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Link Posted: 7/27/2016 1:13:55 AM EDT
[#1]
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Quoted:


Was just about to order that.
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My ASUS STRIX GTX 1080 came in today. My body is ready.

Posted Via AR15.Com Mobile


Was just about to order that.

I haven't moved my desk and computer over to my fiance's condo yet so it's just sitting on the floor until I do.

Posted Via AR15.Com Mobile
Link Posted: 7/27/2016 3:01:47 AM EDT
[#2]
I had saved up for and was ready to order the Titan X, until I found out it's DVI-D only like the 1080, no DVI-I like the Titan X. I'm still analog master race (FW900 FTW), so I guess I'll be forgoing the Titan X and staying with my Titan X.

(And yes, NVIDIA's naming scheme makes fuckall sense)

On the upside, by staying with the Titan X, I was able to spend my Titan X money on a Colt LE901 instead. It's taaasty. And now that I'm officially into .308, I'll probably never have money for anything again.
Link Posted: 7/28/2016 6:44:31 PM EDT
[#3]
CR just popped up saying they think they just beat the huge glitch holding back 2.5.  If it's stable, it'll go to evocati this week and PTU next week.

2nd run of Big Benny's shirts is going on sale today or tomorrow.  Was a typo that said Friday the 28th.

The in game reliant looks awesome btw. 12 minutes in on the ATV video.  Before that, they are talking about different engineering aspects of the design.
14:15 is clothing getting added to Grimhex



Link Posted: 7/28/2016 7:15:51 PM EDT
[#4]

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Quoted:


CR just popped up saying they think they just beat the huge glitch holding back 2.5.  If it's stable, it'll go to evocati this week and PTU next week.



2nd run of Big Benny's shirts is going on sale today or tomorrow.  Was a typo that said Friday the 28th.



The in game reliant looks awesome btw. 12 minutes in on the ATV video.  Before that, they are talking about different engineering aspects of the design.

14:15 is clothing getting added to Grimhex



http://i.imgur.com/8VSnNa0.png



http://www.youtube.com/watch?v=YlCsuz6kwAk
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Yoygasim



 
Link Posted: 7/29/2016 12:07:23 AM EDT
[#5]
Link Posted: 7/30/2016 12:13:36 AM EDT
[#6]
2.5 out to NDA testers and PTU drop next week.

