Quote History Quoted:
That's not limited to software, but at some point you have to accept nothing will ever be perfect. You don't have a bottomless well of money. Weren't they down to something like 30 million in 2017 before they got another ~50 mil investment? At a burn rate of $40-50 million a year how much do they have left? How many more digital tchotchkis can they sell? Nothing works yet, there isn't a playable base game, and there are still years of development ahead. How will they pay for it all?
View Quote
Yeah, I know, you push for perfection but 90% perfect is a win. And they know it, too. But you've played the game, you know it ain't there yet. Just don't let your expectations set deadlines...the whole point is to say fuck the deadlines, do it right. Not perfect, but right.
Their annual burnrate is really close to their annual earnings. Down to $30M? They've never had that much cash (although I haven't actually looked in the last couple of years, the numbers were from EU financial statements though if you care to Google it). It's not like they got handed 200-whatever million all at once, it's all been earned, and spent, over time. Not sure how their one investor's cash plays into it, although I guess that would put them over the $30M mark at least briefly.
How will they pay for it all? The same way they have since Day 1, ship sales. I don't think they'll bring on any more investors before it launches. After that? Not sure.