as much as you can, walls aren't incredibly important once you get to level 6 (pink) because of the dragons and hogs and even jump spells that you run into by the time you get there. Just make sure to watch you attacks and fix weaknesses when you see them I know it's tough to log on and see that you are so far behind, I won't hold not attacking against anyone in that instance. It doesn't make sense to commit resources to reinforce failure taintless |
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i figured the base layout had a name but the only thing i could think of was tic tac toe
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The other thing to think about is competition will be getting tougher and tougher. The more we upgrade and improve as a clan. The harder the competition is going to get.
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Quoted:
And with that lets get some discussion going about what happened with this last war. First off, yes I started the clan war up the other night like normal, not even thinking that people other than myself might actually not be around this holiday weekend to do clan war so I think we could probably all come to an agreement with not having war during holidays. Altho, I do want to add that even if we got matched up with this clan during a normal week. they still would have beat us the same way. a very high majority of them used all dragon attacks with rage+heal spell combos and they got 42 3-star attacks against us... compared to the 18 3-star attacks we had. The enemy had 97.7% average destruction! Enemy Bases: These guys had really different setups from what we are used to seeing! These guys had their bases spread out the entire build area into almost tic tac toe grids. These types of bases make it hard for dragon and hog attacks (and even some traditional attacks. The enemy also had really good air defenses! I was seeing level 6 air defenses all the way down into their upper #20 bases. Now to the controversial issue, do we come up with implementing a 'waving the white flag of surrender' at some point when the war is statistically lost to save remaining attacks from blowing out high resources to attacks? I know some people were upset the following day that not everyone was attacking because they didn't want to waste the elixir to build an expensive war attack army. Yes you can still get 20% war loot bonus but its not even close to the amount spent for a full dragon+rage spell attack. The only other personal reasons for still attacking when its a lost cause, is the War Hero achievement (50 gems for 10 clan war stars / 200 gems for 150 clan war stars / 1000 gems for 1000 clan war stars) There's also the Spoils of War achievement (25 gems for 800,000 Gold Bonuses in war / 250 gems for 15million gold bonuses in war / 1000 gems for 100million gold bonuses in war) Or attacking for the practice on a harder than usual base / testing a new army build+strategy. We have a very good opening war flurry of attacks that I do believe personally has caused many of our opponents to think war is lost early and basically surrender. And I would hate to see that strategy hurt because people are afraid of wasting resources to a lost cause if we lose. Those are my 2 cents on the matter. Apologies to the TL;DR crowd View Quote I agree. Not much to add. |
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The other thing to think about is competition will be getting tougher and tougher. The more we upgrade and improve as a clan. The harder the competition is going to get. Didn't mean that. Just a reminder to the white flag crowd (if there is one). We were behind, but I still three starred a base. I know all hope was lost and Joe still attacked. As did some other guys. Just saying it's only going to get harder. |
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And with that lets get some discussion going about what happened with this last war. First off, yes I started the clan war up the other night like normal, not even thinking that people other than myself might actually not be around this holiday weekend to do clan war so I think we could probably all come to an agreement with not having war during holidays. Altho, I do want to add that even if we got matched up with this clan during a normal week. they still would have beat us the same way. a very high majority of them used all dragon attacks with rage+heal spell combos and they got 42 3-star attacks against us... compared to the 18 3-star attacks we had. The enemy had 97.7% average destruction! Enemy Bases: These guys had really different setups from what we are used to seeing! These guys had their bases spread out the entire build area into almost tic tac toe grids. These types of bases make it hard for dragon and hog attacks (and even some traditional attacks. The enemy also had really good air defenses! I was seeing level 6 air defenses all the way down into their upper #20 bases. Now to the controversial issue, do we come up with implementing a 'waving the white flag of surrender' at some point when the war is statistically lost to save remaining attacks from blowing out high resources to attacks? I know some people were upset the following day that not everyone was attacking because they didn't want to waste the elixir to build an expensive war attack army. Yes you can still get 20% war loot bonus but its not even close to the amount spent for a full dragon+rage spell attack. The only other personal reasons for still attacking when its a lost cause, is the War Hero achievement (50 gems for 10 clan war stars / 200 gems for 150 clan war stars / 1000 gems for 1000 clan war stars) There's also the Spoils of War achievement (25 gems for 800,000 Gold Bonuses in war / 250 gems for 15million gold bonuses in war / 1000 gems for 100million gold bonuses in war) Or attacking for the practice on a harder than usual base / testing a new army build+strategy. We have a very good opening war flurry of attacks that I do believe personally has caused many of our opponents to think war is lost early and basically surrender. And I would hate to see that strategy hurt because people are afraid of wasting resources to a lost cause if we lose. Those are my 2 cents on the matter. Apologies to the TL;DR crowd View Quote If a fight is even going to be close there's not going to be any retreat (we don't surrender). This weekend's matchup was never going to be close. Go back and look at the levels of the players on each side. Way more heavy hitters. Look at the clan wars won...they had like 37 if memory serves, and you don't get that many with inactive players. Every number said "You are fucked", to include the initial numbers for the war. You can ignore the point count...look at the ratios and percentages. Stars/battle...% destroyed...from the outset, they were putting up numbers that we've never matched against lesser clans, numbers that have been able to indicate a winner fairly early on in almost every war. Let's make a Rule of 3...any 3 Elders can call a retreat, and Co-Leaders count for 2 votes. That way it's never a single person's call, there has to be at least a little discussion. Whoever calls it has to send out a clan mail so people know who made the call, and if enough of us think it was a bad call we'll mock you endlessly for the cowardly dogs you are. |
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