Link Posted: 7/30/2016 6:48:50 AM EDT
[#7]
Link Posted: 7/30/2016 6:51:35 AM EDT
[#8]
Alpha Patch 2.5.0 has been released to the PTU, and is now available for players to test!
This patch provides access to our GrimHEX outlaw base, new clothing options, new automated landing technology and three new flyable ships – the Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant). This is all in addition to bug fixes for the rest of our game and content. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Your launcher should show “2.5.0-380707” as the client version. It is strongly recommended that players delete their USER folder for the PTU client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please review our current list of Patch 2.5.0 Known Issues (coming soon!), and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Issues:
Do Not Spawn A Constellation and Retaliator. We are aware that GrimHEX has a few residual issues with gravity pockets, missing textures and a broken elevator. We are also aware of an issue with server-client desync taking place on both Crusader and Arena Commander.
Welcome Evocati!
Contents:
New Features
Star Systems:
Crusader
Crusader Industries would like to alert all pilots to avoid the Yela asteroid field. Pirates have become increasingly aggressive, and may attempt to lure pilots off course with fake requests for assistance. Crusader Industries believes they are based out of the decommissioned Green Imperial mining asteroid station, however attempts to locate the station have been difficult of late. Please report any suspicious activity, and consider any unidentified craft leaving the asteroid field extremely dangerous. GrimHEX asteroid station would like to cordially invite the Crusader Industries to QT into the nearest star. We’re open for business to everyone this goram economy left in the dust from here to Terra. You’re very welcome to visit and enjoy our fine goods, services and lodgings without the prying eyes of Big Crusader peeking under every door. Our bar, bounty office and race track are temporarily closed while we make some repairs from the last group of over-eager “heroes” that came through. GrimHEX can be located by navigating through the Yela asteroid field.
Port Olisar
The LiveWire Weapons franchise in Port Olisar is currently suffering a shortage of energy weapons due to several recent attacks on cargo transports. While they apologize for the inconvenience, only ballistic weapons can be purchased at this location for the time being. Outlaw armor sets are available on GrimHEX exclusively, and can no longer be purchased at Garrity Defense.
Game Systems:
Shopping
Skutters is a small weapon and armor shop on GrimHEX, that just so happens to be specializing in energy weapons for the discerning shopper… who does not ask where they were obtained from. KC Trending is a new location on GrimHEX station that offers a whole new selection of clothing for the discreet independent pilot. From shoes to hats, they’ve got the latest in underground fashion.
New Landing System
The first phase of our new landing system has been implemented into the game. This is the first part of a much larger series of changes we will be working on over the next few releases to provide a simpler, more intuitive landing experience. The landing pad targeting has been temporarily removed while other moving parts are being developed and integrated. Instead of selecting a pad and requesting permission, players in automatic landing will proceed to the nearest available landing pad. When they are within 20m, and speed is under 35m/s, the landing gear will automatically extend while the thrusters dampen your speed. When a ship approaches within 5m of a landing pad, in either automatic or manual landing mode, the local Landing Control System will take control of the ship and ease it into a smooth landing. Landing gears can now also be manually deployed by tapping the “N” key on the keyboard. Holding “N” will now activate automatic landing should you be within range of an acceptable landing pad and have the proper gears deployed. Please note, this system will change over time as further improvements and features are brought online.
Item System 2.0
We have begun converting player and ship items to our new item system. As with the prior, similar updates to ship components, this is largely at the back-end level. Implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. Additionally, this will allow items to interact with one another in a more direct and less “handwavium” simulation, setting the foundation for greater player interaction and future game play mechanics. This should not affect the function of any in-game items, and changes to player item stats should be minimal.
Player Health System 2.0
We have implemented the first phase of our new player health system! This includes the implementation of better individual limb damage and health, more granular damage states, and many back end improvements to support a better FPS combat experience and future features like permanent health. Player health dolls should now show Normal (Green) health when between 100%-60%, a Hurt (Yellow) state from 59%-40% health, a Damaged (Red) state from 39%-10%, and the Ruined (Dark Red) state at 9%-0%. With this, we have also implemented some early versions of injury penalties. This includes a speed reduction for wounded legs, as well as a limping animation. Overall health damage (particularly head wounds) can also cause blurred vision around the edge of the screen, which will increase in intensity as more damage is taken.
Wanted Level System Update
Players with outlaw wanted level who enter Crusader will spawn in GrimHEX. This also applies to outlaw players who die and respawn in Crusader. Players with outlaw wanted levels will no longer have Port Olisar as a QT option, and instead will see GrimHEX.
Ships: The Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant) are all now flight ready! Reliant KORE is available in both Arena Commander and Crusader. The Argo MPUV is only available in Crusader at this time, as it does not have weapons to defend itself in the Arena Commander simulation. A new size 5 laser cannon, the M7A, has been introduced!
Updates and Fixes
Star Systems:
Crusader
Fixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.
Updated and simplified the Quantum Travel marker names for better readability.
Made some minor visual effects updates to the interior of Port Olisar.
Made some balance changes to the pirate ships in Crusader so they use updated components.
Area 18, ArcCorp
Finished a massive lighting and visual effects update to Area 18, ArcCorp.
Fixed an issue where a large green arrow could be seen in reflection of the Jobwell glass.
Fixed an issue where the user camera could clip through the wall of the incinerator on Area 18.
VFG Industrial Hangar
Adjusted the lighting in the VFG hangar to be less dark.
Game Systems:
Arena Commander
Fixed an issue where the decals would disappear off of the landing pads in Free Flight game mode.
EVA Fixed a bug that allowed player characters to slide uncontrollably across landing pads when transitioning out of EVA at speed.
Fixed an issue where EVA animations would stutter when approaching a landing pad.


Fixed an issue where inspecting weapons would cause the users outfit to switch into the standard flight suit regardless of what they were currently wearing.
Fixed an issue where the weapon shops were not correctly recognizing the maximum number of equipped weapons, resulting in a number of problems, including causing some size 3 FPS weapons to disappear.
Social Module
Name-tags for players in Augmented Reality now appear at 25 meters.
Fixed an issue where using the MobiGlas hotkey while in a turret would cause a chain reaction of problems.
Ships:
Ship Weapons
Fixed an issue where the CF-007 Bulldog Repeater, CF-117 Badger Repeater, and CF-227 Panther Repeater didn’t slow their rate of fire when running low on energy.
The M3A, M4A, and MVSA laser cannons have had their time-to-overheat lowered, so that heat now has a more meaningful gameplay impact on the weapon now.
Fixed issues where the missile smoke trail effects could not be seen unless the missile is very close to the viewer.
Individual Ships
Aurora
Fixed an issue where the engine thruster exhaust effects was displaying circular blurs instead of proper visuals.
Avenger
Made a number of exit and enter animation improvements for the Avenger Warlock.
Constellation Andromeda
The missile racks for the Constellation Andromeda can no longer be edited by Port Mod.
The side missile racks on the Constellation Andromeda should now target and fire properly.
Cutlass Black Made a number of exit and entrance animation improvements for the Cutlass Black.
The missile racks for the Cutlass Black can no longer be edited by Port Mod.
Freelancer Added strafing control animations for the Freelancer pilot.
Updated the audio for the Freelancer cockpit doors so it is properly synced.
Added boosting visual effects to the Freelancer’s thrusters.
Toned down the brightness of the Freelancer maneuvering thruster.
Gladiator
The missile and torpedo racks on the Gladiator can no longer be edited Port Mod.
Gladius
Fixed an issue where the shell casings on the Scorpion gun would fly in front of the pilot before disappearing.
Hornet
Made some improvements to the Hornet series audio, for all variants except the F7C-M.
Fixed an issue with the F7C-M Hornet, where the ship would not transition into damage states correctly on being damaged.
Fixed some of the control issues with the F7C-M Hornet turret.
M50 The missile racks for the M50 can no longer be edited by Port Mod.
Mustang
Fixed an issue with the Mustang Beta, Gamma, Delta, and Omega wherein the ships had no explosion audio or visual when destroyed.
Fixed an issue where the Mustang series could not be repaired if wings were damaged.
Fixed an issue where users could not exit the Mustang Gamma if it was partially damaged and landed.
Fixed an issue where there were no lights present in the back of the Mustang Beta.
Fixed an issue where the exterior lights on the Mustang Alpha did not function.
Fixed an issue where the locker onboard the Mustang Beta could not be interacted with.
Fixed an issue where the armor plates on the Mustang Delta wings would continue to float alongside after the wings were destroyed.
Reliant KORE
Fixed an issue where excessive fog was leaking out of the Reliant in the Hangar.
Sabre
Fixed an issue with the AEGIS Sabre where the throttle floats in mid-air during entry animations.
Made some alterations to the Sabre handling to make it more nimble, and have less jerkiness when rolling.
Starfarer
Added strafing control animations for the Starfarer pilot.
Vanguard Warden
The missile racks on the Vanguard Warden can no longer be edited by Port Mod.
First Person:
First-person camera views have received significant attention to provide a much more stable and smooth viewing experience for players. There is now a UI sound triggered when an enemy is shot by the player. Updated the “Examine Pistol” animation for shopping. Made a number of improvements to character prone animations. Fixed an issue where the death animation would play twice when a character was shot. Fixed an issue where the burp emote contained no audio. Fixed an issue where the user would desync after aiming down the sights of the Arrowhead Sniper Rifle. Assault rifles will now properly re-center after the user sprints.
User Interface:
Fixed an issue where the aiming reticle on a Gamepad or a HOTAS would become very erratic when targeting enemies. Fixed an issue where the Port Modification Hangar modes would still show the name of a ship after it had been removed. Fixed an issue where users in free cursor mode would still fire their Weapon Group 1 when clicking. Fixed an issue with Hostility UI, where the orange wanted icon for Wanted Level 1 would not appear. Fixed an issue where the 3rd person Free Cam could not zoom in or out. Ship target HUD now dynamically changes colors based on the allegiance of the target.
Keybindings
Fixed an issue where changes to the Graphics Quality in the options menu did not actually change the quality of graphics. Added a keybind mapping for X52 Pro HOTAS.
Technical:
Fixed a number of client crashes. Fixed a number of server crashes. Fixed a client disconnection (Code 1) that would sometimes occur when loading into Arena Commander. Added a new error (10002) for players who are disconnected due to duplicate login. This can be due to the account already being logged in on another computer or client. This can also happen after a crash or force-close of the game, when the prior connection has not timed out yet. Optimizations
Fixed an issue with Area 18, ArcCorp, where there were severe FPS drops when looking at the center of the level. Fixed an issue where switching between 1st and 3rd camera view would briefly drop the client frames per second down to 5.
Link Posted: 7/30/2016 12:56:51 PM EDT
[#9]
So I just built a new gaming rig, and holy shit!  It's sooo nice to run this game at high/ultra levels and get steady framerate with great visuals.
Now I just need to go through and set up my joystick and keyboard so I can actually fly worth a damn.
Link Posted: 7/30/2016 9:56:19 PM EDT
[#10]
So here's some 2.5 stuff from Reddit, mostly the issues council so expect bugs.  But first, some guy getting sucked out the Tali torpedo bay.  It also looks like the personnel pod for the Argo is the Javelin escape pod, from the interior design.

As a reminder, 2 factor authentication is available for the RSI site now.  I downloaded the key code app to my iphone.




Link Posted: 8/1/2016 4:26:47 PM EDT
[#11]
Finally got my desk and computer over to my fiance's place. Haven't set it up yet but I'm itching to try the new version when it hits public release.

Posted Via AR15.Com Mobile
Link Posted: 8/2/2016 6:11:10 PM EDT
[#12]
The Argo is confirmed for 2.5.  Considering it is an unarmed snub, I'm going to assume $30 or less.

Link Posted: 8/2/2016 8:23:37 PM EDT
[#13]
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Quoted:
The Argo is confirmed for 2.5.  Considering it is an unarmed snub, I'm going to assume $30 or less.

http://i.imgur.com/ij2TROX.jpg
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Still don't know what 95% of buyers will do with it, other than use it to upgrade to an LTI ship. It's the tender for capital ships,  with no jump drive.

Kharn

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Link Posted: 8/2/2016 8:31:33 PM EDT
[#14]
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Still don't know what 95% of buyers will do with it, other than use it to upgrade to an LTI ship. It's the tender for capital ships,  with no jump drive.

Kharn

Posted Via AR15.Com Mobile
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Quoted:
The Argo is confirmed for 2.5.  Considering it is an unarmed snub, I'm going to assume $30 or less.

http://i.imgur.com/ij2TROX.jpg

Still don't know what 95% of buyers will do with it, other than use it to upgrade to an LTI ship. It's the tender for capital ships,  with no jump drive.

Kharn

Posted Via AR15.Com Mobile


Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.
Link Posted: 8/2/2016 9:10:13 PM EDT
[#15]
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Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.
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Quoted:
Quoted:
The Argo is confirmed for 2.5.  Considering it is an unarmed snub, I'm going to assume $30 or less.

http://i.imgur.com/ij2TROX.jpg

Still don't know what 95% of buyers will do with it, other than use it to upgrade to an LTI ship. It's the tender for capital ships,  with no jump drive.

Kharn

Posted Via AR15.Com Mobile


Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.


Maybe use it as an atmospheric yard mule for orgs with larger cargo ships such as C's, D's, and E's?

Maybe a taxi?
Link Posted: 8/2/2016 10:19:55 PM EDT
[#16]

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Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.

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I see this as another one that will be fairly easy to avoid buying.



 
Link Posted: 8/2/2016 10:28:19 PM EDT
[#17]
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I see this as another one that will be fairly easy to avoid buying.
 
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Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.
I see this as another one that will be fairly easy to avoid buying.
 


I'll probably just grab one as an LTI token.  Figure my LTI Freelancer DUR is turning into a Prospector when it comes out, so having something to turn into a Freelancer again would be nice.  

To be honest, I've thought about melting my Starfarer G since I doubt I'll be doing much multi crew stuff.  Already melted the Tali.
Link Posted: 8/2/2016 10:33:55 PM EDT
[#18]

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I'll probably just grab one as an LTI token.  Figure my LTI Freelancer DUR is turning into a Prospector when it comes out, so having something to turn into a Freelancer again would be nice.  



To be honest, I've thought about melting my Starfarer G since I doubt I'll be doing much multi crew stuff.  Already melted the Tali.
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Quoted:


Quoted:

Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.

I see this as another one that will be fairly easy to avoid buying.

 




I'll probably just grab one as an LTI token.  Figure my LTI Freelancer DUR is turning into a Prospector when it comes out, so having something to turn into a Freelancer again would be nice.  



To be honest, I've thought about melting my Starfarer G since I doubt I'll be doing much multi crew stuff.  Already melted the Tali.
I still have my Tali.  And my Cat that just keeps growing every time I'm not paying attention to it.



 
Link Posted: 8/2/2016 10:54:02 PM EDT
[#19]
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I still have my Tali.  And my Cat that just keeps growing every time I'm not paying attention to it.
 
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Me either  But there were some guys managing to get it into a Starfarer, so maybe personal runabout?  Fuck if I know.
I see this as another one that will be fairly easy to avoid buying.
 


I'll probably just grab one as an LTI token.  Figure my LTI Freelancer DUR is turning into a Prospector when it comes out, so having something to turn into a Freelancer again would be nice.  

To be honest, I've thought about melting my Starfarer G since I doubt I'll be doing much multi crew stuff.  Already melted the Tali.
I still have my Tali.  And my Cat that just keeps growing every time I'm not paying attention to it.
 


Now I will admit I have considered getting the Tali and (when the system comes online) replacing the turrets with the AI turret modules to use as a one man smuggling ship and home away from home.  Downside is it would turn all the S2 turrets into S1 and that's not much firepower.
Link Posted: 8/3/2016 7:00:29 PM EDT
[#20]
Been alittle while since I've been in this thread. I still can't wait to fly my Tali and Gladius during real missions. Hell, I haven't even flew them at all yet.



Still got to get joystick, peddle, throttle and VR.
Link Posted: 8/3/2016 8:24:52 PM EDT
[#21]

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Been alittle while since I've been in this thread. I still can't wait to fly my Tali and Gladius during real missions. Hell, I haven't even flew them at all yet.



Still got to get joystick, peddle, throttle and VR.

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TrackIR and Oculus are not supported by SC yet.  And as someone that owns both that makes me a little sad.  But they are going to be in Soon(TM).



 
Link Posted: 8/4/2016 5:07:42 AM EDT
[#22]
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Quoted:
Been alittle while since I've been in this thread. I still can't wait to fly my Tali and Gladius during real missions. Hell, I haven't even flew them at all yet.

Still got to get joystick, peddle, throttle and VR.
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Wait, Sonny Landham is a citizen as well? Fuck yeah. What's your RSI name?
Link Posted: 8/4/2016 3:22:52 PM EDT
[#23]
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Quoted:
TrackIR and Oculus are not supported by SC yet.  And as someone that owns both that makes me a little sad.  But they are going to be in Soon(TM).
 
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Been alittle while since I've been in this thread. I still can't wait to fly my Tali and Gladius during real missions. Hell, I haven't even flew them at all yet.

Still got to get joystick, peddle, throttle and VR.
TrackIR and Oculus are not supported by SC yet.  And as someone that owns both that makes me a little sad.  But they are going to be in Soon(TM).
 


Oculus owner and would love to play SC in VR but I just don't see how they could make that game run at a solid 90fps.
Link Posted: 8/4/2016 3:24:21 PM EDT
[#24]
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I have started building a sim pit.
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I need to. We should probably start a simpit thread.
Link Posted: 8/4/2016 3:41:33 PM EDT
[#25]
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Oculus owner and would love to play SC in VR but I just don't see how they could make that game run at a solid 90fps.
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Quoted:
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Quoted:
Been alittle while since I've been in this thread. I still can't wait to fly my Tali and Gladius during real missions. Hell, I haven't even flew them at all yet.

Still got to get joystick, peddle, throttle and VR.
TrackIR and Oculus are not supported by SC yet.  And as someone that owns both that makes me a little sad.  But they are going to be in Soon(TM).
 


Oculus owner and would love to play SC in VR but I just don't see how they could make that game run at a solid 90fps.


They've been poking at it though.  A while back, CIG posted a photo of their Rift delivery for working on the game.  Personally I'll probably go track IR since I don't want to blow a whole bunch of money to find out I'll get motion sick.

Supposedly they are going to make head bob variable though, so we'll see.
Link Posted: 8/4/2016 4:25:41 PM EDT
[#26]

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Oculus owner and would love to play SC in VR but I just don't see how they could make that game run at a solid 90fps.
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Quoted:



Quoted:


Quoted:

Been alittle while since I've been in this thread. I still can't wait to fly my Tali and Gladius during real missions. Hell, I haven't even flew them at all yet.



Still got to get joystick, peddle, throttle and VR.

TrackIR and Oculus are not supported by SC yet.  And as someone that owns both that makes me a little sad.  But they are going to be in Soon(TM).

 




Oculus owner and would love to play SC in VR but I just don't see how they could make that game run at a solid 90fps.
They haven't done a whole lot of optimization on the visuals yet so that will help, but really the game is still a ways out and we may well see another generation of GPUs before it's done.



 
Link Posted: 8/4/2016 4:26:07 PM EDT
[#27]

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I need to. We should probably start a simpit thread.
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Quoted:

I have started building a sim pit.




I need to. We should probably start a simpit thread.
I had one a while ago.  It's probably long since archived.



 
Link Posted: 8/4/2016 8:52:59 PM EDT
[#28]
After watching ATV, I'm sort of wanting an Argo now.  Basic utility craft and nothing else.  If it has planetary landing capability, I might have to procure me one.

The one thing I noticed was that they talked at some length about a repair variant, but none of the three modules they're starting with is that one.  Y'know, the one I'm most interested in.
Link Posted: 8/4/2016 9:40:53 PM EDT
[#29]
Today's ATV is too awesome to just post photos.  The Argo section is good, but the capitol ship damage states (starts at 20 minutes) is freaking insane.  The new procedural lighting and in atmosphere lighting is awesome too.  Honestly, the damage states are too awesome to post photos of since a lot of the detail gets blurred out.





Link Posted: 8/5/2016 3:04:49 AM EDT
[#30]
amazing.
Link Posted: 8/5/2016 9:59:29 PM EDT
[#31]
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Quoted:
Today's ATV is too awesome to just post photos.  The Argo section is good, but the capitol ship damage states (starts at 20 minutes) is freaking insane.  The new procedural lighting and in atmosphere lighting is awesome too.  Honestly, the damage states are too awesome to post photos of since a lot of the detail gets blurred out.

http://www.youtube.com/watch?v=ZNV-Y5hauZ0

http://i.imgur.com/Lj76oeQ.png

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Holy shit, I could just imagine fighting a Vanduul raiding party in those derelict conditions!  Makes the short hairs on my neck stand up straight! [if there was a nervous smiley, I'd be using it now]
Link Posted: 8/6/2016 1:13:32 AM EDT
[#32]
Link Posted: 8/6/2016 1:22:18 AM EDT
[#33]
Some updates:

2.5 is pushed to early next week for PTU, they want to has out some errors over the weekend.

CR is saying they are developing a netcode that they hope will allow "thousands of people" on one server area at one time.  Sounds to me like using nodes and then merging when players will become line of sight/sensor with each other, but I'm just guessing.

Talk about everything being in the physics engine, the freaking brass ejected from the guns interacts with the physics engine.




Link Posted: 8/6/2016 5:29:27 PM EDT
[#34]
Link Posted: 8/7/2016 12:41:55 AM EDT
[#35]
Discussion ForumsJump to Quoted PostQuote History
Quoted:


In space no one neck-beards your brass.
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Quoted:
Quoted:
Some updates:

2.5 is pushed to early next week for PTU, they want to has out some errors over the weekend.

CR is saying they are developing a netcode that they hope will allow "thousands of people" on one server area at one time.  Sounds to me like using nodes and then merging when players will become line of sight/sensor with each other, but I'm just guessing.

Talk about everything being in the physics engine, the freaking brass ejected from the guns interacts with the physics engine.

http://www.youtube.com/watch?v=fk2--ZrfQJo




In space no one neck-beards your brass.


This is Arfcom, someone will go eva for it.
Link Posted: 8/7/2016 2:53:25 AM EDT
[#36]
Marine medium armor concept vs in engine render.

Link Posted: 8/7/2016 6:48:33 AM EDT
[#37]
Link Posted: 8/9/2016 4:45:14 PM EDT
[#38]
Holy shit they have really stepped up their game with this latest info drop! Sooo glad I supported it!
Link Posted: 8/9/2016 7:15:50 PM EDT
[#39]
Link Posted: 8/9/2016 7:23:25 PM EDT
[#40]
This is a repost from another thread but how would this setup run Star Citizen on max settings on an ultrawide monitor?

CPU: Intel Core i5-6600K – £209 at Amazon.co.uk | $240 at Amazon.com

Motherboard: Asus Maximus VIII Hero – £174 at Amazon.co.uk | $278 at Amazon.com

RAM: Corsair Vengeance LPX 16GB 3200MHz – £87 at Amazon.co.uk | $85 at Newegg.com

Graphics Card: EVGA GeForce GTX 1080 – £599 at Amazon.co.uk | $850 at Amazon.com

SSD: Samsung 950 Pro 256GB – £139 at Amazon.co.uk | $190 at Amazon.com

HDD: Toshiba 3TB HDD – £70 at Amazon.co.uk | $91 at Amazon.com

Power Supply: EVGA GQ 80 Plus Gold 650W – £74 at Amazon.co.uk | $74 at Amazon.com

Case: Corsair 400C Black Window – £84 at Amazon.co.uk | $113 at Amazon.com

Cooler: Corsair Hydro H100i v2 – £103 at Amazon.co.uk | $104 at Amazon.com
Total: £1,539 / $2,025
Link Posted: 8/9/2016 7:29:14 PM EDT
[#41]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
This is a repost from another thread but how would this setup run Star Citizen on max settings on an ultrawide monitor?

CPU: Intel Core i5-6600K – £209 at Amazon.co.uk | $240 at Amazon.com

Motherboard: Asus Maximus VIII Hero – £174 at Amazon.co.uk | $278 at Amazon.com

RAM: Corsair Vengeance LPX 16GB 3200MHz – £87 at Amazon.co.uk | $85 at Newegg.com

Graphics Card: EVGA GeForce GTX 1080 – £599 at Amazon.co.uk | $850 at Amazon.com

SSD: Samsung 950 Pro 256GB – £139 at Amazon.co.uk | $190 at Amazon.com

HDD: Toshiba 3TB HDD – £70 at Amazon.co.uk | $91 at Amazon.com

Power Supply: EVGA GQ 80 Plus Gold 650W – £74 at Amazon.co.uk | $74 at Amazon.com

Case: Corsair 400C Black Window – £84 at Amazon.co.uk | $113 at Amazon.com

Cooler: Corsair Hydro H100i v2 – £103 at Amazon.co.uk | $104 at Amazon.com
Total: £1,539 / $2,025
View Quote


If you water cool be careful you still need airflow to get hot air out of the case. Also I'd look for a case with a lot of dust screens. I'd also recommend a samsung SSD for your hardrive needs.
Link Posted: 8/9/2016 7:41:10 PM EDT
[#42]
Discussion ForumsJump to Quoted PostQuote History
Quoted:

If you water cool be careful you still need airflow to get hot air out of the case. Also I'd look for a case with a lot of dust screens. I'd also recommend a samsung SSD for your hardrive needs.
View Quote



The SSD is a Samsung.  Any different recommendations on the case?
Link Posted: 8/9/2016 8:02:46 PM EDT
[#43]
Just got PTU 2.5 invite
Link Posted: 8/9/2016 8:09:25 PM EDT
[#44]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
Just got PTU 2.5 invite
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Link Posted: 8/9/2016 8:45:59 PM EDT
[#45]
Discussion ForumsJump to Quoted PostQuote History
Quoted:
Just got PTU 2.5 invite
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Likewise.
Link Posted: 8/9/2016 9:11:31 PM EDT
[#46]
Downloading PTU now.

Kharn

Posted Via AR15.Com Mobile
Link Posted: 8/9/2016 9:24:35 PM EDT
[#47]
Discussion ForumsJump to Quoted PostQuote History
Quoted:



The SSD is a Samsung.  Any different recommendations on the case?
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Quoted:
Quoted:

If you water cool be careful you still need airflow to get hot air out of the case. Also I'd look for a case with a lot of dust screens. I'd also recommend a samsung SSD for your hardrive needs.



The SSD is a Samsung.  Any different recommendations on the case?


http://www.coolermaster.com/case/lan-box/haf-xb-evo/

I got this, ripped out all the fans and most of the screens out and am running it with just the CPU fan(http://www.newegg.com/Product/Product.aspx?Item=N82E16835608045)

It's insanely quiet.
Link Posted: 8/9/2016 10:34:54 PM EDT
[#48]
Started the PTU download and started watching Netflix. Came back more than an hour later to find that it wasn't downloading. Only 24gb's to go...
Link Posted: 8/12/2016 3:48:39 AM EDT
[#49]
So some stuff.

2.7 content list came out today on ATV
-Full scale Stanton
-procedural planets
-First NPC crowds
-new custom rearend netcode
-atmospheric flight

The new Hornet looks badass, plus they redid the cockpit on it and the aurora.




Link Posted: 8/13/2016 1:30:47 AM EDT
[#50]
So we're stuck with the shitty old hornet?
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